Resident Evil

aka: Biohazard, Biohazard: HD Remaster, REmake, Resident Evil Archives: Resident Evil
Moby ID: 12847
GameCube Specs
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Description official descriptions

Special forces S.T.A.R.S. Bravo team's helicopter malfunctioned and crashed during their mission, disappearing into the Arklay Mountains. This and what happens to them is told in the story of Resident Evil Zero. Now, S.T.A.R.S. Alpha team is sent on a mission to investigate a series of murders around Raccoon Forest. Spotting the Bravo team's helicopter, or what's left of it, they land nearby and investigate the surrounding area. Unaware of what they might expect, one member is attacked and devoured by zombified Dobermans. The rest of the team, with a little bit of luck, find shelter in a nearby mansion, not knowing it was probably better to stay out.

You play the entire game with one of the two selectable characters, Chris Redfield, or Jill Valentine. The starting point is the lobby of the mansion the three surviving S.T.A.R.S. members just stepped in. After a short while, the team decides to split and search for any possible survivors or anything useful that may help them break out of this dreadful place. To their amazement, they encountered an enemy they never were trained to confront, zombies. There is only one mission to be considered now: survival.

The GameCube and the later Wii versions are largely a remake of the original Resident Evil for the PlayStation, with some additions. While the floorplan of the returning locations is almost entirely unchanged, several new areas have been added in, extending your stay in the mansion. A new enemy, Lisa, has been added to the game, making your trips outside of the mansion much more dangerous. Finally killing a zombie is now no longer good enough to put them to rest. They must be destroyed totally with fire or else they will rise again; faster, deadlier, and madder than before.

The 2015 PS3, PS4, Xbox 360, Xbox One and Windows version called Resident Evil (also known as Biohazard: HD Remaster) is a remastered version of GameCube remake of the original Resident Evil with enhanced graphics and sounds, widescreen support and an alternative control scheme next to the default one. Additionally, when starting a new game, the player can choose between original character models, or Chris and Jill models from Resident Evil 5 which came after the original GameCube release.

Spellings

  • バイオハザード - Japanese spelling
  • バイオハザード HDリマスター - Japanese spelling
  • 生化危机 - Chinese spelling (simplified)

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Screenshots

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Credits (GameCube version)

209 People (197 developers, 12 thanks) · View all

Reviews

Critics

Average score: 86% (based on 72 ratings)

Players

Average score: 4.2 out of 5 (based on 114 ratings with 9 reviews)

The remake of one of horror gamings most influential titles steals the crown all over again.

The Good
It's true that Resident Evil was not the first Survival Horror title ever made but it certainly revolutionized the genre and brought it into the mainstream. Now the remake is set to bring about the biggest evolution that the RE series has seen since, well... since the original that it's based on.

Of course the first thing that jumps out at you is that the visuals have been vastly improved. Capcom have finally done away with the circle shadows of previous titles and now figures arch up walls and tree branches outside are silouetted in motion against ceilings as they sway in the wind. Lights flicker and cast real-time shadows and colours over everything enriching the environment in a thick, dank, dread. Characters are so detailed that even the creases in their clothes are fully modelled, not texture maps and in-game models are the same models used in the stunning real-time cutscenes. The game looks so good in fact, that it puts even the pre-rendered CG cutscenes of any previous RE game to shame. The abundance of eye candy does more than just look good though, it creates an atmosphere so thick with tension that nothing else can compare with it, coupled with the amazing soundtrack of course. Each footstep echoes out with unnerving realism and suspense. Music is a beautifully haunting blend of old and new tracks that have been completely revamped and, like the visuals are better than ever.

Yes it looks and sounds fantastic but Capcom didn't stop with a facelift, many things about the actual game have been changed also. There are new areas to explore as well as a host of new puzzles (which are a lot better) new weapons plus some new enemies including an extremely creepy woman who I'll always remember as the scariest character ever to grace a RE title. It's always a joy to see areas from the original redone for old school players of the series but pretty soon you start treating them like new areas because most of the jumps and sequences are changed leaving you very susceptable to attack. One section, new to the game but shall remain nameless for spoiler purposes had me so tense I started to feel sick in the stomach, something I have not felt playing a horror game for many years.

One of the new features is that if you take a zombie down but don't do it appropriately, they can come back to life even more dangerous than they were before. There is also a very handy emergency weapon feature that allows you to use various small arms on zombies just before they are about to attack you, saving you some health and allowing for a quick getaway.

As before the layout of the game and overall story is much the same but a really nice addition is the Trevor Spencer side story that was originally to be included in the first game but was removed for various reasons. In fact, many of the new areas relate directly to this story too and this helps add a richness to the game that was painfully absent in the original version.

The Bad
It's always the same for every game in the series, the voice acting is terrible. Yes it was redone for the remake and while the lines and acting are an improvement over the abysmal example that the original gave us, they are still awful and fall in line with the average offerings of more recent RE titles.

None of the core controls have been changed either and while this is open for debate as to whether it's a good or bad thing, some players may be a little put out by this. There is also a lack of the quick dodge feature that RE3 had which is a real shame and I still don't see why you can't walk around with your gun pointed ahead. Many other games have done this such as Nocturne and there's no reason why this otherwise brilliant game should lack this simple but effective feature.

The Bottom Line
The finest example of Survival Horror to date. Similar enough to the original to be considered a remake but different enough in many ways to be more than worth getting for long time fans of the series.

GameCube · by Sycada (177) · 2004

Scared the living crap out of me!

The Good
Everything. I found the gameplay to be excellent, the graphics to be stupendous, and the characters to be real and the monsters to be paralyzingly realistic! As a matter of fact, I couldn't play this after a while. My wife wouldn't and couldn't watch me play, as it upset her and gave her nightmares. I myself tried to play it by myself both day or night, and couldn't, especially at night!! For example, when the dogs smashed through one of the windows, I almost had a heart attack! My heart skipped a beat and I had to stop the game to calm down.
When I saw my first zombie come BACK to life, faster and with more evil intent, I ended up trading it in towards some other games. I know, what a wuss! The dogs were bad enough, but now I had to contend with superzombies? You never knew when or where they would come.
Very very creepy! And I played "Silent Hill" to the end, so I know scary! If I didn't feel like my heart was going to burst out my ribcage, I would probably of played this longer, but I couldn't take it anymore. It truely transends the game world and pulls you deep into it's story and environments!

The Bad
About the only thing that bothered me was the camera control. It was quirky and cumbersome. In this kind of game that is a BIG problem. You really need to be able to see around you and quickly. There wasn't a problem with vision, you do have total 360 degree vision on both planes of view, but it was sloppy to control.
A bit annoying with the save stations being difficult to locate and get back to, which made for a lot of restarts. This isn't a big problem, except when you haven't had a chance to save for a while, and you loose all your progress!!

The Bottom Line
One of the all time classics. One of the all time scariest survival horror titles made!
Personally, it really did scare the crap out of me, and if you play it, be warned.
I wish I could have played it to completion, but I, I....j-j-just couldn't, no, I couldn't....no, no.......no.....not again, no.....sob..."What was that?"...."Who's there?"....gulp

GameCube · by Oblio (97) · 2006

The Stuff of Legends

The Good
I'm a massive Resident Evil fan. I have been ever since the original was released back in '96. In fact, this game is the reason I bought my Gamecube. To this day I haven't regretted it in the slightest.

This "REmake" is also my all time favorite game in the series. It takes the game that started it all and ups the ante with improved graphics, a creepier atmosphere, and a heightened sense of dread. Many of the classic puzzles and areas have been redone as well, and a good deal have been added to spice things up for series veterans. I still have a special place in my heart set aside for the Aqua Ring lab.

The Bad
There's only one thing I didn't like about this game, and that's Lisa. If you've played the game, you know who I'm talking about. Everything else was great though.

The Bottom Line
It's a wonderful remake of a classic game. Scary, fun and intense. It's a game that will fry your nerves and then get you coming back for more. One of the greatest survival-horror games ever made.

GameCube · by Robstein (199) · 2007

[ View all 9 player reviews ]

Trivia

Development

Actress Julia Voth's likeness was used in the Jill Valentine character.

Sales

According to publisher Capcom, the GC version of Resident Evil has sold 1.35 million copies worldwide since its initial release, while the HD Remaster versions have sold an additional 2.3 million copies (as of September 30, 2018).

Awards

  • 4Players
    • 2002 – #2 Best GameCube Game of the Year (Readers' Vote)
    • 2002 – Best GameCube Action Game of the Year (Readers' Vote)

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Contributors to this Entry

Game added by MAT.

Wii added by Robond. Nintendo Switch added by Kam1Kaz3NL77. PlayStation 4, Xbox 360, Xbox One, PlayStation 3, Windows added by Jay Chay.

Additional contributors: Unicorn Lynx, Joshua J. Slone, Crawly, —-, Robond, CalaisianMindthief, Patrick Bregger, Rik Hideto, Kennyannydenny.

Game added April 15, 2004. Last modified March 13, 2024.