Metal Gear Solid

aka: Hejin Zhuangbei, MGS, Metal Gear 3
Moby ID: 2511
PlayStation Specs
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Description official descriptions

Metal Gear Solid is a sequel to Metal Gear 2: Solid Snake. After the tragic confrontation with Big Boss, the hero, special agent Solid Snake, decided to retire and has since then lived in a secluded region in Alaska. But the US government recruits him once again for a dangerous mission. The members of Foxhound, a renegade special forces unit, threaten to use a devastating nuclear weapon if the government doesn't hand them the mortal remains of Big Boss, their former commander. Foxhound is now led by a talented, ambitious young man with the codename Liquid Snake. Knowing that the visual resemblance between this new terrorist mastermind and himself can not be coincidental, Solid Snake agrees to infiltrate the new Foxhound base, destroy the unknown nuclear weapon, and find the truth about his own identity.

The gameplay in Metal Gear Solid follows the prototype established in the two earlier Metal Gear games. Solid Snake has a limited arsenal of weapons and cannot allow himself to pave his way to the goal by killing all the enemies. He has to stay unnoticed, hide, crawl, wait for the right moment, sneak, and use various gadgets that will prevent him from alerting the enemy. Boss battles and some other sequences are played out as action-oriented set pieces, with the player having to figure out the weakness of the enemy in order to succeed.

The game utilizes a traditional top-down view, but the graphics in this installment are real 3D. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it.

Spellings

  • ăƒĄă‚żăƒ«ă‚źă‚ąă‚œăƒȘッド - Japanese spelling
  • ćˆé‡‘èŁ…ć€‡ - Chinese spelling (simplified)
  • ç‰č攻焞諜 - Chinese spelling (traditional)

Groups +

Screenshots

Promos

Credits (PlayStation version)

173 People (148 developers, 25 thanks) · View all

Solid Snake
Liquid Snake
Meryl Silverburgh
Naomi Hunter
Hal Emmerich
Roy Campbell
Mei Ling
Gray Fox (Ninja)
Nastasha Romanenko
Revolver Ocelot
Vulcan Raven
Psycho Mantis
Sniper Wolf
Donald Anderson
Kenneth Baker
Jim Houseman
Genome Soldier A
Genome Soldier B
Johnny Sasaki
Enemy Soldier
Computer Voice
European package design
[ full credits ]

Reviews

Critics

Average score: 94% (based on 33 ratings)

Players

Average score: 4.1 out of 5 (based on 234 ratings with 11 reviews)

A good barometer of what console gamers think serious gaming is. That is: Arcadish, overhyped, childish and with lots of cheese.

The Good
Well for a while Metal Gear Solid's action sequences were fun. The action is furious and the cinema aproach to it makes it very exiting. There is a very nice animé feel to the graphics which are pretty acceptable yes, though they are nothing we haven't seen before. The sound of the game is excellent, from the voice acting, the sfx to the music it really shines through....what else... well I should point out that if you are a nostalgic dude and want to re-live the old Metal Gear nes gameplay this game pretty much captures the entire gameplay spirit, it even feels like an updated copy at times, with the "use the cigarettes to pass the laser" or "hide in the box on the trucks" and of course the stupid "guide the missile" sequences. Oh yeah! and the action figure line from McFarlane Toys rocks! be sure to check it out!

The Bad
Well, all I have to say about this game is that it confirms the worst prejudices the pc gaming community has towards the console community. That you play shallow, commercial kiddie-crap. That you are to videogames what N'sync is to music. Really, the amount of popularity this game had on the playstation serves only to back this up.

But why is the game so bad you say? well, first of all the story. It is the single lamest, infantile piece of crap I've ever encountered on a videogame. Suffice to say that Tetris or Street Fighter have more compelling stories than this. It's the kind of over-ambitious aproach to storytelling that has brought us such masterpieces as say...Street Fighter: The Movie, or Mortal Kombat: Annihilation.....yeah, it's that bad. You are placed on the shoes of the super-badass spec-ops agent Solid Snake, who is sent to save the world from a group of former spec-ops agents gone bad who are threathening to release the infamous Metal Gear. All through the game you'll be treated to the worst collection ever assembled of cornball dialogue and action movie clichés. The dialogue is truly painful to listen, taking its roots from every bad action movie starring Lorenzo Lamas you've ever seen. Worse are the video sequences, a particularly awful one comes to mind: you get explained by a certain character what the Metal Gear is supposed to be, and he starts babling about him being a manga fan (because the MG is a mecha) what's next? you get showed an expository animé sequence (showing some giant-robot show) explaining to us how the japanese use this, and were the first to manufacture bi-pedal robots...... I first stood in sheer confusion at what had just been showed to me...then of course I broke up and started laughing out loud.

Want more inconsistency? Get this: you are the super-duper special agent who is sent to danger equiped with.....nothing! that's right! not even a stupid knife! The bad guy (who, of course, shares a nasty secret with you) knows were you are and could send an army your way...but no! he'll wait to the "final confrontation", every character dies in a "dramatic" way, most of the time with "ah, you have beaten me, you were a worthy opponent" as their last words.

Sorry, but I can't stress enough how bad the story, how cheesy the characters are, how utterly childish the whole thing is...But that would be okay at least if the gameplay was good, right? well gameplay sucks too. You can only carry one piece of equipment at each time (so if you want to use the bullet-proof vest and smoke a cigarette you are out of luck...just like in real life!). And the much-touted "sneak" gameplay is a joke, there are some interesting details, but otherwise this is an arcade game with deliriums of grandeur. Since the game is played mostly from a top-down view it wouldn't be fair if enemies that weren't even on screen could see you, right? thus when you switch to 1st person perspective you'll see that a guy standing 12 feet away in a clearing with both of you standing up can't see you! More unintentional laughter courtesy of ms. Snake comes in the way of characters that are oblivious to gunshots, etc. In all, the "sneaking" doesn't even get to Thief's knees.

Moreover, the game is blindingly easy, with every emphasis placed on "twitch" arcade reflexes. Even the things that are supposed to be puzzles can be bypassed with no use of neurones whatsoever. Case in point, there's a certain boss whom you just can't kill by conventional means. Fail to exterminate him enough times, trying to think you must make a strategic use of some sort of specific equipment, or use some special tactic, and the game will actually TELL YOU what you need to do to defeat it. And surprise, surprise! it involved just fidling with your controller. Even the super Metal Gear that's supposed to be a world-wide threat can be destroyed by the combined might of you and your gamepad.

The Bottom Line
In all, Metal Gear Solid is a title that has remained frozen in time. It's like gaming hasn't made any advances besides getting better graphics, and clearer sounds. Mario works because you make a lot of concessions to it. MG: Solid instead tells us that it's a super-realistic cinematic thriller and ask us to make no concessions to it, and that's what kills it. If this game had just said to the world Hey! I'm nothing but a high-tech arcade game, then we could have believed it. As it stands MG:S dies by overhyping itself and pretending to be something it isn't, and sadly, that includes being a good game.

You can however, use this game as an excellent example of the mentality behind console gamers. Try asking people for their opinions on this, and you'll be able to pinpoint with amazing accuracy the persons that think Super Mario is the very best of videogame entertainment, and the ones that don't listen to N'sync and Britney if you catch my drift.

PlayStation · by Zovni (10504) · 2001

Influential, but flawed

The Good
Since the late 1980s, there have been two action adventure franchises that are almost universally acclaimed every time they release a game. Both series are highly influential to gaming as a whole, and each new installment is looked forward to with great anticipation. The first is Nintendo’s The Legend of Zelda. The other is Konami’s Metal Gear.

1998 was the year that both franchises entered the third dimension, Zelda with Ocarina of Time, and Metal Gear with Metal Gear Solid, and these two titles, exclusive to rival systems, are widely considered among the best games ever made. For many people, Game of the Year 1998 seemed to come down to these two games.

Metal Gear Solid has the player take on the role of a soldier who goes by the codename of Solid Snake. Solid Snake is tasked to infiltrate a nuclear test site called Shadow Moses, in an attempt to rescue an arms manufacturer and the DARPA chief, and stop FOXHOUND, the terrorists who have taken over, and a group who Snake just happens to be a former member of. Things get a LOT more complicated from that basic setup.

Admittedly, there’s not much more to the plot than kill the bad guys, rescue the girl, and save the day, but the way it plays out is a lot more complicated than that. There are themes running throughout the game’s extensive script such as the purpose of nuclear weapons, the value of life and how to go on living after a great loss, technology gone wrong, and the eternal battle between fate and free will.

in 1998, most video games, outside of role-playing games never really tried to deliver intricate storytelling. With numerous twists and turns and a cast of weird but wonderful characters, MGS was a knowing pastiche of Hollywood action and science-fiction films with a bit more substance underneath the surface. It delivers in both smart and dumb. Plenty of explosions and shootouts mixed in with philosophizing about genes and nuclear warfare.

For a game released in 1998, the voice acting is incredibly impressive, and there is a lot of it.

The gameplay of MGS involves Snake sneaking around various areas, collecting weapons and resources needed to solve problems in his path and complete the mission, and above all else, trying not to be seen.

If a guard spots Snake, an expression mark appears over their head and the game goes into “Alert” mode, The player can either use the tools he/she has on hand to attack or otherwise impede the guards and surveillance cameras and find a new place to hide. When the player can no longer be seen, the guards enter evasion mode, where they make a more heightened effort to try and find Snake. When evasion ends, the guards resume their patterns as normal.

Snake has several ways he can avoid or manipulate guards. He can crawl under some objects or through vents to observe the guard’s paths. Snake can lean on corners to check for any distant guards. The player can also tap on walls or other objects to make noises which will distract guards, allowing Snake to slip by. If worst comes to worst, Snake can sneak up behind a guard and either knock him out by throwing or punching him. He can even kill a guard by choking them and snapping their neck.

Along the way, the player will find a wide variety of tools and weapons that he/she must use in certain situations to help Snake overcome whatever problems are in his way. Chaff Grenades can be used to disable surveillance cameras and turrets for a limited time. Thermal Goggles can be used to spot enemies in the dark and see lasers. The Mine Detector is used to spot mines on the radar, crawling on top of them will allow Snake to pick them up. The most famous of these tools are the various cardboard boxes that Snake collects to disguise himself. You’ll need to choose the right box for the right location of where you are in the base so that the guard won’t be so suspicious. There are many of these devices that you’ll find throughout the game, and it’s important to hold on to them and not waste them unless you absolutely need to use them, especially on higher difficulties.

Metal Gear Solid’s graphics were praised at the time of its release, but the blocky characters, clipping issues, and that classic PlayStation texture warp do little to impress in 2015. Nevertheless, MGS’ visuals do have great art direction, and there’s a real sense of playing in a game world that is incredibly detailed: puddles of water reflect the ceilings above, Snake’s breath is visible due to the cold climate, and footprints get left in the snow when someone walks over them. MGS was definitely trying to push the limits in terms of how realistic PlayStation graphics could be, and for what they had to work with, Konami did an alright job.

I also want to note that Metal Gear Solid has a really underrated soundtrack. From the mysterious themes that play during normal sneaking, to the fast-paced music when under alert, every track in MGS is catchy and well suited for the situation. It has a cool “techno-orchestral” sound that fits in well with the game’s espionage theme. <br><br>**The Bad**<br>For a game that is so heavily praised for pushing stealth games to the forefront of mainstream popularity, there’s surprisingly little stealth involved. Much of the actual sneaking takes place during the first third of the game, but from the Psycho Mantis boss fight onwards the game basically becomes a progression of boss fights and action setpieces. There are several times you’ll backtrack through areas that have practically no guards or even hazards to speak of. Even the stealth itself is highly simplistic and rarely stretches beyond the capabilities of an 8-bit game. The Soliton radar is an almost invaluable tool for your first run through the game, but it also reveals MGS’ limitations: Guards have a very small field of view and a very poor memory. Killing or choking them causes their bodies to simply disappear and have a new guard spawn elsewhere in the room to replace him. It all feels very “gamey”, which does slightly break the game’s sense of immersion.

There are a number of clunky mechanics which make the game slightly awkward to play. Using the sniper rifle, for instance, is really awkward since there is no way to control the zoom on the scope, nor is there a way to effectively take cover. There are also parts where it almost seems like the developers expect you to take damage. A particularly painful example is a scene near the end of the game where you are shooting enemies from a turret on the back of a Jeep. Since there is no way to dodge the bullets, and the turret rotates incredibly slowly, you just have to take damage like a man and pray that you are lucky enough to hit all of the targets you need to. While the game’s variety is certainly commendable, it sometimes results in less-than-stellar moments such as this, though you’re never doing one thing for too long, which is always a plus.

Metal Gear Solid made its plot a huge part of the experience, sometimes to its detriment as a game. Metal Gear is well known for being a series where the characters simply won’t shut up. Every time you meet a new character, they strike up conversations that can seriously reach into the 10s of minutes. You can’t take more than a few steps without someone contacting Snake on his codec, though you have the option of not taking the call in most cases. As it is mostly very entertaining, I didn’t mind listening in, but I did leave the game feeling like I wanted a little more when it came to the gameplay.

The Bottom Line
Metal Gear Solid is one of the earliest examples of the “cinematic” action game that many AAA developers attempt to create. It’s easy to see the influence MGS had on later games such as Deus Ex, Uncharted, and Batman: Arkham Asylum. So many games these days are attempting to blur the lines between game and film that it’s easy to forget that there was a time when developers were not doing this. MGS was a pioneering hybrid of games and film, and pushed the industry in a more “Hollywood-ized” direction, for better or worse. As influential as it is, parts of it do bring a rough ride for players who are more used to modern gaming conventions. Despite it’s somewhat dated gameplay, what is there is still pretty enjoyable, with a really entertaining plot that keeps the player hooked throughout. MGS is still a worthy title for anybody who is interested in seeing the beginnings of modern gaming as we know it today.

PlayStation 3 · by krisko6 (814) · 2015

Megalomaniac arcade game with verbal diarrhea

The Good
Metal Gear Solid is a belated installment in an old series originating with an interesting game that attempted to focus on stealth a bit more rigorously than the sub-genre's granddad Castle Wolfenstein (with mixed results). Often hailed for what it decidedly never was (a serious game with a rich story), Metal Gear Solid drew the ire of some hardcore players, who dismissed it as a typical representation of console gaming with its cheap effects and shallow content.

The above evaluation is, in fact, quite accurate: the game is, in essence, a glossy 3D recreation of a decade-old title, translating its once-intriguing gameplay ideas into the new technology with the addition of unbearable, monstrously overbloated soap opera interpolations.

That is not to say there is no fun to be had here. The gameplay is unabashedly gimmicky, yet some of the setpieces are entertaining. The boss battles, for example, are all completely different, and the action can get quite tense sometimes. At one point you'll have to deactivate lasers (there are three different solutions to this problem); in another place you'll guide a remote-controlled missile through narrow corridors to blast security system; yet another part requires you to blow up walls to find a secret opening. Even though most of the locations look pretty similar to each other, there is enough variety to ensure a smooth ride.

The Bad
You don't need to be a sharp-witted intellectual in order to realize how bad the story is. As always in those cases, it's not really the story itself, but the way it is told and presented. With infantile pretentiousness the game tries to turn its corny B-movie-like plot into some sort of a grand philosophical-political commentary, failing miserably. Cheesy, inappropriate, overwritten dialogue and lame attempts at humor utterly ruin supposedly dramatic moments. At the same time, the story takes itself way too seriously, trying to inject genuine emotions into interactions between anime freaks with zero credibility.

The lack of any stylistic coherence has something to do with Hideo Kojima's general approach to narrative, which he often simply abuses for throwing in bit after bit of boring and clueless moralizing or "educational" material. Ridiculously long-winded expositions and tacky, bombastic scenes loaded with fake sentimentality abound. This is truly Japanese storytelling at its worst.

Much of the dialogue is embarrassingly bad. Often characters would stop talking with each other and instead start addressing the player. Typically for Japanese games, the characters have the stupid and annoying habit of repeating the last word or phrase they have just heard. You've undoubtedly heard and seen it in many other games, but Metal Gear Solid almost breaks a record here. Also quite typically, the dialogue is crammed with overused "scientific" mumbo-jumbo.

But who cares for the story - it's the gameplay that matters, right? Indeed, if the weak story just took a backseat, restricting itself to a few remarks here and there and perhaps a couple of skippable cutscenes, there would be no problem. Instead, the story, suffering from delusions of grandeur, interferes constantly with the already clunky, segmented gameplay portions. After every few rooms, the narrative jerks you out of the gameplay and forces you to sit through inane cutscenes or radio conversations. This would have been a serious flaw even if those were actually good. Coupled with the actual quality of those scenes, the constant jarring interruptions are positively infuriating.

What remains are short, linear, and rather disjointed portions of old arcade-style gameplay that fails to exhibit a coherent concept, yet alone realism. The whole "tactical espionage action" label leads you to believe that we are dealing with dedicated stealth gameplay, while in reality it's just a modification of an utterly unrealistic style of its simplistic top-down arcade-like progenitor. Furthermore, the all too faithful transition to 3D revealed many more weaknesses and inconsistencies we readily overlooked in the old 8-bit days but cannot quite ignore in a supposedly much more advanced title. The top-down view, totally unsuitable for the much closer perspective, turns much of the game into blind radar-reliant crawling, occasionally exploiting the dubious AI and the many limitations of the engine. Comparing this game to Thief can only confirm the gap between serious entertainment and a collection of reflex-based minigames interspersed with trashy narrative.

The Bottom Line
Ultimately, Metal Gear Solid collapses under the aspirations of its author, who preferred to choke gimmicky, outdated, but at least somewhat nostalgically sympathetic gameplay with a blatantly intrusive, overblown mess of a story. Throw a quick glance at the impressive visuals and go play Thief if stealth is indeed your game.

PlayStation · by Unicorn Lynx (181780) · 2016

[ View all 11 player reviews ]

Discussion

Subject By Date
Zovni's (really old) review for this is great! Simoneer (29) Oct 5, 2010

Trivia

Action figures

For the US release of Metal Gear Solid, McFarlane Toys was entrusted with the sculpting of an action figure line based on the game by Konami. Consisting of one series, the lineup includes: Solid Snake, Meryl Silverburgh, Ninja, Revolver Ocelot, Psycho Mantis, Sniper Wolf, Vulcan Raven, Liquid Snake and a limited edition Psycho Mantis repaint. This series has been re-released several times (later in double-packs).

Copy protection

It is rather important to keep the box for the PlayStation version of the game, since it features a frequency for the CODEC communicator thay you will need to progress through the game in one of the screenshots.

Emulation

One of three games to be emulated on the short-lived bleemcast! PlayStation emulator for Dreamcast.

References

Members of the development team hid images of themselves throughout the game. These images or 'ghosts' as they are referred to are only visible by taking photographs of certain areas in the game with the camera item.

References to the game

This game is referenced in the Eiffel 65 song, My Console.

Rumors

There were untrue rumors about Greg Eagles, the actor who voiced Grey Fox, being dead. In fact, he was mistaken for Kaneto Shiozawa, the actor who voiced the same character in the Japanese version of the game, dead in 2000.

Voice acting

Due to union regulations, the voice cast (with the exceptions of David Hayter and Doug Stone) used pseudonyms during the recording sessions, and were credited that way. Here's a list with the voice actors names and their respective pseudonyms: Cam Clarke (James Flinders), Debi Mae West (Mae Zadler), Jennifer Hale (Carren Learning), Christopher Randolph (Christopher Fritz), Paul Eiding (Paul Otis), Kim Mai Guest (Kim Nguyen), Greg Eagles (Greg Byrd), Renée Raudman (Renee Collette), Patric Zimmerman (Patric Laine), Peter Lurie (Chuck Farley), Tasia Valenza (Julie Monroe), Allan Lurie (Bert Stewart) and William Bassett (Frederick Bloggs).

Awards

  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #12 out of 200 of the "Greatest Games of Their Time" list
  • Game Informer
    • August 2001 (Issue #100) - #17 in the "Top 100 Games of All Time" poll
    • October 2004 (Issue #200) - #12 on the "Greatest Games of Their Time" list
  • GameSpy
    • 2001 – #32 Top Game of All Time
  • Retro Gamer
    • September 2004 (Issue #8) – #70 Best Game Of All Time (Readers' Vote)

Information also contributed by Ace of Sevens, Big John WV, chirinea, Evil-Jim, Grant McLellan, Indra was here, J. Michael Botorff, PCGamer77 and Zovni

Analytics

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Related Games

Metal Gear Solid 2: Sons of Liberty
Released 2001 on PlayStation 2
Metal Gear Solid 3: Snake Eater
Released 2004 on PlayStation 2
Metal Gear Solid 3: Subsistence
Released 2005 on PlayStation 2, 2011 on PlayStation 3, 2012 on PS Vita
Metal Gear Solid: VR Missions
Released 1999 on PlayStation, 2013 on PS Vita, PlayStation 3
LittleBigPlanet: Metal Gear Solid Solid Snake Costume
Released 2008 on PlayStation 3, 2014 on PlayStation 4
LittleBigPlanet: Metal Gear Solid Raiden Costume
Released 2008 on PlayStation 3, PlayStation 4
LittleBigPlanet: Metal Gear Solid Level Kit
Released 2008 on PlayStation 3, 2014 on PlayStation 4

Related Sites +

  • Hints for Metal Gear Solid
    The solutions are revealed one tip at a time to give you just the help you need. If you're stuck, these hints will help you.
  • JUNKER HQ
    This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more.
  • Metal Gear Solid PC
    Official Site
  • Metal Gear Solid: The Unofficial Site
    A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.
  • Wikipedia: Metal Gear Solid
    Information about Metal Gear Solid at Wikipedia

Identifiers +

  • MobyGames ID: 2511
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Contributors to this Entry

Game added by Kartanym.

PS Vita added by GTramp. PlayStation 3, PSP added by Foxhack. PlayStation added by Grant McLellan.

Additional contributors: woods01, Unicorn Lynx, Jeanne, tlm, tarmo888, DreinIX, —-, Paulus18950, Caelestis, Patrick Bregger, yenruoj_tsegnol_eht (!!ihsoy).

Game added October 19, 2000. Last modified March 8, 2024.