Street Fighter II: Champion Edition

aka: Street Fighter II', Street Fighter II' Plus: Champion Edition, Street Fighter II': Champion Edition, Street Fighter II': Special Champion Edition
Moby ID: 8053
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Description official descriptions

This version of Street Fighter II is similar in most aspects to the original, save that all 12 characters are selectable from the get-go (the boss characters were originally locked), and the game engine has been revamped.

Spellings

  • ストリートファイター2ダッシュ - Japanese spelling

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Credits (Arcade version)

39 People (30 developers, 9 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 86% (based on 29 ratings)

Players

Average score: 3.9 out of 5 (based on 69 ratings with 6 reviews)

'Oh look pal! i threw a hadoken! (or it's a pancake?)'

The Good
It's funny, yes, maybe the funniest Street Fighter 2 i have ever seen, just hearing the voice of the announcer sounding like a retard made me laugh, but well, let's be serious, Master System never had that digitalized sound, it's not a great conversion, but for being master system is ok. Sprites were ok, well animated and all that, some of the artwork in the game (the fighter's faces) was taken from Super Street Fighter 2, as you will surely notice. The music is the same as always, you will enjoy kicking some butt in master system with Ryu's theme sounding in the background.

The Bad
It has a few bad points, starting by gameplay, it just suxxx, trying to do some special movements may be a real pain. The AI maybe was AD (artificial dumbness) the cpu fighters start hitting in the air without any kind of criteria or strategy. And we came to the backgrounds, for fuck's sake, couldn't they have done some decent backgrounds? i know the Master System can't manage with much detail, but that's just awful, take a look at some screens and you will know what i talk about, the China street for example looks really odd (like if you were fighting in a butchery), and Sagat background is real shitty (maybe adding a little palm tree would have hurted?)

The Bottom Line
It's curious, if you are a SF fan (or a Master System fan too) and haven't seen this yet, you are missing something you will surely find interesting, if you aren't or are just looking for a nice-looking fighting game, just look other way, there's nothing here for you.

SEGA Master System · by Depth Lord (934) · 2004

Try again for the one hundred and seventh time ?

The Good
Despite it's unforgiving difficulty, how could you stay away from this game? This is actually a updated version of the original Street Fighter II. If you played that I've no need to explain the concept of the whole game. What's new is the hyper mode. It's insanely fast and even MORE difficult than the regular mode. I didn't last two rounds. But I'm not that good at Street Fighter games, so it's no surprise. It's able to play this fast because of the Genesis has a faster CPU than the Super Nintendo. That's good for those who want a fast and furious fight. The graphics are great by Genesis standards. Lots of little lights and crowd animations really bring it to life. The sound is pretty good, but the Genesis was never known for it's abilities in the sound department. And there are new characters. I can't remember who, but it must have been Bison. Overall a good package.

The Bad
Don't get me started.

The difficulty is the absolute worst I've ever played in a fighting game! It literally took me over 100 something tries to finish the game! And don't say just lower the difficulty, because when you finish the game it says "why not try it on a higher difficulty wimp!" or something to that effect. No story ending ! And some of those combos are hard (impossible) to pull off when things get heated.

The Bottom Line
If you love your games nice and frontal lobe melting difficult, then this is the game for you. If you want a good fighter, try it once and if the difficulty scares you off, run, run to the hills!

Genesis · by GAMEBOY COLOR! (1990) · 2008

Customers demanded it, Tec Toy delivers it!

The Good
As a programmer, the amount of number crunching done to bring this to a console that has less RAM that the NES is amazing, and if you have a Master Gear converter for your Game Gear, enjoy this game on the go, more so than the just-as-excellent Game Boy version. Even better, if you can get ahold of Tec Toy's very rare six-button controller (or two), you'll be allowed to do all of the moves in the arcade. The cart size is as large as the Master System can take, and it's one of the finest Master System games to come about towards the end of the console's life.

The Bad
All negatives of this game are drawn of the Master System. At first, you'd think that the game sucks, but then you're drawn into it, and start learning how to play the game. Ignoring the extreme limitations of 1985 hardware (1987 for us in the US), pulling this off can be tricky, and perhaps some nitpickers wouldn't like the simplified backgrounds or the digitized sounds, but considering Capcom did the development themselves, this isn't all that bad, and after awhile, you'll start to get used to it and it won't even bother you at all. A major drawback is using the Master System's two-button controller (default standard) and how tiny the characters appear when using the game with the Game Gear via the Master Gear converter.

The Bottom Line
Don't own a Genesis, PC Engine, TurboExpress, Game Boy, Game Boy Advance, 1.5 GHz x86 CPU'd PC or the very rare Sega Nomad, then this version is really good for the Game Gear via the Master Gear converter. And if you some reason the Master System is your only game system and you're using a Macintosh or other alternative means to get online to read this review, then this game's the best you're going to get for fighting game goodness on the Master System. I suggest that anyone who wants to complete their Master System collection ought have this game in their libraries. It is the essential paradigm of programming excellence for a console that just can't cut it, and "cut it" it did.

SEGA Master System · by Fake Spam (85) · 2006

[ View all 6 player reviews ]

Trivia

Sales

According to publisher Capcom, Street Fighter II: Champion Edition has sold 1.65 million copies worldwide since its initial release (as of June 30, 2016).

Sega Master System version

This was one of the largest Master System games ever created. It was only available in Brazil, where the older consoles were still very popular at the time. As this was an 8-bit title, some cuts had to be made. There are only eight playable characters (Ryu, Ken, Chun-Li, Blanka, Guile, Sagat, Balrog and Mr Bison) and the background is devoid of animation. Some moves were omitted as well, such as Ken and Ryu's signature Dragon Punch. Also, since the original Master System controller only had two buttons, Tec Toy manufactured a six-button controller to go with the game. This controller later became the standard controller for Master System in Brazil.

Title

Street Fighter II' is pronounced as Street Fighter Two Dash.

Version differences

This version for Genesis has re-worked sounds and voices if you compare it to the SNES version, with less colors, but it was a lot faster on turbo mode.

Information also contributed by Sciere and Tom Hell

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Related Sites +

  • Official Website
    The official Street Fighter 2 CE browser-based game, presented by DotEMU.

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  • MobyGames ID: 8053
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Contributors to this Entry

Game added by Tibes80.

Arcade added by Infernos. TurboGrafx-16 added by RKL. Browser added by Sciere. SEGA Master System added by Kohler 86. J2ME added by Kabushi. Sharp X68000 added by Terok Nor. Wii added by samsam12.

Additional contributors: Oyn, Kohler 86, Alaka, Robbb, formercontrib, Eric Smith, CalaisianMindthief, BrandeX.

Game added January 1, 2003. Last modified March 4, 2024.