The Elder Scrolls III: Morrowind
Description official descriptions
Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.
Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.
Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.
The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.
The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.
Spellings
- 上古卷轴III:晨风 - Simplified Chinese spelling
- 上古捲軸 III:魔捲晨風 - Traditional Chinese spelling
Groups +
- Animals: Cats
- Console Generation Exclusives: Xbox
- Covermount: Fullgames
- Elder Scrolls series
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Orcs
- Gameplay feature: Alchemy
- Gameplay feature: Burden / Encumbrance
- Gameplay feature: Character development - Repetition
- Gameplay feature: Drowning
- Gameplay feature: Equipment quick slots
- Gameplay feature: Hunting
- Gameplay feature: Journal
- Gameplay feature: Paper doll inventory
- Middleware: Bink Video
- Middleware: Gamebryo / Lightspeed / NetImmerse
- PC Gamer Presents games
- Physical Bonus Content: World Map
- Protagonist: Female (option)
- Software Pyramide releases
- Technology: amBX
- Ubisoft eXclusive releases
- Xbox Classics releases
- Xbox Platinum Hits releases
Screenshots
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Credits (Windows version)
118 People (80 developers, 38 thanks) · View all
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Reviews
Critics
Average score: 89% (based on 83 ratings)
Players
Average score: 4.0 out of 5 (based on 285 ratings with 23 reviews)
The Good
The Environments were spectacular and the creatures and landscapes were amazing. Bethesda crammed so much wonder into a little disk. The characters were wonderfully designed and beautifully generated. The random weather system itself was good. And just the amount of caves and tombs they could fit in and did fit in are just..wow.
The Bad
Well It lacked an actual conversation system. The only reason you talked to a guy was to ask for directions or kill him.On another note the combat system is repetitive.Just slash and slash and hope you kill your enemy before it can kill you. Also I believe that there isn't enough good loot to steal. That's what I love most about the game but you can pretty much only get cups and plates from someone you rob.
The Bottom Line
It's good still outweigh the bad. A perfect game for any true Elder Scroll lover. While others might have trouble with it just give it time. It's a wonderful game.
Xbox · by Lord Dayin (9) · 2007
They did a great thing bringing this game to xbox.
The Good
One of the greatest things about this game is it's completely open-ended. The game starts out on a prison ship, and soon you are released on Vvardenfell, an Island in Morrowind. From there you can choose to follow the main quest and fulfill ancient prophesies, join one of the guilds and rise through their ranks, or just explore the huge island. You can stop and start any of these things at almost any time in the game. Those are just a few examples of how open-ended this game is.
Another great quality this game has is the graphics. The detail and quality of each individual object in the game is astounding. This game will probably give you 100+ hours of game time, if not, more.
The Bad
This game has few flaws, but they're just enough to piss you off. For an example, lets say you've gotten nearly to the top rank of a guild, you may have to make a choice, to stay at the Master rank of the guild forever or try to become a Magister and then the Archmagister which are higher ranks than Master. Seems simple to make the choice right? Well your boss "forgets" to give you the choice and you automatically get stuck at the Master rank forever. Glitches like this will pop up ever so often in the game. Of course you can get a patch for most bugs and glitches in the PC version, but obviously not for the xbox. Sometimes there are ways to avoid these problems but most people don't figure that out untill it's too late. The glitches in the game, avoidable or not, are too big a problem than we hoped fore.
The Bottom Line
This game is a must get for open ended RPG fans. And luckly, the new
Elder Scrolls III: Morrowind Game of The Year Adition, that will be coming out very soon, will fix many of the previously stated glitches and bugs in the game. It will also include the expansions, Tribunal and Bloodmoon, which are also must gets for RPG fans. All and all, this is an amazing game that will keep surprising you when you think you've seen it all. This is my favorite game.
Xbox · by Efrum TheRetartedRabbit (1) · 2003
An incredibly addictive and fun(and huge!) RPG
The Good
I have never played either of the previous Elder Scrolls games so I didn't know what to expect when I loaded up Morrowind but I have to admit I was definitely impressed. Right from the character creation screen its hard not to be amazed with how huge the game is. You create your character based on 10 different species and over a dozen character classes and from there you're free to do what you want. If you've read any reviews about this game, either negative or positive, the one thing you've probably picked up on is that Morrowind has a huge world to explore. You are free to basically wander around do whatever you want. There are several dozen villages to explore and an even larger number of crypts, caverns and tombs which are loaded with valuable and rare items.The game also contains many guilds and groups to join which will provide you with quests on top of the main story line, some which are quite creative and fun. The story is involving and dark and will draw you right in. My favorite feature would have to be the leveling system which allows you to level up individual skills such as lock picking or an individual magic or weapon class.
The Bad
Morrowind's open-ended gameplay and vast world can be a bit overwhelming to some. The fighting system is lame, you basically press you're left mouse button repeatedly until a dice roll decides that you hit you're opponent.
The Bottom Line
For every person that loves Morrowind there seems to be another that hates the game so know what you're getting into before buy the game. That said, most RPG fans will love Morrowind, its one of the best RPGs in recent memory.
Windows · by devils102 (18) · 2004
Discussion
Subject | By | Date |
---|---|---|
Add Game Group | karnak1 (22) | Dec 24, 2012 |
Morrowind vs. Oblivion | Unicorn Lynx (181775) | Jul 26, 2007 |
Trivia
1001 Video Games
The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Content
Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.
Creature differences
Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.
Graphics
Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.
References
There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.
Awards
- 4Players
- 2002 – #9 Best PC Game of the Year (Readers' Vote)
- Computer Games Magazine
- March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
- Computer Gaming World
- April 2003 (Issue #225) – RPG of the Year
- GameSpy
- 2002 - PC RPG of the Year
- 2011 – #14 Top PC Game of the 2000s
- RPG Vault
- 2002 - Game of the Year
- 2002 - Role-Playing Game of the Year
Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard
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Related Sites +
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Baldurdash
Kevin Dorner's site has bug fixes for Morrowind -
Elder Scrolls III: Morrowind
The official homepage of Elder Scrolls III: Morrowind. Contains general information, downloads, art, and plug-ins. -
Hints for Morrowind
Need just a few clues about Morrowind? These question and answer hints provide nudges before the final solutions are revealed. -
Morroblivion
A free mod that brings Morrowind into Oblivion by converting the game files. -
Morrowind Summit
A Morrowind fan site containing vast amounts of information about the land of Morrowind and how to create your own Morrowind adventures. -
Morrowind at RPGDot
Contains news, information, and downloads for Elder Scrolls III: Morrowind. -
Telesphoros' List o' Mods
One man's opinion of the ESSENTIAL fan-made enhancements (mods) to the Morrowind world. -
The Elder Scrolls III: Morrowind - FAQs & Guides
A multitude of walkthroughs, faqs, maps, text files on Morrowind. -
Wikipedia: The Elder Scrolls III: Morrowind
Article about the game in the open encyclopedia -
Wiwiland
French modding community with a lot of exclusive mods.
Identifiers +
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Contributors to this Entry
Game added by NeoMoose.
Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.
Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, FatherJack, Kennyannydenny.
Game added May 10, 2002. Last modified April 19, 2024.