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Oddworld: Abe's Exoddus

aka: Abe '99, Oddworld: L'Exode d'Abe
Moby ID: 3077
Windows Specs
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Description official descriptions

In Oddworld: Abe's Oddysee Abe shut down RuptureFarms and saved his buddies from becoming snacks. But Rupture farms was just the beginning; the Glukkons are digging up bones at the ancient Mudokon burial grounds. They use the bones to make Soul Storm Brew. Abe must travel to the Soul Storm Brewery, stop those corporate villains and save the enslaved Mudokon workers.

Oddworld: Abe's Exoddus is a 2D platform game very similar to its predecessor both visually and gameplay-wise. Like in the previous game, Abe has to outsmart his foes and avoid obstacles rather than confront them directly. The game is larger than its predecessor and is more oriented towards puzzle-solving, featuring more complex interaction with the Mudokons, who can now be angry, wired, depressed, sick, or blind. The first three problematic conditions can be removed with the appropriate "Gamespeak" command; sick Mudokons must be cured with a special item, while blind ones will follow Abe's voice and may fall to their deaths if Abe doesn't stop them in time.

An additional ability Abe has is turning into a Mudokon deity called Shrykull, which possesses the power to instantly kill enemies. Transformation into Shrykull is possible only if Abe succeeds in sending several Mudokons through the bird portal at the same time. After having used Shrykull's power once, Abe transforms back into his normal Mudokon self.

As opposed to the predecessor with its limited saving possibilities, a quick save feature has been added to Abe's Exoddus. The player can save at any time and resume playing from the same spot in case Abe dies.

Spellings

  • エイブ’99 - Japanese spelling

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Credits (Windows version)

153 People (135 developers, 18 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 85% (based on 36 ratings)

Players

Average score: 4.0 out of 5 (based on 75 ratings with 5 reviews)

Fartastic.

The Good
Just like the first, only better.

The story is pretty simple (building off the first game: rescue Mudokon friends from the Glukkons), but captivating. Of course, there are elements that successfully contribute to the theme of the Mudokons needing to be rescued, such as addiction to brew; but overall, the story is simple. Is this a bad thing? Absolutely not.

The setting is fantastic/ science-fiction-like, but only on the surface. As soon as the story begins, it comes across as surprisingly modern. Issues of industrialization and environmentalism are obvious, but also have ingeniously subtle qualities.

The game play is awesome: platforming adventure ho! There are many instances where Abe'll be running back and forth across four or five screens (up and down as well) trying to solve one puzzle. Some of the puzzles are difficult; some require a lot of careful attention to get through; nothing's clean-cut. This intensity, however, adds to the atmosphere that is oddworld. No difficulty leaves the player throwing their controller at the screen, but instead compels said player to keep at the puzzle/ adventure and see it through.

The gamespeak is awesome. Just as in the first game, it contributes to the puzzle fun; following the sequences is a necessary skill. But following the sequences, and concentrating on getting them right, is just another difficulty that compels the player to push on. It's fun; it's the oddworld version of simon.

The most awesome thing about this game, though is the expansion of Abe's abilities. Abe can summon more things than in the first game, such as certain robots (the smiling one in particular). The world is also expanded upon a lot. Abe travels through many places, each place very unique. This heavily contributes to immersion: as a player, it feels like you're Abe, and it feels like you're part of Oddworld.

The Bad
There's not much I didn't like about this game. It's hard for me to say if there's anything bad about it; anything negative escaped my notice. However, I will say that one down-side is that the game seams simply like an expansion of the first at times rather than a game that stands well on its own. Everything, fundamentally, is the same; what you're playing is Abe's Odysee with more enemies and more options to kill them. This isn't a bad thing, in my opinion, but I point it out to show that every great game has flaws.

The Bottom Line
A very strange, but very fun experience. A trip to Oddworld often guarantees immersion in Oddworld. This game is for anyone who likes: platformers, adventures, puzzles, gore, an interesting story, and farting. If you like Abe's Odysee, you'll love Abe's Exodus.

PlayStation · by Daniel de Sa' (2) · 2009

Glukkon for Punishment

The Good
Every level and cutscene from this game really shines in the theme of Cyberpunk. Whether Abe is in the mines, jungle or brewery, that atmosphere is always appealing to the eyes. There's twice the detail, lighting, shadows and 3D rendering you saw in Abe's Oddysee. The music pairs greatly with every scene, so that it pricks your ears up.

Gameplay mechanics have expanded a great deal. In addition to new communication skills to sad, angry, laughing, sick and blind Mudokons, the gunless Abe does "possess" a decent arsenal of weapons including Sligs, Flying Sligs, Paramites, Scrabs and even the leading Glukkons themselves. And you'll giggle when you first try out the explosive "fart attack" in the brewery. With more enemies and abilities come more items to throw and puzzles that utilise all those elements. Puzzles and rooms are progressively difficult, yet so much fun to learn and solve. It is a relief that you can autosave for the trickier rooms. And of course there's more Abespeak to mess about with.

The Bad
Derived from the first game the controls are still a bit jerky but slightly tighter than before. The real problem in the gameplay is when running, it can be hard to brake and stop where you intend to, before you find yourself falling, running into a landmine or some other unwanted death. Prince of Persia does the running and edge detection mechanics better. To be fair, this game's difficulty is fair enough, so there's nothing really frustrating to be found, just practice to perfect your gaming.

The Bottom Line
Pretty much everything about this sequel exceeds everything in the first game. It's so epic that if you haven't saved all the 300 Mudokons, you'll want to try again and hundred percent it. This game is so movie like, that an actual movie based on this very game is desirable. Grab a copy of this and you can spend hours to weeks playing this super stuff.

Windows · by Kayburt (31558) · 2021

Best game to feature exploding farts

The Good
More platforming/puzzle action comes your way in the form of the first sequel to the original Oddworld hit. Once again you get to play the mudokon hero Abe, as he tries to foil a sinister plot that involves the desecration of ancient mudokon corpses to be used as the main ingredient for "Soul-Brew" the hot new beverage preferred by all Sligs.

There's no point in doing a full re-cap of the original's storyline but just so you know there are two main races at work in Oddworld: the Glukkons, evil corporate moguls that rule most of the planet and the Mudokons, poor wretched souls that live in tune with nature and thus are often abused and enslaved by the Glukkons. Most Mudokons fall easy prey to the machinations of their evil counterparts, but the shaman-like Abe won't stand for that and sets out to put a serious wedge in the Glukkon's plans. As far as gameworlds go Oddworld's alien universe was one of the most original ones ever conceived and the sequel continues the tradition providing a bigger look into the ritualistic lives of the Mudokons and the industrial world of the Glukkons, as the game takes you from an initial Abe 1-sequence, to the Mudokon burial grounds and finally the Soul-Brew refinery itself.

The gameplay is exactly as you remember it: you have to get to the next area, which is locked and requires you to complete a series of sub-areas in any order to move on. These areas are completed in standard platformer action, with you jumping around and sorting out traps like bombs, rotating blades, electrical wires, etc. Along the way you'll also find groups of enslaved Mudokons which Abe can release by leading them to the bird-portals he can create with his powers, the Mudokons often have the key to completing each area and thus the game incorporates that good 'ol Lemmings gameplay style in which you have to lead to safety a ground of dimwitted creatures that lack all anything that even remotely resembles a sense of self-preservation.

New to the series are the inclusion of Mudokon spirits which are just trapped and must be freed, as well as blind Mudokons which are even more suicidal than the regular kind. Abe can also rip explosive farts now, yeah you heard that right: explosive farts! And he can also possess them and use them as guided bombs in addition to his regular possessing skills that allow him to control other creatures and use them to help him complete the levels. How can you not love that, uh? All in all a great addition to Abe's arsenal of weapondry which to that point included solely the ability to throw rocks and sneak around. As far as the levels go, each one of them are carefully crafted masterpieces that belong to the best examples of the genre, while allowing you to perfectly exercise each gameplay feature and explore their limitations, hidden areas provide even bigger challenges and are much easier to find than in the original.

Graphics are exactly the same as in the original, which is a good thing. The same quality of lovely animated, pre-rendered sprites is used to display Oddworld and it's inhabitants, and to move the storyline along, the game comes loaded with even more gloriously animated cgi cutscenes that to this day remain milestones of cg animation and have been showcased several times in cg expos and demos. These cutscenes provide most of the comedy in the game and help move the action along, blending seamlessly with the main game (in fact they are often used as transitions between screens).

The Bad
I experienced some unexplainable graphical slowdowns when playing, and I do mean unexplainable since I was way above the recommended configuration and the graphics are not that impressive as they were done originally to be displayed on a tv, which as we all know is much more forgiving resolution-wise than a computer monitor.

The Bottom Line
A great game that combines two great gameplay styles into a fantastically original whole with perfectly designed levels and a unique sense of humor that combines cartoonish touches with dark satiric undertones and an excellent graphic front to complement things. Not exactly for the timing-challenged but still simple enough as to be accessible and enjoyable for everyone.

Windows · by Zovni (10504) · 2003

[ View all 5 player reviews ]

Trivia

1001 Video Games

The PC and PS1 versions of Oddworld: Abe's Exoddus appear in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Manual

The manual of Oddworld: Abe's Exoddus came packaged with a catalog of Oddworld merchandise. The catalog was printed on the back reading to the inside, and printed upside down (so that you had to flip the manual over to read it).

Multiple endings

The game has two different endings: the happy ending and the sad ending. Which ending you get depends on the number of mudokons you have rescued during your quest (there are 300 of them). Some Mudokons you just have to save in order to progress, others are hidden in secret areas. You need to save 150 mudokons to get the happy ending. You do play the same levels with each ending though.

Information also contributed by J. Michael Bottorff

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  • MobyGames ID: 3077
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Contributors to this Entry

Game added by Kartanym.

PlayStation 3, PSP added by Charly2.0. PS Vita added by GTramp. PlayStation added by Macintrash.

Additional contributors: Roedie, //dbz:, Sciere, DreinIX, FatherJack, Zhuzha.

Game added January 19, 2001. Last modified March 30, 2024.