Deus Ex: Invisible War

aka: DX2, Deus Ex 2, IW
Moby ID: 11253
Windows Specs
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Description official descriptions

Twenty years have passed after the events described in Deus Ex. The actions of JC Denton have eventually led to a period of economic depression, known as "The Collapse". The world is on the brink of chaos after the dismantling of the mighty biotech corporations, and multiple religious and political groups lust after power.

The city of Chicago is destroyed in a devastating energy blast by unknown terrorists. Two trainees of the Tarsus Academy, Alex D and Billie Adams, are evacuated to another Tarsus-controlled facility in Seattle. Shortly thereafter the facility is attacked by members of a religious organization called the Order. Billie admits that she has been collaborating with them, implying that Tarsus may be involved in a conspiracy. It is now up to Alex to find his or her place in the new world, and ultimately shape its fate.

Deus Ex: Invisible War is a first-person shooter that retains many gameplay elements of its predecessor, such as conversations with characters, inventory management, exploration, and mixing various gameplay styles during missions. As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Hacking computer terminals and unlocking doors with special tools are prominently featured.

Weapons can be modified in a variety of ways, e.g. increasing their rate of fire, silencing the shots, allowing the weapon to shoot through glass, etc. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump forty feet in the air. Unlike the previous installment, there are no true role-playing elements in the game. The player must search for biotech canisters to install and upgrade biomods; however, no experience points are awarded for either completing missions or dealing with enemies. Inventory management has been simplified as well.

The sequel places more emphasis on decisions and different approaches to missions. From the beginning of the game the player has the freedom of performing missions for organizations and people of his or her choice. Like in the first game, several endings can be reached depending on the player's decisions.

Spellings

  • 杀出重围:隐形战争 - Simplified Chinese spelling
  • 駭客入侵 - Traditional Chinese spelling

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Credits (Windows version)

276 People (233 developers, 43 thanks) · View all

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Reviews

Critics

Average score: 79% (based on 64 ratings)

Players

Average score: 3.4 out of 5 (based on 152 ratings with 16 reviews)

A crying shame

The Good
If you forget all about Deus Ex one game (which I consider to be the best FPS I played) and judge Deus Ex 2 for what it is, you might say that it has a good graphics engine. It's not your regular FPS because adds some elements from RPGs and even has a decent story.

The Bad
Where do I start? The GUI is to large and annoying. The universal ammo is a terrible idea that ruins the fun of having different weapons.

The story does a great job burning up everything the previous game strive to set. You pile up missions in one level up to a point you can't decide what to do next. Without the patch I has problems running in most machines. I guess I can go on and on forever.

The Bottom Line
If you Liked Deus Ex then stay the hell away from this abomination I mean it. It is painful to see what a misguided story and destructive set of ideas can make to a classic.

And to think they even wanted to make a film from the franchise. That's one movie that I regret you wont see anytime soon.

Windows · by Shin_Akuma (15) · 2005

Not as good as the original but it's still Deus Ex

The Good
- Graphics are good and fitting for a game coming out late 2003.

  • Sound and music are appropriate for the game. The Main Title Theme is the best as it pays tribute to the original Deus Ex theme.

  • Voice acting is done well, except for a couple of poorly done foreign accents.

  • You get to meet up with many familiar faces from the original series (but no Smuggler :( )

  • Combat is simplified which makes it much more accessible to gamers at large.

  • All the wonderful plot twists and conspiracy theories that made you love the original Deus Ex.

  • Multiple endings depending on the decisions you make, like the original

    The Bad
    - The RPG element that was existent in the original Deus Ex, has been taken away in this one. This makes it less fiddly (e.g. no need to mess around with an inventory determined by a grid) but it also gives the player less choice in making their character a sneaky back-stabbing spy, a gung-ho rocket gunner or an elite sharpshooter. The customisation in your character is now limited to just the biomods available. In the end, Deus Ex 2 feels more like a true FPS than the original. This may appeal to some, but not me.

  • The maps are way too small - even the first game had larger maps. I think this may have something to do with the fact that due to the limitations of the Xbox, the levels had to be reduced in size - so this means lots of pre-loading of maps!

  • Universal ammo: All ammo types are the same. This I assume was another aspect that was simplified to make the game less fiddly (and less like an RPG). You're able to modify the weapons somewhat but every weapon uses the same ammunition. That means if you're running out of ammo you won't be able to use ANY gun rather than just a particular one.

  • Smoking 10 cigarettes in a row isn't as entertaining anymore.

  • Dying sequence is not as good as the old one :P.

  • JC was just cooler :).

    The Bottom Line
    For those FPS players that want to try something different, consider Deus Ex: Invisible War. It's got an interesting sci-fi/cyberpunk/conspiracy theory storyline and a really immersive world (our own one in a dark future). For the RPGers that gave Deus Ex 1 a shot and liked it, you'll probably not be as satisfied with the sequel.

Overall, Deus Ex: Invisible War is a good game. It has a great storyline, great graphics, memorable characters, ambient music that sets the mood and it's fun to play. When stacked against the original though, the original still comes out on top. However, the game is still Deus Ex and IMHO is a much better game than any of the ones out there at the moment :).

Windows · by Rambutaan (2782) · 2004

God Is Dead...

The Good
The long anticipated sequel to one of the most satisfying PC gaming experiences, Deus Ex: Invisible War, was released for the PC and Xbox. The sequel does not live out to the original, but that is not surprising as this sort of thing often happens, when a game is just too brilliant.

In Deus Ex 2, you are Alex D. Deus Ex veterans will almost immediately know that the “D” stands for Denton. As either a male or female, you are a student at Tarsus, an academy that trains biomoded agents. 20 years after the events depicted in the first game, the world is just recovering from the brink, and once more many groups have interest in taking control.

Once more it is up to you to choose sides, and change the world, either for the better or for the worse. So Invisible War, has an interesting plot, maybe not as much as it’s predecessor, but the real problem here is that there are two many plot-holes and other glaring problems for the game to achieve the level of greatness of the original game. More on that later.

The graphics are excellent, and state of the art, unlike the first game. The lighting effects are so realistic, it will blow your mind. If Graphics made the game, then this would be a much better game.

The sound department fares well, the VO’S are excellent, as we have come to expect from Ion Storm. The sound effects are great, as is the music, thought the OST is not quite as good, as the original.

The Bad
The Bad& The Ugly: Well, as I mentioned above, the plot is good, but not great. There are just to many plot holes, and inconsistencies in it to keep it from “godly” like the original. For starters, the plot assumes that at the end of Deus Ex J.C. got all three endings, not only is this impossible, but just plain stupid. How could he merge with Helios, and at the same time, join the Illuminati, and, destroy the Area 51, thus starting the new dark age, and not be killed?

Plus, the Alex D, thing does not add up. If J.C. blew Area 51 to hell then, would not Alex have been destroyed? Furthermore Alex D? Who the hell’s surname is “D”. Aside from maybe Captain D.( You know the proprietor of the famous fast seafood restaurants;)

Some of the gameplay is often just poor. Deus Ex 2, introduces “Universal Ammo Clips”. This is pure idiocy. For some reason, all the weapons of the game be it a pistol, shotgun, or rocket launcher, use the same clips…WTF? Any astute gamer will have to question how it is possible for a civilization, that just came back from the brink of oblivion managed to not only catch up with the old world, but surpass it. Not only is this jackass from a plot point of view but a gameplay one as well. It in one fell swoop defeats the purpose of collecting multiple weapons. In most games when you deplete ammo in one gun you switch to another, in DX:IW, you cannot do this, if your ammo supply is spent than all weapons are useless.

Ion Storm claims, that the reason for the UA, is that gamers complained that in the first game that ammo was often scarce, yet it really was not, if you actually used the weapons properly, the only time in the original I ran low on ammo was towards the end, and did DX2 prevent that from happening? HELL NO! So a note to game developers, do not heed stupid complaints that have no basis in what I like to call reality.

As stated above the graphics are good, but it also comes with draw backs. Such as the smaller areas. All the hubs are too small, Seattle, Cairo, and Germany are tiny. Hell’s Kitchen, alone in the first game was bigger than most areas in this sequel. The mission areas are often small as well, with perhaps the exception of the final area in the game. You also do not travel to as many varying places as in the original. What happened to London, and Sydney, that according to early previews were in the game?

Finally, this may seem like I am nitpicking, but none of the 4 different endings are that great, there is no closure, compared to the first game, which only had 3 endings, but all of which were cool.



The Bottom Line
Overall, I am glad that we got to see a sequel to Deus Ex, yet like many sequels to brilliant games, it often stumbles and falls, where the first game soared. And I would be lying if I said, I did not have fun playing this game. Yet not nearly as much as I did with the original stellar PC hit. If you want to see a better Ion Storm game on Xbox or PC, I recommend the excellent, Thief III: Deadly Shadows. As for DX:IW, I can really only recommend it to die hard Deus Ex’ers, and even they may be disappointed as I a was.

Xbox · by MasterMegid (723) · 2006

[ View all 16 player reviews ]

Discussion

Subject By Date
It's not that bad! Unicorn Lynx (181780) Sep 15, 2011
Screenshots Cantillon (76815) Sep 8, 2011
Dynamic Lighting St. Martyne (3648) Nov 15, 2008

Trivia

Basketball

Continuing the Warren Spector tradition, Invisible War features a basketball court. It's right at the beginning of the game and there's no missing it; one of your mandatory objectives will send you through there.

Engine

Ion Storm licensed the Unreal engine and heavily modified it for this game. Its a inhouse engine with a tiny bit of Epic's Unreal code left in. It is said that the engine programmer left mid-development with a largely undocumented code which caused the game's numerous technical problems.

Music

In order to bring popstar NG Resonance's music to life, Eidos licensed a few tracks from the industrial/techno band "Kidney Thieves". Said tracks can be found in their Trickstereprocess album. The original soundtrack for the game on the other hand, can be downloaded for free on Eidos's site.

References

The coffee shops, Pequod's, and QueeQueg's are from Moby Dick. The Pequod, was the name of the ship. QueeQueg is the Indian harpooner.* In the abandoned curio shop over the 9 World Taverns, you can find a book containing text on the care and cleaning of Ohio State Bobbleheads. Chris Carollo, the lead programmer for Invisible War is an Ohio State alumni. * The Tarsus Academy shares a name with the city that was the birthplace of Paul, the apostle. Paul Denton acts as the apostle for J.C. Denton.

Awards

  • 4Players
    • 2004 – Best Console Story of the Year
  • GameSpy
    • 2003 – #7 Game of the Year
    • 2003 – #3 Xbox Game of the Year
    • 2003 – #5 PC Game of the Year
  • GameStar (Germany)
    • Issue 04/2009 - One of the "10 Most Terrible Sequels" (It is a good game in its own right but it changes everything which made Deus Ex big for the worse, e.g. exciting story, clever level design, RPG elements and freedom of decision.)

Information also contributed by MasterMegid, Scott Monster and Zovni

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Contributors to this Entry

Game added by Jeanne.

Xbox added by Jason Walker.

Additional contributors: xroox, Zovni, Unicorn Lynx, Shoddyan, Paulus18950, Patrick Bregger.

Game added December 6, 2003. Last modified March 19, 2024.