Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257
DOS Specs
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Description official descriptions

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.

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Screenshots

Promos

Credits (DOS version)

31 People (23 developers, 8 thanks) · View all

Created by
Made possible through the efforts of
Additional support and content provided by
Packaging and Manual Art Direction and Design by
Packaging Illustration
Manual Digital Enhancement
AIL and VFX libraries by
Special Thanks to the Brøderbund Team
AIL and VFX libraries by
  • Miles Design Inc.
Design & Artwork Coordinator
Design
  • Bill Smith Studio - London
Photography
Package Design Art Direction
[ full credits ]

Reviews

Critics

Average score: 78% (based on 15 ratings)

Players

Average score: 3.9 out of 5 (based on 71 ratings with 14 reviews)

A wonderful game, a classic

The Good
There is much to like about Ascendency. Although it is a relatively deep space 4x strategy game, it does not take itself too seriously. The aliens are clever, with interesting drawings for their portraits and creative ship designs. The planet graphics are as well pleasing to the eye, although they don't hold up well to today's textures in games. The music is a joy to listen to, wonderfully put together. Above all else, Ascendency is just plain fun to play. It is easy to get the hang of, and yet difficult to master (with a patch that updates the AI above the intelligence of a rock). The sheer numbers of technologies to play with throughout the game will keep you busy for hours. How can you hate game that lets you enlarge the sun in a solar system and thus slingshotting your enemies ship way out into deep space? Its one of the those games that makes you say "just one more turn". The interface is so intuitive that you'll find yourself flying back and forth between menus with easy, making the time just fly by. Creating fleets and moving them around the universe is simple, as is colonizing and attacking. Battles are fought in the same game system and interface as the rest of the game, so there is no second learning curce. Sound effects are pretty standard, some of the weapons sounds are pretty cool though.

The Bad
I gues there are a few things wrong with Ascendency, but its hard to hold them against it. For one, there is really no difference between aliens besides one special power unique to each race. All technology and buildings look the same. Now you may think this is a terrible flaw, but it really isn't. Each special power comes in handy often, and every game plays out differently. There is little in the way of ship modification. You select a size, then fill it with stuff, then its off, not much to it. As I mentioned earlier, you need to download the "Antagonizer Patch" for the game to update the AI. It shipped with dumb as nails AI, but this patch fixes that up quite nicely.

The Bottom Line
Ascendency is a game that should not be missed by an strategy lover. Some are put off by the lack of diversity between races, but those people are missing out on quite a gem. The game was never made to offer completely different play styles with every race, it was made to offer a completely different gameplay experience, while keeping the basics the same. So find the game, buy it, and lose yourself in the universe that is Ascendency

DOS · by MojoHelperMonkey (39) · 2005

Just play the damn thing.

The Good
Well, for one, the game itself is magnificent - as addictive as Master of Orion with some original twists. It's not quite as elaborate as MOO but is good never the less; the music is short but very good and so are the graphics. The interface is very well-made (mouse controlled) and the research tree rocks.

The Bad
Hmm... could get boring at times, but that's it.

The Bottom Line
Sort of a Master of Orion made by another company.

DOS · by Tomer Gabel (4538) · 1999

Very good, challenging but not overbearing

The Good
Simple to get a game started, many choices in races, each with many different abilities, some with research, some builders, some travelers, some invaders. Chamachies and Nimbuloids are my favorites, but telepaths are good too. The starmap and tech tree have excellent graphics. Each technology has a function, it can be fun trying it. The ruins on some planets can give you an edge in research, just helps keep one jump ahead of the others. I like to set most planets to auto, and concentrate on 1 or 2 for heavy industry.

Patchnote: I recommend it. The game gets a real boost with it, enemies do things they never did before, they play MUCH more aggressive (I got my butt kicked first time). Moby has a link to find it. You can still play the original, or use the patch. Cheat codes available, too, but I haven't tried them.

The Bad
After several games, you develop a method, and the lustre wears thin. OK, the AI is weak, see Patchnote above.

The Bottom Line
A fun game that can entertain you for hours.

DOS · by robert wonderly (1) · 2009

[ View all 14 player reviews ]

Discussion

Subject By Date
Colonization vedder (70767) Feb 21, 2009

Trivia

PC Gamer controversy

A minor scandal surrounded the PC Gamer review of Ascendancy. PC Gamer gave the game high marks, and made it an Editor's Choice game. However, the individual who reviewed the game for PC Gamer also turned out to be the author of the game's Strategy Guide, leading many to wonder if the review had been padded in order to boost sales of the Strategy Guide.

In Computer Gaming World #151 (February 1997), a letter by William Trotter was published in which he shared his view on the matter. Summarized, he needed money to pay off repairs on his house and therefore gladly agreed to write the strategy guide. However, the developers failed to give him any information on the game, not even technology trees, and a one-month deadline. So he had no other choice but to play the game non-stop for two weeks, becoming eventually obsessed with it. So when PC Gamer hired him for the review, he really thought Ascendancy was a great game, and he failed to see the conflict of interest. In hindsight, he agrees with the bad review in Computer Gaming World (see MobyRanks), the strategy guide turned out to be pathetic and he didn't receive any royalties from it at all.

Awards

  • CODiE Awards
    • 1996 - Best Strategy Software

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Related Sites +

  • Ascendancy
    official game page at Logic Factory's website, archived copy from 1997 by the Wayback Machine

Identifiers +

  • MobyGames ID: 257
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Contributors to this Entry

Game added by Tomer Gabel.

iPad, iPhone added by Techademus.

Additional contributors: Rebound Boy, formercontrib, Patrick Bregger, MrFlibble.

Game added August 29, 1999. Last modified January 23, 2024.