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Final Fantasy VIII

aka: FF8, FFVIII, Finalnaja Fantazija 8, Zui Zhong Huanxiang 8
Moby ID: 1149
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Description official descriptions

Squall Leonhart is a young man in training to become of member of SeeD - a mercenary organization and the goal of all young students in Balamb Garden. Squall is not a particularly friendly guy and has troubles with his fellow students and teachers. On the eve of his graduation hostilities break out between the city-states of Galbadia and Dollet. As their final test, Squall and three other students are sent on a mission to assist in the fight against Galbadia. In the process they discover that there are other characters pulling strings from behind the stage, and eventually uncover a mystery that involves two decades of secrets hidden both from the world and from themselves.

Final Fantasy VIII is set in a "retro" environment reminiscent in some ways of the 1960's, with a few sci-fi and plenty of supernatural elements mixed in. The basic system resembles those of its predecessors: the player navigates a party of characters over a world map, accessing various locations and fighting randomly appearing enemies in turn-based combat of the series' trademark ATB (active time battle) variety. However, character development system has been re-designed.

Player-controlled characters in the game have no defined character classes. They can be customized by equipping magic spells, which can be "drawn" from enemies in battles. When used in combat, spells act like expendable items; there are no MP (magic points) in the game. When equipped, they act like armor, raising or lowering character parameters, including resistances to various kinds of magic (elemental, status-changing, etc.).

Monster summons (called Guardian Forces in the game) play a very important role in the customization process. They can be "junctioned" to to the characters, acquire ability points (AP) earned from battles along with experience, learn and "teach" characters new abilities, and can also be summoned in battles. Each character can also execute unique powerful attacks or support actions when his or her hit points are low. Many of these attacks require the player to press specific buttons at the right moment to increase their power.

New weapons are constructed by collecting materials and bringing them to a blacksmith. The player does not acquire money from random enemies, but instead receives paychecks over time based on the player character's SeeD rank. This rank increases when the characters defeat enemies in battles without summoning Guardian Forces; when the player takes SeeD tests within the game; or, occasionally, when the player chooses a correspondent action or decision for the protagonist during some of the missions. Payments are regular and are calculated by the amount of steps the characters make.

Visually, the game resembles its predecessor, featuring 3D graphics for battles and world map exploration, and pre-rendered backgrounds for individual locations. The game's 3D character models are realistically proportioned (as opposed to the "super-deformed" character graphics of the previous game), and the influence of anime art is less noticeable.

Like the previous installment, Final Fantasy VIII features several mini-games, the most prominent of which is the card game Triple Triad. Cards can be won in matches or acquired through side quests or by transforming enemy monsters. Many characters in the game can be challenged to a game of Triple Triad, so it is always possible to take a break from saving the world to play cards with the locals.

Spellings

  • Финальная Фантазия 8 - Russian spelling
  • ファイナルファンタジーVIII - Japanese spelling
  • 太空戰士 8 - Traditional Chinese spelling
  • 最终幻想8 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (PlayStation version)

113 People (107 developers, 6 thanks) · View all

Executive Producer
Director
Music
Main Programmer
Battle System Designer
Character Design / Battle Visual Director
Art Director
Scenario Writer
Image Ilustration
Movie Director
Movie Character Director
Character Modeling Director
Real-Time Polygon Director
Battle Effect Director
Motion Director
Card Game Director / Battle Camera Director
Lead Field Designer
Event Script Programmer
Battle Programmer
Event Director
Map Director
[ full credits ]

Reviews

Critics

Average score: 88% (based on 68 ratings)

Players

Average score: 4.0 out of 5 (based on 347 ratings with 26 reviews)

Not as Good as Others but still Okay.

The Good
The CGI animation was wonderful. The opening cinematic was my favorite (Squall vs. Seifer). There was interesting missions and battles and it made you have to think on your feet when you play. The weapons look very cool and the musical score is nice and calm when it has to be and terrifying when you enter a terrifying place.

The Bad
The Card Game. It was a little confusing. Plus the numerous side quests. Too many. And the GF attacks. You summon the GF and they only do 1 attack, that's it! The graphics looks like one big noodle you could unwind until it was gone. The characters at least, especially Squall.

The Bottom Line
Play it but don't play it too long.

PlayStation · by Rey Mysterio (23) · 2004

Like any true work of art...It only gets better with age.

The Good
First off...anyone who watches the intro to this game will be hooked.

The combination of the groundbreaking (for 1999) cgi effects and Nobuo Uematsu's intense score creates a cinematic experience that was unmatched in it's day. Even today, with 6 years of hardware and software evolution, few games can match the passion, excitement and mystery inherent in the INTRO of this game.

When the game actually begins, you are thrust into the role of Squall Lionhart, one of the most complex characters ever to appear in a video game. Squall is training to become a mercenary at an elite academy, and the story is centered on him and the group of soldiers that he leads. Squall is a pretty deep guy, with the type of complex personality that is more common in novels than in video games. On the surface he is a pretty uncaring dude, but as the game progresses you find out that most of his affect is due to a pretty crummy childhood (i.e. the boy has some abandonment issues to say the least.)

In fact the characterization inherent in this game is actually, for me, one of the best features of this game. Unlike FF-7 (or 5, or 3, or 1...what is it with these odd numbered FF games....) the characters in this game have real motivations, fears, etc. they are not interchangeable cardboard cut-outs. To put it simply, each character in the game has a reason to be the way they are, and the game delves into each character's psyche enough to make them all three dimensional characters. This is truly a character driven game, which is a bit of a departure from games like FF-7.

Another great feature of this game is the Junction system. This tends to be a "love it or leave it" feature of the game, and as a veteran of EVERY Final Fantasy game (except XI) I would have to say it lives up the expectations of fans of the series. The system if flexible, and powerful, without ever being too munchkin-y. It also tends to be the type of system that is really re-playable, since you can drastically alter stat progression and power levels for your characters when you know how to really use the system. Granted, some people will not like the junction system at first glance (I have a buddy who's a FF fanatic who WILL NOT play this game because of it) but I assure that when you spend some time with it you will find that it is one of the most flexible systems within the FF family of games.

Another feature that I really like is the fact that money is not as important in this game as in most RPGs, and monsters don't drop gil when they die. Money is normally only gained through your paycheck from SEED (the mercenary company your team works for.) Personally I feel that this adds a bit of needed realism to the standard RPG formula, I know that complaining about realism in a game populated with man-eating, magic-using monsters is kinda silly, but it's one of those RPG-isms that tends to bug me. (I mean where do these monsters get all their cash....stealing lunch money from school kids?) Instead, money is only used for things that tend to be "extras", like healing items, and car rentals.

Another great feature of this game is the Triple Triad card game. Your character can play this game against NPCs and build up a collection of rare cards that can be modded into rare items. If you delve into Triple Triad, you will find yourself ahead of the curve quite often in this game, as you will have access to spells and weapons that you would normally have to wait to get.

In closing I would have to say, this is a BIG game, bigger than FF-7. That being said though, it tends to be a bit more quaint than 7 in it's general scale, most of the conflict early in the game revolves around inter-city disputes, as opposed to the constant "save the world" vibe of 7. This scale helps center the story on the characters, as opposed to the world, which makes it all the more identifiable.

The Bad
I'm a pretty big fan of this game, so it's fairly hard for me to find points to criticize, but here goes.

I would have to say that the complexities of the junction system is something that took more than one play through to really learn. As this is about a 40 hour game, playing through once just to learn the ins and outs of the junction system is an investment of time that some people just will not make. While I like the system, I would have to say that more documentation on it from Square would have been nice. Granted, now you can just grab a FAQ and learn it, but still, a couple of extra pages in the manual or a better tutorial would have been nice.

Another feature that I do not really like it the in-game tutorial system. On your first playthrough it's essential, as it explains processes that are not examined in the game manual. On your second and subsequent playthroughs it can be a bit of a time waster, I really think it would have been nice it Square would give you the option of turning the tutorials off.

I guess the last thing I will mention is that, on my first playthrough, the lack of armor and the weapon modification system kinda bothered me. Granted once I learned the system better (i.e. your Strength stat determines how much damage you do with physical attacks; Vitality reduces physical damage like armor) I never had a problem again, but it's worth mentioning.

The Bottom Line
An essential part of the Final Fantasy series of games. If you haven't played it you should.

PlayStation · by Edward Beezy (27) · 2005

Some One Get Square A Dictionary Because They Clearly Do Not Know What "Final" Means

The Good
In 1999, SquareSoft, released Final Fantasy VIII, perhaps the most controversial incarnation of the series, as for many Final Fantasy fans it was an insult of a game. I know many FF Fans that now hate the series because of FFVIII. I did not pay the game much mind as in 1999, I did not own a PlayStation, I was far to busy playing my new Dreamcast, and my PC. It would not be until several years later until I would play the game. It is a little better than FF7, but not by much.

In FF8, you are Squall Lionheart, a rude little shit. That people are drawn to for some reason. If being antisocial is so cool, how come I am not more popular? Anyhow, you are a student at the SeeD Academy. Where the teach kids to become warriors. Not unlike Harry Potter. The games plot starts off well enough, despite a prick for a protagonist. About 5 hours or so into the game it takes a most displeasing turn. More on that later.

Also good, are the Graphics. The characters of FF8 are large and well detailed. And for the first time in the series do not change appearance in battle. The backgrounds look better than in it’s predecessor. They are more detailed, and more colorful. And often are animated. But the better graphics feel wasted on the often poor character design. Why did Square fire Yoshitaka Amano? His art used to be one of the best things about the franchise.

The Bad
On to the negative portion of my review. The opening video is just plain stupid. When Deckard wannabe, Seifer slashes down at Squall head, he would have taken his head off, not just left a little scar. Furthermore the plot quickly gets sour. Around the time you meet up with Rinoa, the love interest, that Squall seems to have contempt for. At this point you are on a train and assault it. This results in an idiotic mini-game in which you attempt to uncouple the train cars. It is very annoying. And almost resulted in me quitting the game right then and there.

I would like to say that the plot picks up, but it really never does. Often, you run around doing things, for reasons that are unclear. Many weak plot points abound. Such as why would SeeD, send children on a dangerous mission? The fate of the city rests of inexperienced youths? The plot of the two evil sorceress’ is just dumb. There is also what has to be one of the dumbest moments in video game history, when during a battle between two SeeD schools, Squall and Rinoa stop to have a chat when three feet away people are dying. Blood would splatter on Squall’s face and they would continue to chat. Furthermore the dialog is unimportant, and trite. This also almost made me quit playing the game.

The new magic system of FF8, is GF’S. This is one of worst magic systems ever conceived for a game. You equip these GF’S, and can learn skills from them as well as magic. There are no MP points in FF8, instead you must “draw” magic. No not with a pen and pad, but by sucking magic from foes and “draw points”. For instance you draw Fira, 5 times and you can use it 5 times. This makes battles incredibly tedious. And can make even the simplest battles last ten minutes. And considering you are attacked by invisible monsters every 10 seconds you spend about 75% of the game do this crap.

The GF’S also allow you to “junction”. This allows you to increase attack power, HP, etc. This system is flawed at best. For example say that you junction you attack power + 50%. Then you standard attacks even from weaker characters do about 8000-9000 HP damage, when summoning the GF only does about 4000-5000. WTF?

Limit Breaks are back and just as moronic as in FF7. This time to learn them, you must find magazines for a particular PC and have them use it. An interesting idea but a little silly. You have a limit break bar that must fill to be used, this often results in wasted Limit Breaks, and harder boss fights. Some limit breaks are interactive a nice touch, but take a little getting used to.

Also in FF8, you DO NOT WEAR ANY ARMOUR, this is very dumb. And instead of buying new weapons, you upgrade them, this in if it self would not be so bad if you did not have to find the materials, first. What kind of merchant makes you bring them the materials? That as if when you buy a house the carpenters make you bring them the lumber. Also making weapons is sorta like MacGyver, a turtle shell + a rock + a feather = a new sword…huh? Also the weapons are all lame. From “gun blades” to giant nunchaku?

The Graphics, while good, are often ruined by atrocious character. Take a look at Selphie, and Irving, and you will see what I mean. The monster designs are also bad.

The music is horrible. It just plain sucks. None of the music is memorable or often not even fitting the moment. It is God awful. And there is still not voice acting….WTF?



The Bottom Line
Overall, even many Final Fantasy gamers hate this one. But who knows others may like. As many non-FF fans do like the game. But there are so many better PS RPGS, I cannot recommend this one.

PlayStation · by MasterMegid (723) · 2006

[ View all 26 player reviews ]

Discussion

Subject By Date
Game with downloadable sounds soundbank MerlynKing Oct 24, 2016
A question-spoilers! GAMEBOY COLOR! (1990) Apr 24, 2011
OMG!!! TEH DEVIL!!! The Fabulous King (1332) Jul 24, 2007

Trivia

1001 Video Games

The PS1 version of Final Famtasy VIII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • During production of the game, there were plans to originally call the Rinoa character "Lenore".
  • Parasite Eve was the 'testing ground' for the cinematic graphics used in FFVIII.

Innovations

As of 2013, Final Fantasy VIII is the first and the only Final Fantasy game where the playable characters don't equip any armor.

Music

The music in this game was originally composed and recorded as Dolby Digital 5.1, then "dumbed down" to normal stereo for the actual release. The original DD 5.1 score was rumored to be the one to be used in a PlayStation 2 re-release.

Ratings

When it was first released as a demo, it was rated M for strong language but was later toned down to a T rating.

References

  • Some names of the Guardian Forces (monsters you can summon in Final Fantasy VIII) are taken from mythologies of different nations. Quetzalcoatl is one of the main gods in the mythology of Central America's Indians; Shiva is God in Hinduism (he appears as a feminine incarnation in the game, although he is normally regarded as male); Diabolos is Greek for "devil"; Cerberus is a three-headed dog which guards the gates of Hades in Greek mythology; Siren is a beautiful and dangerous demi-goddess, also from the Greek mythology; Leviathan is Hebrew for "whale", this word is used to describe the sea monster that swallowed the prophet Jonas in Old Testament.
  • The game's most poweful GF is called Eden. This is actually the name of the paradise, "Garden of Eden" (Hebrew "Gan Eden"), from where Adam and Eve were expelled, according to the first book of Moses from the Old Testament. Why is the most powerful GF a garden? Because the universities where the heroes of the game study and train are called gardens. It is logical the most powerful garden is also the most powerful weapon.
  • In Esthar there is a shop called Cloud's Shop, a reference to Final Fantasy VII.
  • You can spot UFOs during battles in four areas of the world. The sightings are used in the 'Pupu card' sidequest, and can only be seen from the second disk onwards.

References to the game

  • In the 2004 Olympics, one of the American synchronized swimming teams chose to use a piece of music from Final Fantasy VIII as their background music . They used the song Liberi Fatali, the game's main theme
  • The game is featured in the movie Charlie's Angels. It's the game the two kids are playing in the scene where Drew Barrymore drops naked from Knox's house. Interestingly enough both kids seem to be playing it at the same time, apparently nobody figured to tell the production team that the game was single-player only.

Summonings

When the game came out, the #1 complaint everyone had was that there was no way of skipping the summoning animations - which were essential for making it through the early stages of the game. The creators claimed this was entirely intentional, and that it was somehow vital to the plot that the players be forced to sit through the same minute-long animations hundreds of times. They never changed it in FFVIII (even the later PC adaptation) but oddly, all subsequent Final Fantasy games with summonings include the option to shorten the animation...

Tech demo

The ballroom dance scene was used as the basis for a PlayStation 2 tech demo, showing that the PS2 was powerful enough to render the scene in real-time.

Version differences

  • The PC version includes a mini-game called Chocobo World. Previously, this was only available with the Japanese PSX version through the Dex Drive.
  • Seifer and Zell, two important characters of Final Fantasy VIII, were renamed to Cifer and Xell, respectively, in the German version, probably because the original names are common German family names and might have possibly offended their innocent bearers.
  • Disc 3 of the Windows version (US release) has a hidden audio track. It contains the song Eyes On Me, sung by Faye Wong. This song was released in Japan as a CD single and was part of the original soundtrack.

  • The original Playstation release included a Chocobo World minigame which required access to a PocketStation, a console that was only released in Japan. Gamers in other territories could only access that by importing a PocketStation from Japan. This was the only way to access some rare items in the game.

Information also contributed by Alan Chan, Foxhack, j. jones, NightKid32, Rey Mysterio, Tiago Jacques, YID YANG, WizardX and Zovni

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • FF8 Hints
    Final Fantasy VIII hints and solutions
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VIII files on GameFaqs
  • OC ReMix Game Profile
    Fan remixes of music from Final Fantasy VIII.
  • Wikipedia: Final Fantasy VIII
    Information about Final Fantasy VIII at Wikipedia

Identifiers +

  • MobyGames ID: 1149
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Contribute

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Contributors to this Entry

Game added by Matthew Bailey.

PlayStation 3, PSP added by Charly2.0. PS Vita added by GTramp. PlayStation added by Grant McLellan.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Silverblade, DarkDante, DreinIX, —-, Paulus18950, Patrick Bregger, Thomas Thompson, Lain Crowley, Rik Hideto, FatherJack, 64er.

Game added March 26, 2000. Last modified March 18, 2024.