The Curse of Monkey Island

aka: A Maldição da Ilha dos Macacos, CMI, La Maldicion de Monkey Island, La Malédiction De l'Ile aux Singes, La maledizione di Monkey Island, MI3, Monkey Island 3, Prokljatje Ostrova Obez'jan
Moby ID: 547
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Description official descriptions

Having barely escaped LeChuck's dreadful amusement park, Guybrush Threepwood finds himself stuck in the middle of the sea, with nothing in his boat but a sausage and a diary. Musing over the events that have led him into this predicament, Guybrush suddenly discovers a ship navigated by none other than his archenemy. Once again, Guybrush saves his beloved Elaine from the claws of his undead rival. In the midst of the treasure that belonged to the defeated foe Guybrush finds a ring. Overwhelmed by his love to Elaine, he proposes marriage to her and gives her the ring. What he doesn't know is that the ring is cursed; before he is able to realize what is happening, Elaine is turned into a gold statue. Will Guybrush be able to lift the curse and to save his one and only love?

This third installment of the Monkey Island is, like its predecessors, a humorous puzzle-solving adventure game. The game features cartoon-style SVGA graphics and (for the first time in the series) voice-overs for all the conversations. The interface no longer involves a list of verbs that occupies a part of the screen; instead, it follows the same principle as in Full Throttle: the player chooses first the object to interact with, then the action from a menu that appears. Like the second game, The Curse of Monkey Island has two difficulty levels.

Spellings

  • Проклятье Острова Обезьян - Russian spelling (unofficial)
  • 猴岛小英雄3:猴岛的诅咒 - Simplified Chinese spelling
  • 猴島小英雄III:猴島的詛咒 - Traditional Chinese spelling
  • 원숭이섬의 저주 - Korean spelling

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Credits (Windows version)

318 People (272 developers, 46 thanks) · View all

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Reviews

Critics

Average score: 90% (based on 42 ratings)

Players

Average score: 4.1 out of 5 (based on 322 ratings with 18 reviews)

Yet another gem in a lovable series.

The Good
The graphics are all hand-drawn and very colorful. It's amazing to see how beautiful Monkey Island looks in those high resolution graphics. On the graphics area this game is simply amazing. The characters are just as beautiful if not better. They are of cinematic quality and are animated very well. To put it short: This game simply excels at graphics. The sound is very good too. This game has more nice tunes you'll be humming along with soon, some of which are taken from previous Monkey Island games. But the most important improvement on this area and probably the entire game is the voice acting. It's done in a believable way and the voices fit the zany cartoon characters well. The gameplay remains the same point and click interface from the first two games but it's much easier to use now making it even better. You now can call up a special menu with the left mouse button that lets you manipulate, pick up, eat or talk to people or items with just three commands. With the right mouse button you can call up a box in which your items are all lined up conveniently, making it easier to combine items without too much scrolling. The story remains good and hilarious. Pirate wannabe Guybrush Threepwood has finally escaped from the theme park he was prisoned in by his arch-enemy the zombie pirate LeChuck in part two and is now lost at sea. Soon, however he strands on Plunder Island where he finds LeChuck and his girlfriend Elaine. LeChuck is always trying to steal Elaine from Guybush. LeChuck captures him and this is where it starts. After having found a diamond ring in LeChuck's treasure hoard to give to Elaine and having escaped the blast that kills LeChuck for the third time in history he lands on the beach. The ring is cursed however and turns Elaine into gold. You will have to find a way to lift the curse and finish of with LeChuck who returns from death this time as a demon. On this journey you'll meet old and new characters that will help you or hinder you and are all weird and hilarious. The humor is still here and yet another strong point.

The Bad
Some puzzles are really hard too solve. You can also try the easy mode but you will miss out on a lot of fun things that are in the hard mode only. This game isn't very replayable, too. It doesn't add too much new twist but fans may find this more of a blessing than a curse.

The Bottom Line
Another brilliant adventure game that lives up to the Monkey Island name. Fans and newbies alike will love it! Highly recommended!

Windows · by Rensch (203) · 2005

No Gilbert, but still rather good considering what it had to live up to.

The Good
After years of waiting the world finally got to see another Monkey Island game, and save for the usual analy-retentive hardcore fanbase everyone was pleased with this return to the classic adventure game. And why not? The game returns to the classic point-and-click gameplay with an updated interface, clever puzzles and a remarkable technology face-lift courtesy of fmv cutscenes, full voiceovers and some of the nicest, crispier 2D graphics ever to come out of LucasArts.

The new story is rather dull compared to the old games, but frankly it could have been way worse, and in the end it's all just an excuse to set up gags and comedy bits. Which are, of course, quite amusing and fun. Sure, they don't seem to be "that" funny anymore, but I'm not the same kid that played Monkey 1 so long ago, and if you look at it, the wacky stuff is pretty much the same in all the games. I (and probably you too) am the one that has changed, it takes a little more than grog and pirates to make me laugh nowadays, but that doesn't mean the game is doing anything wrong.

The Bad
Some of the puzzles are waaay out there, like the one with the bubblegum and the teeth, it sometimes borders on the completely illogical and the gameplay goes to the dreaded "click on stuff 'till something happens" style.

Furthermore the story was a real downer when compared to the prequels, guess this is the area where Ron Gilbert is missed the most, and you can really tell that his dark, sarcastic touch added a lot to the games.

And what about that ending?? Where they in a hurry or what? That has to be the shortest ending sequence that I've ever seen in a game... "wham, bam, thank you m'am!"

The Bottom Line
Overall a great game, you'll miss Ron Gilbert (believe me, you'll notice he's gone) but overall a very solid Monkey Island game that has yet to turn to the "Monkey Island Reunion" feel you get in the next game. The original 2 are classics, but this one isn't a slouch either.

Windows · by Zovni (10504) · 2006

As LucasArts is to LucasFilm, Curse is to Return of the Jedi

The Good
I should probably start this review by stating outright that Monkey Island 2: LeChuck's Revenge is one of my sacred cows. The game is everything good about the adventure game genre, and one of the best presented computer games of all time. It achieved feats of sound design that to this day are barely matched or even attempted. It is, as one might figure, a hard act to follow.

Curse tries. First on its list of attempts is a visual update. The backgrounds are still hand-painted, and look nice enough, if drab in comparison to MI2's. Unsurprisingly LucasArts overhauled the animation entirely, going for a 'theater quality' style with low detail and high animation. This same craze of "Disney-like" animation had swept through, and killed off, the rest of the adventure game genre earlier in the 90s, so it's no great surprise that it got to LucasArts eventually too. Unfortunately the new style of animation with thin lines and flat colors did not mesh well with the SCUMM engine's 3D perspective feature, and rooms had to be designed to be as flat as possible. The few times that actors walk into the distance they lose all definition like a low res sprite run through 2xSai too many times. Still, this was a limitation the team was aware of, and they worked around it where they could.

Curse could hardly even have hoped to have matched MI2's sound design, seeing as how the latter had been both a showcase and advertisement for the iMuse system itself. Music (aside from one hilarious musical interlude) ranges from good to appropriate, but never quite reaches memorable. The voice acting is excellent, easily living up to the precedent set by Sam and Max and Full Throttle. While some of the choices for characters that return from earlier games do not match how I would have imagined them speaking, they all very obviously got into their roles fully, and every line of dialogue (which are 100% voiced) is entertaining on its own just due to the actor's particular inflections. In fact out of the entire cast the only dud as far as voice acting goes is, as it happens, the primary character Elaine, but she is a topic I will be returning to shortly.

Puzzle-wise Curse is a mixed bag. There are returning puzzles from earlier entries in the series, and they are all weak, but the new puzzles have a few standouts. "Adventure game logic" is for the most part absent, and the solutions to problems are usually logical based on the circumstances and world. In fact one puzzle requires you to throw out "video game logic" entirely and solve a problem how you would in reality. It's a shame that they didn't have enough of the good puzzles to make a full game out of.

The Bad
The problems with Curse probably start with the absence of one element: Ron Gilbert. Gilbert had envisioned Monkey Island as a trilogy that would have had a very distinct ending in its third installment. The aberrant details of Secret and MI2 would have come to a head as the nature of Monkey Island and Guybrush's place in it would become apparent. Ending a franchise, however, is not at all what Lucas or the development team had in mind. They weren't making a game, they were making a Monkey Island game. What resulted in Curse is the best example of why fans should never be game developers.

The details of MI2, especially the ending, were a curiosity put next to the pirates and voodoo and the humor of the rest of the game. Unsurprisingly these elements of the game were exorcised entirely, written out in the most ham-handed way possible as just an illusion and display of LeChuck's magic powers. The team had no interest in developing the series toward an ending or goal of any kind. They were fans of piratey fancy, and now that they had control over the series they were going to make the piratiest, fanciest game they possibly could.

Curse was where the series began its unfortunate descent into self-referential humor, pulling out past jokes and themes to remind you, yes, you are indeed playing a game with Monkey Island on the cover. Secret ended its first chapter with a hunt for crew members, so therefore this game too should end its first chapter with a hunt for crew members. Secret had a highly quotable puzzle based around insulting opponents, so if this game has one of those as well, it will be just as quotable and memorable (admittedly it is well written, but that doesn't prevent it from being any less needlessly derivative). MI2 ended with a fast paced battle of wits and inventory puzzles with LeChuck, so bringing that back will make the ending of this game just as exciting (unlike the last point this one was not done even remotely as well as the previous game's).

In fact of all the things to be brought back from earlier games, the most glaring, and least surprising, change from the earlier games is also one of the greatest crimes of writing in the history of computer games: the complete and total character derailment of Elaine Marley. Elaine was the first strong, well-written female character in the history of electronic gaming. When Samus Aran was still hiding her gender, and half a decade before Lara Croft had any snappy comebacks to Atlantean demi-gods, Elaine was running an island of scoundrels and vagrants and, in her off time, working out how to deal with that annoying ghost pirate in the area. The protagonist Guybrush Threepwood went out on a heroic quest to save her from the clutches of LeChuck upon her disappearance, only for Elaine to reveal she'd never been kidnapped at all; she'd just gone out to look for some way of putting an end to LeChuck herself. In previous Monkey Island games there was a plot of romance between herself and Guybrush, but Elaine breaks it up, twice even, because Guybrush is an entirely impossible person to live with. Elaine's reaction to Guybrush falling to certain peril and possible death at LeChuck's hands in the closing hour of Monkey Island 2 was 'Oops.'

Suddenly, in the weeks between that and Curse's opening Elaine is bemoaning the lack of a Threepwood in her life, unsure if she can go own now that LeChuck has taken from her ' the only man (she) ever truly loved.' In the opening of Curse's first proper chapter Elaine is incapacitated and, shortly thereafter, kidnapped, and only Guybrush Threepwood is capable of saving her. Worse yet, upon being rescued and revived, Elaine is, before the cutscene has even ended, incapacitated and kidnapped again. There exists a storyboard of a cut movie where Guybrush and Elaine fend off a group of LeChuck's henchmen before being overwhelmed. I find it very telling that, when pressed to make a cut to the game for budget or time reasons, the developers cut out the one part where Elaine does anything of any competence or significance.

If they had to cut anything they could have cut out that misplaced ship combat minigame. As a hack of the SCUMM engine (like the optional highway minigame of Sam and Max and the motorcycle combat of Full Throttle that could be solved either through action or thinking) it's interesting, but pointless and contrasts heavily with the remainder of the game. I feel it was put in as an apology from the developer to the customers who were not "dyed-in-the-wool faithfuls" of the franchise. 'We're sorry,' they are saying, 'that our game only has dialogue and puzzles. Please enjoy this part of the game that reminds you of other games you have played.'

The Bottom Line
When Return of the Jedi originally came out it was blasted by fans and critics alike for being so underwhelming compared to the bar set by The Empire Strikes Back. Over the years, however, that perspective has been lost now that Jedi can be compared to Phantom Menace and Attack of the Clones. Yes, Curse is a better game than Escape from Monkey Island. This does not mean that Curse's quality lies halfway between Escape and MI2. For all its Slave Leias (honestly Murray is one of the better things to exist in the MI franchise as a whole) Curse is a fundamentally damaged product that did its part to kill the adventure game genre by just not caring about itself or its medium beyond superficial elements. Perhaps others can play Curse for its few bright spots, imaging them as being part of a proper adventure game of the caliber LucasArts was, at one time, capable of producing, but I can only see it for everything that went so wrong.

Windows · by Lain Crowley (6629) · 2010

[ View all 18 player reviews ]

Discussion

Subject By Date
Like a good wine... The Fabulous King (1332) Jul 9, 2013

Trivia

1001 Video Games

The Curse of Monkey Island appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled movie

There used to be a department somewhere within Industrial Light and Magic, that was tasked with writing screenplays for animated films based on Lucasfilm's intellectual property from other media. One such screenplay was a Monkey Island movie, entitled The Curse of Monkey Island, likely loosely based on the game of the same name. In the big reorganization of Lucasfilm that occurred a couple of years ago the department was killed and the movie (still in pre-production) with it.

Cut content

  • A love song called "Plank of Love" was planned to be in the game but was never recorded. A stanza from the song, written by Chuck Jordan:

Elaine: "Oh, how I love you Guybrush."

Elaine: "Not even your corny jokes'll..."

Elaine: "Make me wish that I was not your bride..."

Elaine: "When you carry me 'cross your fo'c'sle!" * In a PC Gamer sneak preview of the game, the designers admitted that Gary Coleman's character, Kenny Falmouth, was supposed to answer "What-chu talkin' about, Guybrush?" to a certain question, but they decided to remove the line since they didn't want to risk offending the former star of Diff'rent Strokes.

Development

LucasArts initially designed longer end scenes for the game but due to budget and time restrains were forced to drop those plans.

Development tools

The Curse of Monkey Island used 3 engines: SCUMM (the last LucasArts game to use it), INSANE and iMUSE.

Fingers

You can notice how all the characters in the game have only four fingers on each of their hands. Hard to notice when you're too busy finishing the story, but you can check the end credits. You'll be able to see that quite clear.

Gags

  • When Van Helgen is doing his guitar riff, Guybrush will pull out a lighter if you don't move him for about a minute.
  • On the in-game menu there's a button which appears as disabled and it says "Enable 3D acceleration", but when you get over it with a mouse, it says "No, really, there's no 3D acceleration in this game."

German version

The German version of the game changed the character Rottingham into "Röchelieu" (an obvious pun referring to the cardinal Richelieu, the French politician of the 17th century), and he talks with French accent. Another slight change concerned Palido Domingo, which is a parody of the famous singer Placido Domingo. In the German version it was changed into "Blasido". Why is it funny and why did they change it? Because "blas" means "pale" in German! This way, the joke is even funnier, since the name "Blasido" is more similar to "Placido" than "Palido". Other changes: the character Minestrone is called "Meistersuppe", which is "master soup", and Haggis talks with a broad Frisian accent instead of the original Scotch.

A sequence missing in the European versions of the game is the shanty Guybrush's crew sings in chapter three: A Pirate I was meant to be. For reasons not yet known, the song was cut from non-English versions of the game: in an interview from 2021 designer Larry Ahern says he was not even aware of the song being cut and does not remember ever being asked about it, so he assumes it was probably a decision made by the localization team alone.

Macintosh

Although no Mac version of the game was released, it is possible to play on Mac OS X using ScummVM and the game files from the PC CDs.

Murray

Murray, the demonic skeleton, was only planned to be near LeChuck's ship in the original script. But thanks to loads of positive feedback on the Curse of Monkey Island demo and some initiative of the programmers, the character was added to four other locations in the game in the last few months of development. Murray even has to be used as an inventory item to solve a puzzle at one point.

References

  • In The Curse of Monkey Island there's a place where you can enter the 'forest' screen from original The Secret of Monkey Island. You can only see your new Guybrush head, lurking like from some hole in a tree-stump. From another place, the dying scene under water can be visited. More information about both easter eggs can be found in the tips & tricks section.
  • When you enter the dialogue with LeChuck in part V of the game, Guybrush threatens LeChuck that should he kill Guybrush, there will be no more sequels and LeChuck's name will be forgotten, just like Bobbin Threadbare's. Bobbin Threadbare, of course, is the name of the main character in Loom, and thanks to the low sales of the game, there never was a sequel.
  • The dead guy at Blondebeard's restaurant is none other than Manny Calavera - the main character from Grim Fandango.

References to the game

The Curse of Monkey Island was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 02/2007.

Ron Gilbert

Ron Gilbert, designer of the original two games of the series, said that the game was done well considering the tough job they had, but his biggest complaint was that Elaine fell in love with Guybrush. Gilbert says that Elaine thinks of Guybrush as more of a brother, and she would never do something like that.

Time

  • The church clock tower on Plunder Island always shows exact time in reality, Guybrush will tell you exactly what time is it.
  • Ask Palido Domingo about how long he's been staying at the beach. The answer it will depend on the date set on your computer clock.

Translation

Puerto Pollo, one of the main areas in the game, means Port Chicken in Spanish.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Adventure Game of the Year
  • PC Player (Germany)
    • Issue 01/1999 - Best Adventure in 1998

Information also contributed by Adam Schoales, Daniel Albu, Emepol; Gothicgene, James1, Jason Harang, Little Yoda; Marek, MAT, MDMaster, Scott Monster, Tom Murphy, Unicorn Lynx, Zack Green, and Zovni

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Related Sites +

  • CMI Walkthrough
    A walkthrough of The Curse of Monkey Island by Cindy Wells, which provides direction through both the regular and MegaMonkey modes of the game.
  • Escape from Monkey Island
    A website with lots of stuff about Monkey Island.
  • Hints for Curse of Monkey Island
    These hints are written so you can gradually get the help you need without spoiling the game for you.
  • LucasFans
    The unofficial LucasArts fan website.
  • ScummVM
    Get "Curse of Monkey Island", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.
  • The Curse of Monkey Island
    Official Website
  • The Scumm Bar
    A really good unofficial Monkey Island fan-club with lots of fan art, music and info about the game.
  • World Of Monkey Island
    An excellent fan-club with lots of things to look at such as errors in the game, screen shots, and more.

Identifiers +

  • MobyGames ID: 547
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Contributors to this Entry

Game added by robotriot.

Macintosh added by Stelios Kanitsakis.

Additional contributors: MAT, Swordmaster, Itay Brenner, Adam Baratz, Unicorn Lynx, Indra was here, Jeanne, Apogee IV, James Isaac, chirinea, Sciere, MDMaster, Zeppin, Paulus18950, federicocrane, Mastran, Patrick Bregger, FatherJack.

Game added December 7, 1999. Last modified March 6, 2024.