Dragon Age: Origins
- Dragon Age: Origins (2009 on PlayStation 3)
- Dragon Age: Origins (2012 on PlayStation 3)
Description official descriptions
Four hundred years have passed since the last Blight was successfully prevented by the Grey Wardens. Now once again the fearsome Darkspawn under the rule of the Arch Demon gather and are about to invade the land of Ferelden. The first battleground: the destroyed city at Ostagar, where the Grey Wardens meet the army of Cailan, king of Ferelden, to try and stop the Darkspawn, preventing death and destruction before it has even begun.
However, during the battle, the forces of general Loghain inexplicably abandon the battlefield. As a result, the Grey Wardens, the king, and most of the human warriors are killed. Among the few survivors is the hero, who had joined the Grey Wardens just before the battle, and must now find a way to unite the races of Ferelden in a struggle against the common enemy.
Dragon Age: Origins is a party-based third-person perspective role-playing game. Similarly to Baldur's Gate, combat is in real time, with the ability to pause at any moment. Tactical options include an editor which allows the player to give the AI detailed instructions on how to behave in every possible situation. Nonetheless the player can also control the party (with up to four active combatants) one by one, switching between the characters, using their special talents and abilities to overcome the many different enemies. During the course of the game, the player will have the opportunity to invite up to nine players to his party. While only four can leave the party camp at any given time, the experience points earned by killing enemies, fulfilling quests or simply opening a chest are granted to each member of the group.
At each level-up a character earns three attribute points and one talent point. The talent point is used to unlock new spells and abilities in the extensive talent tree differing greatly between the three available classes: warrior, rogue and mage. Every three levels the character also earns a skill point allowing him/her to learn or get better at herbalism or increasing survival skills. In addition, at level 7 and 14 characters earn a specialisation point which allows them to learn two of four class specializations, such as for example shapeshifter and spirit healer for the mage class. These specializations give instant bonuses to certain attributes and unlock five exclusive talents. However, in order to learn such a specialization, it needs to be unlocked first. This is either done by buying the corresponding book from traders, or by learning it from another character, may it be a non-playable character or a party member.
Not everyone is willing from the start to teach the protagonist. In particular the player's party members have to have a certain level of trust and satisfaction. Satisfaction can range from -100 to +100 and is influenced heavily by the decisions the player makes during the game. Talking and giving gifts to the party members also increases their satisfaction. A high level of satisfaction then grants the party member a bonus to specific attributes and unlocks additional quests as they open up and tell their past. In addition, it is possible to have a romance with up to two of the party members if the player character is of the right gender and makes the right dialogue choices.
Although the main part of the game is the same for every character created and will only differ in what the player decides to do first or what choices he or she makes, the game features six unique prologues (called "origin stories" in the game) - two for each race, except the humans who share the magi origin story with the elves. They all tell the story how the player's character met the Grey Warden Duncan and ended up at the battle at Ostagar.
The console versions lack the tactical overhead view available in the PC version. The controls are designed in such a way that it is easier to control one character and let the AI handle the rest of the party, as opposed to the PC version, where the entire party can be handled with more ease. Also, the default difficulty level on the consoles is lower than on the PC.
Spellings
- Dragon Age: ĐĐ°ŃĐ°Đ»ĐŸ - Russian spelling
- ăă©ăŽăłăšă€ăžïŒăȘăȘăžăłăș - Japanese spelling
- ééŸçŽć (ćșç« ) - Traditional Chinese spelling
- éŸè ŸäžçșȘïŒè”·æș - Simplified Chinese spelling
Groups +
- Dragon Age series
- EA Classics releases
- EA Value Games releases
- Fantasy creatures: Dragons
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Gameplay feature: Alchemy
- Gameplay feature: Armor / weapon sets
- Gameplay feature: Brothels
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Controllable pet companions
- Gameplay feature: Dating / Romance
- Gameplay feature: Multiple endings
- Gameplay feature: Pettable animals
- Gameplay feature: Pickpocketing
- Games made into books
- Games made into comics
- Games made into movies
- Middleware: Bink Video
- Middleware: FaceFX
- Middleware: Umbra 3
- Physics Engine: PhysX
- PlayStation 3 Essentials Range releases
- Portability Engine: Cider
- Protagonist: Female (option)
- Video games turned into board / card games
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Credits (Windows version)
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Reviews
Critics
Average score: 89% (based on 80 ratings)
Players
Average score: 4.0 out of 5 (based on 160 ratings with 5 reviews)
Iâm a Grey Warden, And Together We Can Save This WorldâŠ
The Good
Letâs get something strait. I am a huge fan of Biowareâs games. Ever since Baldurâs Gate. So when I heard that Bioware, was making a game the hearkened back to those good old days, I knew one thing: I had to play it.
A Word Or Two About The Different VersionsâŠ.
So, I bought an Xbox 360 to help alleviate some of the gaming burden from my PCâs proverbial shoulders. (As well as for some kick-ass exclusives!-MM-) So I got Dragon Age. For Xbox, not knowing how much better itâs PC brethren was.
Not, that there is anything wrong with the console versions of the game per se. It is just better on the PC. And there are a few differences. For starters, the PC version looks better in every way possible. Also you can zoom in and out at will. In the console version, you are stuck with a KOTOR esque 3rd Person viewpoint. I might have to suck it up and also get the PC version.
Once Upon A Time In FeraldenâŠ.
In Dragon Age: Origins, you pick your background story. I played as the Human Noble. There are several others. From there, you make your avatar. The character creation system is very deep. You can alter your appearance, in just about every way imaginable. Of course you also pick your class, Warrior, Rogue, and Mage.
No matter what Origin you chose the end result is the same. However, your origin, will change some things in certain parts of the game. You are recruited into the Grey Wardens. An ancient order, that protects the world from blights. A blight occurs when one of the ancient Dragon gods awakes.(Great Cthulhu?-MM-) These arch-fiends lead hordes called darkspawn, against the world. Four centuries have passed since the last blight. The Grey Wardens are then betrayed in the first battle, against the darkspawn. From here it is up to you, the fate of Feralden, and all of Thedas, is on you.
Bioware, did an excellent job of making Thedas, and the continent of Feralden seem like a real place. This is were so many RPGS fail. But here, there is a long history for each area in the game. And it feels lived in. In the game you come across a lot of back round info on the world of Thedas. As well as on the Dragon Age website, and in the strategy guide. I was very impressed by the sheer amount of information they provide, itâs almost as good a reading a good fantasy novel.
The way you interact with your companions is also very well done. Unlike in Baldurâs Gate, where it seemed as if you just had a party of strangers with you. That was somewhat remedied in the sequel, but it was still not as well done as it is in Dragon Age.
Each of your allies has there own persona. And you can win their friendship if you talk to them regularly. Some of the characters can also be made harder, more cynical, if you make them. You can also gain the trust of the party by giving gifts. Some gifts are special, and are only for one person. And these will lead to a special scene. For example, Alistair will tell you about a pendant he lost. From his mother, you can find it and return it. For a boost with him. Eventually they will have a task they want your help with. If they like you enough. Completing the task is often the final step to becoming friends or something more.
On the flip side you can piss them off, and they will leave the party forever. And unlike in Baldurâs Gate, they will NOT leave in the middle of a battle. But wait until back at camp. Watch out, because some of your allies are easily pissed off. Morrigan, will often get angry with you if you do not agree with her. And seeing as she falls on the more on the âevilâ side of the line, a good hero will have a hard time not disagreeing with her. Some of your party members will like you no matter what. Like your faithful war hound. He is always at 100%.
You can also be romantically linked with several of your party members. With some itâs just about sex. Others will actually fall in love with you.(Donât worry conservative creeps the scenes are very tame, like PG-13.-MM-)
I, of course tried to romance both Morrigan, and Leliana. It was going well, until they forced me to choose between them. I choose Leliana, but was still able to stay on fairly friendly terms with Morrigan.(Why canât it be this easy in real life?-MM-) How much your friends like you changes things in the course of the game when you are captured, the two party members that like you the most will come to save you. For me, it was the two hotties.(Iâm a chick magnetâŠjust like in real lifeâŠor not.-MM-)
You can even have a 3 or 4 some, with this hot bard chick, that flirts with you in a brothel. Or pay for it at the brothel.
All and all, Dragon Age, has a great cast of characters. Among your allies, there is: Shale, a foul-tempered golem, that insists on calling you, âitâ.(He kinda reminds me of HK from KOTOR.-MM-) The raven haired, sorceress Morrigan, the drunken dwarf, Oghren, and Leliana, the red-haired rouge, with the sexy accent. And thatâs just a sampling of them.
The supporting cast, is interesting as well. Like one of the villainâs Loghain. As well as Rendon Howe, voiced by Tim Curry.
There are also a lot of moral dilemmas to deal with. One part has you decide if werewolves are just mindless killers, or deserve sympathy. Often the fate of a whole group rests with you and your party. Sometimes just a few people. What would be the point of choices without consequence? Sometimes, it will result in a character disliking you. Or it can cause a âcrisisâ moment. In which the will threaten to leave the party, or try to kill you. Or it will determine your allies at the end of the game, when you battle the darkspawn in a final showdown.
There are also several endings. Four main ones. That change slightly depending on your deeds during the game. Like in Arcanum. I got the, âA Dark Promiseâ ending. I plan to play through again eventually. And will try for another ending. Or perhaps just load a game and view them? Even though that will take some doing. As I will have to load a much earlier save file. The game itself, will take between 50-100 hours. It took me about 62 or so. If thatâs not enough there are several DLCâs for the game. And more on the way.
Vae Victus!
The combat in Dragon Age, is very tactical. Very much like in Baldurâs Gate. Only more so. If you do not plan your attacks, you will fail, itâs that simple. Some people have compared it to Final Fantasy XII. I find it a little more advanced than that besides, this system is technically older.
You can pause the action, and give orders at any time. Furthermore you can set your allies A.I. and tailor them, to behave as you wish. One winning strategy is to have a âtankâ that is a fighter that can take and deal heavy damage, a support fighter, and two mages, one to attack, one to heal. A heavy mage team, is also a good strategy. It takes a little more diligence however, and much more pausing of the action. But if you train a mage as a arcane warrior, its not as hard as you may think. In the end itâs up to you. I usually have my avatar as the tank, Leliana, for unlocking chests, and sniping. A support mage, to heal and cast buffs. And the last member is optional, I either go with another warrior or mage.
Speaking of which, there are several specializations, or sub-classes to learn. A warrior can become a champion. A rouge an assassin. A mage a blood mage. These have to be unlocked first by either being taught, or reading about it in a tome.
There are lots of weapons styles and skills to learn. You can use a sword and shield, one large sword, or dual-wield.(And that just covers warriors.-MM-)
Among these, you can learn many special attacks: shield bash, and dual-sweep among others. There are also buffs, like war cry. These are some of the most useful abilities in the game.
You can also make potions, poisons, and traps. To be used it battle, the traps, and poison can help to turn the tide in a difficult battle.
You are going to need all the help you can get, as there are some very difficult battles in the game. But never unfairly so.(If you are playing on the Normal setting.-MM-)
Sights And Sounds Of Feralden
The graphics are good in the console version, not great. Oddly there are some amazing effects, like the reflection in real-time off your suit of armor, or on a lakes surface. There is also a lot of expression in the faces, of the characters.
Yet, in other areas the game looks dated. Itâs quite strange. But at least it excels in the music and sound department.
The music in Dragon Age, is quite nice. Many tracks stick out in my mind, but they are all good. Even the songs with lyrics. There is also a song at the end of the game, by 30 Seconds To Mars.( If you are into that kind of thing-MM-)
The sound effects, are also very good. It all sounds realistic when needs be. And otherworldly when needs be.
The voice acting is excellent. As we have come to expect from Bioware. It is also very well written. There are films, hell, even books that do not have dialogue this good. I particularly enjoyed the banter between PCâs. Zevern talking to Wynne. And Morrigan and Alistairâs back and forth is very funny.
The Bad
The difficulty levels, are a bit askew. Easy offers little challenge normal can be to hard, and it is almost impossible on the higher settings.
I wish, that Bioware, would have buckled down and given all versions the same amount of polish. Then again, itâs most likely EAâs doing having the game rushed. Why did that shitty publisher have to buy Bioware?
I would have liked it had you gotten to see more of Thedas, not just Feralden. Oh well, maybe in the sequels?
The load times are a bit long, and occur to often. If you thought that Mass Effect had long load times, just wait till you get a load of these.
The Bottom Line
Overall, Dragon Age: Origins, is a game worthy of the Bioware name. And an excellent successor to the Baldurâs Gate linage. If you have the ability get the PC version. Otherwise the console version, is a good substitute.
Xbox 360 · by MasterMegid (723) · 2010
The Good
The story is very interesting to follow and you meet many creative characters along the way.The story is full of great moments and plot twists and the sidequests are worth doing as well. Also be sure chat with your party every now and then.
The combat is very tactical and sometimes you need to make decisions very quickly. I loved how opening the menu pauses the game, so you can plan out a strategy without dying at the same time.
Ferelden is a very nice place with much variety. It reminds me a bit of World of Warcraft; you have a lot of different areas, each with it's own theme (elven woods, icy mountains, dwarven mines etc.). It's simple, but functional at least.
I like it how you travel between places by picking a location on your map and then warp there, rather then walking all the way. Normally this would make the world feel small, but they fix that by characters constantly mentioning countries and cities you can't visit. It's hard to explain, but it works.
There is a lot of RPG here and that is just a barrel of fun. You get to decide what armor your party has to wear, you can also upgrade that armor and you can also level up all your party members (you have like a dozen of them) and decide what skills they learn. There is a lot of RPG element in here. For newcomers to the genre this might be a little overwhelming though.
The Bad
Sometimes the game was way too unpredictable and tiny conversation options could lead to party-members turning on me or losing a ton of friendship with a character.
The game is unreasonably hard and I can imagine a lot of people will be turned off by that.
The game is not really fun to replay because a lot of parts are very repetitive and you have to go through all the conversations with characters again. This is a bit of a problem because the achievements demand that you play this game almost all the way through a minimum of three times.
The Bottom Line
Despite some massive problems I replayed this game a lot. I really like this game, but at the same time I know that this is more for the hardcore-RPG-fan. Newcomers might want to stay far away from this game or store it away for later because this game is amazingly complex.
Xbox 360 · by Asinine (957) · 2011
The Good
Review Version: v1.0
Review Date: April, 2010
Review Length: 15 page(s)
Game Version:v1.0
Tech Specs Used: Intel Core 2 6300 1.86 Ghz CPU, 3 GB Memory, 512 MB NVIDIA GeForce 8500 GT Video Card
Downloadable Content: None
Game Difficulty Played: Nightmare
Preferred Character: Elven Mage
Preferred Specialization: Spiritual Healer/Arcane Warrior
Preferred Party Members: Alistair (Templar - Melee), Gwynn (Spiritual Healer â Ranged Magic), Leliana (Bard - Archer)
Favorite Party Members: Alistair, Mabari Doggy
Favorite Dialog Pairing Members: Alistair and Morrigan, Doggy with any character
Least Favorite Party Member: Sten
Sexual Preference: Thus far, confused
Finished: Yes. Restarted 3 or more times and not really liking any of them
Points: 950/1600
Achievements: 51/87
Last time played: April, 2010
Well, if you didnât notice already, I have a somewhat negative opinion of the game. So if you are a Bioware fanboi, I recommend that you ignore the contents of this review, least have nightmares for many a night. :p
Not one of my better reviews, I must admit. Reads more like fanboi whining than an actual review. I do tend to get a bit emotional when irritated. So the reader is warned beforehand and I do apologize for the constant whining, especially for the overuse of the word âannoyâ and its variations, but not the argumentation behind the whining.
<hr />So what is good about Dragon Age? Well, if youâre interested in story driven games, then you probably do not need to look any further (although it seems youâre more likely to get better stories from first person shooters than role playing games sigh). The story however, isnât top of the line however, even by Biowareâs standards. So donât expect another Knights of the Old Republic going on here (though in fact, donât expect another Knights of the Old Republic ever going on period, at this rate). However, if you like Neverwinter Nights 2 you would probably enjoy this game.
A. Introduction: For Those Who Have Not Played The Game
Note: This Section May Be Skipped
Dragon Age: Origins is a medieval-fantasy role playing game (RPG), where the player takes on the role of a soon-to-be Grey Warden, an elite class of individuals brought together to fight the Darkspawn and their medieval version of a world war: the Blight. The player controls a party maximum of 4 members (including the main character) selectable from various characters during the course of the game, during which, party members may converse with each other, and offer you dialogs or additional sub-quests.
- Class and Races
The game introduces a few different sets of classes and races. A different selection will affect the beginning story (also possibly the end) and some minor dialog situations along the way. Available Races: Dwarf, Elf, Human.
Available Classes: Warrior, Rogue, Mage. Note: Classes, depending on race, may be further split into more specific types. For example, a dwarven warrior may either become a dwarven noble or dwarven commoner during character creation. Later, at levels 7 and 14, the player may chose to specialize the character by selecting 2 out of 4 available specializations. These specializations however, must first be obtained, either through dialogs, encounters or purchasing books from merchants. The specializations are: Warrior: Champion, Templar, Berserker, Reaver
Rogue: Assassin, Bard, Ranger, Duelist
Mage: Shapeshifter, Spiritual Healer, Arcane Warrior, Blood Mage - Skills, Talents, and Magic
Skills represent abilities that are universally common among characters, some of which usually represent non-combat abilities, useful during sub-quest or other encounters. The available skills are: Stealing, Trapmaking, Survival, Herbalism (Default Mage), Poison-Making (Default Rogue), Combat Training (Default Warrior), Combat Tactics. Many of the skills however are somewhat useless as only one skill is needed for the whole party, such as stealing, trapmaking, herbalism, and poison-making (unless you want to use it during combat too). Each skill may be upgraded up to four levels. Talents and Magic special abilities unique to each class. Talents are reserved for warriors and rogues, while magic is obviously reserved for mages. Each talent or magical ability may be upgraded up to four levels. Unlike skills however, each talent or magic spell is different. Additionally, rogues are the only class that may picklock chests. Talents may be activated abilities (needs to be manually activated), sustained abilities (continuously active at the cost of reserved stamina) or passive abilities (always active without cost). Magical spells are only activated spells or sustained spells. The player may choose to have character(s) upgrade on a particular set of weapons or magic schools: Warrior: Warrior (8 abilities), Dual Weapon (12 abilities), Archery (12 abilities), Sword and Shield (12 abilities)
Rogue: Rogue (16 abilities), Dual Weapon (12 abilities), Archery (12 abilities)
Mage: Mage (4 abilities), Primal (Elemental Magic - 16 spells), Creation (Healing and Buffs - 16 spells), Spirit (4 spells), Entropy (Dark Magic - 16 spells). - Adventuring
The player (when available) may travel with up to a maximum of 4 party members (including the player). Adventuring consists of traveling in a specified location (town, etc.) or traveling on the overland map. During travel on the overland map, the party may encounter random plot events. - Combat
Combat may be paused at any time during combat, during which the player may force specific actions for each party member. During combat, there are 2 types of characters: The player-controlled party member and the AI (Artificial Intelligence)-controlled party member. At any time however, the player may directly control any one of the party members. The AI-controlled party memberâs bases his/her actions on the tactics screen. Here the player may optionally (1) choose a set of commands provided or (2) manually select a particular action which is activated under a particular event. Example: Main Character Attacked: Use Pummel Shield. Combat strategies are greatly influenced on available mana (for mages) and stamina (for warriors and rogues). Additionally, a set of ineffective combat tactic commands may prompt the player to continuously pause and take control of each party member, which is immensely tiring sometimes.
Warning Minor Spoilers! Characters are of course the essence of Bioware games, an essence that unfortunately to my opinion Bioware has yet to accomplish successfully to the point where the player is feels emotionally attached to each party member. Each character like many other role-playing games may be equipped with weapons and armor. Additionally, each party member has a ârelationship barâ which may increase or decrease depending on your choices during certain events or dialogs. Having a positive relationship will unlock plot abilities; unlock additional sub-quests, while a negative relationship may prompt the party member to leave your team. The following are some of the party members that if the player chooses so, may become part of the team and other non-player characters (NPCs) worthy of mention:
-
Alistair: Male, Human Warrior - Templar
Best Line: You just gave me a very disturbing mental image right there. The first party member you encounter is an (almost) Templar. Alistair is the most fascinating party member youâll have. Most of his dialogs are refreshingly funny where humor is apparently the primary characteristic. Taking away Alistair from the game would no doubt be like taking away âDragonâ from âAge.â Alistair represents a âneutral goodâ type character, who prefers moderately good plot choicesâŠexcept when dealing with Loghain. Believes that Morrigan is evil incarnate and probably isnât far off either. Morrigan: Female, Human Mage â Shapeshifter
Best Line: A half eaten putrid hare is not what a woman wants to find in her unmentionables. The second party member is the daughter of Flemeth, the witch of the wilds. Morrigan is shapely witch made out of stuff that little boys with naughty dreams like myself are made of. I honestly cannot be objective when portraying Morrigan, as the only portrait in my head are specific chest parts. Morrigan represents an atheist âchaotic evilâ type character who prefers pragmatic choices primarily in accordance to survival. Or in the words of the developers themselves in the many dialogs: sheâs undoubtedly a bitch. Morrigan shines most when she is having conversations with Alistair. Theological conversations with Leliana however, are extremely boring. Mabari Doggy: Male, Doggy Warrior
Best Line: Woof and Whine. Depending on which character you choose, the Mabari dog will be either the first or third party member you encounter. Unlike other humanoid characters, the Mabari Dog has few set of skills (8 skills) and fewer weapons and armor (2 items). However, the animal animations and sounds are of pure delight. Although you may not actively use him in combat (due to the lack of skills), having him around for the sake of dialogs with other characters is quite pleasant. Somewhat ironic that his limited barking has more conversational depth than the other characters in the game. Also, the Mabari Dog may be used to search for (limited) items. Leliana: Female, Human Rogue - Bard
Best Line: None. A curious female with an even more curious accent. A bard with a past, on a holy mission of faith to join in your fight against the Blight. Leliana represents a âReligious usually Goodâ type of character, preferring good plot choices especially those related to religion. Despite the noticeable focus of the developers on this character, the dialogs represented by her are alarmingly mediocre. She is however, curiously bisexual. Sten: Male, Qunari Warrior â No specialization
Best Line: They told me there will be cake. There is no cake. The cake was a lie. A qunari warrior that joins your group as a form of redemption for past sins. Possibly the odd ball in the group. This giant doesnât say much for his size and his philosophy portrayed in his dialogs is even more confusing. What ever philosophical paradox the developers tried to enact on this character, it failed. Badly. In fact, to be honest, the whole qunari race in Dragon Age seems to be quite useless. He is however, the only party member with 2-handed weapon skills unlocked. Unfortunately, for whatever reason, he does not start with any specializations and may only have one specialization unlocked. Wynne: Female, Human Mage â Healer
Best Line: None. May be recruited when you enter the Circle of Magic plot. An old wizard that often acts as a moral advisor to the group. Wynne acts as a âNeutral very Goodâ type of character, preferring good plot choices especially those related to compassionate acts. Doesnât like Morrigan very much either. Ter Loghain (NPC): Male, Warrior â Antagonist
Best Line: None. The antagonist of Dragon Age represents the most commanding voice-overs in the game. Despite the resolute and strength of character well heard from the actorâs voice, the role itself is not supported by an obviously poor choice of dialogs selected for him. Overall, with the exception of the Mabari Doggy, I could not bond with any of the characters personally on an emotional level. Alistair is just too timid. Morrigan is a bitch. Leliana is just plain odd. Sten is unlikable. Although I must admit that some of the names used in this game are quite fascinating.
**The Bad**
A. The Annoying Circle of Magic So what happens when your mages just happens to face four templar? Instant death via Mindblast and not even enough time to say hello. *sniff* This must be the first medieval-fantasy RPG where I consider magic to be annoying as hell. Personally, this is quite a feat, considering Iâm as fanboish as one can get when it comes to the mysteriously over-rated arts. Problems with magic are as the following:
- Unbalanced Spells
If you have a mage as a main character, youâll probably figure out sooner or later that some spells are a âmust haveâ, while other spells are simply optional. Not having these spells will cause serious problems when dealing with opponents, simply because in many instances, not having a mage in the party is pretty much suicidal. The suicidal part refers to encounters with bosses, especially those grab techniques. The clear example is the first boss. Not having one or more of certain important spells, will prompt the player to use the stupid ârun away from the ogre while hopefully you team members shoot it and not get killed in the processâ stratagem. âMust haveâ spells, which if you do not obtain early in the game will undoubtedly make your gameplay experience a living nightmare are as the following:
Basic Haves: Winterâs Blast (early must have), Cone of Cold, Fireball, Regeneration, Spellbloom.
Advanced Haves: Inferno/Blizzard/Chain Lightning, Crushing Prison, any entropy spell dealing with paralyzes. - Too Powerful
I never thought Iâd whine about this, but magic in this game is a little too powerful. It gets extremely annoying if per chance you do not have any characters having dispel magic featuresâŠwhich basically makes any rogue or non-templar warriors a tad useless when dealing with mages. Here are some of what I assume to be a tad too powerful spells:
Cone of Cold (cold damage+long freeze), Fireball (fire damage, large area effect, quick recharge, knock down, minor continuous fire damage), Crushing Prison (spirit damage+extremely long paralyze period). - Obstacle Immunity
Lovely. Many spells (and skills) can go through walls and doors, without paying attention to obstacles in the way. There I was, facing a huge dragon. Oh, look, I can find cover behind those walls and big rocks. Apparently not. Not that anyone cares about the laws of physics. This also applies to some skills only in the disposal of enemies. âBuffetâ is example of an extremely annoying skill. Itâs a skill that pulls you from any location to the location of the caster (or sometimes the other way around, odd). Emphasize âany locationâ. Doesnât matter if I happened to be on the other part of the map, stupid dragon just buffeted my arse back to where I was running away from. The spell version of this skill is called âPullâ or âMass Pullâ also enemy unique. - Target Selection
One of the most frustrating things about targeting an area-effect spell is when it overlaps with enemies, prompting the cursor to instantly move itself to the target opponent, when all you want to just target the dang floor. Will you leave my targeting cursor alone please? - Inaccurate Area of Effect
May it be fireballs or more than often the grease spell, targeting area of effect spells provide a shadow of proposed area of effect. More than often after casting the spell, itâs not exactly âon-locationâ. Canât tell you how many times my mage slipped on himself after casting that grease spell, despite the targeting area clearly indicating that he would not himself be a target. Many areas of affect spells also have annoying visual targeting issues. If the target is literally not flat (e.g. hills) you will have trouble identifying the target area, as ignores any vertical terrain adjustments. - Magic Graphical Static
Now hereâs something no one was smart enough to think about apparently. Pausing the game is of course a main part of combat strategy (only because if you donât, youâre mages will be constantly swarmed by enemy warriors). However, when everything is paused, apparently the graphical effects of magic are also paused and remain on-screen. This is extremely annoying when you have just cast a spell, for example a fireball spell, and when you pause the game, all you see are flames, sparks, or anything that hinders your ability to target anything. Often you have to wait a few seconds just for the animations to die down. A few precious seconds when youâre about to be clobbered, mind you.
- Not Enough Tactical Slots
Itâs simple common sense really. Take a mage. Each of the four schools of magic consists of 16 spells. Thatâs a total of 64 spells, not to mention other abilities and items. Well, 64 may be a bit much, but letâs just use one school of magic, around 16 spells. There are not enough tactical slots to identify each unique situation, thus, provoking the player to constantly taking manual control of the character when a unique situation arises not available in the tactics command. - Poor Behavioral Choices
There are several âbehaviorsâ available on how a character should react in combat: Default, Aggressive, Passive, Defensive, Cautious, and Ranged. However, none of them supports this feature: Attack anyone who comes dang too close. The closest thing available selection is to fight back when attacked. Unfortunately, when Iâm being ganged up surrounded by 3 other opponents; my party members donât do much unless I manually attack a target. Another annoying feature is friendly fire. Nice idea, bad in practice yet again. The friendly fire itself is not annoying. How your party members have a habit not to avoid it is. Although the behavior description does indicate that characters will avoid friendly fire, in practice, one too many times, party members like to walk on my flaming grease fields, ignore inferno and blizzard, thus ending up as an over-cooked frozen pizza. I also wonder, if a trap is detected, why do they still have to step on it anyway? Yet another annoying feature in the default stance is how the characters, without your knowing, like to change weapon sets, usually from ranged to melee if enemies get too close. - Canceled and Ignored Command Actions
Often party members do not follow your specific forced commands. The most is noticeable during the few seconds before combat, before party members get their weapons out. It is not possible to command party members to perform individual tasks simultaneously before combat; it just cancels out except the member you are directly controlling. I suspect this happens because the game introduces a new set of code sequences (when entering combat) which cancels out anything prior to it (non-combat). Even more annoying during combat (yet again), party members may cancel your specific commands, noticeably when I command them to take healing potions. Sometimes they just ignore the command and attack, ignoring the 10% health they have left. You sometimes have to wait just to make sure theyâre taking their medication.
- Stun & Swarm
Yes, I just coined this term, so there. :p Which is basically what combat in this game is about. Forget tactics and strategy; stun the enemy, swarm him, and go to the next target (or represented by the audio: bonk, bonk, bonk, bleh). There isnât much any character can do if they find themselves pending 4 enemy stun moves, at the same time. Since most stunning moves and spells also incur a considerable amount of damage, that usually is instant death. Thus, direct-damage moves and spells take a second priority in this game compared to stunning moves and spells. - Combat & Animation Lag
I first noticed this when fighting the first boss: an overgrown troll horned gorilla. So he was chasing me around in circles (which is the only tactic you have if you donât have the right spells). I paused the game just how far or close he was behind me, unpaused the game then *wham!* I get hit. Huh? How did I get hit? Well, apparently there is a 1-2 second delay in movement when you unpause the game. Nice. Another type of lag is obvious when you drink potions. It is almost impossible to heal yourself at 25% and live while waiting for the potion animations to occur. So one wonders what that âdrink potion at 10% healthâ tactic slot is for when youâre surrounded by at least 2 enemies. More lag? Sure. Arcane warriors. Lovely specialization, but useless if youâre wielding melee weapons. Why? Well, the animations take longer apparently: You sheathe your weapon (and shield), cast the spell, unsheathe your weapon (and shield). Compared to the mage just wielding a staff: cast spell. Doh. So my arcane warrior(s) didnât have much use for swords, since enemies have this tendency of moving to the other side of the map while youâre doing your sheathing routine. *sigh* - Formations
What formations you might ask? My answer: Exactly. When youâre facing mages, templar, dragons, or anything that has an area damage dealing effect, the last thing youâd want before a battle is having them crowed together. Gawd, I hate the templar. Even if you do manually position them, often this is not possible for combat occurring after dialogs, as the game gathers them together again regardless. A wide party formation would have saved me from a many load game. Many combat occurs after various dialogs. The problem with this type of combat is that it occurs roughly two feet away from your character, which in my case is a mage that happens to not wear any armor. *sigh* So much for the fighters in front and mages in the rear formation - standard. Have these people ever played Dungeons and Dragons? Doh. Another thing that I am extremely annoying with is something that possibly only magic-oriented characters will notice. So, we have area effect spells. You would like to cast them, but sometimes itâs difficult with everyone running around all over the place. There is no âarea of controlâ that inhibits enemies or allies to move out of a melee deadlock, much less consequence if it does occur. I simply hate it when a perfect line formation is disrupted with enemies just pushing their way through, not even intentionallyâŠstupid 3D graphics. Enemies that are knocked down just pass through whatever obstacle in their way. Not to mention allies running right in front of your perfectly aimed spell. Gah. RPG games such asDrakensang and its series however, figured this out decades earlier. Another annoying little feature Iâve noticed is that my 2nd and 3rd party members sometimes (more than sometimes actually) like to switch places when just combat starts.
- Specializations
Although depending on personal taste, it does appear that some classes and even more so for skills, are useless in this game. Specializations for example, you would prefer to choose specializations that have a lot of passive bonuses rather than active or sustained ones.- For Warriors, the Templar is the obvious choice. Berserkers have a bad habit of running out of stamina, fast. Havenât tried Reaver yet.
For Rogues, the Duelist is a must have, due to many passive skills. Assassin so-so, only for the Mark of Death skill. Ranger is inadvisable, as summoned creatures do not contribute experience. Bard skills are useless except for the first level incredibly useful skill that increases stamina and mana regeneration. The higher levels are useless.
For Mages, the Shapeshifter is useless compared to the arsenal of spells in normal form. Blood Mage is the most useless specialization in Dragon Age surprisingly, as it has no passive skills (only activated and sustained) and a mage relying on health as a substitute for mana means a quick and easy death. The arcane warrior is an obvious choice; however armor and melee weapons for combat mages are almost non-existent. - Archery Skills
Archery is surprisingly effective in the game. Unfortunately, you later figure out that it is effective for the enemy than it is for you. Unlike your party, enemy archers are often numerous and are located in far off or difficultly accessed strategic locations. Yours on the other hand usually consists of only 1-2 archers and is located right in the middle of the heavy fighting. In addition to the fact that your archer tends to miss a lot and fires not as often than melee weapons, you start to wonder why you bothered increasing this skill in the first place. - Trap Making
I have yet to find an RPG has successfully made trap making a useful stratagem in gameplay and Dragon Age is no different. Considering that most combat occurs in mere seconds and minutes, also much faster to fireball the enemy, not quite sure who uses traps. Additionally, after recruiting all available team members, I realized that not one of them had trap making skills activated. Hmm. - Leader Imbalance
I painfully realized that some classes act as better leaders than others, specifically in this order: Rogue, Warrior, Mage. How so? Well, the first has to do with the negotiation skill. This is affected by either Cunning or Strength. Cunning is mandatory for Rogues, so thatâs fine. Strength is mandatory for Warriors, so thatâs fine. Cunning and Strength is not mandatory for Mages, so thatâs not fine. Furthermore, Rogues also have stealing and lockpicking skills. Often there are areas where your leader travels alone e.g. beginning plot. A lot of chests and a lot of people to steal from. The opportunity to pick chests and steal from people is not given for non-rogues. In the beginning plot, I was quite frustrated at the many chests I had to bypass since the stupid plot wasnât smart enough to provide me with a lock picking rogue member.
- Main Plot vs. Sub-Quests
Do you hate it when the main plot cancels your sub-quests? One would think that developers would have known by now that this is simply annoying. One would think that these developers arenât really gamers to begin with sometimes. :p This has always been a crime of moronic levels in quest-oriented RPGs, where if you continue the main plot they often just cancel some sub-plot they you didnât finish beforehand. Only game I recall that didnât follow these obvious stupid footsteps isElder Scrolls IV: Oblivion . Had to restart this game twice just because of this. A little advice for sub-quest OCD influenced gamers: Finish sub-quests first, advance plot later! Yes, I know its boring, but either that or bashing your head to the wall when it does happen. - Main Plot
Warning: Minor Spoiler! Ter Loghain abandons the king to the hordes of the darkspawnâŠand gets away with it. I donât know about you, but from beginning to end, donât you think that this is one of the most possible shallowest political scenes youâve ever been told? I really had a lot of trouble swallowing this down. It simply isnât just believable, despite the (laughable) argumentation on how Loghain made it thus far; with not even so much as a whole country is an overwhelming uproar. Just a few âobjectionsâ here and there. Ridiculous examples like this make it not a wonder that people donât take video games seriously. :p Then again, I would expect that much when a bunch of liberals are trying to fit their way of thinking into a conservative political system. Doesnât work either way. - Anti-Religious Sentiment
The Bioware team has this suspiciously negative sentiment against god, religion, and possibly improper use of hallucinogen mushrooms. Personally, I wouldnât care less if one worships a pink polka-dot Volkswagen with celestial Dunlop tires on top. However, in the words of one of my law professors, âwe donât care about your personal ideas; we do care how you argue them.â Although their theological and philosophical arguments were very much interesting in Mass Effect 2, the arguments (hardly argumentative, more like whining) presented in Dragon Age: Origins is similar to that of an uneducated self-justifying atheist bible-basher⊠which is no different to that of an uneducated self-justifying TV evangelist. The overall story on spirituality in this game so horrible, that as a mythology and theology hobbyist, I find it personally insulting. I usually enjoy criticism of organized religion, jokes and all (depending on how it is presented, of course), however even this is simply too much and no doubt the worst presentation Iâve seen in video gaming as of yet. To be honest, this is the type of material youâd like get flamed for in youtube, unless of course the primary motive was to present a ridiculous religious setting in the first place, which is by the way, even a more ridiculous argument. Let me give you a summary of what the Bioware team deems as a âbelievableâ background of the Chantry religion presented in this game: âThe Maker (read=God, at least one of them) is a horny celestial being, who got thrown out of His kingdom and likes to sulk constantlyâ. Now if you think I am being a tad dramatic, surprisingly Iâm not. So according to the proposed legend in the game: some mages found their way up to heaven to where the Maker lived (in the Black City), their sins eventually tainted the Black City (which apparently is more powerful than a deity); the Maker curses the mages, turning them into the first Darkspawn, and then abandons humanity. Later, a human female called Andreste a somewhat pious women who loves to sing, caught the eye (or ear) of the Maker (who technically should of abandoned humanity in the first place), wants to take Andreste as a wife (horny celestial bastard). Beside the fact that Andreste is already married, with the Maker no doubt forgot (horny sanctimonious celestial bastard), Andreste later then is killed (without much help from the Maker), who later sulks yet again and abandons humanity (unless of course He gets horny again). Now seriously, how anyone with at least half a brain who enjoys mythology, folklore, or just plain common fantasy sense can take this background story seriously? Much less, try, in the process of story dialogs, come up with any form of presentable arguments? Although in reality, yes, some people in religion are too stupid to know the difference between monkeys, apes, Neanderthals, or much less ever heard of Pithecanthropus Erectus, while debating the theory of evolution, I seriously object taking the same level of intelligence as an equivalent analogy. I simply have something against the promotion of ideas without proper argumentation. In this regard, a bad idea with even worse argumentation. At this point, real-life monotheism seems to be brilliant in comparison. Hell, even some Polynesian beliefs that believe the universe is on top of a giant sea turtle sounds more believable. :p Seriously Bioware (specifically the writers). Get these anti-religion themes out of your games. Itâs getting old. Or at least, give a presentable argument or youâll make atheists look as stupid the people you presumably loathe. Thus far, youâve done a brilliant job of proving just that, even more so. Dingbats. - Moral Plot Choices
I have serious moral issues to argue in Dragon Age. Somewhat surprising as I am as immoral and pragmatic as one gets, however I am conscious enough to notice the lack of mature guidance in this game, specifically when if one follows the âevil pathâ. Evil choices in this game are presented bluntly. Hell, all the choices in this game are presented bluntly: revolving around kill everyone and everything and get money while youâre at it. The âevil sinister ingeniousâ ploy is none-existent. I was quite disturbed in one plot choice where if you choose the evil side, you either kill the boy or let the mother do it. Although my personal inner demons love the idea, the social side of me that portrays a game as a conduit of communication, does not. This in my professional observation is more dangerous than porn games or violent oriented games. In those type of games, you expect the content. Perverts and war-junkie gamers, my type of crowd. But not in this type of game. The player often forced to choices that he/she may be uncomfortable with, but the game does not provide much of an option for them to back out. The âpoint-of-no-returnâ of good or evil usually occurs after selecting the first dialog choice and no choice in switching sides once the train has left the station. - Dialog Choices
Now hereâs no one apparently thought about. Like many old grumpy gamers, my first experience of dialog-choosing-type games were introduced by games such asMonkey Island . These adventure games had some pretty helpful features that no one remembers. The first is a color variation for dialogs you already have chosen, so you know to pick other dialog choices. The second is a dialog standard where the lowest dialog choice usually signals the dialog to enter a new phase. Many modern games are engrossingly lacking in both these aspects. One of Biowareâs bad habits are different dialog choices which offer the same dialog answer, when youâre technically wanting to hear something different. Another bad habit is that dialogs often end without you wanting it to end. I donât know about you, but I really want to hear every variation of voice acting there is when conversing with an NPC. I do not appreciate it when the dialog ends as I accidentally chose the âclosing dialogâ without any chance to hear other dialog variations, except by using the âload gameâ feature. Unless of course you want me to treat this game as a hentai porn game where you just click all the dialogs regardless of choice or thought for that matter. Dwarven porn really isnât my thing however.
- Cut Scene Sound Issues
Bioware must really hate my tech specs. Ever since from Mass Effect 1 and 2, the cut-scenes and the sounds never seem to match, so I didnât really enjoy the cut-scenes as the gut-slashing sounds always comes a few seconds later. Never succeeded in getting the dragon-flying company intro to work properly either. They really must want me to buy a new 1 GB VGA card. *shakes fist at video card manufacturer conspiracy* :p - Memory Leaks
The game suffers from considerable memory leaks after long hours of playing. This is most noticeable when loading a game. Load game takes considerably long enough compared to the standard load time weâre used to. It takes several minutes when the memory leaks start flushing in. Thus, the immersion factor of playing non-stop is disrupted abruptly due to having forced to restart the game and clean up memory. - Auto-Saves
Never in my history of auto-save gaming have I ever played an RPG with such horrendous auto-save features (well, second worst at least). Auto-save occurs when the player passes a âsave pointâ thus, prompting the game to save it. Ironically, these save points donât occur in the most important places:
- No auto-save when entering a new city;
- No auto-save when in camp;
- Auto-save usually occur after youâve made a really, really bad plot choice :p The first instance I noticed this was when I discovered that my last auto-save was 45 minutes ago. The other 3 auto-saves were each 5 minutes apart. Nuff said.
**The Bottom Line**
I realize the most often used word I used in this review is âannoyingâ, which basically sums up how I feel about the game and mind you these are the only annoying features I âdoâ remember. Hehe. If you prefer story above everything else and wouldnât care less about game mechanics and perfection in gameplay, then by all means, this is the game for you. The game does fair better for fighting-oriented players. Iâve also noticed that itâs more pleasant when you have full focus on one character, rather than every single party member. Iâm also beginning to suspect that the Bioware in Dragon Age is a different Bioware than that of Mass Effect, the former being the inferior. For casual gamers, I would recommend not playing the âImpossibleâ level, not playing a mage as the main character, ignore the effects of party member relationships, ignore potion making and trapmaking, ignore plot choices, stock-up healing and mana potions, ignore fallen characters, and use a âgang-upâ (read=swarm) techniques on enemies. For hardcore gamers, expect a lot of load game techniques and personal head bashing. If this were compared to the Mass Effect series, I would no doubt suspect that the first Dragon Age is just the âbeta versionâ of what it should be. True or not, weâll see in its expansions or Dragon Age 2. This one however, you probably wonât really miss nor remember 10 years from now. Heh. So letâs give Dragon Age a 10 review score, says professional review sites. Yay!
Windows · by Indra was here (20756) · 2010
Discussion
Subject | By | Date |
---|---|---|
Free on Origin | chirinea (47496) | Oct 10, 2014 |
Question (warning spoiler!) | Indra was here (20756) | Mar 18, 2010 |
Just got this game ... | Jeanne (75944) | Feb 27, 2010 |
SP3 Spec | Indra was here (20756) | Feb 21, 2010 |
Sex questions VIII sexy edition | mobygamer (92) | Dec 23, 2009 |
Trivia
1001 Video Games
Dragon Age: Origins appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
DLC
The standard edition includes one-time use codes for The Stone Prisoner downloadable content (adding a quest for a new party member), as well as a code for Blood Dragon armor - which unlocks for both Dragon Age: Origins and Mass Effect 2 (as a futuristic version).
References
- One of the loading screens in the game features the following sentence: "If all else fails, go for the eyes". This is a wink to the fans of Bioware's own Baldur's Gate 2. A character from that game, Minsk, urged his hamster companion Boo into battle with the same utterance.
- During the game the player can stumble across hints which lead him to an optional and powerful foe: Gaxkang. This is a reference to Bioware's Baldur's Gate II: Shadows of Amn in which the player could fight the Demi-Lich Kangaxx who brought headaches to a multitude of players because of his sheer difficulty.
- During the random encounter "The Crater", the party of adventurers meets an old couple standing at the edge of a crater, freshly carved by a meteorite. The man says: "How could a boy survive that? The crater is still smoking. It's a boy--five fingers, five toes, that's all that matters to me. The Maker has answered our prayers. Let's go home, Martha, and raise the tyke as our own." This is a reference to Superman.
References to the Game
Dragon Age: Origins was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 04/2010.
Sales
On February 8, 2010, EA announced the game has sold over 3.2 million units worldwide.
Awards
- 1UP
- 2009 - Best PC Game (Readers' Choice
- 2009 - Best RPG (Editors' Choice)
- 2009 - Best RPG (Readers' Choice)
- 2009 - "Great Start" Award for Best New Series
- 4Players
- 2009 â #2 Best Game of the Year
- 2009 â #2 Best Game of the Year (Readers' Vote)
- 2009 â Best PC Game of the Year
- 2009 â Best Role-Playing Game of the Year
- 2009 â Best Story of the Year
- 2009 â #2 Best Localisation of the Year
- 2009 â #4 Best Trailer of the Year
- AceGamez
- 2009 - PC Game of the Year
- 2009 - Best RPG
- Cheat Code Central
- 2009 - PC Game of the Year
- 2009 - Best RPG
- Game Informer
- 2009 - Best PC Game (Editors' Choice)
- 2009 - Best PC Game (Readers' Choice)
- 2009 - Best Role-Playing (Editors' Choice)
- 2009 - Best Role-Playing (Readers' Choice)
- GamePro (Germany)
- February 5, 2010 - Best Console Game in 2009 (Readers' Choice)
- GameShark
- 2009 - Game of the Year
- 2009 - PC Game of the Year
- 2009 - Worst Use of Blood
- Gamespot
- 2009 - Best PC Game (Editors' Choice)
- 2009 - Best PC Game (Readers' Choice)
- 2009 - Best Role-Playing Game (Readers' Choice)
- 2009 - Best Story (Readers' Choice)
- 2009 - Best Original IP (Intellectual Propery) (Readers' Choice)
- 2009 - Best Writing & Dialogue (Readers' Choice)
- GameSpy
- 2009 - Multiplatform Gamers' Choice Award
- 2009 - The So Much Blood Award
- 2009 - The Unlock Your Creativity Award
- 2012 â #4 Top PC Gaming Intro
- GameStar (Germany)
- February 5, 2009 - Best PC Game in 2009
- February 5, 2009 - Best PC RPG in 2009
- GameZone
- 2009 - Game of the Year
- 2009 - PC Game of the Year
- IGN
- 2009 - PC Game of the Year (Editors' Choice)
- 2009 - PC Game of the Year (Readers' Choice)
- 2009 - Overall Best Role-Playing Game (Editors' Choice)
- 2009 - Overall Best Role-Playing Game (Readers' Choice)
- 2009 - Best Xbox 360 Role-Playing Game (Editors' Choice)
- 2009 - Best Xbox 360 Role-Playing Game (Readers' Choice)
- 2009 - Best PC Role-Playing Game (Editors' Choice)
- 2009 - Best PC Role-Playing Game (Readers' Choice)
- 2009 - Best PC Story (Editors' Choice)
- 2009 - Best PC Story (Readers' Choice)
- Spike TV
- 2009 - Best PC Game
- 2009 - Best RPG
- Yahoo
- 2009 - Best Role-Playing Game of the Year
Information also contributed by Big John WV, sgtcook and St. Martyne
Analytics
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Related Sites +
-
BioWare's Dark Fantasy Epic
official Dragon Age Origins page on the developer's website -
Dragon Age: Origins
official product page on the Electronic Arts website -
Dragon Age: Origins FAQs, Cheats, Walkthroughs
on gamefaqs.com -
Dragon Age: Origins Game Guide
A comprehensive walkthrough/guide covering all quests, item locations, and maps. Posted on gamepressure.com. -
Dragon Age: Origins Hints from the Universal Hint System
a thorough strategy guide, from UHS - Not Your Ordinary Walkthrough -
Next-Gen Role-Playing
An Apple Games article about the Macintosh version of Dragon Age: Origins, with commentary being provided by Lead Designer Mike Laidlaw (January, 2010). -
PS3trophies.org trophy guide
PS3trophies.org's trophy guide for Dragon Age: Origins -
The Dragon Age Wiki
Description of all characters, creatures, locations and more. -
There Be Dragons, Among Other Things
A review of Dragon Age: Origins by The New York Times' Seth Schiesel (January, 2010). -
VGBlogger Review
A review of the Macintosh version of Dragon Age: Origins by the VGBlogger's Michael Anderson (Mar 18th, 2010). -
X360A achievement guide
X360A's achievement guide for Dragon Age: Origins.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Sicarius.
Macintosh added by Zeppin.
Additional contributors: Unicorn Lynx, Jeanne, JRK, BurningStickMan, Zeppin, Spenot, Paulus18950, CalaisianMindthief, Patrick Bregger, katarn_88, Starbuck the Third, FatherJack, Zhuzha, Äarks!Äy â.
Game added November 12, 2009. Last modified April 19, 2024.