The Punisher

aka: El Castigador, Il Punitore, O Justiceiro
Moby ID: 16630
PlayStation 2 Specs
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Description official descriptions

The Punisher is a third person action game that pits the player against the darkest scum of the Marvel Comics' universe. With over a dozen grimy New York locales, this superhero adaptation embraces the feel of the 30 year comic series.

Featuring loads of weapons, brutal environmental kills and an innovative new interrogation engine where the player controls every last aspect of over 70 torture scenarios, the Punisher provides a rich gaming experience for fans of dark, intense action.

Story written by comics authors Garth Ennis and Jimmy Palmiotti.

Spellings

  • ŠšŠ°Ń€Š°Ń‚ŠµŠ»ŃŒ - Russian spelling
  • ꃩē½šč€… - Simplified Chinese spelling

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Credits (PlayStation 2 version)

323 People (296 developers, 27 thanks) · View all

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Critics

Average score: 70% (based on 38 ratings)

Players

Average score: 3.7 out of 5 (based on 57 ratings with 4 reviews)

An innovative game that introduces new ways to kill....

The Good
The graphics were excellent as well as the game play, but once it's linear and doesn't offer free-form. Though there many ways to kill a person. One new feature it adds to the gameplay is interrogating the enemy using a variety of environmental hazards, like a drill, or a car crusher. Either way, it's those things that will get your buddy talking fast depending on how far you go before he submits. I like the comic references, almost common like the Max Payne series, as you collect nostalgia bits from the original and newspaper headlines as you make your rounds killing the bad guys. The plot thickens after a few levels and is able to keep my attention span high. Their are a few puzzles in the game that require knowledge and a bit of luck to pass, since some enemies can't be killed by brute force or bullets. So the Punisher allows you to use your imagination a bit to get the job done.

The voice acting is professional quality and done by the actor Thomas Jane, who was the Punisher in the movie edition.So there are a several good credentials to take note.

The Bad
The controls, are a bit awkward, especially when you run and try to do a clothesline. But you pretty much move like Max Payne, almost to say its a Max Payne clone. The torture scenes are done in old-fashioned black and white nostalgia, but becomes an eyesore in the game and it'll cause headaches. There is a now a patch to remove it and it does help.

The AI in the game is pretty easy, even for the boss, and there are some enemies that are pretty hard to kill, but with AI, there's little to do with them since they're repetitive, shoot and kill, scripting commands. There is a difficulty slider, but it really don't do much in terms of AI. Not the AI you would see in Half-Life 2 or F.E.A.R. except harder makes you even more vulnerable to bullets.

The music score stinks and doesn't match up to par with the voice acting. For a drama game you expect something more like an opera, but all you get is some freaky guitar riffs when things get complicated. Doesn't really set the atmosphere at all.

There's no replayability whatsoever, once you beat the game, you get the ending movie and several cheats unlocked, you can always up the difficulty a bit, but still the AI is the same, except bullets will hurt you 2X. And there's no free-roaming allowed, just simple linear gameplay.

The Bottom Line
I could say its another Max Payne clone, but it does serve it's intentions like in the movie. It's a run and gun type of game that follows its root and storyline. So if you're a fan of those types of games, you could add this to your collection. Otherwise there are better games out there in the bargain bin..to look for.

Windows · by Twilightseer (252) · 2006

Great Torture Simulator, Average Game

The Good
When Frank Castleā€™s family was gunned down by mobsters he became The Punisher. As judge, jury, and executioner, The Punisher is a one-man war on crime. ā€œEvery muzzle flash,ā€ he says, ā€œmeans another dead monster.ā€ Spanning the events of Garth Ennisā€™ ā€œWelcome Back, Frankā€ storyline and acting as a semi-sequel to the 2004 The Punisher movie (Thomas Jane voices Castle), the game finds Castle caught up in a gang war between the Gnuccis, Russian mobsters, and the Yakuza. Lurking in the background is The Kingpin and another classic Punisher villain whose origin is rewritten to incorporate events from the movie.

After an opening cinematic shows The Punisherā€™s capture after wiping out a Yakuza base, The Punisher spends the bulk of the game in an interrogation room as Officers Soap and Maggie recount The Punisherā€™s recent exploits. Most of the 16 missions composing the game are flashbacks beginning with a tutorial level set in a crack den. Acting out of character, The Punisher starts the game unarmed (or as unarmed as he gets).

The Punisherā€™s first goal is to interrogate a criminal. Walking behind a criminal, The Punisher grabs him and then has several options. Castle can punch or choke information out of a criminal, if thereā€™s room, he can smash their face into the ground until they talk, or he can threaten to shoot them until they talk. Using the analog stick, the player must apply enough pressure on the criminal to keep a bar in the red zone of a meter. Too much pressure results in the criminalā€™s death. Interrogating criminals gives Castle information and also restores some of his health.

Some characters have a floating skull above their heads. These characters provide more useful information (locations of weapons cache, key codes for doors, etc.) and provide more healing. Usually found near these characters are special interrogation points. Using the environment, The Punisher can threaten criminals with truly gruesome endings until they talk. Tame at first, merely slamming a window down on someone, these interrogations build to threatening to throw criminals to sharks, put their faces in deep fryers, or going to work on them with a laser.

The interrogations are the gameā€™s greatest feature. Everything else tends towards straight forward combat, simple running and gunning. The interrogations, however, are sadistically sophisticated and require a touch of skill. But in a strange schism, The Punisher is punished for taking the interrogations too far. After getting the information, if you go ahead and run someoneā€™s face into a circular saw, the game knocks off a few points and switches to a bizarre monochrome mode during the kill. If you kill someone outside of interrogations, itā€™s a good thing, during one, itā€™s not.

I mentioned that The Punisher starts out unarmed, but it really doesnā€™t matter since he can kill any non-boss character by walking up to them and pressing a quick kill button. Depending on what he has, The Punisher might simply snap a neck, impale someone with a knife, or, more elaborately, shove a flamethrower in their mouth and watch their head light up or cram a grenade down their throat. When armed, he can blow off heads, and after killing enough, he can enter Slaughter mode and rapidly kill dozens of enemies with bloody panache. Of course, none of this is in monochrome. Allegedly the ESRB threatened an AO rating if the interrogations were in color allowing that itā€™s not so much what you see, but the palette from which it draws.

Most missions begin in Castleā€™s apartment. Here you can upgrade The Punisher based on the points youā€™ve earned; buying better armor, bigger magazines, and the like. You can also review news clippings in the War Journal, check out the Armory, look at unlocked extras, and enter the War Zone. The War Zone is where you find missions. Thereā€™s very little mission selection in terms of story, usually completing one level unlocks the next one. However, you can replay levels to gain more points, earn medals, or play Challenge or Punishment modes which unlock extra features.

Most of the levels are require moving from points A to B while killing everything in between. Some end with boss battles and one with a rescue. In terms of objectives, thereā€™s little variety, but the levels themselves are varied and interesting. The game is set in New York City (not Tampa) and is entrenched in the Marvel Universe. The main bosses are major villains from The Punisherā€™s past, one level incorporates a tour of Stark Labs, and S.H.I.E.L.D. makes a few appearances. The Punisher is a standard third-person perspective action game, but gets points for being more than a movie tie-in and drawing heavily on Garth Ennisā€™ Marvel Knights series.

The Bad
The game just feels wrong. I asked Paulie what he thought about The Punisher and he said, ā€œYou mean the tank simulator?ā€ I said, ā€œYou mean how he barely takes damage?ā€ ā€œNo, I meant how controlling him is like driving a tank, but youā€™re right he is like a tank.ā€ ā€œYeah, he doesnā€™t react to getting shot. But neither do the enemies.ā€ Enemies react as scripted, spawning where needed, resembling a lesser clone army. The Punisher can grab them with no problem and use them as human shields. They donā€™t struggle and they donā€™t talk back.

Every boss battle relies on learning patterns and then adopting a rinse and repeat method of attacking. A helicopter engages Castle and he must shoot it down with a rocket launcher. So Castle snipes the gunmen aboard the chopper, runs forward to grab rockets, runs back to kill enemies spawned behind him, fires rockets at the chopper, shoots at the gunmen which have respawned aboard the chopper, and runs forward to grab respawned rockets, etc. One maddening boss battle involves waiting for a single grenade to respawn so The Punisher can throw it to stun the enemy and move in for a few head shots.

The gameā€™s cinematics are stunning, but cutscenes using the gameā€™s engine and in-game animations look unfinished. The Punisher has this permanent sneer expression, which is so unnatural it breaks mimesis. Pressing the dodge button makes The Punisher do an awkward, stiff forward roll even if there isnā€™t a place to roll forward to. Itā€™s not obviously buggy save for major clipping issues regarding the final boss battle. The oversized boss kept getting stuck on corners forcing me to reload.

Sound is similarly a mixed bag. Great score (probably from the movie), but odd transitions to a rock soundtrack occur. The Punisher also has a hearing disorder. If heā€™s not facing the person speaking to him, he cannot hear them. The weapons sound fine, but explosions are muted and ambient sounds donā€™t make an impression.

Controls are awkward. One analog stick moves The Punisher and the other one controls the camera. Pressure on the analog stick also controls whether The Punisher runs or walks, but walking is useless since stealth is only achieved by crouching.

The Bottom Line
The Punisher (2005) isnā€™t better than The Punisher (1990) and in some ways itā€™s worse. After 30 years, The Punisher is still a compelling character. Heā€™s a little bit Rambo, a little bit Bernard Goetz. Death Wish meets Falling Down. The Punisher kills criminals, and thatā€™s cool, but what makes him interesting is how he does it and why. The Punisher presented here is simplified. Heā€™s a man with guns marching forward and mowing down opposition. With the exception of interrogations, The Punisher is every other game featuring men with guns and their countless targets.

PlayStation 2 · by Terrence Bosky (5397) · 2005

Welcome Back, Frank

The Good
The Punisher, was one of the first comic book characters to tread darker territory. Frank Castle, AKA, The Punisher, saw his family executed, born of that tragedy, he became, the gun-totting anti-hero. And inspired two poor Hollywood films, and a slew of video games. The games unlike the films are for the most part very enjoyable, from the DOS game that plays like a free-form game, about 10 years before GTA hit the scene, to the arcade Beat em Up, one of Capcomā€™s finest games. Since then it had been some time since a Punisher game, but the wait was well worth it.

In The Punisher, you are of course, Frank Castle. Based on the newer comics, we have a somewhat grittier Punisher gunning for the Gnucci Family. The gameā€™s story unfolds as the Frank, tells it to two cops that are interrogating, him after his most recent arrest.

Cutscenes, in between levels, advance the story. It is fairly well written, and unfolds at a brisk pace. Written by the scribes of the comic is also a nice touch. Throughout numerous levels, Castle regales the police with his tales of a vigilante. Taking on the Gnucciā€™s, A rouge U.S. general, the Yakuza, and many super villains, from The Russian, to Bushwhacker. There are also cameoā€™s from a few other Marvel Superheroā€™s including, Iron Man.

Levels often have an interesting design, there is Castleā€™s apartment, and of course Central Park Zoo. During levels The Punisher, kills his way through. With 3rd person gunplay, quick kills, torture, and slaughter mode. Gunplay involves two guns, a main gun, such as am M5 or Shotgun, and a secondary gun, .45ā€™s and Desert Eagles, as well as grenades. Guns are unlocked during missions.

The quick kills are pretty unique, when you approach a foe either from behind, or front, you push the ā€œXā€ button to execute a quick kill. There are many different kills, often depending on how you approach the foe, implements of death include, knives, guns, crowbars, and even a T.V.

In Torture mode, The Punisher attempts to get info from his foes, using an array of devices, from his pistol, to a band saw. It plays sort of like a mini-game. Where you slid the stick to increase pressure and get the villain to spill their guts before you literally do just that.

Slaughter Mode, occurs when The Punisherā€™s blue bullet bar is filled. During this time he goes into a rage, and uses knives to kill all foeā€™s foolish enough to get in his way. This has often been unfairly compared to Max Payneā€™s bullet time, yet is not that much like it, sure you are pretty much invulnerable to attack, like Max, but can only use knives, no guns here.

There are also many unlockables. From comic book covers, to codes, upgrades, and flashbacks from The Punisherā€™s career. And The Punisher does not kill innocents so do not try it sickey.

The Graphics are good. Not Doom 3 quality, but pretty good, considering that this is a multiplatform game. Lighting effects are nice, when it comes from your guns.

The sound department is solid as well. Sound effects are loud and sound realistic. And both original and licensed music abound. The voice acting is very good. And includes the voice of Thomas Jane, whom played The Punisher in the most recent film, he plays a better Punisher here than he did in the movie.

The Bad
Among the unlockable items, one key thing seems to be missing. There are NO alternate skins to unlock, all comic book games should have this feature, even the horrible Batman Begins game had this.

The game is a little to easy. And for those that can not stand violent games, be warned, this is one of the most violent games I have ever seen. The same goes for those that find gratuitous language offensive.

There could have been more super-villains, and why is it that some levels are just poor while others are amazing?

I know it is in the comic, but the thing with Castleā€™s goofy neighbors is idiotic.

The Bottom Line
Fans of action, and comic inspired games will find a lot to like here. And all the unlockables add to replay value.

Xbox · by MasterMegid (723) · 2006

[ View all 4 player reviews ]

Trivia

On May 31, 2005, the English version of The Punisher was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

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Contributors to this Entry

Game added by Pedro Morales.

Additional contributors: Unicorn Lynx, Jeanne, chirinea, Xoleras, formercontrib, Klaster_1, DreinIX, Flapco.

Game added February 19, 2005. Last modified January 31, 2024.