MechWarrior 3

aka: MW3
Moby ID: 284
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 11:14 PM )

Description official descriptions

The Inner Sphere is launching a counterattack on the Clans, and the Smoke Jaguars is the first target! Operation Democles will attack the planet Tranquil. As Connor Sinclair, you're leading the Democles Commando team lance, part of the Eridani Light Horse, on the attack. The op went terribly wrong when one of the two drop ships was hit during descent, and your lancemates have been scattered to the four winds in the frenzied drop. You must attack through Clan territory, meet up with your lancemates, remove any resistance in your path, and try to find a way off the planet, while also accomplishing what you came to do: destroy the Smoke Jaguars!

MechWarrior 3 features detailed mechs (they limp when legs are hit, and destroyed limbs spark and trail wreckage) with slow and ponderous movements, as 100 ton mechs should. Firepower and precise application are the key in winning your engagements. Plenty of mechs are available. You start in a 55-ton Bushwhacker and work you way up to the really heavy stuff in a 20-mission campaign. Full multiplayer is supported with Internet play at Microsoft Zone. Your MFB has limited capacity so you'll need to decide what supplies to keep or dump for your salvage. You'll need to track ammo, weapons, equipment (like heatsinks), and the mechs. Keep the MFB safe or you'll have even less room! Redesign mechs to utilize newly captured weapons or adapt to the changing ammo situation.

Spellings

  • 机甲战士3 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

163 People (131 developers, 32 thanks) · View all

Assistant Producer
Game Design
Executive Producer
Producer
Story Line
Script Writing
Additional Script Writing
Project Management
Art Director
Design Lead
Software
[ full credits ]

Reviews

Critics

Average score: 86% (based on 31 ratings)

Players

Average score: 4.0 out of 5 (based on 41 ratings with 10 reviews)

Good, but not great.

The Good
Terrific graphics, and good control. The missions, while not astounding, were varied and fun. Multiplayer is good, but a lot of that comes from the fact that you're able to play in FASA's universe rather than any outstanding move by the developers. The environment is great, and you can interact (blow up) many of the things in it. Weather and terrain really make a difference. Finally, it captures the feel of the board game better than its predecessors.

The Bad
Fairly short. 20 missions aren't really enough, and while they are fairly varied for this type of action game, they're rather dry compared to missions from MechWarrior 2. The enemy AI can be somewhat braindead at times. The initial release was somewhat buggy, and had a serious multiplayer issue -- you could shoot off one of someone's legs and they'd die immediately.

The Bottom Line
While not as much sheer fun as MechWarrior 2: Mercenaries (for me, at least), it captures the feel of the board game quite well. If you don't care about the differences between an autocannon/20 and a medium pulse laser, though, MechWarrior 2 is probably a better bet if you haven't played it already.

Windows · by Vincent Valentine (23) · 1999

I said to myself, "I think I'm about to be blown away..." - and I was...

The Good
Well, I have to thank ATI for getting me into Battletech. My ATI video card came with an ATI version of MechWarrior 2, and I loved it so much I got the BattlePack version of MW2, MechCommander, and then I got MW3 as soon as it came out.

This is easily the best Mech game I've ever seen, and it has some of the best graphics of any game I know of. The game runs smooth as silk, and the sound effects are really impressive. The voice acting is good, the choices of Mechs are great, and the multiplayer rules. It can use the Joystick/Mouse combination of controls that MW2 had for legs/torso twist, which I love. You can also customize the controls.

When your Mech is hit by bullets, it will pitch over, and can actually fall over if the conditions are right. This is a real pain, but it adds to the realism. Also, if your leg is damaged, it will limp. :) The MFBs (Mobile Field Bases, which let you rearm & repair) are really nice. I wish MW2 had had them!

The Bad
Even though the voice acting is good, the storyline is hard to follow, typical of the other MW games I've played. Basically, I end up finally getting the story after playing it through about 3 or 4 times.

It would have been nice to be able to play on the Clan side. But I guess that would have doubled the price, huh? :)

And even though the graphics and sound are great, I wish the "results" of the impact of the projecticles would be more realistic. I'm waiting for a Mech game that shows bullet holes in the Mech! Also, when missiles hit, they make a big ol' crater in the ground. Now that's neat, but the craters are like perfect circles... it seems like they shouldn't look so "sculpted".

Even though patches have tried to rebalance the effects of the weapons, I still think bullets knock Mech's down too easily.

Also, the single-player is too easy to win. They need to have more enemy Mechs coming at you!

The Bottom Line
You definitely should play MW3 if you are interested in Mech games. It's awesome!

Windows · by Raphael (1245) · 1999

Minor problems keep this from being a major success.

The Good
Stomping around in a 50 foot tall robot is always fun, and I've always liked the Mechwarrior series. I was very excited to get my hands on this title, having played Mechwarrior 2 several years back I had high expectations. The graphics had been improved greatly since the last hit out, the hills roll on and your mech' leaves foot prints as you stomp across the map. Arms get blown off and leave mangled tentacles of steel while damaged legs cause limping and hamper your turning circles. The sound is fairly well done, I'm not sure if the computer voice is performed by the same person as in Mechwarrior 2 but it sounds similar and works rather well. Radio messages are all fairly well done but seem to lack any real urgency in them, especially the 'Need a little help here!" message. The mech' has convincing power up/down, warning alarms and rotation sounds. Some of the weapon sounds are spot on but others seem to be lacking something, unlike the walking sounds which really give you the impression that you are controlling something truly massive.

The Bad
Salvage plays a big part in the game, it dictates what weapons and ammunition you have available but it is handled in a pathetic manner. The salvage and stock list is no sorted at all, you have to search through the list to find the item you want to keep or to ditch then you can only select an item one at a time, weapons in any of a mechs' pre configurations are not included on the salvage screen, but still take up some of your salvage tonnage. Selecting items is done badly, If there are 5 ER Lasers (L) (Clan) you have to click 5 times, if you have 100 rounds of SRM 2 ammo you have to click 50 times to get rid of it all. You are limited to 900 Tonnes of salvage but no weights are listed for the items in the salvage selection, making it a guessing game to get the most out of you 900 Tonnes. This entire section could have been made far better with a 'drag and drop' interface, a sorting tool like on the mech' equip screen, check boxes to select all or a box to type a value of each item you want to allocate to trash or storage. Your Lancemates are fairly stupid, there is no formation select so they follow behind you in a column. There is only an attack my target command and mechs' will only attack a target on their own if someone attacks them. One annoying thing is stomping ground vehicles and ramming other mechs' does no damage, a 75 Tonne robot running at 80 MPH would certainly take some stopping, crushing puny APCs would seem an obvious result from such a collision. While the sound is fairly good the radio chatter causes the game to collapse, you receive both friendly and enemy radio messages, sometimes both at the same time but even when the messages aren't received at the same time, it's almost impossible to tell who is sending each message, sub titles are a must for this type of thing and show a glaring deficiency in the overall completeness of the game.

The Bottom Line
This game falls well short of being spectacular, but still manages to be fun. Look at the sequel or maybe even the similar Earth Siege series instead unless you're an obsessive fan who must own all Battletech related material.

Windows · by Evil-Jim (145) · 2002

[ View all 10 player reviews ]

Discussion

Subject By Date
Need Help configuring... Bob Bob Jul 16, 2013

Trivia

German version

The German version of the game has been censored: Foot soldiers disappear as soon as one aims at them or one is in an position to smash them with the mechs' legs.

Graphics

This game has its own unique style and is, in some places, technically superior to MechWarrior 4: Vengeance. For instance, MechWarrior 3 features landscape mesh transform when you hit the terrain with a weapon. This means that you don't just leave a char mark, the terrain actually changes when you strike. MW4 leaves a decal and that's it. The decal then fades or disappears suddenly after a period of time. In MechWarrior 3, if you leave a crater, it's there until you leave the map.

OEM release

MechWarrior 3 was the bundled software that came with the second production run of the Microsoft Sidewinder Force Feedback Pro 1.0 joystick. The first release was bundled with Urban Assault.

Rights and development

Activision was unable to develop a sequel to MechWarrior 2: 31st Century Combat after the FASA Corporation, the creators and then-owners of the BattleTech universe, refused to renew the licensing contract after the delays and troubled development of the game, despite its subsequent success. However, this did not prevent Activision from creating and patching the two expansion packs, Ghost Bear's Legacy and Mercenaries.

Initially, development on MechWarrior 3 was influenced by another 3D BattleTech game from the mid-1990s, created by the Virtual World Entertainment Group, which featured eight mutually connected cabinets called "Tesla pods" where players would fight in 'Mechs against each other. FASA acquired this technology to be used in a full-blown video game that was to become MechWarrior 3, under the publishing of MicroProse. For this reason, the FASA Interactive Technologies (FIT) division was formed to develop it. The process was delayed, however, due to struggles with the engine incompatibilities with concurrent hardware.

In 1996, Spectrum Holobyte, MicroProse's parent company since 1993, lays off much of the MicroProse staff and renames itself into MicroProse, and is purchased by Hasbro Interactive in 1998. FASA Interactive merged with Virtual World Entertainment Group, but their version of MechWarrior 3 is eventually put on hold, as Zipper Interactive was called to finish the game. They used a combination of the already developed assets and their own engine, most likely from the 1999 game Recoil.

Meanwhile, Microsoft bought the Virtual World Entertainment Group, but only kept FASA Interactive, and by transition, they now had the rights to the BattleTech license and MechWarrior games, hence the Microsoft logo's appearance in the MechWarrior 3 back cover art and intro.

The original MechWarrior 3 project would be the base of FASA Studio's MechWarrior 4: Vengeance, released a year and a half after Zipper Interactive's finished MechWarrior 3.

Information also contributed by Zaghadka.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

MechWarrior
Released 1989 on DOS, 1992 on Sharp X68000, PC-98
MechWarrior 4: Vengeance
Released 2000 on Windows
MechWarrior 4: Black Knight
Released 2001 on Windows
MechWarrior 4: Mercenaries
Released 2002 on Windows
MechWarrior
Released 1993 on SNES
Kōshien 3
Released 1994 on SNES
Robothorium
Released 2018 on Windows, Linux, Macintosh
MechAssault
Released 2002 on Xbox
Mech Mechanic Simulator
Released 2021 on Windows, 2022 on PlayStation 4, Nintendo Switch...

Related Sites +

  • Mech 3 Community Project
    A nice and big Community Website with a good Download-Section (official patches/fanpatches), a good program (gameRanger.com) for playing Mechwarrior 3 online and a well sorted Forum with a very good support.
  • www.mechwarrior3.org FORUM
    The forum-site for Mechwarrior3.org. Very good support regarding technical problems.

Identifiers +

  • MobyGames ID: 284
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Raphael.

Additional contributors: Rebound Boy, Kasey Chang, Unicorn Lynx, BostonGeorge, Patrick Bregger, Plok.

Game added September 20, 1999. Last modified March 31, 2024.