Arcanum: Of Steamworks & Magick Obscura

aka: Aomi: Jishu yu Mofa, Arcanum : Engrenages & Sortilèges, Arcanum: Feitiços e Engrenagens, Arcanum: Hechizos y Engranajes, Arcanum: Macchine a Vapore e Magia Oscura, Arcanum: Przypowieść o Maszynach & Magyi, Arcanum: von Dampfmaschinen und Magie
Moby ID: 4498
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Description official descriptions

The luxury zeppelin IFS Zephyr begins her maiden voyage from Caladon in the Kingdom of Arland to Tarant, one of the largest cities in the technologically advanced Unified Kingdom. Suddenly, while the zeppelin is cruising over mountains, two monoplanes attack it and eventually shoot it down. The two half-ogre attackers die in flames along with all their victims except two who miraculously survived. However, one of them, an old gnome, is mortally wounded. Just before he dies, he gives a silver ring to the other survivor and tells him to "find the boy". The witness of the crash, a man named Virgil, declares that the now only survivor is "The Living One", a reincarnation of a deity, and offers to follow him wherever he goes. The hero begins a long and perilous search for the mysterious boy, the origins of the silver ring, and the unknown enemy who was behind the attack on the zeppelin.

Arcanum is a role-playing game similar in concept and many gameplay principles to Fallout. It is set in a unique world, which can be described as mixture between Tolkienesque fantasy, steampunk technology and elements of British and North American culture of the 19th century: dwarves may carry molotov cocktails, and a half-orc protagonist can travel by train between Victorian-like cities. Magic and technology are opposed to each other; most humans and dwarves embrace technology, while some elf clans stick to the old ways and consider scientific progress evil.

In the beginning of the game the player creates the main character, choosing from a variety of races, attributes, magical or technological disciplines, social skills, backgrounds, etc. When the character levels up, the player can increase his main parameters as well as any available skills. Like in Fallout games, the player directly controls only one character; however, companions who join the party may be given orders, and their inventory can be managed by the player.

The game is open-ended: the player is free to explore the vast world from the onset, undertaking a large amount of side quests or following the main story. Social interaction plays a significant role: depending on the player character's charisma and intelligence attributes, as well as persuasion skill, many problems can be solved in a non-violent way. The amount of companions willing to follow the protagonist also depends on the latter's charisma rating; companions may also leave the party if they disagree with the hero's behavior.

The player can select one of the three combat modes for the game: real-time, turn-based, and fast-paced turn-based. Turn-based mode is similar to the combat in Fallout games: characters require action points to move, attack, or cast spells.

The game includes an editor called WorldEdit, which allows players to create their own maps, campaigns, and non-playable characters. Objects from the base game can be carried across to the player-created scenario. The scenery editor allows players to create their own objects. It is also possible to set and change game variables, i.e. the amount of skill points required to perform a specific task.

Spellings

  • 奥秘:技术与魔法 - Chinese spelling (simplified)

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Credits (Windows version)

157 People (118 developers, 39 thanks) · View all

Reviews

Critics

Average score: 79% (based on 61 ratings)

Players

Average score: 4.0 out of 5 (based on 168 ratings with 13 reviews)

An engrossing and impressive rpg that ultimately lives up to it's potential.

The Good
There's a lot to love about Arcanum, it's the first rpg to come out from the runaway splinter group of Fallout's developing team, and suffice to say that the pedigree shows.

The game provides a truly engrossing experience, in a completely unconventional setting, with lots of rpg-ing goodness and a wonderful character editing system.

Truly the game's strongest point is it's world, it's a mixture of traditional fantasy elements with a strong "steampunk" edge that makes for an incredibly unique gameworld (sort of like "Thief meets The Difference Engine"). A gameworld that is populated to the max with npcs, quests, and places to explore. This of course takes the focus off the main plot, but as long as you understand that, that half the fun in Arcanum comes from exploring and fooling around at your leisure, then you'll be okay. Arcanum appeals to those types of players that want to experience a game from end to end, not just 1 (one) adventure in 1 (one) setting. If you want everything tied up nicely with the main plot then you are barking at the wrong three. The game has millions of sidequests that both enrich and liven up the experience (if you are willing to put the storyline in the back-burner for a while) in fact, few games take you off the main plot to explore an X-files like conspiracy or have you solve murder cases, negotiate political treaties, or lots of impressive quests like the exceptional one with the fortune teller early on....Granted, the game has a bit of "filler" material, but it's nothing compared to the amount of innovative and truly interesting quests it has in store. And the story itself even though is starts out rather bland, gets way better as the game progresses, with a lot of good twists and situations.

The npcs that can be added to your party come in a nice variety, and add a lot of color to the game, they add info and comments on locations and have their background, motivations and will add their own participation to the storyline. Only a select few have this however (tip: choose the talking ones! ;)) and they don't add as much color as in other games like Baldur's Gate, but they bring a lot more to the game than more inventory space and fighting muscle. Whoever says they are merely packhorses hasn't taken Magnus around, or left Virgil early on in the game, didn't take Z'an A'zul Rhin (or whatever!!) to Arronax, left Raven to rot in Quintarra, or didn't even bother to check Torian, etc...

Another highlight of the game is it's powerful character editing system... Which again, will piss off players that have little grasp of what they want. I'm not calling myself an expert in this types of games, but I have seen newbie rpg friends stare blankly at the screen trying to figure where to put their skill points. One must certainly know what he wants when he creates his character, and must be prepared to steer him in the direction that matches his playing style. As in other skill-based rpgs like the Fallout games, the character evolves continuously, and is not limited by a particular class. However the character system in Arcanum goes a step further and in some aspects even surpasses Fallout's S.P.E.C.I.A.L. system. For starters it's based on points, which as even the remaining Black Isle developers admitted, works a hell of a lot better than Fallout's percentage system. You could sometimes add 15% to a skill and nothing tangible would happen, you always had to raise the percentages above certain "milestones" to get stuff to happen (say, 50, 70, 100, 150, etc.). On Arcanum you get a small number of points to add to any skill, but said points ALWAYS make a difference, so needless to say there's a great feeling of reward for every point earned, not to mention that you have considerable bonuses for excelling on each skill like being able to buy worn items, get any npc in your party regardless of alignment, etc.

Furthermore, the game allows you to put points into your basic skills, which is to me, another great choice. The lack of that option in the Fallout games placed you in a shell you had no chance of getting off in the game, once you assigned your points, it remained forever etched in stone for the rest of the game... effectively thrusting you in a class of sorts, a class made by you, but a class in the end. Sure, this system only works if you like this kind of freedom, but even if you don't Arcanum comes with lots of pre-made characters, and an auto-level up scheme which simplifies the whole process.

On the technical side of things, the game comes with a great soundtrack and good sfx. The graphics are dull at times, but they are functional enough. Oh, and for the millions of geeks that keep bugging about the lack of a decent viewing area, I should mention that my copy came with a big Arcanum FULL SCREEN start icon... I suggest you guys try it!

Oh, and you also get a multiplayer mode, an editor, and the chance to play mods! How's that for more player value?

The Bad
For starters there's the fact that the game has serious performance issues. I am well above the recommended system requirements and even so I experienced stuttering, and choppy animations... next time add some 3D stuff guys, if only to take advantage of hardware acceleration...

Also the cutscenes in the game are exceptionally well made, but are veeeery scarce. In fact, there isn't a real ending movie, and there isn't a proper epilogue to your adventure, just a rundown of how you affected each location and character in the world, which is a nice touch... but it's not an ending sequence!!!

Other than that there's the issue of fights and experience earning. The fight system is rather good, it offers a significant amount of options without becoming cumbersome and allows for an interesting set of options, I for one think the addition of a fatigue system works great, since it forces you to keep an eye on what your choices are. Unfortunately you have little to no control of your party members in combat, you can order them to stop or start attacking, but that's about it. Mind you, they work a hell of a lot better than in the Fallout games (whoever says he didn't cross his fingers and clench his teeth whenever any party member whipped-out a smg or minigun is lying his ass off!) but they still have weird quirks. The weapon selection is always weird ("ok Virgil, so you are telling me that Broadsword you can't even handle is better for you even when I'm giving you a filament sword??") and the AI on both opponents and allies is questionable at best. Your friends will take the most weird and stupid routes to get to their enemies, and they will make use of their most powerful spells in completely absurd situations. Ditto the enemies, whom most of the times I just tricked into targeting and following me (keeping out of his reach), while the rest of my party kicked his ass to his seemingly complete ignorance.

Regarding the exp. issue, the game has adopted a weird system. You get experience when you kill monsters, but also when you hit them!! Needless to say, you get very strong, very fast, and while in a decent town you will probably level up once due to the quests, in a typical dungeon you'll go 3 levels up minimum! It sure is nice to feel that you are always moving forward, but your character does get VERY strong VERY fast, especially if you do the altar quests. Memo for Arcanum 2: Fix up the exp. balancing.

The Bottom Line
A truly unique rpg that stands on its own, and even surpasses it's predecessors in some accounts. An interesting question was risen in a previous review, does Arcanum have a meaning? Yes it does, but not in the "You have to go and do this" kinda way. Arcanum's meaning is "You just got dropped on Arcanum. Enjoy yourself" :)

Completely engrossing and fulfilling, Arcanum is truly a landmark in the genre of crpgs, a game that sucks you in, and gets you lost in a brilliantly crafted world.

Windows · by Zovni (10504) · 2006

Good game with a very disappointing last third.

The Good
I played many games and IT IS a good game...

The universe is original, it merges mechanic and magic, and the political context between the countries of Arcanum is an important side of scenario. In short the universe is very rich and well used.

The first 2/3 of the game are very very good. Even better than the famous Baldur Gate...

Important point : before starting the game, you can choose to play the official game OR to play games made by gamers or by even you (but not easy to make one). Then it's like if you play a whole new game in the Arcanum univers. There are a few ones on the Internet that you can download.

The Bad
Nothing except that an important thing looks obvious to me : I think they finished to develop the game in a hurry and past the 2/3 of the game you can really feel it. Some important areas of the game that you heard of are small and not as great as announced in the game, some crucial movies are more slideshows than movies and the quality of the end is very disappointing. Too bad... because it could have been the best game I ever played without that.

The Bottom Line
The universe of Arcanum is so rich that I can only advice you to play this game. But be prepared to a decreasing quality on the end and maybe you will like the game as a great one.

Windows · by Melliuc (566) · 2006

Troika is dead, Long Live Troika

The Good
As was with Fallout 1+2, the gameplay was, by and by, the main attraction of this game. The options for character development are massive; they put the majority of other games on the market to shame. The character creation is simple (and full of easy ways to waste your points if you haven't played the game before, or haven't consulted a guide), but as the game progresses, the player is given a massive range of options for character development. One of the nicer points about this game is that it is impossible to even come close to mastering more then a handful of the wide range of skills and abilities, it makes replays of the game a completely different experience.

Also worth noting is the great Steampunk setting, that is integral to the story, and also allows for a huge range of environments and characters for the player to explore and interact with. The background graphics add to the atmosphere; your characters explore everything from a industrial revolutionized town, to ancient elven cities in trees.

The story in this game is also well done, but often is ignored for long stretches of time in lieu of exploration and sidequests.

The Bad
The character graphics were abysmal for their time; the animation was jerky, the detail was low, and, in addition to that, the style was weak and generic feeling.

The battle system is good, but flawed. It is very close to Fallout's system, just not as well planned out and executed. There is also a "real-time" setting that is worthless except for the easy battles, as it moves far far faster then the player is able to command his character.

Also, even with it's final patch, the game still has terrible crashes and will occasionally eat a save game.

The Bottom Line
A brilliant RPG that needed just a little bit more polish to have achieved true classic status.

Windows · by aiolos (4) · 2006

[ View all 13 player reviews ]

Discussion

Subject By Date
[false alarm] glitch: no speech? Rola (8483) Oct 20, 2018

Trivia

Graveyards

A hidden graveyard, containing tombstones of Arcanum's most diehard fans, can be found at the location W: 1060 S : 809 on the world map. Another graveyard has lots of humorous epitaphs written on the graves. However, many of them are taken directly from Baldur's Gate.

Manual

Following on the tradition started in the Fallout manuals, Arcanum's manual includes an actual cooking recipe. This time it's Grandma Cookhill's Three Bowl Bread.

Mod pack

On 7 January 2002, the development team released a free mod pack, containing six new and exclusive adventures. It can be downloaded here.

Mods

Chris Beddoes has produced a mod for this game that addresses some balance issues, makes it overall a little more challenging, and replaces the entire opening area and quests. This latter is important because the opening area was used in the demo, and many players have just seen it too many times to want to start a new character any more, despite the near-infinite possibilities for character design. It can be found here.

References

  • There's a location in the game called the "Isle of Despair" which is a penal colony which holds it's inmates in a remote island behind a magical barrier that makes it impossible to escape. Now, when asking the generic NPCs for its location, they answer:

"You mean the Black Isle? I'm not quite sure..."

Black Isle Studios is the name of Interplay's RPG division, and the former home of Arcanum's development team.

  • A portion of the Stillwater giant quest contains a major (and fairly obvious) reference to Monty Python and the Holy Grail, specifically the part where you have to trace the beast to a cave and capture it. In fact, the whole sequence plays just like in the movie, you follow some giant footprints, enter a dark cave filled with bones and dead bodies, and so on.
  • There's a Fallout reference in the walled city of Tulla. Apparently one of the students had to venture out in the Wastes to find a Water Gem. He has since returned and the Mages fear how the journey changed him and the influence he might have on other students. Plus, he's wearing mechanized armor.
  • There's actually a reference to Bill Gates and Microsoft stealing the ideas for their Windows operating system from Apple's MacOS. One of the most influential and wealthy of people in Tarant is Gilbert Bates (Swap the G and B in Gill Bates and you have Bill Gates) because he brought the power of the steam engine to mankind. Another steam engine developer, called Cedric APPLEby is spiteful of Bates's success and claims that he invented the steam engine first and that Bates had stolen the idea off him.

Server shutdown

The official online servers were shut down on 1 November 2008.

Soundtrack

The soundtrack to Arcanum was composed by Ben Houge for string quartet and was provided in its entirety on Computer Gaming World's May 2001 demo CD.

Both the soundtrack and its sheet music are available as a free download.

Stillwater giant

Despite the result of the associated quest, the Stillwater giant DOES exist. It can be found on a random encounter between Stillwater and the pass to the elven city.

Information also contributed by Rambutaan, Sciere, Terrence Bosky, uclafalcon, Unicorn Lynx, weregamer, Wojit and Zovni

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Contributors to this Entry

Game added by Unicorn Lynx.

Additional contributors: Zovni, Kaliban, Indra was here, Jeanne, phlux, JRK, tbuteler, jsbrigo, Alaedrain, Patrick Bregger, Plok.

Game added August 25, 2001. Last modified April 5, 2024.