Simon the Sorcerer 3D

aka: Szymek Czarodziej
Moby ID: 6401
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Continuing the series after seven years, Simon the Sorcerer 3D marks the return of the young spellcaster. The game is a direct sequel to Simon the Sorcerer 2, and starts precisely where the second game ended: Simon is imprisoned in Sordid's body... At the beginning of the game, the evil wizard Sordid is free again. He is now selling a mind-changing cola and you must stop him, and this time, unlike in the first two games, also save the world.

Many familiar characters from the two previous games are back, and so is Simon himself with his red cloak (and not the violet clothes from the first game). The classic adventure gameplay is based mainly on wacky puzzles, like the first two games, but the game is now entirely rendered in a 3D world. There are some action sequences, less linearity in the plot, and Simon can die. Besides, some puzzles can only be solved in a 3D environment and require extensive exploration.

Spellings

  • 魔法师西蒙3D - Chinese spelling (simplified)

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33 People (22 developers, 11 thanks) · View all

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Average score: 62% (based on 22 ratings)

Players

Average score: 2.8 out of 5 (based on 27 ratings with 6 reviews)

Swampling Stew. Swampling Stew. To your bog, your swamp be true. Swampy be true. Swampling Stew.

The Good
Simon the Sorcerer 2 ended with Simon being separated from his own body and placed into Sordid's, thanks to Runt, Sordid's evil apprentice. That was way back in 1995. Now Simon the Sorcerer 3D, made seven years later, continues where the last episode left off. So what took Adventure Soft a bloody long time to make it? Well, they were sick of Simon for once and went on to produce The Feeble Files. How did they remember how Simon 2 ended? They must have written notes on how it ended or just referred back to their saved games.

Simon 3D begins with Runt announcing that he has just made Sordid a new body suit, as appreciation that his last experiment was successful. Meanwhile, Simon is knocked out while his friends put his lost soul back into his body. But when he wakes up, Simon must prove himself worthy by solving a series of obstacles. Simon 3D consists of six chapters, and the first one outlines how Simon overcomes these obstacles.

In each of the six chapters, you have missions to complete. These missions range from getting to the town of Poliganis to finding a way to gain entry into Sordid's fortress. All of the chapters feature stunning graphics. In the second chapter, I enjoyed walking around the meadows, while exploring sights like the waterfall, lonely hut, and the many rivers. From chapters three through to five, I enjoyed walking around town, seeing what there is and whether I can enter the establishments. The chapter opening, where the chapter that you are about to begin, is well done. Of these, chapter one features Indiana Jones-style graphics, while chapter two has graphics similar to Forrest Gump (but instead of Forrest sitting on the seat, it's Simon).

You will be interacting with a lot more characters than you did in the previous two episodes. Most of the characters from the previous two episodes make a return in this game. Some of the characters are hilarious to listen to, especially Coneman the Barabrain (obviously, a parody of Conan the Barbarian), where he plans to knock the living daylights out of Simon because Simon is always rude to him. Then there's S.I.G.N., the Signal Integrated Golem Narrative, who is one minute happy to give directions to lost travelers, but becomes an aggressive drunk the next. One of the most memorable moments for me is learning the “Swampling Song”. I always found it funny to hear Simon screw it up.

I loved the mini-games that you can play in the fifth chapters, which you can only play at the carnival. Most of these mini-games are easy to win, but then there's the Shooting Gallery, where you don't use a gun to shoot the targets, but your little yo-yo. To make matters worse, I got in the situation where I was “too close, but not close enough”. But with a little bit of practice, I manage to hit all the targets. You win a prize if you manage to win a game, and that prize helps you in your adventure.

The musical score is so wonderful and is easy to listen to. They reflect the environment in which you are walking through. I enjoyed listening to the music that is heard when you are traveling on a rainbird, that enables you to fly between lands faster. I also like the music while you are exploring the meadows and Poliganis. And I forgot to mention the music while you are running to another area within a strict time limit.

As with every adventure game, you have the option of saving and loading games. You can save up to 42 games, and when you load each one, the game tells you what chapter you are on – useful if you are in the middle of one and have forgotten what chapter you are playing. After having whinged about it for so long, I can understand why adventure games like Simon 3D no longer use the mouse for game control. Clicking on various commands or icons is time consuming, whereas you only have to press a key or two to perform actions. According to the game, you use the “Action” key to pick up or manipulate objects, and “Use” to combine objects, both inventory- and non-inventory-based. [Caps Lock] and [Left Shift] keys are reserved for “Sprinting”, “Jogging”, and “Walking”.

The Bad
If you already have heard the same dialogue before, you press the [Backspace] key to bypass that dialogue. The problem with this is if you do press [Backspace], the dialogue still goes on and does not stop unless it is cut-off by sound effects or other dialogue.

At some points in the game, you have to combine inventory objects by selecting one object, and then double-clicking another. This does not always work, and you have to repeat the procedure until they are actually combined.

The fairy godmother appears and tells you how to accomplish a task. The first instances that she pops up, she tells you some useful information that is already outlined in the manual, as if people can't read manuals at all. It didn't help when her information just confused me.

From time to time, I pointed out the fact that different actors are always playing the same roles, and that just does not sound right if it is this way. Except for the swampling and Simon himself, nearly all the original actors, including Calypso, Goldilocks, and Sordid, are voiced by different people.

The Bottom Line
Simon 3D is a much, longer game compared to the first two episodes. It will take you more than an hour to complete each of the six chapters. It will take you at least ten minutes to explore the meadow in chapter two fully, and another ten minutes to get through Poliganis, without the use of a phone booth, which you can use to travel between places faster. Still, you have to get there on foot before you can use the phone booth to travel there faster.

The short ending of the game makes me hope that there will be a Simon 4.

Windows · by Katakis | カタキス (43092) · 2005

"He's back, and this time he's in 3d"...

The Good
After being one of the most delayed and long-awaited games in gaming history (Still didn't take as long as Duke Nukem Forever is taking, but onwards...), Simon 3d ACTUALLY came out. Was it worth the wait?... Hell, yes!

Continuing from the cliffhanger set up in the last game, Simon is soon restored to his body and back to his "good" old mean-spirited, adolescent and teenage self, and with Chris Barrie's voice back, too! Simon is instructed how to get around by his new fairy godmother ("Don't I just point and click?" -Simon). The humor and basic adventure game elements are still the same, and the spoofs and innuendos remain (THANKFULLY!), but adapted to 3d. Later on, Simon becomes an actual sorcerer, but ends up being relegated to "fashion magic", basically meaning he can only change the color of his cloak...but this is a fun waste of time, and an advantage of having the 3d graphics.

By the way, yes, you can die in this game, but you are just restored to right before your death...you even NEED to die at one point. But this is worth it...for the games longer length, as this Simon game takes more than a weekend to finish.

The Bad
The designers at Aventuresoft got a little bit overwhelmed with the advantages they had in 3d...and didn't even think about putting mouse look in! This makes a few of the puzzles in the game just plain difficult and frustrating, such as the menacing run from a falling boulder.

The game was unfortunately delayed too long, and was out of date by the time it came out in many ways. However, it also felt rushed...there were a few deadly and damn irritating bugs, so download the patch before hand. The ending of Simon 3d felt quick and a little rushed, but with the [SPOILER]cliffhanger last scene involving Simon's evil little "clone"[/END SPOILER] there had better be a Simon 4!...I hope...

The Bottom Line
Continues the proud tradition of fun Simon the Sorcerer games...now, let's just hope it isn't the last one...

Windows · by Mr. Me (28) · 2003

A serious disappointment after all these years

The Good
As far as I know, the troubled development of Simon 3D went like this: Headfirst (back then still named Adventure Soft) initially began with Simon 3 right after Simon 2 (1995). But then they came up with "The Feeble Files" and halted Simon 3 to produce this game. After "The Feeble Files" was published, the work on Simon 3 resumed, which was back then still a classic 2D adventure which would make use of prerendered graphics like The Feeble Files". But 2D was out back in the late nineties, and they did not find a publisher for the game. But there was some general interest towards adventures in 3D at the time, and Headfirst decided to write an entire new third Simon game in 3D, which of course happened to be Simon 3D. Ironically, when this game was finished in 2000, they could not find a publisher for it either. Then, by a time when it seemed that the game would stay unreleased for good, a publisher (Vivendi) was found and Simon 3D hit shelves in early 2002, almost seven years after Simon 2. So, why do I tell all this? Because I wanted to play this came ever since I finished Simon 2 in late 1995 and when I played the game after all these years, it was one of my most disappointing experiences as a gamer.

The story begins not too long after Simon 2. Sordid, who now possesses Simon's body, returns from Simon's world. He and his servant have more evil plans to come as they are going to hunt a being called "Ancient One". Sordid leaves Simon's body to occupy a new mechanical one Runt constructed for him. Somehow, Calypso manages to get hold of Simon's body and reunites his soul with it by performing a ritual at a temple. This is also the place where the actual game begins. The temple serves as tutorial to to learn the controls of the game.

The game itself has many flaws in almost any aspect, but there is quite a huge amount of challenging yet entertaining puzzles. As I often read that games tend to be quite short nowadays, it can be said Simon 3D is really a long and complex game. Even without several flaws, which stretch the time needed to solve the game artificially, it takes quite a while to reach the end. Though the humour misses the tone of the first two games, there is still plenty of laughing.

The Bad
Well, where to begin? Let us first start with the less essential, the graphics. To be honest : Simon 3D is just downright ugly. I am retro gamer now just as I was in 2002, when I played the game. I can still look at graphics from 1980s games and appreciate them, though I know the time where they were uptodate is long gone, but Simon 3D just makes me wince every time I look at it. The game is actually from 2000, but even then you could hardly call it eye candy. The characters and the environment are just blocky, everything's created with a really low amount of polygons. Hands are cubes, fields of corn are large cuboids with yellow-brown texture, and so forth. The characters are clumsily animated and do not have different facial expressions, apart from Simon. Faces are carved very primitively or are just a textures on a basic geometric object.

The music of the game is not bad, but just an overall forgettable orchestral score. Although the first two games didn't stand out for me on the musical side, let alone be on par with LucasArts classics, they at least had some nice, mildly catchy melodies. I can't complain about the sound effects however, and the voice acting is absolutely brilliant (note: I played the German version and cannot tell about the original English dub).

The first aspect where the game really falls flat is the controls. The scheme for moving around is basically okay, but moving around in close quarters or near walls is a pain due to the buggy and ill-programmed camera. Furthermore, Simon tends to get stuck everywhere and often stops when you even slightly hit something while running. And you will have to run a lot, since the areas are huge and the spots where you can do something are far in between. As to movement, there are some teleporters and later in the game, you can call bird which can carry you to certain points. The problem with this is that you often still have some way to go from the nearest point you can reach via teleporter/ bird, and the time you save is eaten up by the unskipable animations you are shown when you use either method. And as if this was not enough, the game suffers from really atrocious loading periods. Although my computer exceeded the requirements in each point by far and although I installed the whole game on hard drive, there were still minutelong loadings whenever you entered a new area. Handling the inventory and and objects is very long-winded and irritates the player further. It takes to much actions to select an item and another object to use it on, especially within the inventory. To extend the annoyance, Simon also makes snarky remarks whenever you make a wrong action, and they cannot be turned off or skipped, so you have to listen to many lengthy comments over and over again. This really grinds your nerves when you do not have a clue what to do next and want to try out a bit.

After all these years of waiting, I was really excited how the game would pick up the excellent cliffhanger from the last game and continue the story, but unfortunately, Simon 3D falls downright flat in terms of narration. After the intro and the tutorial chapter, Simon is just left with the task of getting to the city of Poliganis to meet Calypso. Then you spent a huge part of the game to find a way to cross a chasm, which separates you from Poliganis, by running around a vast open area and solving puzzles at hotspots and talking to people totally unrelated to each other or your task. The plot does not evolve / continue while you are dealing with the chasm problem, there are no cut-scenes or things happening at other places, which often conveys the impression that there is no actually story, only tasks (and there's not much plot to speak of after you reach Poliganis, either). Okay, the first Simon game also consisted mainly of wandering around and trying to solve puzzles at point A with objects picked up at point be, but at least it wasn't so spoiled with the flaws mentioned above, the technical problems and oversized, lifeless areas. And here's another problem of the game: Everything is just so lifeless and devoid of atmosphere. The areas are vast and empty, with just a few characters to interact with around (and most of them are not even occupied with something like in the old games). Mostly it's just hills and fields and houses. Even the city of Poliganis is mostly empty, there is one lone driver connected to a puzzle and two or three people you cannot even talk to around. Atmosphere is an important aspect of an adventure game, but sadly, Simon 3D fails at it the same way it collapses in adequately continuing the brilliant second game.

What's more or less left is the humour. Here Simon 3D catches up to its predecessors, at least partially, but there are some issues as well: Yes, Simon is a teenager in puberty, a loudmouth and a bugger, but in this game he's way over the top. While he was always quick with sneering, Simon now really does not stop until he has utterly ridiculed and insulted every single person he talks to. This has got a tendency to get tedious after a while and also makes him quite unsympathetic as character. Also, the jokes have gotten much more dark and especially vulgar since the previous games. I don't say that I'm offended by this, but it really feels mismatched, unexpected and out of place.

While must of the traditional puzzles are fine or at least okay, the game unfortunately contains unsuccessful attempts to make use of the 3D environment. The highly promoted new possibilities of 3D boil down to a bunch of action-adventure-like test of dexterity. For example, Simon must steal a key from a sheriff who is sleeping in his office. He can just go to the key and take it, but navigate on a very narrow path through many piles of trash. If he touches anything, it will yield noise, the sheriff will wake up and Simon has to do the whole thing all over again. Getting through this is a real pain due to the bad controls, and overall this has nothing to do with adventure puzzles. And these passages are not the only superfluous thing you cannot avoid: There is also a ton of mini games implemented. While I enjoyed most of the mini games in, for example, Indiana Jones and the Fate of Atlantis, these soon got on my nerves. Some of them are quite difficult to get through, especially when you're not used to any sort of action game, then they're additionally messed up by the flawed controls, you cannot skip any of them and furthermore, most of them just aren't enjoyable. They are rather just even more misguided attempts in introducing new features.

The Bottom Line
I cannot deny the impression that the whole game was made up while programming the engine. It's just so fitting to assume that the puzzles and location where created on the fly and then poorly sewn together with a lackluster "story". Through in a bunch of action sequences to test your new engine, and voilĂ ! I really longed to play this game through years and wanted to like it, and I could have looked over quite an amount of flaws, but Headfirst, I must say, have messed up too many essential aspects of an adventure game.

Windows · by Riemann80 (19283) · 2010

[ View all 6 player reviews ]

Trivia

In November 2000, the game went gold and press copies were sent to various magazines. I played that version and various reviews appeared. A few weeks later, the word was out that publisher Hasbro's QA department was not pleased with the game (especially the graphics) and developer Headfirst lost its publisher.

The search lasted until 2002 when AdventureSoft picked up the game and released it with small improvements. In an interview on Quandary, Andrew Brazier, assistant Designer at Headfirst, responded to all the critics saying it was their first step into 3D, which was very hard, but necessary to get funds as (in his own words) "2D is pretty much dead now".

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Game added by Unicorn Lynx.

Additional contributors: Jeanne, Sciere, game nostalgia, Kola256.

Game added May 17, 2002. Last modified March 21, 2024.