The Lord of the Rings: The Third Age

aka: A Gyűrűk Ura: A Harmadkor, Der Herr der Ringe: Das dritte Zeitalter, El Señor de los Anillos: La Tercera Edad , Il Signore degli Anelli: La Terza Era , LOTR: 3rd Age, Le Seigneur des Anneaux: Le Tiers Age, O Senhor dos Anéis: A Terceira Era, Pán Prstenů: Třetí Věk, Sagan om den Tredje Tidsåldern: Härskarringen, The Lord of the Rings: Uchitsu Kuni Daisanki, Wladca Pierscieni: Trzecia Era
Moby ID: 19975
PlayStation 2 Specs
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Description official descriptions

Unlike the Game Boy Advance version of the game, the console version of The Lord of the Rings:The Third Age introduces entirely new characters which aren't mentioned in the books or movies. The game does relate to the movies by including scenes from all three movies, with new background speech by Ian McKellen (Gandalf).

There are seven playable characters in the game which have been created specifically for it, as well as small appearances by characters such as Gandalf, Aragorn, Eowyn, Faramir, and Gothmog.

The game covers events in all three movies/books, mostly with references to major events shown through cut scenes, or the scenes from the movies with Ian McKellen's narration.

A classic RPG game, The Lord of the Rings: The Third Age has gameplay elements similar to Final Fantasy, where you have a party of characters, each with a different set of skills and attributes, who gain levels, making them stronger as the game progresses. Battles are turn-based, and let the gamer make different decisions on what they want to do to change the outcome of the battle. The game travels through many areas throughout Tolkien's Middle Earth, including The Pelennor Fields and Moria.

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Credits (PlayStation 2 version)

397 People (391 developers, 6 thanks) · View all

Reviews

Critics

Average score: 71% (based on 33 ratings)

Players

Average score: 3.6 out of 5 (based on 35 ratings with 4 reviews)

Love it!!!

The Good
One of the best games I have ever played and the reason I regret upgrading to PS3 as it hasn't been brought out for it. It's a nice game the family can play too. Unlike most of the PS3 games for Lord of the Rings the violence is not graphic. Easy to learn to play. Great story line. Good characters.

The Bad
Nothing really

The Bottom Line
Excellent. A must buy game. And one that most definitely needs to be brought out for the PS3!!!!!

PlayStation 2 · by Lisa Buckle (1) · 2014

SchhwWWWingTchrrr!!! Yeah THX, that's what a bow sounds like...

The Good
The Lord of the Rings saga (one of the FEW things to come out in 20 years that deserves to be even called a saga) is undoubtedly epic. I don't even need to say that, you know it - J.R.R. Tolkien's seminal work has been put to film and it is pretty darn good.

And of course, there's been media galore - at least two dozen games on many platforms (some better than others), A table-top game (by Games Workshop) an RPG in the D20 system published by Wizards of the Coast - the list goes on.

So how does this attempt to do a traditional platform RPG stack up?

LET'S TALK GAME-PLAY

  • Camera is very co-operative, it'll let you check out your outfit and moves around obediently.
  • The run speed is appropriate, the terrain finding is maybe a little rounded (the programmed floor goes has a wide radius around obstacles) but keeps you moving.
  • There are a lot of chests all over the place.
  • The level design is logical and lets you know when a boss-fight is coming.
  • The menu system is easy to move around in.
  • The battle menu is organized the same for each character, although they all have different abilities.
  • Evil Mode is one of the most fun mini-games I have seen in an RPG and they do right to brag about it on the back of the box here - playing as the Balrog and smashing Gandalf and your own party is tons of fun!

LET'S TALK GRAPHICS

  • They spent a lot of time getting the art design right on this and it shows. Considering the graphical limitations of the PS2 they designed the faces of the known characters first and then followed suit with the story characters. I appreciate the effort.
  • The armor and weapons (visible) look great, I always applaud an RPG that takes the time to SHOW me that new breast-plate or ax I picked up. And the fact that they know enough to break the armor down into the base components - greaves, frauld, bracers, etc. That took dedication. And the armor you find throughout the game matches the look of what you previously had, so that your battered suit of simple armor evolves into a citadel guard ornamental suit rather than seeming to be mis-matched pieces. Very thoughtful.
  • The backgrounds are matches with the movies, some exceptions made. The up-close are nice, the far-off horizons are a little blurry but okay.

LET'S TALK STORY
  • Unfortunately this is where the game tacks a bit of flak from people. I personally think the story is perfectly okay for a traditional RPG - hell, at least the main character has DIALOGUE in this one. How many times did Cloud even talk in FF7? The real showcase of the game is the setting. The game knows that, and if you didn't get it I'm sorry.
  • The characters stay pretty true to the Tolkien established archetypes (and he painted some pretty broad strokes), with a few influences from the movies and set design.
  • I like how you bump into canon characters in a way that does not under-mine (exactly) the movies. You fight the Balrog alongside Gandalf before he leads it to the narrow edge, etc.

LET'S TALK SOUND

  • Well, this game will use your speakers. All over this thing is plastered "THX certified sound", and they mean it. Check below for how I feel about that.


**The Bad**
LET'S TALK GAME-PLAY

  • The map designs, and especially the mini-map are very weird. They feel the need to outline every walk-able space and leave obstacles excluded. More, the shape of the maps is just oblong all to heck. What this does is have you running towards a poorly defined 'glow' on your mini-map but with just a general indication of direction rather than a solid idea of where it is. You can zoom out, but oddly never enough to see where you are going. That is just awkward. What would I do better? I'd either break the maps into smaller chunks or have a visible 'over-map' for an area in the menu.
  • Too many chests. I never thought I'd say this, but there are too many chests in this game. In a true RPG the presence of a treasure chest is a rare treat and a cause for a celebration. Here I'm thinking "Ugh, again? What useless crap is in this box? Is Gandalf going to pop out and spout pointless exposition?"
  • "Epic Scenes From Middle Earth" - I understand that having Sir Ian McKellan in the studio makes it tempting to use him, but for crying out loud these are boring and pointless! And there are almost a hundred of them! Every dang time I open a chest it asks "Would you like to hear poor Ian ramble on for two minutes while we show ambiguous clips from the movies?" NO!
  • Although there are maybe three or four complete sets of armor for each party character there are at least 25 different swords for the main character - why in the heck do I need so many?
  • Just like ,Legaia 2: Duel Saga this game is bogged down in stats that really don't mean jack squat to me. Every piece of equipment in the game has modifiers for elemental resistance, that change your core stats, as well as complicated armor values against piercing/blunt/slashing - Why? There are less than two dozen distinct enemies in the game, why is it acting like it is some grand open-ended RPG? Even the Final Fantasy series, in its hey-day, didn't bog combat down with meaningless stats. What the heck do I care for water resistance stats?
  • The items are atrocious. I know I complained in my Legaia 2 review about useless items but this game takes the cake, there are pages of status or stat changing items that you will never use. This game does not require the level of tactics that the items suggest.
  • Item crafting. Again, this game forgets its scope! You really think I want to spend that many turns in battle crafting items? I added it up, it's about 500 turns to get to the last item you can craft. You'll understand what I'm complaining about in a few seconds here.
  • Where do I buy stuff? I know that in the movies they didn't have time to stop by 'ye store', but a staple of traditional RPG's (by which I mean the ones with all of the stats and equipment) needs to have stores.
LET'S TALK GRAPHICS

  • They could have made more content when it comes to monsters. As I said there are maybe two dozen unique enemy types.
LET'S TALK STORY

  • The real pitfall here is the ascribed blandness of the characters. Ironically, more than anything, it feels like a D&D game where the characters are in it for the combat and are not interested in playing their characters. You might as well call the Elf 'Elf', the Dwarf 'Dwarf', and the Ranger... you get the idea. They really are pale versions of the character (in the story) their class hails from. In a strange way this is circular, our (D&D and RPG) idea of what an Elf is like derives from LOTR, same with a Dwarf, so the stereotypes do not work well here.
LET'S TALK SOUND

  • Finally we get to the beef! I have never seen sound design (and I'm not even talking voice acting) destroy a game before. I can't believe I played this some five years ago and didn't remember how bad it is. Maybe I played it on mute or something. One attack you will use often is your Ranger's 'aimed shot ability'. This involves him drawing a bow and firing one shot.THX technicians live in a bizarre world where the sound of this bow drawing is a mix between a circular saw, an elephant roar, a .45 caliber gun cocking, and buried in the background the sound of a rope stretching. Honestly, nothing in this world sounds right! The special attacks are just cringe-worthy, but even the normal effects are ridiculous. Sword strikes on flesh sound like striking sheet metal with a lightning rod! What in the hell?
  • The noises the enemies make are loud, repetitive, and equally silly. In one boss fight you face two Uruk-Hai spearmen who do nothing other than scream at the top of their lungs (phlegm shooting everywhere) for a full five seconds before running forward and stabbing you. This is all they do.


**The Bottom Line**
This game has a serious disconnect between what it is and what it thinks it is. The writer and the director did not get together on this one. It plays like an action RPG but it is built on a very complex (like Final Fantasy Tactics complex) system of rules that you will never care about because it is an action RPG! How Electronic Arts failed to see this is baffling - they had already made action RPG's out of the movies, hell, they were good ones too! And all you had to do in them was get XP and level up! Just add simple armor elements to your existing formula and call it a day.
At the end of the day this isn't a horrible or unplayable game, if it had nothing to do with LOTR I would call it absolutely mediocre. The fact that is does have to do with LOTR actually does nothing for it - it's getting away without having to come up with original locations or monsters in return for the cheap thrill of playing as the Balrog.

PlayStation 2 · by Kyle Levesque (904) · 2012

A shamelessly derivative RPG with a tantalizingly cinematic feel. Fans of the films take note.

The Good
EA Redwood does an excellent job of recreating the look and feel of Peter Jackson's Lord of the Rings Trilogy for The Third Age. The environments (including Moria, Rohan, and Osgiliath) are all convincingly rendered, and even include little landmarks you might remember from the films or the book. The music is all taken from Howard Shore's original score for the movies, and is incorporated into the game very well. Characters in your party, as well as the enemies you fight, are also consistent with the look of the culture they represent (Elves wear form-fitting steel, Gondorians don plate mail, etc). As a nice touch, weapons and armor that you find will change the appearance of your character, which helps to keep the game interesting.

The Bad
As an RPG, The Third Age is years behind the curve in terms of game design. The battle system is the same old turn-based stuff you've been playing for decades, which little innovation apart from lots of some-what impressive spell effects. A few of the fights are genuinely interesting, such as a tussle with the Balrog or the Witch King, but those sequences are few and far between, and the rest of the game by comparison is downright monotonous.

Wandering around environments taken straight from the movies is kind of fun for a while, especially when you locate some of the treasure chests which are often well-hidden. However, you'll quickly get a sense that the game is extremely linear, and any branching paths just lead to more chests or an ambush by the enemy. The map system points out pretty clearly where you have to go next, which sadly eliminates most of the challenge of finishing the game.

Finally, there's the issue of character development. The Third Age features an original cast of Middle-Earth adventurers whose quest intertwines with the path of the heroes of the Fellowship. This would be an interesting opportunity to explore a variety of personality dynamics and paint an epic tale of modern fantasy (because, after all, most RPGs are story driven), but EA forgoes all of that and settles for character exposition the likes of "Meet Hadhod. He's a Dwarf." This simple-minded method of story-telling can only mean that the designers either don't know anything about Middle Earth, or don't really care.

The Bottom Line
In truth, there are much worse RPGs on the market than The Third Age. But with flawed character writing, derivative gameplay, unscheduled boredom, and absolutely zero replay value, it's very difficult to recommend this game to anyone but rabid fans of the movies. But after a few hours of gameplay, even the most devoted fans will see through the cinematic window-dressing to the unremarkable RPG that this game truly is.

PlayStation 2 · by The Cliffe (1552) · 2008

[ View all 4 player reviews ]

Trivia

License

Inclusion of stories and themes from the books could not be put into the game, since EA owned the rights only for the movies, and not the books. Therefore the game could only include ideas not shown in either the books or the movies, or have them tied in some way to the movies. Both of these were done in creating the game.

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Contributors to this Entry

Game added by M P.

Additional contributors: Jeanne, JRK, Sciere, Xoleras, formercontrib, DreinIX, Spenot, Patrick Bregger, Hipolito Pichardo, rubinho146.

Game added November 13, 2005. Last modified January 26, 2024.