Final Fantasy X

aka: FF10, FFX, Finalnaja Fantazija 10, Zui Zhong Huanxiang 10
Moby ID: 5673
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Description official descriptions

Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.

Spellings

  • Финальная Фантазия 10 - Russian spelling
  • ファイナルファンタジーX - Japanese spelling
  • 最终幻想10 - Chinese spelling (simplified)

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Credits (PlayStation 2 version)

561 People (537 developers, 24 thanks) · View all

Producer
Directors
Sound Producer & Music
Main Programmers
Image Illustrator
Program Supervisor
Battle Programmer
Menu Programmer
Character Designer
Chief VFX Programmer
Real-Time Graphics Director
Art Directors
Monster Designer
Chief Sub-Character Designer
Battle Motion Director
Field Motion Director
Scenario
Chief Art Designer
3D Map Director
Field Programmers
[ full credits ]

Reviews

Critics

Average score: 92% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 237 ratings with 19 reviews)

This game is over-rated garbage!

The Good
Gorgeous eye-candy as always. Square does visuals very well, as the games, FF the (disappointingly lame) movie, and FF7 Advent Children prove. The setting was interesting. That aside...

The Bad
Where to begin? The dialogue and voice acting were terrible (ie. "You will hurt no one!") ! The main character Tidus is a lame, watered down Cloud Strife. There really isn't enough to do, since the game is mostly cutscenes. The music is the worst Uematsu has ever written, especially the lame battle music. Blitzball sucked my ass! It was so tedious and pointless. And Wakka! What a lame-o character with his stupid Jamaican (Jar-Jar like) accent! And that horrid scene where whats-her-nuts tries to get our hero to laugh... AWFUL AWFUL AWFUL. I cringe just thinking about it! I hope the titles after this one are much better, because otherwise I won't be bothering with the FF-series any longer. KOTOR was much, much better in every respect! The voice-acting in that was brilliant, the dialogue well-written and the music cool! Take a hint, you people at Square. Seems the North Americans are beating you at your own game!

The Bottom Line
Basically an overlong, interactive movie. There are more cutscenes here than gameplay it seems. Nice graphics and not much else really...

PlayStation 2 · by Chris Parent (5) · 2004

A fun, beautiful, exciting slap in the face of the "real-time only" game religion

The Good
I loved the fact that, despite the then-prevailing trend to make RPG combat a twitch-fest, the combat is turn-based with interesting tactical choices. I loved that you could switch team members during each fight so that everybody got experience - one of the bad traditions of console RPGs is presenting you a palette of interesting playable characters but forcing you to concentrate on only a subset. The "grid" for character development was original and interesting, but very confusing at first. The subgame was interesting but optional, both as it should be. The graphics were very pretty, the storyline interesting (if as predictable and over-foreshadowed as always in console RPGs).

The Bad
Like the other FF games (and really, nearly all console RPGs), the plot is too linear and you are more-or-less forced to follow a specific path. The only choices of path involve whether to pursue optional side-quests that become available late in the game.

The story is not in the league of Grandia or Breath of Fire III, but nor is it as unsubtle and formulaic as most of the genre.

The Blitzball subgame is an interesting idea; in actuality it's basically a soccer game, which fails to live up to the interesting 3D game it's supposed to represent. OTOH, a good interface and implementation of that 3D game would be hard to learn and use, and occupy way too much space for a subgame.

The Bottom Line
One of the best console RPGs I've ever played, ranking right after the classic Grandia mostly because there are no surprises in the story, and because while there are at least as many meaningful character development decisions, they only become available very late in the game. Most of its flaws are common to the genre, and it's a lot of fun.

PlayStation 2 · by weregamer (155) · 2003

Pretty good

The Good
First things first, I have to let everyone know that I am a fan of the Final Fantasy series, so some of my points might not exactly be impartial.

The graphics...pretty good. Most people rate a game very heavily on its graphics, but I could really care less. If it has bad graphics, I dont care, as long as the game is good. If the game is good, and has good graphics, then more power to you.

Pertaining to random encounters... many people think that random encounters are bad, but I think they are very good. Every so often, I admit, they get annoying, like when you need to save the game, but keep getting attacked, but without random encounters, you would see the enemies coming and therefore would have 1: a set number of battles during the game and 2: you could avoid every battle, which would not make for a fun game.

The sphere Grid...very clever and innovative way to level up, allowing for complete customization, which i love very much. First time I have seen anything like it.

The characters...some can be seen from previous characters in FF7 or other FF games. there are, in my mind, 4 good characters: Wakka, Auron, Lulu, and Kimarhi. Wakka was cool and goofy, with a funny Hawain accent. Auron was just plain cool (Vincent). Lulu was the only good female character in FFX, mainly because she was the only one who didn't annoy the crap out of me(Tifa simply because of the man-made breasts). Kimarhi was a good character just because he was a ronso, and ronso's look cool (RedXIII anyone?).

Blitzball...cool minigame, but it gets old

The Bad
The storyline....not very original, but it wasn't too bad.

The characters... Tidus is a whiny little punk who even Rikku could beat up, which brings me to my next point...Rikku whiny little kid (like Yuffie from FF7)...Yuna was too caught up in that religon to ever do anything cool (Aeris)...

The game was WAY to easy though, and it only took me about 25-30 hours to beat with most of the sidequests

The Bottom Line
FF7 was better, but if you have already played that one, go out and pick up FFX

PlayStation 2 · by Boris Stovich (26) · 2004

[ View all 19 player reviews ]

Discussion

Subject By Date
Stealing from robots St. Martyne (3648) Sep 11, 2009
Favorite character Jacob Gens (1115) Feb 16, 2009
Favorite song of FFX Jacob Gens (1115) Oct 15, 2008
Mystery photographer Jacob Gens (1115) Mar 6, 2008
Thunder Plains Donatello (466) Dec 26, 2007

Trivia

1001 Video Games

Final Fantasy X appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Al Bhed language

During the course of the game you have to learn the "Al Bhed" language. The language in actuality is a simple substitution cipher. All the vowels equal other vowels (to make actual pronunciation easier), and the rest are the normal letters. Anyone that can do cryptograms can decipher the language right from the beginning of the game, without find all the Primer books. But finding the books makes it a lot easier to read the subtitles.

Cut content

There is an un-intended sequence at the beginning where you can defeat the monster that chases you into the ruins. Obviously they had a change of plans when developing the game. You can view this sequence by using a PS2 Gameshark and enabling high stats.

Music

Final Fantasy X is the first game in the (main) Final Fantasy series where the music is not exclusively composed by Nobuo Uematsu, only a modern remix of the prelude is present (not the actual prelude) and there is no trace of the traditional "a a a a a a g g" battle theme baseline. Although the battle theme of Final Fantasy VII & VIII does not start by this baseline, there is trace of it in songs herd during some important boss battles.

Also, it's the second game in the series where there is no presence of the Final Fantasy theme since Final Fantasy II.

References

While in the Besaid Village the first time, go to the Crusaders Tent. Talk to the first character in the door, and he'll tell you "I'm fixing a hole where the rain gets in". Obviously a few of the programmers were Beatles fans.

World map

As of 2002, Final Fantasy X is the only Final Fantasy game that doesn't have a world map with a character moving around. The world map is actually a menu with a locations to choose and a "search" option, that allows you to go to any location on the map.

Awards

  • GameSpy
    • 2002 – Z.Flo Award (for Yuna)

Information also contributed by Aaron A., Bregalad, Unicorn Lynx

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Contributors to this Entry

Game added by Syed GJ.

Additional contributors: Chris Martin, Unicorn Lynx, Exodia85, Bregalad, DreinIX, —-, Patrick Bregger, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added January 25, 2002. Last modified March 4, 2024.