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Unreal II: The Awakening

aka: Unreal 2
Moby ID: 8377
Windows Specs
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Description official descriptions

Some years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis, patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.

The first-person shooter Unreal II, while a sequel to Unreal, has no direct connection to the first game except being set in the same universe (with the Skaarj from Unreal and the Liandri Corporation from Unreal Tournament being major enemy factions). The player controls John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.

The weapon arsenal consists of more than a dozen guns. Standard types include pistols, an assault rifle, shotgun, and sniper rifle. Some heavier ones are a flame thrower, as well as rocket and grenade launchers, with the grenade launcher being able to use six different ammunition types, including fragmentation, EMP and smoke grenades. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around the player in point defense. As in other Unreal titles, each weapon has two different firing modes.

Missions are usually of the run-and-gun type, but there are exceptions. Several levels include defense assignments where either a position must be held for a certain time or a character be kept alive. These levels usually include additional tools such as energy barriers and automated turrets that can be placed by the player in any location. Sometimes, AI-controlled characters will be there to help out the player as well. In that case they can be given orders on which sector to defend or patrol, for example.

The story of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.

Spellings

  • 虚幻II:觉醒 - Simplified Chinese spelling

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Credits (Windows version)

227 People (207 developers, 20 thanks) · View all

Reviews

Critics

Average score: 79% (based on 43 ratings)

Players

Average score: 3.3 out of 5 (based on 108 ratings with 12 reviews)

A pretty, entertaining shooter that requires little investment

The Good
It goes without saying that, just as with the original, the graphics are the most standout component of this game. Weapon effects, monster animations, lush landscapes and creepy flora and fauna all come to vivid life with the latest incarnation of the Unreal engine.

The gameplay is enjoyably straightforward with virtually no learning curve. You play as the captain of patrol ship in a Star Trek-esque universe, answering distress calls and fetching artifacts while uncovering an intriguing if trite sci-fi plot.

The supporting cast, including a feisty buxom first mate; a cigar-chomping, jaded weapons expert; and a lovably inept amorphous alien pilot make add immensely to the sense of story and consistency. The away-mission-based structure makes the game feel more open-ended than it actually is, which is good given how linear it actually is.

The arsenal, while outrageous, is eclectic and entertaining, and the bad guys range from humanoid to tremendously scary. Helpfully expendable NPCs littered throughout each level provide hints on how to solve the level in just the nick of time, as well as occasional radio transmissions with your crew.

Movable turrets, portable forcefields, and commandable troops add a level of strategy and a lot of fun to certain portions of the game. I only wish there were more of these moments.

The Bad
The game is very limited in depth and scope. While levels are fully explorable and beautiful to look at, there is little interactivity or ability to stray from the main path.

The difficulty balance is perplexing. Most enemies are appallingly easy, compensated for with sheer quantity. Not since Serious Sam have I been so annoyed by an unwarranted polygonal invasion of my screen. Even optimal systems can get bogged down by the game's massive environments and reptilian hordes.

Although the player encounters a pretty varied arsenal of weapons (each with an alternate fire mode), including an awesome fire-and-forget weapon that unleashes a black hole on your opponents, I found that I ended up using my basic assault rifle for a good 80% of the game.

The story itself is a pretty weak premise, and the characters outside of your crew are pretty forgettable. Even your crew's personalities and back stories are under-developed, despite a valiant attempt in the game's relatively short span.

While certain missions show promise, there is virtually no deviation in gameplay. Almost every level consists of starting outside of a complex; blasting your way through the complex; grabbing a secured item; and backtracking your way back to your ship. The all-too-brief strategic moments are few and far between, and usually end the same regardless of how you approach them.

And, although it's a relatively minor gripe, I found it pretty disappointing that Unreal 2 had pretty much nothing to do with the original other than the title and an overlapping bad guy (the iconic Skaarj).

The Bottom Line
Just like it's forebear, Unreal 2 is a visual treat, worth a playthrough for the eye candy alone. Just don't expect too much depth and you'll be pleasantly surprised. The game had some great ideas, but if you're looking for a game that accomplishes its design goals more thoroughly, check out Elite Force or Red Faction.

Windows · by jTrippy (58) · 2008

This game is exactly like Jell-O.

The Good
Requisite statement: whoo boy, these are some really nice graphics. All sarcasm aside, they are pretty good, although since the levels themselves are so plain the sharp visuals occasionally fail to impress. One level in particular, set in a laboratory, has this one room, see, that's like, all melted and stuff, and there's this laser, right, and it's like, reflecting off everywhere. And it looks good, and stuff.

The Bad
I think this may be the plainest game I've ever played. It's not outstanding in either direction - not great, not bad, not even really good - it's the digital equivalent of Jell-O. I rushed out and bought "Unreal 2" after having starved myself of FPSes since the mostly excellent "Aliens versus Predator 2." I didn't really know what to expect, since I had not played any incarnation of the "Unreal" franchise before, but I hoped that it would at least be fun in a cliched way.

It's definitely cliched, that's for sure. Normally, I don't slam games for this sin, since most don't aspire to impress with their plots. You know, save the universe, rescue the chick, ad infinitum. However, "Unreal 2" slathers the plot on thick. In between almost every mission, you have to wander in your ship, talking to their teammates and learning about their pasts and why they're so fucked up. They're actually not bad teammates - I especially liked the funky alien pilot. Nevertheless, the story is quite dull, and it's made even more so thanks to the monotonic delivery of the main character. His voice is as flat and boring as the game's weaponry.

Boring plots and linear levels are mostly venial sins for FPSes. Boring weaponry, however, is a truly cardinal crime. "Unreal 2" features some real snorers, starting with the standard issue popgun (lame), then moving on to the standard issue machine gun (oh, it shoots, like, radioactive splinters? Count me in!), complete with the standard issue rocket launcher, grenade launcher, and the now-standard issue flamethrower (which does sport some nifty graphics boy-howdy). We've all seen these weapons countless times before, and they've been done much better. Really, rushing a group of Imps in "Doom" and gutting them with the shotgun still gives me more thrills than coring the enemies in this game with any of its tired weapons. The programmers must have realized just how 1990s their arsenal was, so they attempted to spice it up with "innovations" like the spider gun. Yes, you heard me right, the spider gun. What does the spider gun do, you ask? It shoots a little spray of biomass that produces lots of little lifeforms that swarm onto whoever you aim your cannon at (yeah, it's a little like fucking). What do the little spiders do? They piss off the enemy. I was ecstatic as I watched the bad guy I just shot angrily swat away some spiders before he pulled out his shotgun and corpseified me.

The Bottom Line
A really disappointing don't-bother experience.

Windows · by Lucas Schippers (57) · 2003

A review, one year after the hype.

The Good
No doubt, Unreal 2 is a cinematic experience then standard 08/15 game, this includes a:

1.) Breathtaking Scenery with beautiful textures and models. 2.) Very suitable music and soundeffects. 3.) Interesting characters, with an amazing voiceacting and witty dialogues (english version). 4.) Great variety of weapons. 5.) For non FPS-Freaks (like me) it has a moderate difficult which makes it less frustrating and more fun to play.

The Bad
It has it flaws, no doubt, I seen follows:

Major weaknesses:

1.) I think for FPS-Freaks this is way to easy, and when there is no challenge, there is bore. 2.) Mainstory is really thin, but even then they managed to put some cliches into it.

Minor weaknesses:

1.) Moving around in the spaceship was pretty useless, in that case cutscenes would have been more than sufficient. 2.) I would like to choose for myself which weapons I take to a mission. 3.) Took sometimes ages to load. 4.) It was short, but on the other hand not too short for me.

The Bottom Line
Unreal 2 is a very eyecandy Singleplayer FPS, for everyone who likes SF and a little action. For me, who usually plays RGP, Strategy or Adventures it was a neat alternation. For its cheap price today its no loss except you are a hardcore FPS Player, then be aware for an easy and short trip.

Footnote: I was surprised to see C64 Graphic Legend Hugh "Last Ninja" Riley worked on that title. Most of artist/musicians/coder of that time are gone or do something completely different the industry.

Windows · by Der.Archivar (544) · 2004

[ View all 12 player reviews ]

Trivia

German version

In the German version, all blood and gore effects were removed. Also some corpses in the levels were replaced or removed. The later released Special Edition is not affected.

John Dalton

The main character's last name, Dalton, was based on Scott Dalton, one of Unreal II's game designers. The developers tried to avoid the name collision for a while, but in the end "Dalton" just seemed to work best for the game and was used in the final product.

Multiplayer

A patch to this game adds multiplayer, vehicles and new weapons. It is called Expanded Multiplayer or Unreal II XMP.

References

  • Coincidence...or not? The player you control in the game, sometimes appreviated as "U2," is named John Dalton. In the late 80's, the Irish rock group U2 would sometimes dress up as a country western band and open for their own shows. The name of the group?: The Dalton Brothers.
  • An NPC in the tutorial area muses about getting himself two flags and conducting a some kind of tournament. An obvious reference to the Unreal Tournament series of games.

Seagoat

The Seagoat, the alien, bunny-like pet that shows up on the player's ship during mid-game, was created very early on in development and originally thought to be a huge, bovine creature that could inhabit one of the alien worlds in the game. During development, the name "Seagoat" started to stick for the creature, and it was greatly reduced in size and given the role of cute, slightly weird pet.

Voice acting

Even though all other voices for the game were performed by professional actors, Ne'Ban, the ship's alien pilot, is voiced by one of the developers (Grant Roberts).

Awards

  • GameStar (Germany)
    • Issue 04/2009 - One of the "10 Most Terrible Sequels" ( It is a good game in its own right but forgettable and far from being as groundbreaking as Unreal. The technical potential goes to waste because the player mostly walks through illogical and linear levels instead of being outdoors.)
  • PC Powerplay (Germany)
    • Issue 03/2005 - #6 Biggest Disappointment

Information also contributed by Matthias Worch, St. Martyne and STU2

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Contributors to this Entry

Game added by Riley Beckham.

Xbox added by Kartanym.

Additional contributors: KSlayer, Unicorn Lynx, Rebelteen, Sciere, Patrick Bregger.

Game added February 9, 2003. Last modified March 30, 2024.