Solar Jetman: Hunt for the Golden Warpship

Moby ID: 7377
NES Specs
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Description official description

The golden warpship was once the most powerful ship in the galactic fleet. But the ship was captured by aliens, and its parts scattered throughout twelve different worlds. On each world deadly aliens, booby traps, black holes, and extreme gravitational forces guard the parts. It is now up to Solar Jetman to land on each of the worlds and retrieve all the parts so the golden warpship may be reassembled.

At the beginning of each world, Solar Jetman starts out at the mother ship and explores using a jetpod. When a part of the golden warpship or something else of use is located, the jetpod can be used to haul it back to the mother ship. The mother ship will move on to the next world when all the parts on the current world have been brought back. If the jetpod takes too much damage, Solar Jetman must return to the mother ship for repairs before continuing the quest.

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Credits (NES version)

13 People

Concept By
  • Rare
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Additional Material By
Produced by
  • Rare Ltd

Reviews

Critics

Average score: 68% (based on 14 ratings)

Players

Average score: 3.2 out of 5 (based on 23 ratings with 2 reviews)

Lunar Lander's revenge comes with equipable ships!

The Good
Take the simple game of Moonlander (also known as Lunar Lander) as the base. You know, where you have a falling spaceship and have to use fuel and inertia to land it safely at a landing. Take that base and add elements to it: instead of landing, you explore different planets with different gravity... and instead of doing it again and again, you're on a quest to recover various items. To get these items will require a tractor beam, and every time you use this tractor beam... you'll be pulling extra weight, changing your ship's thrust and inertia. The more you collect, the more money you can spend on improvements and power-ups that will help you out. And if, heaven forbid, the little lunar lander-esque probe happens to crash... Solar Jetman is able to eject and run towards his mothership, and come back using a spare probe. Now, that's not all there is to Solar Jetman, but that's the best part. There is a "comedic" storyline, however rest assured, all the real fun is in the gameplay and the gameplay alone (I list the storyline below under my negative impressions). It's challenging, it's fun and it comes with just enough new items to deliver and landscapes to make you feel like you're doing something productive.

Also the game is pretty, well at least it is during the landings and takeoff from the planets. We're talking some of the nicest graphics ever seen on an 8-bit NES. And since you get to watch them at the beginning and ending of each level, it almost seems like a reward to watch the NES display alien planets. Sadly the graphics in between aren't that great, however they're on par with other NES titles (many 8-bit games don't have background graphics. I suspect I've been spoiled by newer titles)

The Bad
What's not to like? well, a lot actually. First and most obvious, if you don't like dealing with inertia, this game's not for you. If you're hoping for something else in the gameplay, prepare to be disappointed. Even with all of it's extra stuff, the heart of this game is still Lunar Lander.

And if that isn't boring enough, the game itself has no music to speak of. There is a soundtrack technically I suppose, but the music is a series of background noise which doesn't really work all that well... I suppose they might be trying to go for the emptiness of space, but players will do better by having something else outside the NES to listen to. This game won't ever be celebrated by videogame music lovers.

The game is also very hard in some parts. The inertia and thrust balance is a bit hard to deal with until you discover the Thrusters power-up, and even then... there's some planets where the gravity is so strong (I believe level 2 or level 3 has the highest gravity in the game) that it's very easy to over-compensate. All of this is done with a NES controller, which is adequate to the task, but isn't always responsive when you need it to be.

As mentioned before, ignore the storyline and you'll be doing yourself a huge favor. Just use your imagination and make up your own. Or just pretend it's an extension of the events of Crystal Caves... just ANYTHING besides "The Federation of Space Loonies". You'll be doing yourself a favor.

The Bottom Line
This game is simple in the same ways that Lunar Lander is, the tiny spaceship-probe can thrust, turn and fire your peashooter to avoid enemies and obstacles... approach some interesting item and try to tow it back to your mothership. Repeat the sequence to discover interesting items, interesting upgrades and eventually all the pieces of the Golden Warpship, which when assembled is when the game turns into a shooter.

Frankly the game is all about the gameplay and for that alone, it's one of my favorite NES titles. And I enjoy it for the same reason that I've enjoyed other "remakes with fun new stuff" style games such as Starscape (Asteroids remake) or... well that's the only one I can think of as I'm writing this review, but I'm sure there are more.

NES · by Shoddyan (15002) · 2003

ASTEROIDS with more to it. Not a BAD game!!!

The Good
The music is pretty good for the NES. It sounds so silent and has a good feel if you are playing in the dark.

Like MOST games made by RARE, it shows off the system's graphics quite well. It is bright and cartoonish but still manages to have that space feel. I like it.

The Bad
The controls are awkward to handle. It feels kinda like ASTEROIDS but your ship (or spaceman) will fly all over the place and if you touch a wall you loose health!!!! Speaking of which......

 The game's difficulty is absurd. But since this game is made by the brains behind BATTLETOADS, it should come to no real surprise.

 What you have to do in the game is collect items and bring them back to the space station for upgrades. But you can only do this with the spaceship. I wish you could do it with the spaceman because he has better controls. To get the spaceman you must have no life left in your life bar. It's really tedious, but it's LOADS better then game-play in that horrid BUBSY 3D (shudders....). <br><br>**The Bottom Line**<br>      No, I don't HATE this game. Asteroids fans will eat it up, but I just find it OK. Horrid? No. Best spaceship game on NES? Not quite.

 I'll still stick to Life Force....

NES · by Weston Sharpensteen (13) · 2011

Trivia

The Jetman character originated in two ZX Spectrum games, Jetpac and Lunar Jetman, in Rare's days as Ultimate Play the Game. This later title was partially converted to the computer systems, with The Sales Curve due to publish it, however they decided it wouldn't be profitable. The Amiga version is known to have reached a playable stage; rumours regarding the others are variable.

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Related Sites +

  • Howard & Nester do Solar Jetman
    A regular feature in Nintendo Power magazine, Howard & Nester was a comic strip about two game whizzes who would one-up each other, while disclosing hints and tips, in the settings of various recently-released games for the NES platform. In Volume 20's two-page installment, Howard directs Solar Jet-pilot Nester to recover a treasure even more valuable than the scattered pieces of the Golden Warpship.

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Contributors to this Entry

Game added by Servo.

Arcade added by Michael Cassidy.

Additional contributors: Martin Smith, Pseudo_Intellectual.

Game added October 5, 2002. Last modified March 3, 2024.