Metal Gear Solid: The Twin Snakes

Moby ID: 12371
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Original

Description official descriptions

The Twin Snakes is a remake of the 1998 tactical espionage action game Metal Gear Solid.

The remake has the same story and dialogues as the original (although voice-overs were re-recorded for this release). The locations in the game also remained the same, but the graphics were updated to look equal in quality to contemporary games. Gameplay was also enhanced, featuring the additions that first appeared in Metal Gear Solid 2. Snake can now roll, hang from ledges, hide in lockers, drag guards' bodies away, as well as aim and shoot from first-person view. New weapons from Metal Gear Solid 2 (such as tranquilizer gun) are also present.

Another noticeable change is in the game's cutscenes. Directed by the Japanese action movie director Ryuhei Kitamura, the cutscenes have been re-worked, featuring dramatic techniques used in action movies, such as slow motion and other effects.

Spellings

  • 潜龙谍影:双蛇 - Chinese spelling (simplified)

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Credits (GameCube version)

237 People (226 developers, 11 thanks) · View all

President Konami of Europe GmbH
Director - Product Management Division
Senior European Brand Manager
Special Thanks
Design Manual & Packaging
  • identitaet
Solid Snake
Liquid Snake
Meryl Silverburgh
Naomi Hunter
Hal Emmerich
Roy Campbell
Mei Ling
Ninja
Nastasha Romanenko
Revolver Ocelot
Vulcan Raven
Psycho Mantis
[ full credits ]

Reviews

Critics

Average score: 85% (based on 33 ratings)

Players

Average score: 3.9 out of 5 (based on 66 ratings with 6 reviews)

Good, but not as good as people make out…

The Good
Looks amazing! The detail on the backgrounds and character models is great, speaking of the character models, there smoothly animated and move very fluently. The music in the ending is very good and really tops the game off (apparently it's called "the best is yet to come)". Down to the game play, well the controls fit well, even though some commands require multiple button presses (such as running with a aimed weapon) lots of mechanisms from metal gear solid 2 have been bolted on such as first person mode, new weapons, and moves. These new additions don’t make a big difference in the way you approach the game but make it more varied than the 1st metal gear solid. The cut scenes have been redesigned and they look really astounding, on a par with the matrix with all the slow-mo bullet time and bloody action. The story is also another good point, it twists and turns like a screw, and is very involving and deep thanks to the interesting and varied characters, as all of them have a past and reasons to be doing what there doing.

The Bad
First of all its too easy , you can just go through and kill guards just using the first person mode, so the first person mode makes it to simple and you can leave there bodies where they lie, there’s no need to hide bodies in lockers, there is also no need to hide in lockers or hang off edges or do almost any of the new metal gear solid 2 additions as the original metal gear solid wasn’t design for them in mind, so the new moves are only of any use if you decide to go out of your way and use them, making them redundant and not worth the time or the bother. Of course another thing is the fact the codec messages are incredible boring and muddled and tend to just drown on like some old crusty history teacher. And also the thing that really cripples the game is the fact that there are no extras, I mean what! The secret stuff you do get is fun for while but gets boring, the only other stuff is a boss rush mode and a new costume which are silly. Come on silicon knights where’s all the VR missions form the original! Also like the metal gear solid 2 you can collect dog tags, unlike metal gear solid 2 you get no reward for collecting them, so what’s the point!? This lack of long term love really, REALLY rubbishes the game. Another thing is that it’s a six year old game rehashed and the plain fact it could have been soooo much better.

The Bottom Line
You’ve got to take the rough with the smooth.

GameCube · by Garland (12) · 2004

An excellent update/remake of a great game.

The Good
The game is faithfully recreated, this time with better graphics, and the addition of some new abilities, and some amazing new cutscenes.

The Bad
A few of the cutscenes are a little over the top, and all the original voice acting was redone, so some of the accents are gone, and some of the actors have been replaced. It kinda takes away from the experience if you've played the original. There aren't many extras, so if you played the PSX version, you'll know exactly what to do, however, the very different controls will give you a little bit of a challenge.

The Bottom Line
Almost perfect, and still surprising the second time around.

GameCube · by elpolloesrojo (17) · 2008

Metal Gear Solid the way it should have been

The Good
Basically, The Twin Snakes is the game Metal Gear Solid could have been if PlayStation was not so underpowered. I'm not saying original MGS was that bad; I played it on PC and it looked okay. But it was probably a good example of a gamemaker's vision exceeding the limitations of the hardware: The game had lots of engine-based cutscenes and you couldn't get enough detail out of the thing to make it really cool. That's not a problem in The Twin Snakes: Cutscenes really shine here.

I also like how MGS2 play mechanics have been added here - not that they really add much to the game, but they add stuff that counts.

The Bad
One of the things I liked was that the original cast had a chance to remake their lines. It really showed. Lines that were weakly delivered in the original are now great. Generally, this has succeeded well. Yet, this could have needed just a little bit more improvement in certain areas.

The remade music is good, though in certain cases it doesn't set the mood as perfectly as it did in the original. Okay, maybe it's just me, maybe I just have trouble adjusting. The new music isn't awfully wrong, anyway... Glad that some of the original tracks are still here, like the end music.

I kind of lament the lack of Integral/PC version stuff, like the VR missions. Now, the package just has the main game, which isn't replayable indefinitely, just in small doses once you're first done with it.

The Bottom Line
Basically, here we have Metal Gear Solid, one of the greatest stealth games ever. Er, make that cutscene-fest which actually has pretty darn good gameplay moments.

Then, on top of MGS, we get new cutscenes, new music, actual motion capture acting, new engine that looks just as good as MGS2, new cutscenes, lots of new game mechanics lifted from MGS2, and new cutscenes. Well, the new cutscenes are just re-thought-of cutscenes from the original, pretty well directed this time.

Does it work? Well, to be honest, it works pretty well, just not as well as it may sound on the paper first. But even ignoring small flaws that could have been averted, this still is a remake worth the Metal Gear Solid name.

GameCube · by WWWWolf (444) · 2006

[ View all 6 player reviews ]

Discussion

Subject By Date
please help xgmx Oct 1, 2007

Trivia

1001 Video Games

Metal Gear Solid: The Twin Snakes appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

References

As much as this group effort by Nintendo, Konami and Silicon Knights was, it's no wonder this game has a commemorative feel. And those can be noticed as Easter eggs, such as: If you have an Eternal Darkness file on your memory card, Psycho Mantis says something like "You like adventure games don't you? Do you like SILICON KNIGHTS games? Did you enjoy ETERNAL DARKNESS?" He also says something if you have a Legend of Zelda: The Wind Waker, a Super Smash Bros. Melee or a Super Mario Sunshine file on the memory card as well. * The GameCube + Wavebird controller with a GameCube setup screen on a TV at Otacon's office * The Yoshi and Mario action figures (shoot them for some nice surprises!) * Alexandra Roivas (from SK's Eternal Darkness: Sanity's Requiem) is the centerfold for the adult magazines you can use to distract grunts, and there is an Eternal Darkness poster in a soldier's locker * The Silicon Knights website is on one computer's screen * On Psycho Mantis' room, the three pictures on the wall feature Hideo Kojima (MGS creator), Ryuhei Kitamura (movie director responsible for the Twin Snakes* cutscenes) and Denis Dyack (president & producer from Silicon Knights)

Secrets

After defeating Sniper Wolf in the field, you can see the parachute Liquid used to escape the Hind tangled in a tree. Unless you look directly at it you will not trigger the codec conversation with Campbell.

Trailer

The game has one of the longest trailers ever, it runs for 26 minutes and 40 seconds.

Awards

Information also contributed by Alan Smithee, [Jiguryo](http://www.mobygames.com/user/sheet/userSheetId,9748/), [piltdown man](http://www.mobygames.com/user/sheet/userSheetId,168784/) and [Tiago Jacques](http://www.mobygames.com/user/sheet/userSheetId,46057/)

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Related Sites +

  • JUNKER HQ
    This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.
  • Konami: Twin Snakes
    The official site.
  • Metal Gear Solid: The Unofficial Site
    A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.

Identifiers +

  • MobyGames ID: 12371
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Contributors to this Entry

Game added by timebender.

Additional contributors: Unicorn Lynx, Apogee IV, Tiago Jacques, —-, Patrick Bregger, FatherJack.

Game added March 10, 2004. Last modified January 8, 2024.