Eye of the Beholder

aka: EOB
Moby ID: 835
DOS Specs
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Description official descriptions

Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.

Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time, similarly to Dungeon Master. There is a variety of monsters to fight and spells to cast. The game features a point-and-click interface for fighting, spellcasting and handling objects.

Spellings

  • アイ・オブ・ザ・ビホルダー - Japanese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

34 People (32 developers, 2 thanks) · View all

Director of Product Development (Westwood)
Game Design (Westwood)
Original Programming (Westwood)
Amiga Programming (Westwood)
Graphics (Westwood)
Music (Westwood)
Sound Effects (Westwood)
Writer (Westwood)
Playtesting (Westwood)
Special Thanks To
  • Uncle Otto
Game Development (SSI)
Development Support (SSI)
Manual (SSI)
Playtesting (SSI)
[ full credits ]

Reviews

Critics

Average score: 81% (based on 39 ratings)

Players

Average score: 3.7 out of 5 (based on 164 ratings with 8 reviews)

Wow!!!

The Good
The MUSIC was terrific, it created the PERFECT ATMOSPHERE from the very moment you started to create your party. The PLAYABILITY was great, obviously you can´t compare it to a modern game but at the time it was awesome. Good and functional GRAPHICS.

The Bad
Well at times the games would get a bit difficult, specially if you didn´t have a hintbook. Luckily magazines proofed to be most helpful. I probably have to blame this game not only for giving me a sort of "RPG-fever" that lasts until this very day. but also for making it harder for me to overcome a mild case of arachnophobia.

The Bottom Line
It was probably the second RPG I ever played on a computer (Amiga 500) and it opened my eyes to a fantastic world. The atmosphere was just binding thanks to the graphics and the music.

DOS · by lomikin (2) · 2002

Any game with Larry Elmore's art on its cover is a good game.

The Good
The interface. The change of interface from the traditional SSI gold box series was welcomed warmly. Don't get me wrong, I love the traditional gold box style of games but this was great because the battles now were in the same screen as the adventuring windows. It didn't feel like you left the game to go battle and then came back. It kept you right in there and the graphics greatly improved from the other series. It was just a fun game that was new at the time. Fairly large, I never did finish it but got very close.

The Bad
Some of the dungeons were pretty "blah". Monotonous and felt like you were just wandering aimlessly. I think that was their point in a way. It felt like the two guys in the back of your party were worthless unless they were spell casters.

The Bottom Line
Good. A good 7.5 out of 10. If you ever should have the chance to play it, check it out.

DOS · by OlSkool_Gamer (88) · 2004

A decent AD&D dungeon crawl

The Good
Eye of the Beholder provides a real-time, 3-D dungeon crawl that does a good job in creating a claustrophobic dungeon atmosphere.. The VGA graphics are good and the sound is adequate. There is a wide variety of monsters, treasure, and puzzles to find. I also enjoyed being able to increase the party size by resurrecting the bodies of adventurers found throughout the dungeon.

The Bad
While the graphics for the dungeon walls and the creatures are good, there is little additional graphical detail throughout environments. This causes all the rooms and hallways to look alike after a while. Early in the game, combat presents little challenge and consist mainly of clicking attack over and over. Later fights, however, have the potential to be more challenging. Unfortunately, due to the real-time nature of the combat, even these battles can become trivial affairs in which the player can avoid damage by sidestepping before opponent attacks. Using missile weapons can be a pain as each rock/arrow/dagger thrown has to be picked up again. I found myself ignoring the back row characters so that I wouldn’t have to pick up every arrow after each encounter. I also found identification of items to be difficul,t and without a hint book, I would likely never been able to identify anything.

The Bottom Line
EOB is moderately entertaining albeit with a few flaws. This game should appeal to those who enjoy hack and slash first person RPGs and don’t mind the step-by-step movement found within. The lack of an auto-map can be a plus or minus depending on the player’s love of graph paper. Overall, an adequate dungeon romp with lots of loot, lots of levels, and minimal story.

DOS · by pogalogen (9) · 2007

[ View all 8 player reviews ]

Discussion

Subject By Date
correcting a review Pseudo_Intellectual (66360) Jan 17, 2017

Trivia

1001 Video Games

The PC version of Eye of the Beholder appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Boss

The final big boss, Xanathar is actually The Beholder, as he (is it he? or was it she? :-) says to you (when you get to the endgame for final confrontation) that all those traps you encountered, and minions you fought was just a play to watch, and that he was watching you all the way (that only gets him beholder title). Now, as you can notice, he looks like a big bowling eye, with many pipes that ends also with an eye (that gives him eye title). So, Eye of the Beholder would actually be himself.

As in this game he's the main bad guy, in Eye of the Beholder II, there are actually many creatures that are from his race, and are no such threat.

Cancelled Lynx port

This game was being ported to Atari's Lynx by NuFX, Inc., but development was halted. Prototypes have since been leaked to the internet.

Character portraits

A number of the portraits in Eye of the Beholder were Westwood employees. These include Paul Mudra (Music and Design), Phil Gorrow (Lead Programmer and Design), Joseph Hewitt (Lead Artist and Design), Mike Legg (Programmer and Design), Frank Saxxon (Artist), Aaron Powell (Artist) and Eydie Laramore (Lead Writer and Design).

Ending

Eye of the Beholder was praised for its stylish cinematic opening sequence, which dazzled players and set the stage of the game to follow. However, since the final game's size weighed in at 5 3.5" disks, SSI decided to cut the ending cinematic, figuring very few players would see it anyway, and it was not worth the extra cost of the sixth disk.

However, many players who did slog it out to the end of the game and were not amused when they were "rewarded" with a simple text message and unceremoniously dropped to DOS. SSI soon realized their mistake, but the damage could not be undone. Many players assumed the game simply never had an ending, never suspecting it existed but was not included.

The Amiga version was later released with the final endgame graphic.

Also, there was one bit of the ending that most players never saw. Players were able to do what the developer's called the "EoB Two-Step," side-stepping, turning and side-stepping again, they were able to fight many monsters including the boss with risk of taking much damage. It was possible, though time consuming, to use this technique to kill Xanathar. This is not the way the game's designers had in mind for his defeat though. The player were supposed to lure and push Xanathar into one of the spike traps where there was a small animated sequence (basically 4 frames) of him being impaled and dying.

Title

Eye of the Beholder is one of many games that shares its name with a song by the heavy metal band Metallica.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #2 Least Rewarding Ending of All Time* Enchanted Realms
    • September 1991 (Issue #8) – Distinctive Adventure Award

Information also contributed by Игги Друге, Martin Smith, and MAT

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Identifiers +

  • MobyGames ID: 835
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Contributors to this Entry

Game added by Chris Martin.

SNES added by SAGA_. SEGA CD added by Stillman. PC-98 added by Terok Nor. Amiga added by MAT.

Additional contributors: Tony Van, Terok Nor, xcom1602, Jeanne, Cabeza2000, Alaka, monkeyislandgirl, Joseph Hewitt, Patrick Bregger, Azif Kylander, Narushima, FatherJack.

Game added February 7, 2000. Last modified February 13, 2024.