Police Quest 2: The Vengeance

aka: PQ2, Police Quest II
Moby ID: 147
DOS Specs

Description official description

Little time has passed since the events of Police Quest, when Sonny Bonds climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Bains, the notorious drug lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good - until Bains escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Bains and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Bains, but things are about to get awfully personal...

Using Sierra's new SCI engine, the graphics are more vibrant than in the first game, but gameplay remains basically the same, with the player ordering Sonny to move to a place in the scene (either using the directional keys or the new mouse interface) and a parser interface to interact with the game world. Game sequences are more varied, and include a shooting range, an underwater search or searching the inside of an escape vehicle. The driving sequences are gone, and the player can relax while reading the chatter between Sonny and Keith as they move from location to location. The approach to the game, however, is radically different. While the first (for a large part) is based on street police work, this sequel is oriented into forensics field work such as collecting evidences that link Bains into the happenings of the game.

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Credits (DOS version)

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Reviews

Critics

Average score: 71% (based on 21 ratings)

Players

Average score: 3.8 out of 5 (based on 80 ratings with 11 reviews)

Another Sierra Classic

The Good
I purchased this game the day I got my first true PC, it was a 286 Tandy TL2. One my favorite memories of this game was the first time I booted up a game on that system I saw the opening to this title.

Ok now that we have walked down memory lane lets discuss why this is a classic! First of all the graphics were first rate for its time. Sierra's use and blending of colors and graphics were always great and in Police Quest it shows. Second Sierra during this time really knew how to weave a story. The way the story progresses is just right. I never felt that it dragged or got boring. I was always glued to the screen to find out what would happen next. Third there were some heart stopping moments when you thought that sonny's life might end. (and sometimes it did too!)

Sound was ok, but back then you couldn’t ask for much. and generally there weren’t any stupid or dumb moments in the game. It all felt real or as real as a PC game gets. ..... One last thing, I really felt as if I was a cop after playing PQ2. I had to do things just right or of course the game would tell me otherwise .

The Bad
Well at one moment of the game you have to do some scuba diving. Some of the objects are almost impossible to see. While the scene is fun and enjoyable it took an experienced PQ2 player to help me though that part. Also the game could be a tad rigid. If you didn’t do things just right you couldn’t even get into your car. Now I know cops don’t do all of those things every time they get into a squad car. Come on!

The Bottom Line
One of the top games in Sierra's past.

DOS · by William Shawn McDonie (1131) · 2001

Wall's second PQ game doesn't fail to disappoint

The Good
This game is quite possibly the best that Jim Walls has ever created. In the last Police Quest outing, Officer Sonny Bonds patrolled the streets; booking people for speeding, dealing with drunks, and arresting drug dealers. He eventually went undercover and apprehended Jessie Bains, the head of the illegal drug cartel, and Bains was sentenced to ninety-six years in prison.

One year passes and Bonds gets promoted to Detective, but it was not long when Sonny found out while working for Homicide, that Jessie Bains had escaped from prison. The story gets more interesting as throughout this game you learn that Bains is killing whoever provided testimony at his trial, including your girlfriend Marie Wilkans (who, by the way, looks even more incredible than she was in the last game).

As usual, you start the game at the police station. I like how the station is structured. The lieutenant's and sergeant's office is gone, but these are replaced by two new offices, with one being the Homicide office. The station also boasts a shooting range where you can practice your shooting skills. PQ2 has more locations than its predecessor. You get to visit the Oak Tree Mall and the airport for the first time.

Because of its great storyline, I was eager to find out what happens next, whether it was your next task or the game simply showing a cut-scene. Like a real police officer, you can die in the game dozens of ways, and sometimes I felt afraid that performing a specific action will lead to my death.

I really enjoyed the stuff you have to do in the game. You have to adjust your weapon's sights as you are involved in a shoot-out early on in the game. You also have to deal with hijackers on board an airplane, and disarm a bomb set by them. The main thing is attending crime scenes,which involve a bit of forensic work like dusting for prints, taking blood samples, and taking pictures of the scene.

PQ2 is the first game in the series to use Sierra's more-advanced SCI0 engine. It provides the game with double the resolution of its AGI cousin. This resolution gives the graphics more detail to them, and there isn't a black area reserved for typing commands. In this game, as soon as you start pressing a key, what you see on the screen is paused and a dialog box appears, allowing you to enter commands. This technique is ideal if there is a timed event and you need to quickly type in a command without worrying what would happen if you fail.

Another plus is the support for sound cards that were introduced at the time. Whichever sound card you have, the sound is excellent and the background music blends well with what is happening on screen. In my opinion, though, the sound is superb through the Roland MT-32. Mouse support Is also added, so you can click on anywhere and Bonds can walk there, or still use the keyboard to move him around.

I don't believe that PQ2 is too short at all. You will be too much occupied with the situations that the game throws at you, and these situations often take about ten minutes to complete, with you trying to figure out what is it you need to do.

The Bad
If there was anything bad about the game, I would say that PQ2 lacks the driving mini-game that was found in the previous game. When you get into your squad car and drive out of whatever location you're at, you would use the arrow keys to navigate your car to your next destination, all the while crashing into other cars and stopping for traffic lights. This is sadly missing in this game. On the plus side, it was fun to listen to Keith as he starts yapping in your ear.

The Bottom Line
Police Quest II is my favorite game of the series. It has such an interesting storyline, and you will be occupied with the situations Bonds finds himself in. There is some great music and sound effects thrown into the mix as well. Any PQ fan should at least play the sequel at least once. I would love to see a remake of PQ2 right after a proper remake of the original, not that disastrous remake that Sierra made without the supervision of Walls himself.

DOS · by Katakis | カタキス (43092) · 2013

An outstanding adventure... ever wanted to be a cop for a day?

The Good
This game is a bit more non-linear than the first. In other words, there is a lot more freedom as to where and when you can go places. It is also more unforgiving -- you have to be careful, because forgetting to do something can have serious consequences (translated, this means "Use more than one save game, because you'll need to go back to earlier ones on occasion"). For a police drama, this is great; it makes you think carefully and analytically.

The Bad
To reiterate, there are times where you get yourself into an un-winable state because of things you did or forgot to do earlier in the game. While this does add to realism, it can be irritating as well.

Having to practice your shooting and adjust the sights on your gun is a cool idea, but you don't really have any indication as to WHEN you should do this apart from the first time. You need to do this about 3 times during the course of the game, but you probably won't know it until you need to use your gun and you get killed because you don't hit the person you're shooting at. Kind of a bummer (see my above tip about multiple save games).

Also, the scene with the terrorists is a bit hokey. If you've played the game, you know the one I mean.

The Bottom Line
This is a very good game overall. If you played and liked the first one, odds are that you'll enjoy this one at least as much. If you're not detail oriented, you may find you have difficulty gathering evidence, but overall this one is good for several hours of enjoyment as you work towards solving the case!

DOS · by Mirrorshades2k (274) · 2002

[ View all 11 player reviews ]

Discussion

Subject By Date
About PC-98 version's 16 color mode Infernos (44016) May 25, 2023

Trivia

Easter Eggs

  • If you're clever enough to "hack" into the office computers, you discover that Laura Watts, Sonny's narcotics partner from PQI, was found out to be the "Gremlin" that antagonized Dooley. She quietly retired from the force after she was caught.
  • Look around in the airport, and you will see Larry Laffer (and hear a quick rendition of 'For Your Thighs Only').
  • Take a second look at the Victor Simms picture from the manual. Remind you of anything? ("Get your stinkin' paws off me, you damned dirty ape!")

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Contributors to this Entry

Game added by Andy Roark.

Amiga added by POMAH. Atari ST, PC-98 added by Terok Nor.

Additional contributors: Alaka, Echidna Boy, formercontrib, Picard.

Game added May 29, 1999. Last modified January 29, 2024.