Red Orchestra: Ostfront 41-45

Moby ID: 23327
Windows Specs
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Description official descriptions

Based on the Unreal mod, Red Orchestra is a realistic World War II first-person multiplayer shooter.

The game includes thirteen maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.

Red Orchestra has been designed to be as real as possible. There are no aiming markers; the players have to use the iron sights. There are also no markers to identify friend from foe: the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle. Even suppressive fire is useful as bullets going near make shooting more difficult.

There is a total of 28 infantry weapons and 14 different vehicles, each realistically modeled.

Spellings

  • 红色管弦乐队:东线41-45 - Chinese spelling (simplified)

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Credits (Windows version)

202 People (145 developers, 57 thanks) · View all

President
Vice President
Lead Designer & Lead Level Designer
Lead Programmer
Producer
Historian & Lead Researcher
Art Director & Lead Animator
Senior Artist
Programming
Level Design
Art
Graphic Design
Interface Design
Lead Environmental Artist (3D Artist)
[ full credits ]

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Average score: 81% (based on 26 ratings)

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Average score: 3.9 out of 5 (based on 14 ratings with 0 reviews)

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Trivia

Development

The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.

The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.

German version

In the German version, cut off limbs after explosions were removed.

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  • MobyGames ID: 23327
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Contributors to this Entry

Game added by Marko Poutiainen.

Macintosh added by Kabushi. Linux added by Iggi.

Additional contributors: Unicorn Lynx, Sciere, Patrick Bregger.

Game added July 31, 2006. Last modified March 20, 2024.