Star Wars: Dark Forces

aka: Star Wars: Dark Forces (Classic, 1995)
Moby ID: 500
DOS Specs
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Description official descriptions

Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his Dark Troopers - cybernetic soldiers with the armor and firepower to turn the tide of the war.

Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the DOOM engine, like many competitors, LucasArts created its own internal Jedi engine. The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support (in the build used for Dark Forces) for rooms (sectors) over rooms. The 3D models also make occasional appearances inside the game, as turrets or Kyle's ship dropping him off or picking him up from each mission.

Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level. Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. The player character is given a certain amount of "lives" per level; he dies permanently once he runs out of all of them. Game progress can be saved only between missions.

The game features fourteen substantial levels as Kyle works to disarm the Dark Trooper project. Many levels reference characters or areas from the Star Wars movie trilogy, such as a visit with Jabba the Hutt, a trip to Coruscant, and a battle through the interior of a Star Destroyer. As opposed to most first-person shooters of the time period, every level has objectives for Kyle to complete, ranging from grabbing a clue and getting out alive, to planting charges around a facility to demolish it. Cutscenes appear between key missions to update the plot.

The Star Wars license gets plenty of use, as the game features imperial officers, stormtroopers, and a collection of aliens seen in the films as enemies. Blaster rifles and thermal detonators are used as weapons, along with other firearms inspired by the tech of the films. Dark Forces also uses the iMuse engine to dynamically change the music during action scenes, with much of the music based off or directly replicating, John Williams' original film score.

The game is entirely a single-player campaign; no multiplayer is included or supported.

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Credits (DOS version)

124 People (114 developers, 10 thanks) · View all

Project Leader
Lead Artist
3D Engine
Story
Programming
Game Design
Level Design
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Texture Placement
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3D Artwork
2D Cutscene Artwork
[ full credits ]

Reviews

Critics

Average score: 81% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 189 ratings with 15 reviews)

The first and best experience in FPS action.

The Good
I had played other FPS games of the time, but "Dark Forces", like many other reviewers here, was the first I played to completion. The storyline was exciting- keeping me guessing about what was happening next, and where I might be going. The enemies, from stormtroopers to bounty hunters, offered variety in attacks and tactics, and the graphical engine for the time was outstanding- easily surpassing the other non-true 3D engines that were being produced. Dark Forces came alive with dynamic lighting and rooms that served purposes. I will never forget the various guard rooms I encountered, the pumping stations, control rooms... and once even the head, where stormtroopers and a few seedy types were making use of the urinals.

The Bad
My only complaint about this game isn't really a complaint- just that it didn't include some of the cool places I was hoping to see, like the interior of a sandcrawler, or moving AT-AT walkers. The lack of multiplayer support did not bother me at all. Today, my grumbles include the lack of SVGA (the Mac version had that), and a poor control interface. But those are to be expected.

The Bottom Line
I would recommend this game to everyone- even modern players, even though this game is now nearly 10 years old as of the writing of this review. It set a new standard for FPS excellence in level design, balance, color and art. Truly the best early first-person shooter to be released.

DOS · by Jason Musgrave (72) · 2003

Cheap Spaceballs Knock-off!

The Good
Dark Forces was the first fps that made sense to me. I wondered why demons would just hang around in dark corners and why Nazi’s let their castles get so run down, but Dark Forces had a pretty strong internal logic. Dark Forces fit pretty well into the Star Wars universe. Touches of back story, such as finding the Death Star plans (and cool hologram) were fun, and the game’s story seemed plausible. Some major characters from Star Wars were here and only Boba Fett seemed forced into the story.

There was also a nice selection of weapons ranging from the trusty Bryar Pistol, to the fast but wildly inaccurate Stormtrooper rifle, to the Trandoshan ion cannon (I recognize that some of the names are wrong- sheesh!). Levels were mostly good. I hated the look of the sewage level but really liked the Ice planet. AI was non-existent (just like in the movies) but enemies covered a wide variety of Aliens and Imperials.

Sound and music were great. I recognize the music was midi, but it was good midi and fit the tone of the levels. Sound effects were great! I loved shooting the weapons and listening to their unique “zaps” and it rocked hearing Imps shout “Stop Rebel scum!”

The Bad
No in-game save and poor graphics. Now a note about the graphics, they were decent when I originally played the game, but upon replaying the game recently, I had great trouble suspending my disbelief. It was hard to identify a small cluster of gray pixels as being a turret, except when said turret lit me up.

Other than that (I'm yadda yadda yaddaing my usual rant about cliches in first person shooters), Dark Forces was and is a great game.

The Bottom Line
Duh, it's the classic Star Wars first person shooter. No big surprises here.

DOS · by Terrence Bosky (5397) · 2002

A long time ago...

The Good
First off, let me say that I played Jedi Knight BEFORE I even looked at Dark Forces. But even after playing the sequel, I still enjoy playing the original.

The gameplay is quite simple. You play the role of Kyle Katarn, a mercenary-for-hire agent employed by the Rebel Alliance. Your first mission is the theft of the Death Star schematics (Kyle says in the game "Much too easy", and even of the difficult settings, the first mission is indeed a cakewalk). After this mission you embark on a series of missions revolving around a new breed of weapon that the Empire is developing called the "Dark Trooper". So you play through detailed levels trying to find out what is happening.

The graphics are very good considered the year it was released. The blasters look real, and the game has that Empire "Sterile" look to it, although that doesn't really work in the outdoor levels. The movement on my P233 is ultra-fluid, even with all the music, SFX's, and graphical detail cranked to full, so it is very immersing.

The sound is superb. Come on, it's Star Wars! John Williams infamous music is playing in the background, and sampling the sounds of the blaster shots give the game that "Star Wars" feel to it.

The control is good, especially the keyboard, when it setup for your tastes (more on that later)

The computer AI is okay, but fighting the Dark Troopers themselves can be very discouraging. They are tough on any level of difficulty.

The Bad
The control setup for the keyboard is extremely frustrating, mainly due to the fact that the setup is done OUTSIDE the game environment. For example, if you have the "Fire" key mapped to the "G" key, and you find that that isn't working well for you (let's face it: ANYONE who maps the "Fire" key to "G" has NEVER played a 1st person shooter before grin), you need to exit the game, run the setup program, change the key, save the settings, and restart the game. Come on LucasArts, even id could do on-the-fly keyboard mapping, and that was in Wolfenstein 3D.

The cutscenes were animated (much like the cutscenes in X-Wing). I find they were poorly animated, and the voice-over were sub-par. The voice-overs in-game were much better.


The Bottom Line
Despite all its drawbacks, You have to give LucasArts credit for its accomplishment on its very first 3D shooter. They managed to make a convincing environment to play make-believe in, even though it is rough around the edges. A great game all-around.

DOS · by Chris Martin (1155) · 2000

[ View all 15 player reviews ]

Trivia

Action figures

Two Star Wars action figures were actually released based on characters from this game. One was the main character Kyle Katarn (whose image was lifted from the game, but they added a beard so he'd look more like the Jedi Knight version of him). The other was General Mohc (the final boss) in his specially modified Phase III Dark Trooper battle suit.

Animation

The animation of Darth Vader when he speaks to Mohc is 'borrowed' from the X-wing game. A similar animation is seen in a game over cutscene when your pilot is captured and Vader interrogates you.

Similarly. the close-up of Vader's face at the epilogue, is taken from TIE fighter..

Banned

Both the US and the German version were banned in Germany (German: 20.10.95, US: 30.09.95)

Cameos

Max from Steve Purcell's duo of Sam and Max (who star in their own LucasArts game, Sam & Max Hit the Road) makes a most unusual cameo appearance in Dark Forces.On the ice level, keep your map up during your investigations of its perimeter. You'll notice on the map one structure that looks very similar to the infamous rabbit. Coincidentally, both Max and Kyle Katarn are voiced by the same actor: Nick Jameson.

Ewoks also make appearances in the form of a few that are chained up who make fun of you (and you can shoot them if you're one of those Ewok hating Star Wars fans) and the 'Ewoks suck' graffiti you'll find in the some of the darker corners of the Imperial facilities.

The Imperial Blaster Rifle sprite was used in Star Wars: Rebel Assault II - The Hidden Empire on the second CD.

Cut content

The original idea was that Denny Delk (the narrator) would read the Star Wars scrolling text, but it was cut out. He actually recorded the lines. You can extract the sound files of these lines with one of the modding programs, available at massassi.net

In an issue of Lucasarts' old magazine; "The Adventurer" (that came with games of the era), Dark Forces was previewed with screenshots that did not appear in the final game. Among those included were a map of a standard Star Destroyer level (the "nose" of the Star Destroyer is very identifiable), an undisclosed Imperial base/Death Star/Star Destroyer level (with a very steep vertical drop), and an abused urban setting (that appeared to have an unfinished, bland sky overhead). Also, the emblem on Kyle Katarn's datapad was different at the time.

In the intro, there was a movie showing Kyle Katarn loading his weapons, but this was cut out too. It can be found in the game demo.

Howie scream

Dark Forces used the legendary Howie scream sample. If you tripped (or jumped) off of a tall structure, Kyle Katarn would scream "Uuuuarrrgggghhhh!!!!" This scream sample has been used in a countless number of productions, and there are several websites dedicated to spotting its use.

References

Kyle Katarn shares his name with a "katarn", a predator from Kashyyyk according to some Star Wars books and media.

The third level- planet "Anoat" caused some confusion, as many people believed that this was the system referred to by Han Solo in "The Empire Strikes Back" (when he detaches from the Star Destroyer). In later books and scripts, they say the term "Veronat" or "Varonat". Whether the creators of "Dark Forces" meant for the third level to be in the same system as Bespin remains speculation.

As far as anyone knows, the heavy android "Dark Troopers" were invented as the plot device for this game. Later, the Dark Troopers took on steam by appearing in later video games (Rebellion, Galactic Battlegrounds, etc.), and also in some comics and other media. A Dark Trooper's head/helmet is visible in a level of the expansion pack to "Jedi Knight" called "Mysteries of the Sith". It is safe to say that the Dark Troopers in later media are no where near as difficult as the ones Kyle Katarn went up against in this game.

Awards

  • PCGamer Magazine
    • April 2000 issue - voted #46 overall in a Readers All-Time Top 50 Games Poll* Świat Gier Komputerowych magazine (Poland)
    • 1995 - won the Golden Disk Award for the best foreign game

Information also contributed by Apogee IV, Boston Low, James1, Jason Musgrave, PCGamer77, phlux, Ray Soderlund, and Rola

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Contributors to this Entry

Game added by IJan.

Windows added by Picard. PSP, PlayStation 3 added by Lance Boyle. Linux added by Sciere. Macintosh added by Kabushi. PlayStation added by Grant McLellan.

Additional contributors: Alan Chan, Apogee IV, Monkeyhead, Gravesy, Starbuck the Third, Karsa Orlong, Plok.

Game added November 30, 1999. Last modified March 19, 2024.