WarCraft III: Reign of Chaos

aka: Muoshou Zhengba: Hunluan zhi Zhi, WC3, WC3:RoC, WarCraft 3
Moby ID: 6860
Windows Specs
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Description official descriptions

Warcraft III: Reign of Chaos is a fantasy themed real-time strategy game with role playing elements set on the world of Azeroth. After the defeat of Orcish horde at the hand of the Alliance in the second war and the destruction of the Dark portal, the remaining orcs were rounded up and put in internment camps. The game starts with the Orcs being freed by a new warchief from their internment camps and leave for a new continent across the sea. The Humans are troubled by a mysterious disease that turns people into living dead. Meanwhile the undead are preparing for a way to let their Demon masters enter the world of Azeroth.

The game features five campaigns and four playable races: Humans, Orcs, Night Elves and Undead with unique units and buildings. Several heroes that can level up and learn new skills support your troops in battle. The game was followed by an expansion called The Frozen Throne.

Spellings

  • 魔兽争霸3:混乱之治 - Simplified Chinese spelling

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Credits (Windows version)

363 People (320 developers, 43 thanks) · View all

Reviews

Critics

Average score: 91% (based on 86 ratings)

Players

Average score: 4.0 out of 5 (based on 220 ratings with 17 reviews)

Not a bad game

The Good
Since this is Blizzard's first 3D game, the graphics are not at all bad, but large battles can be slow sometimes. The heroes are definately a good addition to this game, since they can become quite powerful if you know how to play with them. The units are really balanced and unlike most other strategy games (such as C&C), the units of different races not only differ in colour, and names, but also looks and abilities, making each race have truly unique units. Not only are the units different, each race also has different abilities. For example, most of the Night Elves' buildings can move around and they can see better in the dark, while the undead can only build on blight (similar to the zerg creep in Starcraft). Excellent singleplayer gameplay and has the most incredible cut-scenes I have ever seen, even better than Diablo II's cut-scenes. As with most other Blizzard games, clicking on a single unit for a couple of times makes them say something funny, and since there are so many different units, you can listen to a lot of these comments. WC3 also features a great map editing application. With it, you can do just about everything, from creating your own heroes to the ability to detect key strokes from within the game. Also, now 12 players can be in the same battle for multiplayer, so you can have even more intense battles.

The Bad
This game is just too similar to Starcraft and probably not as good. Mobile buildings, the presence of blight, and how the Undead Ghouls look suspiciously like Zerg Zerglings all looks too much like Starcraft. In fact there are even Starcraft units hidden in the game! Another thing I dislike about this game is how strong the defense towers are. There are many people on the internet who doesn't do anything else but build towers, hundreds of them. Since the food limit is 90 now (so that your strategy now becomes a key to winning), you can only send a few units in to destroy the towers, but most units die without even reaching the towers while catapults could easily be taken down by aerial units within the mass of towers.

The Bottom Line
If you have not played Starcraft yet, buy that instead of Warcraft 3. However, if you are a fan of Blizzard's games or just strategy games in general, then you should buy this. If you figure out how to (and have the time to actually do it) make maps using the map editor, you could make complete different games with it (puzzle, RPG, etc).

Windows · by Black Death (6) · 2003

Blizzard's first 3D RTS, and an excellent game to boot!

The Good
I was wary of Blizzard going 3D for Warcraft III - after all, I felt Westwood's Emperor: Battle for Dune was largely hampered by the almost complete lack of personality of its 3D units. However, I was pleasantly surprised to discover that Blizzard has managed to craft a 3D engine that allows its units to shine in the traditional Blizzard way. It manages to straddle the fine border between cartoonish excess and hand-drawn realism, and I applaud the programmers for that. Aside from the graphics, the design of Warcraft III is uniformly excellent. You get four races to play with, and each is involving and offers a spread of unique challenges and intricacies. Furthermore, the story is engaging, and plot has for the first time in RTS history become as important as the action going on in the field. I really was interested in finding out what was going to happen, especially once you get up to the end of the first campaign... Blizzard has also reinvigorated the concept of hero units. In past RTS games, "hero" or unique units usually were part of mission-specific goals, requiring you to protect them at all costs. While these unique units might have sported slightly higher damage rolls or special powers, I usually found myself squirreling them away in the most protected parts of my bases so that they would not die an untimely death. Warcraft III completely changes this mold, now enabling you to place hero units at the forefront of battles where they belong. These hero units (each race gets three to use) are incredibly powerful, and if you do not field one or two on the battlefield, you are usually asking to get tromped. The orcs' Swordmaster, perhaps the coolest hero unit, is capable of spinning in a blade-wielding frenzy, chopping down multiple enemy units in no time.
I also really loved the fact that the game rewards you for exploring the entire map by offering neutral units to defeat in exchange for experience points for your hero. As your hero increases in levels, he or she gains more and more powers. Furthermore, sometimes defeated neutral units drop items that can further bolster the power of your hero.

The Bad
I really, REALLY hate upkeep. In Warcraft III, the size of your army dictates how much gold is deducted from your income due to taxation. Thus, if you're fielding a relatively small army, all the gold your workers collect will flow into your coffers. However, once you build up your army to respectable numbers, you'll find more and more gold vanishes even before it reaches your coffers. Thus, if you launch a major attack against an enemy while burdened by high upkeep, you'd better hope you win - otherwise, the loss of gold due to taxation will render you almost incapable of defending against a counterattack. Upkeep is probably useful in stopping rushes in multiplayer and encouraging more strategic play. Fine and dandy. But what's the point in single player games? Often, you'll be facing three or four separate enemy camps, all bent on wiping you out. With the deck stacked thus against you, why cripple you even further with upkeep? I found this aspect of the game to be the most frustrating, and I hope Blizzard does not make this a recurring feature in future RTS products.

The Bottom Line
Take Warcraft II, stir in some Starcraft, blend with a 3D engine and some innovation and you get Warcraft III. Also, I highly recommend the cool special edition, if you can find out - all the extras are worth the $70 price tag.

Windows · by Lucas Schippers (57) · 2002

A wonderful chunk of RTS goodness :D

The Good
I loved everything about this game. The storyline is so juicy and full of plot twists and all things. The massive amount of units you can have is amazing. And the addition of Hero units with upgradable powers is all the more sweeter. And Blizzard went out of the box with the map maker. You can program events and attacks or whatever you prefer. Program an explosion and just sit back and wait for the explosion. One hundred percent awesome.

The Bad
The only thing i didn't like is that some troops cost more food than others.

The Bottom Line
A perfect RTS experience for any lover of strategy and combat. A must have and must buy. It never fails to amaze.

Windows · by Lord Dayin (9) · 2007

[ View all 17 player reviews ]

Discussion

Subject By Date
credits completeness? Rola (8483) Oct 11, 2012

Trivia

1001 Video Games

Warcraft III: Reign of Chaos appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut races

The game was originally to have six fully playable races. The sixth race was never revealed, and the first to be dropped. The Burning Legion was originally to be a playable race as well, but due to the effect it would have on their appearance in the game (the idea of having to give them peon units and balancing them out with the other races would diminish their "all-powerful" image), they were dropped down to being non-playable.

Development

WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally you exclusively controlled heroes, with your extra units being "attached" to them. The game was in more of a 3rd-person perspective (which you can see if you zoom the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.

Pre-order version

For those who ordered this game from EBWorld.com (now EBGames.com), they got an extra WarCraft III DVD that contained all three trailers for this game, plus the cinematic trailer for World of WarCraft.

References

  • Blizzard put three Starcraft units into the game. These units are Zerg Zergling and Hydralisk and Terran Marine.They can be accessed from included map editor or at the end of the last campaign.
  • In chapter 7 of the Orc Campaign, your tauren units will eventually encounter a lizard named Hungry Hungry Lizard, a pun on the old board game Hungry Hungry Hippos.

References: Full Metal Jacket

The game features at least three references to Stanley Kubrick's Vietnam war film Full Metal Jacket:* The Tauren Chieftan in the game claims that "Only two things come from Texas, and I've got horns". This refers to a line in which drill sergeant Hartman tells a Texan recruit that "Only steers and queers come from Texas. And I don't see your horns" * "This is my owl, there are many like it, but this one's mine", spoken by a Night Elf Huntress, is based on a mantra used by recruits to refer to their guns. * The Orc Grunt says "Me so horned. Me hurt you long time", based on a line I can't repeat in the potential presence of children.

Thrall

The character Thrall has origins in the cancelled Warcraft Adventures game, which was to explain how he escaped from captivity, freed many captive orcs and helped rid them of demonic corruption.

Awards

  • 4Players
    • 2002– Best PC Game of the Year
    • 2002– Best PC Strategy Game of the Year
    • 2002– Best PC Game of the Year (Reader's Vote)
    • 2002– Best PC Strategy Game of the Year (Readers' Vote)
  • Computer Gaming World
    • April 2003 (Issue #225) – Strategy Game of the Year (Readers' Choice)
    • April 2003 (Issue #225) – Best Cinematics of the Year
  • GameSpy
    • 2002 – PC Game of the Year (Readers' Choice)
    • 2002 – PC Strategy Game of the Year (Readers' Choice)
    • 2011 – #18 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 01, 2003 - Best Strategy Game in 2002 (Readers' Vote)

Information also contributed by Ace of Sevens, Aian, Itay Shahar, Martin Smith, MAT and Warlock

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Contributors to this Entry

Game added by MAT.

Macintosh added by Xoleras.

Additional contributors: Unicorn Lynx, phlux, tarmo888, Carl Ratcliff, Zeppin, Patrick Bregger, Plok, FatherJack.

Game added July 4, 2002. Last modified March 22, 2024.