Doom³

Moby ID: 14320
Windows Specs
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The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.

Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.

This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)

The game has multiplayer with four game modes for four players.

Spellings

  • Doom 3 - Alternative spelling
  • 毁灭战士3 - Simplified Chinese spelling
  • 둠 3 - Korean spelling

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Credits (Windows version)

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Reviews

Critics

Average score: 85% (based on 107 ratings)

Players

Average score: 3.7 out of 5 (based on 301 ratings with 28 reviews)

Nice graphics and atmosphere but in long term rather boring.

The Good
Doom is a legend and this fact is well known to everybody. The long awaited third part should be a legend too. And well in some cases it is. Doom 1 and 2 can be today considered as an ordinary shoot'em up game with little or no story at all. To some extend Doom 3 is also similar. Of course game without ANY story would openly express that the story itself is useless (what we all know after playing single player in Quake and many other games) and it's just a waste of money and time to develop it, so indeed from time to time player sees a monitor or hears a radio transmission saying what to do and what's the current situation. But I guess if someone wants great, complicated story, he should rather get Deus Ex, instead of Doom. I enjoyed the simplicity of this game having in mind those great times of Doom 1 and 2.

Some people complain on brightness in this game (or actually on lack of it). Indeed saying that the game is dark surely wouldn't be enough. Situations which in other games would be only temporal (like malfunction of lights or lack of electricity) here are permanent. Sometimes irritating but most of the time it is the darkness which makes Doom so nice. iD Software dispatched monsters in good places, added (or actually removed) lights to make it look really scary. And scary it is! Turn off your lights, sleep during the day and play during the night to get full view on it. Get nice surround speakers and just feel this game. A flashlight on machine gun (Quake 4 style) would be a good way to reduce the lack of light though.

Few months after the release of Doom 3 it's biggest competitor arrived - Half-life 2. However with its stunning graphics it simply couldn't match Doom 3. Not only models are more detailed and lights are better but in my humble opinion the movement of characters is simply better and more realistic. The drawback is that to enjoy this marvelous views one has to have a marvelous computer.

But coming back to the atmosphere, the game offers some really interesting levels. Fear is what level designers wanted to achieve in user. Screams, bloody signs on walls, some neat cut scenes (such as the one in bathroom in the early moments of the game when player looks at the mirror and hears strange voices etc) all make is rather scary. Actually to me, the game can be divided into three parts. The first one (about 1/2 of the game) is monsters-lurking-behind-every-dark-corner style. Next one (1/4 or less) is the battle in hell. Brings back memories from Painkiller. This part of game scares players with its hellish pits of lava, skulls and signs of evil everywhere (well actually this part isn't that scary). The third one, perhaps the most interesting (1/4 as well) is the end. With rooms covered in blood, decapitated bodies, corridors suddenly changing from lab style to hell style level really is creepy. Exactly the way Doom should look like.

The Bad
The game has more or less the same number of pros and cons. For beautiful graphics we have to pay with performance. Comparing to Half-life 2, the speed looks pathetic. In 640x480 with low details Doom 3 is not nice at all and still when encountering even two or three monsters, frame rate drops significantly. Comparing Doom 3 to Painkiller is even more pointless. I am able to play the latter in 1024x768 in high details with about 40-50 fps and Doom 3 in 640x480 in low details with about 30 fps which falls to 10-20 during fight. Of course in this situation Painkiller looks far better than Doom 3. So the cost of nice lights, bump mapping and other fancy things is very high.

Simple story can also be a disadvantage, rarely player can be surprised with something, yet the plot of counselor being seen first evil and then as good seems nice.

Another large problem is that Doom 3 offers no real fun after some time. With almost no multiplayer mode, people can only play single player and that will at some moment simply get boring.

The Bottom Line
Doom 3 is good. Continues the saga in proper way. But it is definitely not a perfect way. Nice atmosphere, great graphics and good models is what makes this game great. But remember - no entry with <2MHz processor.

Windows · by Ajan (262) · 2006

A good reason to outsource creativity.

The Good
Doom 3 is basically a remake of the original with added spice. Id software took a classic game and tried to basically fit it in with modern shooters. What they did was add some good small time innovations. For e.g. You can walk into a usable screen or elevator and your crosshair turns into a mouse pointer where you can interact like u were using a computer. Other additions include taking the basic plot of the first game and expanding it by adding more depth to story not forgetting some key characters. A PDA which you use to check your missions and audio/video logs you pick up.

The story is quite simple. You're sent to Mars to work with the UAC, a very advance technological company which deals with weapons research to teleportation. On your first mission, things go bad and hell invades the base possessing most on-board.

The game's major selling point was it's hyped up graphics engine. Doom 3 would have been the best looking game that year (2004) but it was surprised by long time friend Half Life 2 and new comers Painkiller and Far Cry.

But when it came to lighting Doom 3 takes the crown here. Even other aspects like Character modeling and animation were done well. The animation of the monsters are well done from the creeping walk of the imps to the run cycle of the Pinky demon. The game heavily relies on it's dark lighting reflecting shadows all over the place, it creates and interesting approach to environment design.

As for the levels they're not close to being excellent but passable as good. There are some good details here and there especially when it comes to creating a dark and creepy environment. This can be seen in the Hell level and also in the levels at the latter half of the game. You tend to travel on the surface of Mars to reach the other facilities. You don't get to see much though since you need to run across before your oxygen runs out.

The Bad
This is where the review really starts.

Doom 3 as a game overall is terrible. It faces a multiple personality disorder. They've taken run and gun and mixed it with something out of a Silent Hill game. I'm facing dozens of monsters and I'm not really in a mood to open up a PDA and listen to a freaking audio log for key-codes to open a cabinet for ammo.

My point is it's very hard to mix these 2 formulas together. Doom is not Deus Ex nor is it System Shock, it's Doom. It's about blowing up monsters and making it fun doing so.

The game first and foremost follows the new Id Software rule of making everything bulky and macho looking. The weapons look like toy guns and are a snooze-fest except for the chainsaw and Plasma gun. To top things off the sound effects of the guns are weak, so weak that they have mods to replace the sounds. As for balance? Well let's say you'll never find use for the pistol after an hour of playing.

Another ridiculous idea is your light source is a flashlight. Now Doom 3 is extremely dark most of the time. In fact you don't need to play the game to even know that, it's like the symbolic figure of Doom 3.

Now the problem with the flashlight is not because you need to put down your weapon or that you can use your left hand to hold it up. It's just that it does not make any sense at all with the plot. You're in one of the most advanced facilities in the world. They manufacture teleports and advanced laser weaponry and they can't even make a gun with a attached flashlight on it? Did I mention the UAC have set up a facility on Mars where humans can reside that's to produced oxygen etc?

You can even use the Flashlight as a weapon, yeah bonk a monster on the head with it. But as a trained marine I would be embarrassed to do something like that even with half the base dead and not watching.

Getting away from that, you collect PDAs which contain peoples emails and audio logs. You need to listen to them to get a grip on whats going on as well as cabinet key-codes which normally contain health and ammo. You'll need to stay in one place to listen to these as the next room will spawn a dozen monsters and you'd be distracted.

It also lets you know you're objective which in the early half of the game was find bravo team. And when you reach them they're dead. From there it's get from point A to point B. It may say “Activate backup power supply” But if you're smart enough you'll know it translates to get from point A to B and hit a switch over there.

The main aspect, that is the action is terribly dull and boring, leave out a few moments. You're faced with a lot of monsters in a very cramped up environment. After finish them off you hear that sound “Ashawashabasha” and boom more of them spawns. There is a huge array of monsters but 80% of the game is you fighting Imps.

Speaking of which most of the monsters lack the scary attributes they did as 2d sprites in the first 2 games. Imps look and sound like aliens instead of demons. The only good revamps are the Pinky demon and Hell Knights. In fact these 2 were the only monsters which made me use the backpedal key, coz they actually were intimidating. Some in fact remain quite true to their original appearances. These being Revenant, Mancubus and my Doom 2 favorite “The Archville”. Sadly i can't believe the 2d sprite had more personality than this incarnation in Doom 3. I remember the Archville had a creepy as f**k sound when he spotted you. And when he's searching for you he gave out this sinister soft laughter only to have one of the most epic attack animations ever. All this is as usual not present here, he walks slowly summons Imps instead of raising the dead and shoots a small firewall. There are some new creatures like Cherubs, Trites and Ticks. None really interesting. Boss fights were terribly boring except for Vagary which had some interesting way of attacking you. This idea was probably suggested by someone not in the development team like the Game tester as Id Software don't have creative brains anymore. Look at the last boss, the ever famous Cyberdemon. I almost fell of my chair laughing at him. What happened to that Baptomet like massive creature which had a torn, morbid stomach? This guy is just huge and has some strange hunch like walk with some backpack kinda thing on him. Seriously Id what were you guys thinking?

There's also some “plot” in the story which involves a weapon created by the ancestors of Mars known as the SoulCube. This special weapon is a terrible addition here, you kill 5 monsters and you can fire it to drain the health from a monster and give it to you. Berserk power up makes it's way back and it's honestly represented quite well.

Finally the main reason for failure is that even as a horror game Doom 3 has absolutely no scare value leaving out the first 15 minutes of the game which is actually interesting. Throughout the game you're face with mainly cheap scares. Pick up gun and a monster jumps out, pick up ammo same thing. You then tend to wonder if it's really worth picking up anything in the game. To make things worst, the sound effects are abysmal, the scary sounds end up cheesy. Good example is that laughter which is supposed to be sinister but ends up sounding like someone coughing with his mouth closed into a mic. Room turns red in color some weird screaming sounds or laughter and once everything goes back to normal some idiotic Imps spawn. Trust me you get tired of these things. Getting to the point, sound is an important aspect of Horror games. Also Doom 3 lacks those depressive and energetic action tunes which were present in Doom and Doom 2, no music here just ambient sounds. This was obviously done because of the modernization of the game.

The game tries to act cute by throwing in 1 or 2 puzzles....and I'll just leave it till there.

The Bottom Line
So what to make of Doom 3, A game I've been anticipating for years? Well it takes 2 formulas that need a lot of good planning in order to work well together and butcher both of them quite well. This can come off as either a fancy tech demo or a really bad attempt at action horror. The game doesn't keep things interesting, boring shooting mechanics, overdone spawning of enemies and trying to fit the whole adventure style game-play of reading and listening to logs which really didn't work well with the games overdose of action. It's really boring to stay still in one room until the freaking audio stops playing. Doom 3 also has some good innovative features like using screens and consoles real-time, clever use of lighting. The lighting makes you forget that they've used low resolution textures almost everywhere. Not to forget the fluid and quite authentic looking character animations.

But the problem is the game is nothing more than a run and gun trying too hard to look like a deep shooter. I wasn't play Doom the game about destroying the army of hell in the isolated Mars base, I felt i was playing Doom: The not so scary alien shooter with NPC. Id software stick to engines, let other people handle creativity.

Windows · by dreamstealer (126) · 2010

Doom 3 is competent, but simply not up to par

The Good
What can I say about Doom? Its easily one of the best shooters ever and revolutionized the industry. Every PC gamer worth his or her salt has played Doom, so I don't think I need say anymore.

When Doom 3 first came out, our eyes popped out of our sockets. Then again, that is what ID has always been good it. Each new engine they pop out looks incredible and has some new graphical feature never featured in a game before. In Doom 3's case, its new technical marvel was "Unified lighting," essentially a trick that means every square inch will have a realistic shadow with constant real time alteration and realistic flow. The game looked great, and even now despite the age the lighting is incredible.

Gameplay, for better of for worse, isn't changed much from the old Doom games. Its pretty straight forward stuff: You have a gun. Satan just haphazardly dumped a bunch of demons from his evil bucket o' monsters and with your trusty gun you are going to put those demons back in the bucket, but when they go home they'll be twisted flesh and full of holes. The game does use a more directed level design to make the UAC complex seem like a real place and it does work out, while there are majour problems (more on that later) with this world there are various things strewn about them that will catch your attention assuming you are into science and as a nerdy science geek I was pleased to stop occasionally and stare at some cool scientific doohickey and listen to some surprisingly logical and believable machines.

While I can't say much about the monsters as they are mostly run of the mill, I can say this: The new PinkyDemon design kicks ass. Y'know, those pink dudes with the giant head that liked to bite your ass off? Well, they're a bit different in Doom 3 and their design is creative and cool. I really enjoyed it, because their design really fits the whole "Demonic flesh mingling with future tech" theme that has always permeated the Doom universe. Plus, their mechanical legs justify why they were so friggen' fast despite their physically strange bodies in the old games. The Pinky's in Doom 3 have become one of my all time favourite game monsters.

Betruger is damn creepy and is a good villain, even though it would've been nice to see his motif for opening the gates of hell and how he got so many demonic powers.

Although it doesn't last long, the games trip to hell is memorable and a majour mind f**k, and really breaks up the monotony for a little bit because of how trippy, sinister, and scary it is.

The plasma rifle is still awesome, same with the BFG ^^



The Bad
The problem with Doom 3, is that while it is a competent shooter and it does have the simplistic style of its elder games, the game tries too hard to be scary. If a game is truly scary, a slow pace and building atmosphere will be forgiven because you will be so deep in the game your heart will palpitate and you will dread the time that a monster finally comes. While there are a few good creep out moments in Doom 3 and when the atmosphere does thicken, it is done well, but all in all the game simply isn't scary which means that the slow pace isn't justified and ends up making the game sometimes dreadfully boring.

The game tries to mix two types of horror: Haunted house horror and System Shock horror. Both fail. The haunted house effect works once or twice with something jumping out of the shadows, but then you'll find it happening every second and you'll often stare at a wall with your finger on the trigger and the second the monster jumps you'll have already fed it a healthy dose of shell pellets because you knew where it was going to jump from.

The System Shock horror doesn't work because the audio logs/emails are often stupid and cliche thanks to bad writing and bad voice acting. It bogs the game down, and unless you like taking naps when playing video games, you'll grow tired of it and the worst part is that sometimes you can't progress unless you listen or read all of the logs.

The sound design is awful. Imps make sounds ripped directly from "Aliens," and various monsters make silly or strange sounds that aren't scary. The worst of them all though are the guns. The pistol sounds like a wet fart. The shotgun makes this wimpy little "Poof" noise which is quickly drowned out by a tinny "Thunk" sound effect as the shells hit the wall. They all sound weak, and save for the chainsaw, bfg, and plasma rifle all the weapons are extremely passe and not very interesting nor fun to use. There's no music, and save for a few creepy ghost sound effects the game sounds lame.

The graphics may be great technically, but the artistic department is lacking. Doom 3 suffers from a severe case of Browninitis. Maybe its because its related to Quake, and Quake has always had the illness, but this is one of the worst cases of Browninitis ever seen and after this games release Browninitis became much more common and is practically a plague.

The multiplayer is dull. Out of the box only four players can play. Are you bloody serious? 4 players? ID, if you did that just to try and be nostalgic and make an exact remake of the original Doom's multiplayer.. congratulations! You are extremely thick. I mean, OUCH. Doom only supported 4 players because it was the first shooter to support multiplayer, so of course it was limited, but almost every game after it has supported more than 4! Quake alone had 16 players which was revolutionary, and 4 is pathetic! Maps are small and cramped, and save for Edge 2, none are really worth playing.

There's only one Hell level, and its short :( Also, congrats on making the cyberdemon, one of the most feared and twisted monster badasses to appear in a video game a complete and total wimp. Hes big, he looks scary, but throw a cube at him 4 times and he explodes. If you tried to throw a stupid cube at the original cyberdemon, he'd shove that rocket launcher so far up your ass you'd split in half!

No Co-op. Co-op would've really livened the game up. Co-op in Doom was always chaotic, stupid fun. Hopping around shooting bullets and trying to out do each other in demon slaughtering was always good, mindless fun that really brought more reason to replay Doom's single player. Co-op could've helped Doom 3; big time.

The Bottom Line
So yeah, Doom 3. A disappointing reboot of the franchise. That's not to say its awful, it is competent and at times fun, but it has no replay value and if you've played through it once you've seen everything it has to offer. It focuses on horror, something its not particularly good at, instead of action and this makes it often dull, boring, and repetitive. It has its moments and is fun in short bursts, but simply cannot live up to the legendary Doom name.

Windows · by Kaddy B. (777) · 2009

[ View all 28 player reviews ]

Trivia

1001 Video Games

DOOM³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board Game

This game was loosely adapted into 2004's DOOM: The Boardgame.

Budget

The budget for this game was US$15 million.

Cut Content

Original concepts for the game included: * Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon). * More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game. * A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games. * Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".

German Release

In Germany, the game was released unlocalized and uncut, both which are very unusual.

Language

The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

Narrative

The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM game talks.

Novels

As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on DOOM³ and its expansion pack, DOOM³: Resurrection of Evil.

References: General

  • In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
  • On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
  • At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
  • At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
  • The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
  • Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
  • The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.

References: Internet

  • id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
  • The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
  • The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.

Secrets

  • Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
  • The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
  • In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
  • Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.

Super Turbo Turkey Puncher 3

After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous DOOM game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."

Technology

  • The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
  • According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.

User Created Content

  • While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
  • Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.

Awards

  • Computer Gaming World
    • March 2005 (Issue #249) – Best Sound of the Year
  • GameSpy
    • 2004 – Special Achievement in Graphics Award (together with Far Cry)
    • 2005 – #5 Xbox Game of the Year
    • 2012 – #7 Top PC Gaming Intro
  • Interfaith Center of Corporate Responsibility
    • 2004 - one of the Top 10 Worst Violent Video Games of 2004
  • Golden Joystick Awards
    • 2004 - PC Game of the Year
    • 2004 - Ultimate Game of the Year
  • PC Powerplay (Germany)
    • Issue 03/2005 - #4 Biggest Disappointment

Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.

Analytics

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Related Sites +

  • A Guide for Beginners
    IMG's introduction to playing Doom 3.
  • Doom 3
    Official website
  • Doom 3
    Official game page on id Software's website
  • Doom 3 HQ
    A well-rounded Doom 3 fansite, with custom levels, game info and a forum.
  • Doom 3 Portal
    Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index.
  • Doom 3 on Win98
    A quick and easy to follow tutorial on running Doom 3 on Windows 98
  • Doom Wiki
    A Wiki site for the Doom series.
  • Doomworld
    Website with classic Doom and Doom 3 news and forums.
  • Hints for Doom 3
    Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions.
  • Lord FlatHead's Homepage
    Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation.
  • Once More into the Inferno
    An Apple Games article about the Mac version of DOOM³ (February, 2005).
  • PlanetDoom
    GameSpy's Doom Website

Identifiers +

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Contributors to this Entry

Game added by Lexicon Dominus.

Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.

Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, FatherJack.

Game added August 9, 2004. Last modified March 6, 2024.