Wing Commander: Privateer

aka: Trade Commander
Moby ID: 611
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On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly.

Wing Commander: Privateer is a space trading and combat simulation. The player assumes the role of a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to the account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more.

The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions.

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Credits (DOS version)

58 People (44 developers, 14 thanks) · View all

Reviews

Critics

Average score: 80% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 83 ratings with 14 reviews)

One wonders why Privateer 2 was a step backward from this classic.

The Good
The first thing that snatched me is the complete customizability of your ship. The ship that you chose to fly with towards the end of the game really managed to demonstrate to the rest of the galaxy what kind of privateer you were. And, the accessories you purchased determined how much money you were making and how good you were at making it... The second is the availability of missions. Although, the plot-advancing missions were some of the best in the game, the fact that there was always something to do in every starbase (from cargo running to bounty hunting) really enhanced the lasting appeal of this game.

The Bad
The limiting number of ships you could fly. It would have been great to fly a military surplus Broadsword, or even the Militia/Retro/Pirate craft, the talon (even if they seemed to be made of paper). If they had made all of the ships that you encountered playable, that would have given this game even more permanent value.

The Bottom Line
Think of this as a version of Wing Commander 2 - only sleeker and a lot more fun. Also, it's a lot less rigid in terms of gameplay since you do everything on your own terms. My favorite Space Combat games (for instance, Star Control 2) are always games that offer customizability and variety, and Privateer is no exception. From what I've heard of Privateer 2 (I haven't actually played it), I'm rather disappointed that not only does it have nothing to do with the original Privateer, but it also took a step backward in gameplay.

DOS · by Chockydonutman (4) · 2000

A fine "Elite" derivative, with all the WC flavor intact

The Good
The open-ended game with a plot that you can choose to follow, plenty of combat, plenty of trade commodities, plenty of weapon upgrades, multiple ships to choose from, random contracts

The Bad
A bit TOO repetitive at times, not enough "special missions" or surprises, no multiplayer (this would have been the ULTIMATE massive online RPG!), money easy to come by once you have enough capital

The Bottom Line
Privateer is Wing Commander's interpretation of Elite, the open-ended space combat/trading game.

Start with a small scout, the Tarsus, carry commodities from port to port to build up your capital, buy low and sell high. Upgrade your ship with better equipment, weapons, engines, and shields, even replace your ship with a better one! Make your way around the sector and discover adventure you never imagined... Choose multiple career paths... Be trader, smuggler, pirate, bounty hunter, or mercenary... The choice is yours! Take on contracts from multiple sources. Go to multiple types of planets (some systems have more than one) each with different amount of certain commodities for sale and want to buy. Once you get into the plot, enjoy certain special missions.

The graphics engine is an improved version of WC2 bitmap 3D engine with higher resolution and better displays and is quite adequate, providing good frame rates while having enough details. Sound is your typical excellent for Wing Commander series. The in-between mission briefing is your Origin "talking head" briefing similar to Strike Commander's interface, complete with "fixers".

The game was probably the most fun of all the WC games to play due to the open-ended nature of the universe. You can truly decide your destiny in this game, something that wasn't possible since.

DOS · by Kasey Chang (4598) · 2001

Despite some mild flaws, an absolutely superb game that everyone should try

The Good
Despite some people writing this game off as an elite clone, Privateer is groundbreaking for its atmosphere and pace alone. The storyline is good enough (I finished and was amply satisfied), but it is the open-ended nature that is so perfectly scaled. The game is initially difficult for the novice, but once it is mastered it proves the perfect fusion of rewardingly tough enemies and player-favouring odds.

The Wing Commander universe isn't exactly the same in this game as in the rest of the series, but rather you occupy the newly chartered "Gemini sector". However, the presence of Confederate and Kilrathi forces, actively opposing one another, is reassuring enough for the WC veteran. There are also hundreds of planets and stations throughout the sector, varying from the agricultural farm worlds to asteroid-occupying mining bases, luxury pleasure planets to hidden (really, they aren't identified on the nav map) pirate installations, and even a few unique, especially cool places like the sector capital, New Constantinople.

Visually and audio-wise, the game is amazing for its time. The musical score holds a particularly special place in my heart, and it suits the grim Gemini sector to a tee.

The Bad
The game isn't perfect. Considering its age and quality, most of the little problems are forgivable in my opinion. These include the generic nature of planets and bases, the pointlessness of some features (like barmen, although they're great for atmosphere) and the unbalanced weaponry (go for Tachyon cannons every time).

However, one area that I guess is seriously skewed are the different lines of employment you can pursue, and the pilotable ships that reflect them. The game boasts your ability to be either a merc, merchant or pirate, and that's fair enough. But profitability is balanced, and for a merchant to achieve a fortune equivalent to what a merc might, it could take five times as long. Some might think that's fair - choose a quiet life, make a small buck, but the fact is a merchant is still having to fight off masses of pirates, retros and (if you're foolish enough to trade within the frontier systems) Kilrathi. A pirate on the other hand, has far more chance of making dough if they decide to pursue a life of smuggling, but there are far more militia and Confed in settled Gemini space than pirates, plus you'll still be facing the retros (and possibly Kilrathi depending on how many 'good guys' you've wasted).

Reflecting the merc/merchant problem are the available ships. The games offered four pilotable ships - three that can be bought and the one you begin with. Yet there is no competition between them... you will want the Centurion if you're to have any chance of success. Sure, if you're a merchant you can go for the Galaxy (don't even think about sticking with the starter Tarsus ship), but it's weak and relatively unarmed and just not dog-fighting material (which you'll have to do whatever you are). And the Orion's fun, but certainly not a serious choice. You'll probably own it at one point, but only because it's cheap.

Finally, the games is a bit difficult for the uninitiated. However, after getting to grips with it (I'd hazard a guess at anything from half an hour to two hours), you'll be exploring the Gemini sector in eager anticipation of your next mission or encountered. A word of warning though - the story steps up the difficulty quite significantly and I wouldn't approach the first "fixer" in Detroit until you own at least a heavily outfitted Orion.

The Bottom Line
Basically, despite the negatives, Privateer's great. Don't be put off by the lack of ships, the amount of freedom available is still staggering and simply cannot be countered. The storyline is fun, if not a little linear, but be warned that it is tough and that you should be prepared for some massive battles. But if you like the genre, or simply fancy something a little less object-orientated, then this game is one that I can recommended whole-heartedly. It's definitely up there in my top five all time favourite PC games.

DOS · by dogwank (4) · 2004

[ View all 14 player reviews ]

Discussion

Subject By Date
disk 5 John Sheehy Dec 17, 2007

Trivia

Ending

When you finish the game, your character was having a conversation with the admiral... Then all of a sudden they started talking back and forth about the game and its creators!

Hidden game

There is a hidden text adventure. Information on how to access it can be found in the hint section.

Manual

Although Privateer's player's guide was quite run-of-the-mill compared to other Origin game manuals it did come with a short story. The Frontiersman: Interview With A Privateer was the account of an interview conducted to our very own Brownhair (with all names changed to protect the innocent, of course) and which told us his story to the point were he sets sail to the Gemini sector. The story also explains his relationship with the Retros and adds a more somber tone to the game, particularly to it's add-on, Righteous Fire.

Player character

According to an early Origin press release the player character (brownhair)'s name is Grayson Burrows.

System requirements

On the box of the German disk version of privateer there was as hardware minimum requirements announced a 386 DX with 25 MHz. But on the first pages of the manual suddenly they wrote that the minimum is a 386 DX with 33 MHz. From nowadays viewpoint, when clock speed is counted at hundreds, nothing important, but in 1993 this was rather annoying when you just owned a 25 MHz machine.

Awards

  • GameStar (Germany)
    • Issue 12/1999 - #59 in the "100 Most Important PC Games of the Nineties" ranking

Information also contributed by Benjamin Dunham, Kasey Chang, xcorn1602 and Zovni

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Related Sites +

  • Privateer entry on Old Skool PC - Classics Reunited
    Nifty site with lots of info on Wing Commander: Privateer. Game details, overview of all the ships in the game, stats on everything from weapons to commodities, the NavMap, list of planets and bases, mission walkthrough, desktop themes... even some soundtrack files. Also has some links to patches and editors.

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  • MobyGames ID: 611
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Contributors to this Entry

Game added by IJan.

Additional contributors: Terok Nor, test test, Zeikman, Patrick Bregger.

Game added February 19, 2020. Last modified January 19, 2024.