Carmageddon 2: Carpocalypse Now

aka: Carmageddon 64, Carmageddon II: Carpocalypse Now
Moby ID: 1371
Windows Specs
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Description official descriptions

Carmageddon II is essentially more of the same. Whether this is a good or bad thing pretty much depends on how you liked the first.

In case you need to be told, this game sends the politically-correct-o-meter flying towards absolute zero, perhaps only beaten by Duke Nukem 3D. The framework is a futuristic race inspired by Deathrace 2000 and The Cars That Ate Paris: The contestants, in sport cars, monster trucks, and other motorized abominations, are placed on a track, a real populated area. Getting to the finish line first is secondary, and in fact seldom happens; the real winner is the one to trash everyone else, running over pedestrians on the way for extra profit.

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Credits (Windows version)

111 People (104 developers, 7 thanks) · View all

Producer
VP of Development
Executive Producer
Public Relations Manager
Marketing Managers
Manual Design and Layout
Traffic Manager
QA Project Supervisors
QA Senior Tester
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Reviews

Critics

Average score: 71% (based on 38 ratings)

Players

Average score: 3.4 out of 5 (based on 110 ratings with 7 reviews)

Absolute Insanity - Oh the hours I've spent...

The Good
Playing around with this one. I can vividly remember how excited the release of Carmegeddon II had me almost a decade ago. The game holds up remarkably well and still occupies a place in my gaming heart.

It's got a unique (In my 15 years of gaming, at least) replayability about it.

The insane physics still appeal to gamers years later, as recent titles like the Flatout series and from a few years before that, 1nsane show.

And it's that very same engine that allows for such insanity that makes this game so replayable. You're never going to slice your car in half the same way as you slide into the side of a building at 200 miles an hour. Playing chicken with a commercial airliner rocketing towards you, being compressed into a ball of crushed steel by an aircraft carrier elevator, pushing a pedestrian off a ledge into a 250 foot free fall... These are all situations unique to a game this original and none will ever be exactly replicated in game.

For basically a glorified racing game, you've got unimaginable freedom.

Not the greatest game ever created by any stretch of the imagination, but of all the "mindless" games I've played, the very most replayable.

A still active modding community, very solid graphics, tight controls, a huge variety of cars from armored sports models to logging vehicles and glorified go karts... For what it is the games just about perfect. Not exceeded by the first title in the series nor its predecessor.

The Bad
The game appeals to me on just about every level. It's not a difficult game to nitpick at, especially if it's not your cup of tea. But in my opinion...

The music could of been a bit more varied.

The "Kill so many pedestrians" objectives at the end of every three normal levels are almost all tedious and sometimes nearly impossible. I've always skipped them via codes.

There's a bug on the aircraft level where your opponent disappears, leaving the mission impossible to beat.

The Bottom Line
Without a doubt one of the most insane things, none the less games, I've ever encountered in my life. Not much to compare to making a sheep explode with an armored car going 650 miles an hour.

Give it a chance. I think the majority of gamers, especially if you've got a moderately open mind, will be pleasantly surprised.

Windows · by Russell Brisson (5) · 2007

Even sicker, even more fun.

The Good
Carmageddon II is essentially more of the same. This is a good thing. There's an updated 3D engine (now sprite-free and Direct3D accelerated), little things have been added and taken away, and there's a new structure to the races. The physics and car control-and-feel are even more brilliant, allowing you to bounce, spin, skid, do wheelies... it really does feel like a real car, even when you're driving outlandish monster trucks.

The environment has improved a lot since the original, with windows and fences that break, loads of objects that can be pushed around, objects that push you around, and the ability to get just about everywhere with a bit of creative driving. It really feels like these are real places you're trashing.

When paired with the circuit idea from the original, this makes it shine all the brighter; it still feels like there's half a race going on, so the action tends to if not follow, at least loosely hang around the checkpoints and the paths in between. In this way, the full subtlety of the settings comes out as you discover new things when you return to the same setting with a different track layout later on. It's almost enough to make you feel more like driving around checking out the scenery than driving into, over and through the motorists and pedestrians on the way. But only almost.

The fact that everything is 3D, including the pedestrians, does shift the focus of play some; for one, there's less of a splatter factor when ramming at high speed. On the other hand, dismemberment is now possible, and there are additional bonuses for sadistic games such as playing with your victims and sending them flying, not to mention some extremely fun power-up combinations; need I say more than "suicidal turbo pedestrians?"

Damage to cars is a lot more detailed; fun in particular when you get your opponents to the point where only two of their wheels touch the ground, confining them to running helplessly in circles.

The Bad
Towards the end, however, it wears thin. Because of the grouped-track layout, you can get stuck on a particular set of tracks when there's a difficult mission, and there's nothing to stop you from building up for as long as you like before you progress. Since your opponents don't improve the way you do, this makes for some rather easy races.

In the beginning, it's way too easy to get yourself split in half by driving into the side of a building, and for the last third of the game, most of the vehicles are truck-types(trailers, buses, even a plane), which sort of takes the fun out of it. The trucks are really just slow and unwieldy once the power rush fades, and then you're stuck driving them since the only thing likely to take out a truck is another truck.

Carm2's realistic car control might be the biggest argument against it; after all, if it feels so much like a real car, couldn't you wind up ramming pedestrians or taking out motorists in real life?

I played both this and the original within one year, and I can't say it changed my driving habits any. It did, however, make me a more nervous pedestrian; after all, a line of cars waiting at the red light by a pedestrian crossing look very similar to the pack of cars waiting for the start signal while pedestrians walk by, blissfully oblivious.

No way would I play this game with a driving wheel and gas/brake pedal controller, however. You really don't want this closer to the mood of being behind a real driving wheel.

The Bottom Line
Lots more fun for homicidal lunatics everywhere.

Windows · by Ola Sverre Bauge (237) · 2000

Looks better than original, but plays only marginally better at best.

The Good
Graphics are smoother with a bit more detail (e.g., cars' parts actually fall off and remain on tracks; people can be crippled). Bigger tracks suggest less inclination to "race" as it's easier to demolish one's fellow racers than to complete checkpoints; in the original game and its add-ons, I tended to "race" and complete checkpoints until the last dozen or so tracks because time and tracks suggested racing.

The Bad
While the gruesome idea of hitting pedestrians and watching other racers sit immobile in their cars after the coup de grace is not necessarily exhilarating, the improvement in graphics over the "Splat Pack" add-on is nice... after all, what's the point of more tracks and cars if one can't tell a tree from a pedestrian due to too much pixelating? Also, the multiple "floors" for each track, while offering some variety, was a tad annoying for certain levels (e.g., the aircraft carrier) if one couldn't find the way to reach that "floor". Finally, the missions could be incredibly aggravating and in a few cases (e.g., air control tower), seem to rely more on luck than skill.

The Bottom Line
Relax after a day's "road rage" commute: vent your aggressions in a game rather than in reality.

Windows · by justinstyles (4) · 2000

[ View all 7 player reviews ]

Trivia

1001 Video Games

Carmageddon II: Carpocalypse Now appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Argentina

The administration of Buenos Aires, Argentina tried to ban this game in 1999. They didn't succeed.

German version

The US version is banned in Germany for excessive violence against the innocent (30.10.99). The German version is censored - it has robots instead of humans.

References to the game

Stainless is thanked for Carmageddon 2in the readme for Grim Fandango.

Soundtrack

The Music in Carmageddon 2: Carpocalypse Now is played by the band Iron Maiden.

UK version

The UK version has zombies instead of pedestrians and green blood.

Information also contributed by David Moron, Emepol and phlux

Analytics

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Contributors to this Entry

Game added by Chris Martin.

Nintendo 64 added by Kartanym. Macintosh added by Scaryfun.

Additional contributors: Ola Sverre Bauge, Attila, Corn Popper, tarmo888, Patrick Bregger, Victor Vance, FatherJack.

Game added April 26, 2000. Last modified February 17, 2024.