Heretic

Moby ID: 21987

Description official description

The world has been attacked by the three Serpent Riders from the Abyss. Their mysterious power makes people obey and follow them like sheep. Only the ancient Sidhe elves are immune to the Riders' influence, which led to them being branded heretics. With most of their work done, the two elder Riders leave, leaving only D'Sparil, the youngest and weakest Rider, behind to oversee the oppression. He sends the armies of the Seven Kings against the Sidhe, who have no choice but to extinguish the Seven Candles, vanquishing the armies. The retribution is swift and hard, and most of the elves are destroyed. Now, one of the last remaining Sidhe must take the fight to D'Sparil himself, being the only hope his world has left.

Heretic is the first game in the Heretic / Hexen franchise. It uses the engine from id Software's DOOM and transplants that game's first person shooter gameplay into a fantasy setting.

Like DOOM, Heretic consists of three distinct episodes, playable in any order, the first being available as shareware. The hunt for D'Sparil begins in the City of the Damned, continues in the alternate dimension of the Hell's Maw and comes to an end in The Dome of D'Sparil. Every episode consists of nine levels, one of them a hidden one. The goal in each level is to find the exit, killing everything standing in one's way. Keys must be found and buttons pressed to advance. Enemies include gargoyles, golems, undead knights, sorcerers, ophidian beasts and more. Most enemies exist in several varieties: some have additional range attacks, others have ghost forms and are impervious to certain weapons.

The weapon arsenal is large and varied: the basic weapons are a wooden staff and the Elvenwand that shoots low-damage magic bullets. More powerful equipment must be found: the Ethereal Crossbow dispenses a spread of arrows doing high damage, but at a low firing rate. The Dragon's Claw and Hellstaff shoot with a higher frequency: the Claw hits enemies instantly, the Staff's energy bullets need to travel to them first. The Phoenix Rod fires explosive charges and must be handled with care. The Firemace unleashes steel metal projectiles that bounce across the room towards the enemy. A better melee weapon than the wooden staff are the Gauntlets of the Necromancer, which dispense deadly energy.

Heretic goes beyond DOOM in certain aspects. The engine has been enhanced with the ability to look up and down and the ability to fly, and wind currents pushing the player in (often unwanted) directions have been added. Also new is an inventory system. Many different power-ups can be collected and then be used at the correct time. These include health flasks, invisibility and invincibility upgrades, time bombs, and torches to light dark rooms. The Morph Ovum transforms enemies into chickens for easier dispatching, the Wings of Wrath allow one to fly, and the Tome of Power gives all weapons a substantial upgrade: projectiles become more powerful or split up upon impact; the Phoenix Rod becomes a flamethrower and the Gauntlets remove life force from an enemy and transfer it to the player.

Heretic includes the same multiplayer options as DOOM: both cooperative team play and competitive deathmatch are included.

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Credits (DOS version)

16 People

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  • Louis Saekow Design

Reviews

Critics

Average score: 81% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 61 ratings with 7 reviews)

Innovative and original 'shoot-em-up' game in very imaginative environments

The Good
This game may just be another 1st person action game, but it has themes and level designs that are rarely found. Heretic focuses on the destruction of D'Sparil, and the monsters that bar your way are highly original. Unlike most games, once you encounter D'Sparil, he is actually one of the smallest of the enemies, making him a hard target to kill. The most likable part of this game is the levels in which you play, which are labyrinthine and are hard to navigate as you need to complete certain tasks in a specific order to make gates open, etc. Makes for a long game play, if you are interested in finding all the secret areas.

The Bad
For its time, it may have broken barriers with its graphics, but it is slightly outdated now. The pixelations may annoy you if you play this for too long. The default gamma/brightness settings may be a bit strainful for some people's eyes, but there are ways of adjusting this. One good way of over coming this is spawning the Torch for yourself: type G I M M E F 9

The Bottom Line
Only if you have a lot of time to spare. It is slightly pointless if you can't be bothered to find out all the secret areas - as the game plan is to rid your homeworld of all the minions of D'Sparil. You will have a good laugh at some of the weapons you use. Think about what the fourth weapon (your hand and the Dragon Claw) actually looks like. PS - don't stand too close to the enemies if you are going to use the Phoenix Rod, as its potency rebounds on you and damages you own health.

DOS · by Derek Reker (1) · 2004

Fantasy Doom? What more could a fantasy/action devotee ask for?

The Good
Its Doom in a fantasy universe!! This is the first of the so-called "Doom Clones" I've played that I thought came very close to mimmicking Doom's feel when it comes to running around slaughtering hordes of monsters. I guess that given the engine this shouldn't be surprising. I thought the inventory and the ability to look up and down and to fly added a LOT to the genre. Some of the powerups like the Morph Ovum (a.k.a. the Chikennator) were very inventive. The Tome of Power, being much more than a simple damage amplifier, effectively DOUBLES the number of weapons!

The level design was also a step up from most FPS's of the time. Where other games would send you into military base after military base after prison after millitary base, Heretic had castles, cathedrals, towns, and caves. The music is pretty good, by MIDI standards, and provides the perfect mood for the game.

I personally really liked the graphics. I think the complaints some people have in this area stem from the fact that the Doom engine wasn't made specifically for large open spaces, and Heretic has a lot more of these the Doom.

The Bad
This was before mouse-look, so in order too look up and down you had to use the keyboard. The un-powered weapons bear an uncanny resemblence, in use if not in look, to Doom's arsenal. Eventually the game becomes repetitive, especially by the fourth and fifth episode where no new monsters, weapons, or items are introduced.

The Bottom Line
If you like Doom, you'll like Heretic. If you like Doom and are a fantasy buff, you owe it to yourself to get this game.

DOS · by Kalirion (565) · 2024

A masterpiece created with the Doom engine, but isn't it really just a Doom clone?

The Good
By December of 1994 we already had a legendary FPS game called "Doom", and a great sequel to it. It seemed as if like "what more did a gamer need back then?". But then a bit later after the release of Doom 2, Heretic was released, as a new game with a modified version of the Doom engine, bunch of new ideas and, most importantly, lots of monsters to shoot at.

Even after the first Doom, Heretic's visual look isn't too impressive, in fact, Doom's animation looked a lot more serious and gory than Heretic's cartoonish animation. However, Heretic had some really good improvements in its engine. Besides little things like when you jump in the water a wet splat is made, Heretic was the first game ever to include in it self a feature of looking up and down. Again however, the Doom engine didn't handle that exactly like it should have because of its 2D levels, the first games which included a "real up and down looking" weren't released until 1995. As for some other notes about the graphics, for the most part the monsters, levels and weapons look quite beautiful and descent, so the visual look is quite positive.

As for the sound, this is where Heretic kills Doom by being serious. Though using fictional and fantasy based weapons, they make more realistic sounds than those from Doom, monsters in Heretic also sound creepier than in Doom, the soundtrack is also pretty descent, however by the most part, not so memorable like Doom's soundtrack. Heretic also included some sound effects of water drops falling from the ceiling, creating an atmosphere which is a lot more creepier than the one in Doom.

Now for the gameplay. The game has some new really original ideas in its table. First being the introduction of the inventory, where you can carry portable items with you and use them whenever you want. It included in itself some really cool power-ups, like the Morph Ovum, which allowed you to turn enemies in to chickens, or the Tome of Power, which gave your weapons a more powerful secondary fire. Heretic is also the first FPS game which allowed you to fly, though it didn't have the ability to jump. Now i should talk about the goodness of the gameplay itself, but from here on, only the flaws of the game begin.

The Bad
Though it did introduce some new original ideas to the table of the gaming world, Heretic is a serious copycat of Doom in a lot of aspects. First off - look at the weapons list. Didn't get me? Okay, now compare the weapons from Heretic to the ones from Doom. Get me now? Every weapons is basically an analogue to a gun from Doom. The weapons aren't the only thing, most of the items are just ripped off from Doom, even some enemies. The best example is the Maulotaur, he looks almost like Doom's Cyberdemon, he is just as big, and like the Cybbie, is the boss of the second episode. And while the storyline is quite different from Doom, like in the last one, you also take a visit to Hell while you progress through the game. So in conclusion, Heretic's main flaw is that it is a really big clone of Doom.

The Bottom Line
Those who happened to not play Doom may find Heretic the "best game ever". As for most gamers who did play Doom, i can describe this game with the following sentence: "If you're looking for a Doom clone or mod with a medieval scenery, you'll find Heretic a masterpiece, if you wan't a really original game created with the Doom engine, you'll find Heretic average at best".

DOS · by Medicine Man (328) · 2009

[ View all 7 player reviews ]

Discussion

Subject By Date
Macintosh RaVeN RaVeN (32) Dec 15, 2010

Trivia

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #3 Best Way To Die In Computer Gaming (being turned into a chicken)

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  • MobyGames ID: 21987
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Contributors to this Entry

Game added by John Romero.

Additional contributors: Jeanne, Patrick Bregger.

Game added April 9, 2006. Last modified November 23, 2023.