Red Faction

Moby ID: 4194
PlayStation 2 Specs
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Description official descriptions

The Ultor Corporation of Mars is successful because of the mineral wealth of that planet. It employs a number of miners and scientists to mine the Noachite ores far underground. The miners are constantly pressured by the guards to work harder and faster, while at the same time being forced to share their meager resources. While the mines itself are dangerous, so too is the mysterious plague that has broken out among the ranks of miners, killing many. Into this low morale situation, propaganda against Ultor has begun appearing, signed only by "Eos". These pamphlets and posters urge the miners to rise up against their oppressors and take a stand, also recruiting members into their secretive "Red Faction". As a result of Eos' efforts, tensions are rising high between the Ultor corporation and its workers, any little incident could ignite...

Red Faction is a first-person shooter. Players take the role of Parker, a miner working underground for the Ultor Corporation. Equipped in an environment suit, Parker is protected from various hazards and able to breathe deep in the mines and in airless locations. At times, Parker also needs to travel undercover in a less protective disguise. Parker defends himself with a variety of weapons, most of which feature a primary and secondary firing mode. The weapons are divided into: hand weapons such as riot shields and flamethrowers, light arms which include pistols and shotguns, heavy arms featuring rocket launchers and sub-machine guns and finally weapons that are thrown or placed such as grenades and explosives. The game features a variety of vehicles to drive in first-person; including jeeps, drillers, flying craft and submarines. In order to survive, Parker must link up and aid his fellow miners, receiving direction and objectives via com-link messages.

Red Faction features a game engine called Geo-Mod. It allows holes to be blasted into all manner of terrain including floors, walls and ceilings. While limited to certain surfaces, such as rock, ice and concrete, this nonetheless results in a more destructible environment where deviation from the level design is encouraged. Players are able to at multiple points, create their own paths, tunneling past obstacles and into new environments. Only heavy explosives; such as missiles, torpedoes, grenades and plastique will allow the terrain destruction of this sort.

Spellings

  • Red Faction :สงครามแดงเดือด - Thai spelling
  • 红色派系 - Simplified Chinese spelling

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Credits (PlayStation 2 version)

127 People (103 developers, 24 thanks) · View all

Reviews

Critics

Average score: 80% (based on 58 ratings)

Players

Average score: 3.5 out of 5 (based on 151 ratings with 17 reviews)

Total Recall + Dig Dug = Bargain Bin

The Good
In Red Faction, you are a miner on Mars thrust into the heart of a revolution. That's basically the story. There are a few twists involving a mysterious disease and mercenary troops, but for the most part you follow a linear path shooting people and things while oohing and aahing over the GeoMod engine.

The GeoMod engine allows you to deform terrain, meaning that you can create craters with explosives, "tunnel" through certain areas and shoot through walls. Red Faction comes with a demo level titled "Glass House" where you can experiment with the GeoMod engine and shoot-up a glass house. This gets a bit old after a while.

There are a several weapons available under four different categories, including two sniper rifles and two rocket launchers. Apparently the mine owners knew they were dealing with a tough crowd. There are also several vehicles. Surprisingly only one can drill through walls. You only encounter this once in the game, early on. Sadly, the vehicles are only good to get from one section to another. Expanded use of the vehicles would have been much more fun.

The AI is fair. Enemy units try to kill you and respond to gunfire with scripted phrases (perhaps three scripted phrases). They try convince you that they are either unarmed or on your side while shooting at you. You also have some fellow miners and revolutionaries who either contact you in a style reminiscent of Deus Ex or serve as cannon fodder. I was actually confused by the cannon fodder bit, because I thought it might possible to save them. Nope.

Let's see the sound and music was not egregious. The graphics were quite good. And the game was very stable.

The Bad
Red Faction is neither very good nor very bad. It is actually quite average and unremarkable. Most of the ads focus on the GeoMod technology, but that is such a small portion of the game and so tied in to puzzle-solving that it becomes unimpressive.

Some people have commented that the story in Red Faction is good. It isn't bad and would probably make a good movie (starring Arnold Schwarzenegger and Sharon Stone). My complaint is that your character doesn't experience the story so much as he is told it from fellow revolutionaries. I prefer games like Deus Ex where you create the story, ones where your character's activities have impact. At no time in Red Faction does the story branch or even hint at branching.

This game seems unbalanced as well. The first two-thirds are pretty easy and the final third is extraordinarily difficult. The game actually ends with a puzzle that reveals the game's platform origins.

The Bottom Line
Red Faction is your typical FPS. No more, no less.

Windows · by Terrence Bosky (5397) · 2003

Is 'Red Faction' the revolutionary FPS the critics make it out to be?

The Good
The answer to that question is a complicated one. Truth be told, THQ's 'Red Faction' did not revolutionize first-person shooters (FPS) or games in general. But, having said that, this game is also not the "disappointment" and the "soulless clone" many disgruntled user reviewers have described it, either.

The 'Playstation 2 Official Magazine UK' praised 'Red Faction' as the "Playstation 2's deadliest game" upon its first release in 2001. It wasn't kidding. 'Red Faction' is a really challenging game, which gets more difficult as you progress. It is not the puzzles that are tough, usually they are pretty straightforward. 'Blow a hole there to get to there', 'push that switch to open that gate', that kind of stuff. It is learning how to survive from one gunfight to another that is the real trick here. Even on the lower difficult settings, this game is relentless. One wrong move, one unnecessary encounter, one careless mistake, and you are dead. 'Red Faction' provides a real challenge for the most veteran of FPS players out there. This forces the player to find all the available strategies available to him before engaging an enemy, such as finding an armored vehicle or an alternate route in the game's expansive environments.

'Red Faction' is obviously inspired by such videogame classics as 'Half-Life' and 'Deux Ex' (not to mention the obvious, like 'Doom'). However, to its credit, it does feel like its own unique game. And for its time, it was certainly avant-garde as well. 'Red Faction''s so-called 'Geo-Mod technology' was an innovative feature in 2001, even though there are a lot of limitations imposed upon the player in this regard. But I find these limitations to be justified. The game tries to make you think outside the box, at least occasionally, and there is no other way but to strategize accordingly if you want to make it out of Mars in one piece.

The story is also pretty satisfying, especially for an FPS. Ultor, a mining corporation operating in Mars, maltreats its employees to the point of enslavement. Eos, Orion (named after gods from Greek mythology: Eos being the goddess of dawn and Orion the legendary huntsman) and a couple of other miners organize what starts to be known as the Red Faction. As Eos explains:

"It was Orion who came up with the name of Red Faction for our team. He thought the political sense of 'faction' would have meaning only for us. And the 'Red' symbolised that we represented all of Mars. The name clicked with everyone..." (from the instruction Manual).

Sure, the story is nothing more than a quest of retribution against an unethical and oppressive company, so don't expect anything Shakespearean. What makes matters more interesting is that there is a 'plague' reaping death among the miners; although, most mysteriously of all, it does not seem to affect Ultor's security guards. While it is revealed that a scientist called Capek had something to do with it, the 'how' and 'why' are never really explained. Still, it is decently intriguing stuff, and the ideas and concepts explored in this game were eventually actualized in the newer generation 'Red Faction' games.

What is probably the game's most redeeming feature is how ambitious it is, even if its budget and the technical limitations of its time may have prevented it from achieving more of a classical status. By 'ambitious' I mean what the game was trying to do even if it is arguable whether it has succeeded or not. From the in-game selection of five vehicles, including a submarine and an aerial fighter craft (the Aesir Fighter), the number of paths the player can occasionally choose to the 'rail driver' weapon, which allows you to shoot through walls and so on, there is no end to the game's innovative and ambitious vein. Even if you do not like the game per se, you have got to admit that it is really impressive what the game had attempted to do.

The Bad
However hard the game tried to be innovative, which it was and still is, not everything turned out the way they should have. The 'Geo-Mod technology', for example, despite being fun, is gimmicky. There are only a few places where you can use it to a good purpose, and I rarely used it in my playthrough. The graphics, although for their time they weren't atrocious, could have been better. Even the lighting could have been improved. At one point I could not find a switch I need to open a door because I could barely see it.

I have already mentioned the game's difficulty, but some parts are so relentless that they are ridiculous.You will be loading your last save file a lot of times, because the game does not have any checkpoints. So having multiple save slots and saving often is a must. Even then the game is frustratingly tough. Later on in the game, heavily armored mercenaries can kill you in almost one shot. The stealth sections did not facilitate anything as well. I almost had an easier time finishing Killzone 2 on elite difficulty than beating this game on Medium, no joke, because I am not someone who is accustomed to saving every few paces. Good luck finishing this game if you haven't already, and I dare anyone who thinks he is a veteran of FPS games to try to beat 'Red Faction' on impossible mode!

Another thing that could have been improved is the artistic direction. Although there are sections that take place in the grand canyons of Mars, underwater caverns and even one level on a space station orbiting Mars, the majority of the game takes place in industrial complexes or drab environments. They did try to create a sort of Flora and Fauna for Mars, but there are only a handful of examples, such as fern-like trees and small bat-like creatures. Nothing special.



The Bottom Line
I have the impression that 'Red Faction' tried to be for PS2 what 'Doom' was for PCs. In that respect, it has arguably failed. But it did show what could be done, and there lies the true success of any revolution.

PlayStation 2 · by Carmelo Lia (42) · 2016

FPS intéressant mais...

The Good
FPS d'action se voulant être dans la lignée d'Half-Life avec beaucoup d'action, des véhicule, des médecins pouvant nous soigner, avec une bande son athmosphérique intéressante. Le multijoueurs inclus suffisamment de cartes pour s'amuser avec ces dernières des jours durant via les botmatch et en 1v1 !

The Bad
Le jeu ayant été développé au plus vite sur les cendres de Descent 4, les lieux manquent cruellement d'éléments de décors, le scénario est incroyablement court, bâclé et un rapide datamining avoue que le jeu était loin d'être terminé. Le GeoMod, moteur de destruction présentant l’intérêt principal du jeu, n'est finalement que très peu utile en campagne solo, ce dernier étant très largement plus amusant et utile en multijoueurs.

The Bottom Line
Après un développement très rapide et bâclé (merci THQ !), l’intérêt du jeu repose finalement sur son multijoueurs via les bots et en 1v1 mais n'étant pas possible de jouer via internet ni en console interconnectée, le jeu aura bien plus d'intérêt sur PC et Macintosh, des mods et cartes communautaire pouvant être importé sur le jeu contrairement à la PS2. Dommage.

PlayStation 2 · by Saig Omaristos (138) · 2023

[ View all 17 player reviews ]

Trivia

Game engine

Although hailed as its main feature, the GEOMOD engine is really the SECOND 3-D engine to allow deformable realtime terrain. The first engine was part of an independent game, Tread Marks

German PC version

On March 29, 2003, Red Faction (PS2) was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games. The German PC version of Red Faction is heavily cut. The flame thrower is missing and there is no blood at all. The game still got an "Age 18+" rating.

Hidden movie

There's a hidden movie in the game's data\movies\ folder. It's a executable file named technochunk.exe,and running it gives you a short movie of various game characters dancing to techno music.

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Related Sites +

  • Red Faction Section at Levels 4 You
    The biggest map and mod database for Red Faction containing thousands of files some of which are real gems.
  • redtechnologies
    Everything you need to know about the RED level editor for Red Faction. This site also has a forum for RF mappers and mod-makers.

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Contributors to this Entry

Game added by Kartanym.

PlayStation 4 added by Charly2.0. PlayStation 3 added by Sciere. Macintosh added by Kabushi. Windows added by MAT.

Additional contributors: Unicorn Lynx, phlux, Alaka, Lumpi, Abhisit Chanmana.

Game added May 29, 2001. Last modified March 30, 2024.