Star Wars: Rebellion

aka: Guerra nas Estrelas: A Rebelião, Star Wars: Supremacy
Moby ID: 1144
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Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.

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Critics

Average score: 65% (based on 19 ratings)

Players

Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)

A complex and compelling Star Wars strategy game

The Good
I think that Rebellion is best categorized as a 4X strategy game but it's not an obvious clone of any strategy game I've played. Unlike most of the other 4X games, it's not turn-based but instead operates in real-time. There is a lot to digest. It took me many hours to figure out how to play the game. I read some of the rather large manual and followed the tutorial. Once I got the hang of things, I really got sucked in.

There are many strategic options. You can go the conqueror route, with huge armies and fleets of ships led by officers who gain experience. You can alternatively go with a more "diplomatic" direction. You can also do lots of sabotage, espionage and incite rebellions and such. Combine, mix and match. Whatever you enjoy.

The game has a lot of Star Wars "expanded universe" material. I really like seeing the games go beyond the movies. There are numerous characters and a lot of technology from the novels. I have read a boatload of Star Wars novels and recognized a lot of things and this definitely enriched the experience for me.

The space combat is strange and maybe difficult to control, but it definitely has the proper slow lumbering naval capital ship feel to it. The simulation of each ship/fighter's capabilities is complex and fascinating and definitely is something you can learn to leverage advantages and weaknesses of.

The Bad
The interface isn't really capable of dealing with the amount of info you have available. I would like to have seen an interface with windows that you can drag around so you can keep them open. It's hard to juggle the game events. It's not that bad though.

The real-time aspect isn't particularly beneficial to a game like this. Thankfully the game speed is adjustable so essentially it ends up being a turn-based game without a turn button.

Ground combat isn't presented in a satisfying manner. I think a little animated battle screen like the MOO games have would have added some excitement to this aspect. A little goes a long way, but this game does zero.

Space combat is ugly? This is true but I don't think it matters. The ships are recognizable and that's all that matters to me.

The Bottom Line
Rebellion is a misunderstood game for some reason. I think a lot of people were expecting Command & Conquer Star Wars Edition. That is not what this game is at all. If that's what you want, look at Force Commander or Galactic Battlegrounds.

Don't expect it to be easy to jump into. It has a nasty learning curve. Give the manual a read and follow the tutorial to get a grasp on the basics and then things will go much better for you.

If you want to see a simplified and arguably refined version of this game, look at Star Wars Empire at War. I immediately caught on to this when I first loaded EaW up. I think they went way too far with the simplification of the strategy aspect and the ground combat is not great, but the space combat is fun.

Windows · by Deleted (33) · 2010

One of the most disappointing games ever published.

The Good
Star Wars stategic combat? Take control of the Alliance or the Empire? what a concept!

The Bad
The execution of the wonderful concept is the absolute pits.

  1. "Rebellion" has the worst interface of any game published in the last ten years. Accomplishing even the most mundane task is a nightmare of right- and left-clicking, none of which is based on any sort of logical menu algorithm. Even if the game was otherwise terrific, the interface alone is enough to make it worthless.

  2. The graphics and sound are the pits.

  3. The AI is terrible. Ten years ago I might have accepted bad AI, but for a game written in 1997 it's ludicrous. The AI acts in an essentially random fashion.

  4. Despite big promises, the game's Star Wars feel is lacking. The personalities are just Strat-o-Matic cards that you assign to uninteresting missions, for which you get text boxes stating whether the mission was successful or not. Most of the really cool characters, like Darth Vader or the Emperor or Princess Leia, are merely used on one "diplomatic" mission after another, which doesn't do anything except slightly raise your influence over a planet.

The entire game doesn't even match the Star Wars universe. The Empire starts out with virtually no military power, which just doesn't make any sense at all, and controls next to no planets; they're pretty much equal to the Rebels, which of course pretty much blows the whole "scrappy rebels vs. huge, lumbering Empire" thing right out the door. My idea of the perfect Star Wars strategy game would have the Rebel player forced the hit and run and disrupt the Empire from all corners, slowly breakign it down, while the Imperial player would have to use sheer force to try to box the Rebel player in until he had nowhere to run. Most planets are unexplored, which makes no sense in a Star Wars setting. At the beginning of the game the Empire exerts no control over the galaxy. What the heck are they an Empire OF? What are the Rebels rebelling against?

The truth is that the game HAS NOTHING TO DO WITH STAR WARS. The strategic and tactical elements of the game are no more relevant to "Star Wars" than they are to Fried Green Tomatoes. The game is merely a very, very bad abstract strategic game on which they've plastered the "Star Wars" name and put some of the character's names on the playing cards. Big whoop.

The game's tactical combat system sucks as well; the graphics are poor and the combat is uncontrollable and boring. Other types of missions have no combat at all and there's no ground combat, so you can't order General Veers to begin his attack, and what fun is that?

The Bottom Line
This game is a complete ripoff, an attempt to use the Star Wars name to sucker gamers into buying a terrible, boring and buggy game. Don't buy this game; don't take it if someone PAYS you to play it.

Windows · by Rick Jones (96) · 2001

Wow people really hate this game!

The Good
First of all Rebellion was one of the first real time strategy games on the market. Between the concept of the game and the new type of game (rts) Rebellion had the potential to be one of the greatest of all time.

Personally Rebellion was enjoyable and fun. I admit the interface is horrible but after giving it a chance, I got used to it. I think a lot of people who didn't like Rebellion's interface never really gave it a chance. I think many people had this image of C&C Star Wars style, well that's not what it was. Rebellion can be fun and enjoyable but only as long as you cant have too many expectations up front.

I loved building up the empire into the aramada that It should be. I loved it when at the end the Alliance battlecruser is destroyed and the droids run for cover. This is a game I play often and still enjoy today. I liked the tech tree and enjoyed building super ships.

The Bad
Ship combat well.... it sucked. Also what other reviewers said about a card game is true. Players like Luke and Darth are no more than a strato card that can raise planet morale a pinch. The way the game deploys characters is horrible. Also Intelligence was hard and almost useless. It would have been better if they had just done some sort of abstract funding model and said your intellegence depended on how much you spent. (I.E. the more you spent on intellegence gathering, the better you knew the location and strength of your enemy)

 Also lets face it... How can a game call itself Star Wars when the empire starts out even with the Alliance in ships and planets?  <br><br>**The Bottom Line**<br>The game has its flaws.  If you were a die hard Star Wars fan I would probably not recommend it to you.  However if it doesn't bother you to stray a little from the Star Wars universe, then this can be a good game for you.

Trust me, the interface can be mastered, its just a little hard to understand at first.

Windows · by William Shawn McDonie (1131) · 2000

[ View all 13 player reviews ]

Trivia

'Star Wars: Rebellion' earned Gamespot.com's nod for 'Most Disappointing Game of the Year' in 1998.

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Contributors to this Entry

Game added by Matthew Bailey.

Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.

Game added March 26, 2000. Last modified January 18, 2024.