Fallout 3
Description official descriptions
After World War II, rapid technology development carried humans towards a supposedly bright future, fulfilling their eternal dream. But eventually war raged again and in the year 2077, the dream suddenly came to a halt and mushroom clouds dominated the sky. A few communities survived in their underground bunkers called "Vaults"; others mutated heavily. Overall, what was left of the world was nothing more than a nuclear wasteland filled with ruins of a once great civilization. Two hundred years later, the human kind slowly but surely leaves the vaults and reclaims the lands of Earth.
The protagonist is one of them. As a member of Vault 101 in the wasteland surrounding the city formerly known as Washington D.C. and now called "Capital Wasteland", raised under the tight rule of the Overseer and the watchful eye of his father, he doesn't know anything about what is outside. But on his nineteenth birthday, his father unexpectedly leaves the vault. The hero's goal is to find him, learning part of the truth about what the Overseer concealed all these years on the way.
Fallout 3 is a role-playing game with elements of a 3D shooter. It retains many elements of the previous games in the series, while somewhat shifting the emphasis from social interaction and ethical role-playing to exploration of an open, continuous 3D world and combat. The player is free to explore the game's world from the beginning, visiting many optional locations, talking to characters and completing side quests. The main quest line, however, is largely linear, posing moral choices to the player only during its final phase.
Character creation and customization are similar to those of the previous games. The player shapes the main character by allocating points into the S.P.E.C.I.A.L. (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) attributes. The skill system has been mostly carried over from the preceding installments, including weapon specializations (small and big guns, energy weapons, etc.), and active skills such as Science, Repair, Lockpick, and others. Passive skills, particularly Speech, play a lesser role than in earlier Fallout games. A few skills have been removed completely. Skill points and perks are acquired when the protagonist levels up.
Combat system has undergone a major overhaul. Tactical turn-based battles from the previous games have been replaced with two different combat modes; the player is able to switch between them at any time. The simpler system of these two is action-oriented, nearly indistinguishable from traditional 3D shooter combat. The player character equips a weapon (ranging from a baseball bat to the destructive mini-nuke-launcher) and attacks enemies with it; damage calculation is based on the participants' statistics more than on the player's dexterity, though the latter plays a role as well. In addition, the player can opt to switch to Vault-Tec Assisted Targeting System (V.A.T.S.) combat mode, a real-time system that allows the player to pause the game at any time and target specific regions of one or more enemies until the available action points are used. After all the actions have been assigned, the game plays them out in a slow motion.
The Karma system from the previous installments is back, keeping track of the main character's actions and decisions made by the player throughout the course of the game. Ethically unacceptable actions reduce the player character's Karma points.
Spellings
- ç°ćĄ”é€ç3 - Traditional Chinese spelling
- èŸć°3 - Simplified Chinese spelling
Groups +
- BPjS / BPjM indexed games
- Fallout games
- Gameplay feature: Armor / weapon deterioration
- Gameplay feature: Auto-mapping
- Gameplay feature: Burden / Encumbrance
- Gameplay feature: Cannibalism
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Controllable pet companions
- Gameplay feature: Day / night cycle
- Gameplay feature: Directional/positional damage
- Gameplay feature: Drowning
- Gameplay feature: Drug addiction
- Gameplay feature: Equipment quick slots
- Gameplay feature: House ownership
- Gameplay feature: Interior decorating
- Gameplay feature: Karma meter
- Gameplay feature: Lock picking
- Gameplay feature: Multiple endings
- Gameplay feature: Pickpocketing
- Gameplay feature: Radiation / radioactive poisoning
- Gameplay feature: Slavery
- Gameplay feature: Targeting system
- Games for Windows Live releases
- Middleware: FaceFX
- Middleware: Gamebryo / Lightspeed / NetImmerse
- Middleware: SpeedTree
- Physics Engine: Havok
- PlayStation 3 Platinum Range releases
- Premium Games label
- Protagonist: Female (option)
- Protagonist: Visually customizable character
- Setting: City - Washington, D.C.
- Setting: Museum
- Technology: amBX
- Technology: FaceGen
- Weapon: Minigun/Chaingun
- Xbox 360 Classics releases
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Credits (Windows version)
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[ full credits ] |
Reviews
Critics
Average score: 90% (based on 144 ratings)
Players
Average score: 3.7 out of 5 (based on 281 ratings with 12 reviews)
The Good
Fallout 3, the game that I have been waiting for since I finished Fallout 2. Why back in 1998. Some 10 years later, and Bethesda finally makes good and releases Fallout 3 upon us. After so many false starts, can this be true at last? Am I really writing this review. Or am just dreaming that I am a man writing this review?
Oh sorry for my metaphysical meltdown just now, I havenât slept in days. When I first heard that Bethesda was making Fallout 3, I felt elated yet not. I mean it could have been worse, what if Square soft had made it? It would have spiky haired goobers, teenage melodrama, kindergarten philosophy, and gasp, a contrived plot.
Can Bethesdaâs unusual style of games live up to the classic imaginings of Black Isle? (And am I crazy or is everyone stealing my use of casual asides?-MM-)
To say that I was intrigued would be a bit of a misnomer. I preordered the game, the special edition, and went to the midnight launch. I did not sleep much that night, I can tell you.
Set about 20-30 years after the events of Fallout 2. We find that the wastelands are in worse shape than ever. Humanity has made little progress in turning back the tide, and reclaiming itâs past. Things really are worse than ever.
It is into this cruel world you are thrust. Will you help manâs progress or hinder it? Or maybe you donât care either way.
Fallout 3 starts out very interestingly, and oddly it starts off with you as a baby. With simple objectives like âwalk to dadâ. It continues as you grow up in a Vault. Until on your 19th birthday, the game begins in full.
Your dad has gone missing. And Vault 101 is in uproar. Some of your friends are dying and the Overseer blames you, for the troubles, this leads to one of your first moral choices. You eventually make into the harsh wastes, leaving behind all you knew. Your goal is simple to find your dad. From here things get more complicated, at the fate of humanity will be on your hands.
There are tons of quests in the world of Fallout 3. Besides the main ones, there are a good number of large ones, from the world spanning, Nuka Cola Challenge, to helping, Moria complete her âWasteland Survival Guideâ.
There are also a slew of other things to do. From finding as many of the mini-encounters that you can. To collecting bobble heads, killing all the super mutant behemoths, the list goes on. Furthermore the Capital Wastelands are huge. And to see all the game has to offer will take quite a bit of exploring.
The setting is interesting as well. Instead of the West Coast of the USA, it takes place in the ruins of DC, the âCapital Wastelandsâ. Having walked those same streets myself in the real world, I found Fallout 3, chilling. Particularly when walking down Pennsylvania Ave. I have also been to the west coast, and did not find it invoked the same feelings. Perhaps because Fallout 3 just had better graphics, or perhaps it is because you do not see any real world places in Fallout 1&2. You can even travel to Bethesda, MA!
Fallout 3 takes place in an alternate reality. In which technology is largely based on nuclear power. Yet everything still has that 40âs-50âs art deco thing going on. This installment also keeps the series dark humor in tack. From the ridiculous notion of the coin-operated bomb shelter, the stupid grin of Vault boy, or the slogans like, âWhen the world ends, your life doesnât have to!â
Now I would like to talk about V.A.T.S., and Fallout 3âs combat system. No V.A.T.S. is not a strange cult that worships a dead sci-fi author, or a special interest group, or a new age diet. It is the Vault Assisted Targeting System. Or VATS for short.
V.A.T.S. plays very much like the turn based system of the previous games in the series as well as Arcanum. During combat you can pause the action, and enter how many shots you want to take and what parts of the body you want to target. Head shots can kill the quickest. But a well placed leg shot can cripple your enemies, an arm shot can greatly reduce there aim. The amount of shots you get is based on your AP, which is based on your level, more on that later.
There is also standard FPS style combat, which is much more challenging that the V.A.T.S. And does not include to wicked cool death animations. The boys at Bethesda, took the Burnout franchiseâs concept of realistic damage, and transferred it from cars, to super mutants. These animations are fun to watch and never get old. What better way to finish off a pesky mutant, than by blowing itâs head off, and seeing his eyeballs fly off. The gratuitous violence reminds me of the old skool shooter, Rise Of The Triad.
But wait thereâs more! With the plasma gun you can turn your foe into a pile of goo! Fun for the whole family!
There are tons of guns and weapons in Fallout 3. There are of course the standards, like pistols, machine guns, and shot guns. Which are all fun to play with. But it is the absurd weapons that steal the show. Like the Fatman launcher, which fires mini-nukes. Be warned that there is a limited number of the mini nukes in the game. The is also the shiskabob, a flaming blade, that will slash and burn some super mutants. Other favorites of mine include the rail spike gun, which does exactly as itâs name implies, and fires rail spikes. And of course the junk gun, which fires well junk. These last three have to made on one of the workbenches found in the game.
Leveling up in Fallout 3 is your more standard system. You gain experience, and when enough is gained you level up. Each new level you can pick what skills you want, as well as a new perk. You gain perks quicker this time around. You can also supplement your levels by finding magazines. Guns & Bullets, raises your small guns skill, Lying Congressional Style, increases your charisma. And Grognak: The Barbarian, raises you melee skills.
There is also the Karma system. But fear not it goes beyond the good and evil thing.(Hey Iâm philosopher and donât know it!-MM-) There is good, bad, and neutral karma. Which lead to different perks, as well as different endings. There are also special perks which are quest related.
The graphics in Fallout 3, run on a modified Oblivion engine. And itâs looks fantastic. The world of Fallout is bleak, and terrible, yet beautiful, at the same time. (Itâs like Detroit!-MM-) And the lighting effect are superb. As is the overall design. From the humans and non-humans of Fallout, to the places, you will go.
The sound and music excels as well. From the music composed for the game, to the licensed music. Itâs all from the 40âs and 50âs and like Bioshock, fitâs the game wonderfully. A lot of reviews claim that the voice acting is not that good. How can that be when Ron Perlman, and Liam Neeson, and Malcolm McDowell, all lend there talents? I think what these reviewers meant to say was that all the minor characters do not sound that good. (Have these people played Final Fantasy X? They could not have if they think that this is bad!-MM-)
And that is not even entirely true. It is not that they do not sound good. Itâs more to do with that you hear the same voices over and over. There is only one voice for the ghouls for example.
Another nice little effect is the radio. During the game you can hear Three-Dog, the non fascist radio personality, recount your heroic endeavors.
The Bad
For some reason Bethesda decided, that the level cap would be Lvl 20. Why? By mid game I was already maxed out! And the non-VATS combat tends to get a little clunky.
Venturing the seemingly endless subway systems gets old. The good news is once you have already discovered an area you can just zip there via your fast travel.
The A.I. can act oddly at times. And the bugs do not help. But they are not as bad as some may want to believe.
Exploring the wastes is not as fun as it should be. At least later in the game. When giant rad-scorpions ambush you constantly. And the enemy re-spawn rate is way to high!
The Bottom Line
Overall, Fallout 3 was worth the decade long wait. And while it is not the same as the other ones that is kind of the point, to re imagine the Fallout universe for todayâs game market. If your PC can run it, or you have a Xbox 360 or a Playstation 3, you are required to play this game! Seriously, I know where you live!
Here to Fallout 4, not taking another 10 years!
Xbox 360 · by MasterMegid (723) · 2010
If you like oblivion and sci-fi, you'll like this.
The Good
The exploration that you can do in game could keep you amused for hours, there is just so much to see and people you can meet.
Add to that the amount of side quest's you can do just add's to this.
Most of these are acquired from the people of the wasteland, who you could enjoy talking to a lot.
One of the big plus points of fallout 3 is it's diverse range of weapons (and customised one off's you can find) can be a joy in itself. They are so varied, just about everyone has they're favorite. and there is just about one for every type of situation you will encounter in the wastelands.
One of the most interesting and unique features is the V.A.T.S targeting system. It do have limited usage of it, but is such a help, and so fun to use, just from a visual stand point.
The Bad
It's main quest line suffer's from a plot that is not exactly very original, but this is not a major bone of contention.
The ending, however is. Put simply, it's so rubbish, it ended up getting patched as part of the DLC.
The only other annoying feature is it's autosave. Or to be exact, how it won't save after you have just walked across the wasteland. Especially frustrating when you were killed by something like a lone raider or a landmine.
The Bottom Line
Worth buying. It is one of the current generation of consoles greatest games.
Xbox 360 · by Starbuck the Third (22608) · 2009
The Good
Ok. Its massive. Its huge. Its just bigger than any other game Iâve ever played. You can easily beat the game without encountering two thirds of the stuff that Bethesda has created for this game. Unusual NPCs, Bizarre and breathtaking scenery, and challenging enemies are all here.
I like the fact that the designers mixed it up a bit with different factions and alliances too.
The graphics come very close to being photorealistic, especially when looking at the outdoors, with broken roads and burnt up buildings. I freak out when I see how the inside of the buildings are torn apart and crumbing. The rusted sheet metal of the Megatown buildings gives a real post war atmosphere to the game. There are so many little touches that youâd miss if you werenât looking, like the various phases of the moon at night. The character models are very detailed and articulated. The donât just stand around. They wander throughout the world, ready to interact with you and others.
You can play as a straight FPS, or use the VATS, which usually ends with a spectacular if not blurry death of your foes. You can size up your weapons and decide which one will be the most useful against your enemies.
There is an assortment of moral choices with long reaching implications, which is refreshing in a game. You can also make choices and add perks. The perks can really change some of the game play, making some fights and quests a great deal easier. Bethesda does know how to balance gameplay. You can play as any kind of character as you want, as long as you learn how to play with the characterâs weaknesses and strengths.
I loved the collection of old time songs, and really wish they had more. I really liked how many of the songs had themes that matched with the game. The environmental music was ok, and pleasant at times but a tiny bit repetitive. The voiceovers of Malcolm McDowell as President Eaton were well done. Liam Nelson was almost unnecessary. Good job on the sound effects and foley effects.
Major Kudos to whomever designed the Dunwich Building. The Temple made my skin crawl.
The Bad
I miss the âeverything but the Kitchen Sinkâ approach to design that Black Isle was famous for. Bethesda touches on it, but donât go all out. The black humor that was characteristic of the first 2 Fallout games is missing or at least muted.
By their very nature, RPGs tend to be buggy. Fallout 3 had a couple bugs, but nothing too bad in comparison to others. The character models were a bit repetitive, but not excessive.
Now on to the stuff that REALLY bothered me.
A hard limit of 20? You have to upgrade to Broken Steel to get to 30? UghâŠ
The 3 voice actors were used repeatedly for all the same characters. Some of the quests were breakable by bugs. I had an experience where an explosion occurred on the west side of the map and when I fast traveled to the east, the NPCs acted like they heard the explosion.
The Bottom Line
Its great! It will take a while to get through. But it may also make you boot up your old copy of Fallout for nostalgia reasons.
Xbox 360 · by Scott Monster (986) · 2010
Discussion
Subject | By | Date |
---|---|---|
BOS-in-a-BOX | bubbleman1987 | Dec 9, 2012 |
(no subject) | bubbleman1987 | Sep 5, 2012 |
Minor complaint time! *spoilers* | Simoneer (29) | Feb 19, 2011 |
Melee character? | BurningStickMan (17916) | Jan 8, 2011 |
Teh Ultimate Fallout 3 Mod Guides! | Slug Camargo (583) | May 13, 2010 |
Trivia
1001 Video Games
Fallout 3 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Australian release
Fallout 3 was originally banned in Australia in July 2008, but an edited version was re-submitted to the country's Classification Board. Funnily enough, this is also the version that was released in all regions.
German version
In the German version all blood and removed limbs were removed. This includes robot parts, e.g. the arms of Mister Gutsy.
References to the game
Fallout 3 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 02/2009.
Awards
- 1UP
- 2009 - "Digital Delivarence" Award for Best DLC in 2009 (Editor's Choice)
- 2009 - "Digital Delivarence" Award for Best DLC in 2009 (Reader's Choice)
- GamePro
- February 2009 (issue 245) - PC Game of the Year 2008
- GamePro (Germany)
- February 26, 2009 - Best Console RPG in 2008 (Readers Voting)
- GameStar (Germany)
- February 26, 2009 - Best PC Game in 2008 (Reader's Voting)
- February 26, 2009 - Best PC RPG in 2008 (Reader's Voting)
- Gamespot
- 2009 - Best Downloadable Content/Expansion in 2009 (Reader's Choice; for the DLCs)
- GameSpy
- 2008 â Game of the Year
- 2008 â PC Game of the Year
- 2008 â Xbox 360 Game of the Year
- 2008 â PC Game of the Year (Readers' Vote)
- 2008 â Xbox 360 Game of the Year (Readers' Vote)
- 2008 â #2 PS3 Game of the Year
- 2008 â PC RPG of the Year
- 2008 â Xbox 360 RPG of the Year
- 2008 â PS3 RPG of the Year
- 2012 â #10 Top PC Gaming Intro
- GameTrailers
- December 25, 2009 - Best Expansion/DLC in 2009 (for the DLCs)
- Golden Joystick Awards
- 2009 - Ultimate Game of the Year
- 2009 - PC Game of the Year
- IGN
- 2009 - Best Xbox 360 Aftermarket Support in 2009 (Reader's Awards; for the DLCs)
- Machinima 2009 - Best DLC in 2009 (for the DLCs)
Information was also provided by Big John WV, PCGamer77 and piltdown man
Analytics
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Related Sites +
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Bobblehead Locations
Locations of all Bobbleheads in Fallout 3, which increase the player's stats permanently. -
Fallout 3 Hints from UHS
Game guide using a question and answer format. Includes all of the quests, a world map, plus gameplay tips and strategies. -
Fallout: Welcome to the Official Site
Bethesda's official site for "Fallout 3." -
Mac Gamer Review
A review of Fallout 3 by The Mac Gamer's Alex McLarty, who makes use of Apple's Boot Camp utility in order to play the PC version on his Macintosh (Nov 16th, 2008). -
No Mutants Allowed
An unofficial site about the Fallout series. -
The Vault
Wiki based encyclopedia about the Fallout series. -
Wikipedia: Fallout 3
Article in the open encyclopedia. -
X360A achievement guide
X360A's achievement guide for Fallout 3.
Identifiers +
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Contributors to this Entry
Game added by Sicarius.
Xbox One added by MAT.
Additional contributors: Katakis | ă«ăżăăč, Jeanne, Apogee IV, Carl Ratcliff, Solid Flamingo, Zeppin, Paulus18950, Lizzy Carft, Patrick Bregger, Starbuck the Third, Plok, FatherJack.
Game added October 31, 2008. Last modified March 7, 2024.