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Star Wars: Jedi Knight II - Jedi Outcast

aka: JKII
Moby ID: 6073
Windows Specs
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Description official descriptions

In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.

Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.

Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.

Spellings

  • スター・ウォーズ ジェダイナイト2:ジェダイアウトキャスト - Japanese spelling
  • 杰迪武士2:杰迪放逐者 - Simplified Chinese spelling

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Credits (Windows version)

185 People (167 developers, 18 thanks) · View all

Reviews

Critics

Average score: 85% (based on 66 ratings)

Players

Average score: 3.7 out of 5 (based on 148 ratings with 13 reviews)

Katarn Darkens the Parade

The Good
There are many good elements faithful to the Dark Forces series, including a decent variety of weapons, large and numerous levels, objectives to follow, a plethora of Empire enemies to gun down, well-hidden secrets, Force powers, some lightsaber fights, and of course Kyle Katarn himself. The innovative storyline draws you like a Force Pull to play the next level after the next, just so you can get more of that intriguing experience. After the first few levels of running and gunning, it feels rewarding to be a Jedi again. And as a Jedi, it feels so satisfying to slice the Reborn Sith in those dramatic slow motion moments. I’m not sure Force Grip and Force Lightning are in line with the Jedi way, but there you have it.

Adding to the impressive arsenal, you get a few nifty little gadgets such as miniature droids. And there are times when you get to actually be a droid to access places Kyle cannot. And while you have opportunities to fight AT-STs, there is a level where you can actually commandeer a couple of them. Every level has its own gimmicks, one of them being stealth if you could even call it that since you’ll end up killing enemies to progress anyway. Help from NPCs is welcome and does even the odds.

The Bad
While many of the controls are standard, the ability to lean left and right with the Use key is useless, because you can’t shoot while in this mode. It’s better to use the third-person perspective for a better view. The running and jumping feels very floaty and not in a good way. Often you’ll find yourself stumbling before you can make a successful Force Jump, leading to more unfair deaths than Anakin did to his victims. Falls are going to be your number one enemy throughout the game. Those problems were not abundant in the original Dark Forces, in which you had better movement control. The worst element in the game is the level that requires you to swim in zero-gravity which is such a broken mechanic that keeps getting Kyle killed.

And speaking of broken, the shooting in this game often works against you because when enemies move, you’ll miss a lot, a big problem if you’re accustomed to hitscan guns. And there are times when you fire while you’re up close to the enemy, but the shots don’t seem to connect, as if they are phasing through. If all else fails, just stick to using your lightsaber. And you’d better learn how to use the thermal detonators properly, because you’ll blow yourself up if you tap the right-mouse button too lightly. Lastly the Light Amplification Goggles are pretty useless due to the obscurity of your field of vision and running out of battery power relatively quickly. The Night Vision Goggles from Dark Forces were heaps better.

The levels themselves are not perfect. The action they pack is fine, but the real issue is some of the puzzle elements, which often put first time players in multiple “Where the heck do I go?” situations, because you need to perform very specific actions to progress with little in the way of clues on exactly what to do. These elements may work in a Lucasarts adventure game like Maniac Mansion, but this attempt to make the game more interesting, it doesn’t work in the same way a tomb Raider does. And with the number of hazards and ambushing enemies that keep hurting you, you’re going to slam the Force Heal power quite a bit, which hurts the fun factor. And I almost forgot the most obvious problem, you can’t skip cutscenes or even the end credits, adding to wasted time.

The Bottom Line
While the gameplay runs okay for most of the game, the physics have a lot to be desired. The combat mechanics and gadgets from Dark Forces weren’t very well emulated as they could have been. Even being faithful to the Star Wars lore and packed with the desired amount of action, it does feel like Lucasarts was trying too hard to make this game good. It shows through the numerous and differing levels. And in regards to baffling puzzles, if I wanted that in a game, I would have picked a point-and-click Star Wars adventure game, which sadly does not exist. One way or another, you’ll adapt to the game and learn to love it, especially if you like shooters and Star Wars. Battling the Empire and Sith never gets dull, so enjoy from start to finish.

Windows · by Kayburt (31606) · 2024

The force is strong in this one.

The Good
STORY: You play Kyle Katarn - a former imperial officer, turned mercenary, turned jedi and has now abandoned the force after falling to the dark side. So he's now a mercenary. He's teaming up with Jan Ors - his partner - and doing work for the New Republic. On a mission to an supposedly abandoned imperial base - that turns out to be full of imperials, Kyle gets swept up in a interesting plot that will force him to take up his lightsaber again.

MENU LAYOUT A spinning Jedi Outcast logo done in chrome reflects light in the right hand corner while the menu is written in Star Wars font - the type they use for the main title. Apart from that there are these clouds that have been stretched towards the logo. - It's pretty bare - but ok to look at. Holding your mouse over a menu item gives you a description of what it does on the bottom.

CONTROLS The default layout has all the items and so mapped - though their locations on the keyboard are questionable.

GRAPHICS Utilising the ageing Quake 3 engine Raven has done their magic again with another one of ID's gaming engines. The enemies are very detailed - right down to them all having four fingers and one thumb. The Stormtroopers look like they are off the movies and other alien races are bristling with detail. They've even made Luke Skywalker look pretty close to his movie counterpart. The weapons are nicely made as well - the stormtrooper rifle now looks correct - unlike in JK - and the newer weapons keep to the Star Wars universe pretty well. The Textures are huge - twice as large as Quake 3's. So there's lots of detail here. Bump mapping has not been placed in this game. Though some of the textures suffer from very obvious repeating and that kinda lets down the immersiveness of the game. Laser effects are just off the movie - with each laser having it's own light source and all. And who cannot forget the venerable lightsaber. It now looks like it's from the movie with its motion glows and all. Perfect. The animations in the game are.... Interesting. What I don't like is the fact that the lip sync is a bit off and the models all seem to be showing their teeth too frequently. Overall great care has been placed in the animations, from Stormtroopers falling over, then getting up, to the amazing acrobatics that the Jedis get up to. All have been motion captured well and show an amazing level of detail and realism. The weapon animations are a bit lacking most notable is the thermal detonator - it has no throw animation! It just falls out of your hand resulting in major damage and on some case death. This game also Utilises GHOUL - the accurate hit placement system. This means hit a stormtrooper in the arm and they react to this. The same goes to when you slice off their hand with the saber - they clutch their stump screaming, as they slowly die - nice one. Lightning is done really well too - it's just like in the movies with it splaying over the target. Also they have done a good job with the binoculars - they look just like in the movie.

SOUND From lightsaber hums to droid beeps, all the classic Star Wars sounds have been implemented here. And all sound really good. Though it does get a bit repetitive with the same weapon sounds over and over again. The sounds of computers beeping and so forth are also well done as are the door sounds. Voicing is another lukewarm area. Some of the voicing is good - most notably Billy Dee Williams repriseing his role as Lando Calrissian - with his charm still there. The impersonators for Luke Skywaker is pretty good as with the Mon Mothma impersonator. The leads are reasonably well too. And a couple of the bosses seem to have been gifted with a Darth Vader like voice. But apart from that overall the voicing is good enough. Though the 3P0ish droid sounds very not like 3P0. What is also interesting to hear is the Stormtroopers chat on about their lives, weapons and so forth - some conversations are pretty funny.

GAMEPLAY This is a mixed bag. Firstly the weapons are not that interesting. A lot of focus has been placed on the lightsaber so it shines as the jewel of this game because it is an offensive and defensive weapon as well as having an long range attack with "Force Saber Throw" The Bryer pistol you start off with is slow and unwieldily - a bit too slow if you ask me. But the charge up shot kinda makes up for this. The Stormtrooper rifles is fairly accurate at close ranges - but don’t go expecting you'll be able to pick off people from a fair distance. Its secondary rate of fire turns it into a machine gun of some sort. The disruptor rifle is the sniper rifle of this game - and it seems to have found it's way into the hands of every Rodian this side of Tatooine. It is very weak but has a charge up function that disintegrates the target - a bit too Trek if you ask me. The Wookie Bowcaster returns from the JK - the same as ever - which is a pity as it is generally ignored. The heavy repeater is your heavy machine gun. Fast and brutal - with a very large secondary fire splash damage attack. The EMP gun is very useful against anything robotic - like turrets and probe droids. But that all it seems to do. Pretty disappointing. The Flechette is the game's shotgun - firing little hot balls of metal everywhere. It also has a secondary mine function that is annoying to encounter. The Portable missile launcher is fast and underpowered - it takes a few hits to destroy a robot with this thing. The levels in this game are also interesting - some areas are chock full of detail - others are just square rooms. The areas that you are on are represented well - from the rainy well-detailed swamps of Yavin to the large curvy buildings of Bespin. Some areas - mainly outdoors do chug in fps slowdown - but overall they maintain a good Star Wars feel. Though the design of them is questionable - most levels loop back on them and you do find yourself getting lost on a few occasions. Other levels are pretty linear - especially the At-St level near the end. But the locations are diverse - from large reactors - to a carbon-freezing chamber to the Jedi Academy on Yavin. Nar Shaddar makes a return from JK. Whilst the levels are pretty good by themselves - the tasks or puzzles surrounding them are not. Most of the puzzles you are made to do are done with very little clues to how you do them. While security cameras give you hints to where to go - getting there is another task all together. You often feel lost and resort to running around for half an hour. I realised that Raven wants you to actually observe the environment and keep an eye out for subtle changes or things like explosive barrels or switches that are the key to the puzzle. Saber fighting is where the game really shines. You have three different styles of lightsaber stances, each with their own different combos and power. So the lowest level has you swinging like there's no tomorrow while the highest setting has the sword swing like it's a heavy broad sword. The battles are very cinematic. The game captures the dramatic fights of The Phantom Menace very well; the animations are fast, fluid and look damn cool. Another great feature is the Saber Lock. In the original JK the saber fights were pretty dull because there were lots of times when you and your opponent both hit each other. They have fixed this by making it so when the Sabers connect they are pushed against each other - it is then a fight to see who can overpower each other. This usually results in the loser being knocked to the ground. The saber battles take place in many different environments. From the top of sprawling catwalks, to dense jungles and even in between fatal laser beams where you have almost no foot room to navigate. The gunfights are still action packed with you being very outnumbered, just like in the movies. The missions are very varied - always full of action and never are tiering Multiplayer is launched from a seperate icon - this was probally so that it could be protected against cheats or something. Multiplayer has Death Match and Capture the flag - it also has "Kill the fool with the Yasalamari" This means that when even someone has this lizard they are unable to use the force and are unnefected by others useing it. "Jedi Master" is where the lightsaber is somewhere on the map and who ever gets it is the Jedi Master with full force powers and all. The players must then hunt down the Jedi Master and kill him. "Holocron" is where you must runaround and capture force powers - either from the ground or off dead foes. The force power boxes spin around you telling people what powers you have. All these games can be played by bots, and the bots are smart at it as well, each have their own personalitys such as favorite weapons and who they team up with. Overall this game has lots of great moments in it, it's packed with great sound and animations and is an instant classic.



The Bad
The puzzles were the biggest let down. Although Raven did try and make it so that you had to observe, it all narrowed down to the puzzles not having enough clues to tell you how to work them out. Also some of the multiplayer force powers were a little lax. Mainy force drain which took away force power and health. As well as lightning which is just a little too powerful.

The Bottom Line
A great game for all Star Wars fans. Chock full of authenticy and fun - this is one wild ride. Plus the Darth Maul saber cheat in MP is really cool

Windows · by Sam Hardy (80) · 2002

Worthy sequel

The Good
It's an improvement from the last sequel in almost every sense, more specifically in the technical aspects. The game engine is better; the graphics are more realistic and nice looking; the gameplay is more sophisticated and challenging; the AI and dynamics of the characters is sometimes incredible; the puzzles are interesting and creative; the level design is often clever and with a strong Star Wars feeling into them; the sound effects are very sharp and effective... I also found the the rhythm of the game to be fast and engaging: it is very addictive. There are nice cameos of Lando and Luke and some other familiar faces.

The Bad
The story is not so good, it's formulaic; and it didn't really hooked me, it doesn't have an epic feeling. The main villain is an overgrown lizard like grumpy dinosaur, a tad lame and pathetic. The levels are a little anemic and the missions are not very distinctive. The game can be ridiculously and annoyingly hard with some enemies and in some places, which frustrates the player. There are some odd bugs and gameplay inconsistencies too.

The Bottom Line
Overall, a worthy sequel if you liked the previous Dark Forces games.

Windows · by Czar Husk Qi (27) · 2008

[ View all 13 player reviews ]

Trivia

1001 Video Games

Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).

This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.

Information also contributed by WildKard

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Related Sites +

  • Fight the Dark Side
    An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002).
  • Jedi Knight 2 files
    Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files.
  • NZMac Review
    A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).

Identifiers +

  • MobyGames ID: 6073
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Contributors to this Entry

Game added by Alexander Schaefer.

Macintosh added by Corn Popper. PlayStation 4, Nintendo Switch added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.

Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.

Game added March 31, 2002. Last modified January 22, 2024.