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Resident Evil 4

aka: Biohazard 4
Moby ID: 52872
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Picking up six years after Resident Evil 2, the fourth game in the series follows a former cop (now US agent) Leon S. Kennedy to Europe on a top-secret mission to investigate the disappearance of the president's daughter Ashley. As Leon encounters unimaginable horrors, he must find out who or what is behind everything. Old friends...and enemies...lurk around every corner as Leon attempts to find out who is truly behind the kidnapping of the president's daughter.

Resident Evil 4 is a major change from the previous installments. Instead of a fixed third-person perspective, the game features a new "behind the back" movement camera angle and an "over the shoulder" aiming feature that allows players to control their gun movement for specific body part hits. It features a brand new AI system and more open environments that allow enemies to work together to capture and corner Leon. Enemies are now humans, which allows them to climb up ladders, open doors, and use weapons throughout the game.

The entire item system has also been revamped, so that smaller items no longer require an entire item space to hold. Instead, items take up blocks of space in a briefcase according to their real-life size, to allow for many more items and weapons. Leon can collect treasure from enemies or from the surrounding area, and visit the infamous "merchant" to purchase bigger briefcases, treasure maps, weapons upgrades, and powerful weapons such as the one-shot RPG.

There is also the Mercenaries from Resident Evil 3, which allows the player to play survival scenarios as characters such as Hunk and even Albert Wesker himself.

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Credits (GameCube version)

165 People (149 developers, 16 thanks) · View all

Reviews

Critics

Average score: 96% (based on 113 ratings)

Players

Average score: 4.2 out of 5 (based on 158 ratings with 9 reviews)

The Resident Evil Game To End All Resident Evils!

The Good
So I finally played Resident Evil 4 last Memorial Day Weekend what took me so long you ask? Well I had my initial doubts while this game did surprise me with its quality it still isn’t as good as some have said some would have you believe this game has no flaws however as you know(or at least should know) there is no such thing as a perfect game as a matter of fact this game is by far the best Resident Evil Ever!!! So much so that I don’t care if RE5 ever comes out they could stop making these games with this one, but then again this was doesn’t conclude much of anything so there still is story to be told Now on to actual features of the game.

As you must likely know by know the plot of this game revolves around Leon Kennedy being assigned to rescue the president’s daughter which I don’t care for it sound like the plot of a 80’s action movie but it gets better upon his arrival Leon finds that a cult is responsible for Ashley’s capture the enemies are very much in the vein of something pulled from H.P. Lovecraft at least they borrowed from something good and these new enemies are all smart, ruthless, and relentless very different from the zombies of previous entries Considering the fact that many reviews told me how this game was really hard only a few parts were difficult and none of them were bosses all the bosses were easy and the hardest one wasn’t the final boss or even the biggest boss the hardest boss was one of the earliest. Although it does seem out of place I like the new shopkeeper where you buy and upgrade items and sell treasure items for cash.

Alike past Resident Evil this one does an excellent job of presenting the atmosphere and making you think quickly to deal with the chainsaw men coming at you while still not scary it does a good job making you jump or when a chainsaw man takes off your head I was heard to remark “Oh Shit” the game also has better integrated puzzles less ones that would be impossible to figure out yourself This game also keeps you on your toes even during cut scenes if you’re not paying attention during a cut scene you might end up dead like with a knife in your chest, or falling in a pit full of spikes.

The Visuals are some of the best seen on the Gamecube it really sets the mood for the game and the controls allow for even better immersion I also liked the new behind the back view while it was awkward to get used to at first once I started playing I couldn’t imagine it any other way and the new targeting system makes this game blast who doesn’t like exploding heads with your shotgun?

The Bad
Now the bad mostly its little stuff like how for some reason in the boxes that you see around sometimes have snakes in them and even though the new inventory system is good I do have a gripe all the same type of ammo should take up only one space instead of taking up a different space each time you pick one up.

The Bottom Line
All in all this is a great new entry and is so good that even if you do not like the past Resident Evils this is worth a play. In the immortal words of the Shopkeeper “What are You Buying?”

GameCube · by Classic Nigel (108) · 2011

No disrespect to my fellow Mobygamers, but am I the only one who notices the bad things in this game?

The Good
The game looks absolutely gorgeous, I didn't even know the GameCube was capable of producing anything that looks like this, hell I didn't even know the Wii could handle these graphics. Everything just looks insanely awesome and it was during a boss-fight with a giant fish that I was halfway expecting the system to just explode because of all the awesomeness on the screen. Yes, everything is brown and a lot of character models are recycled, but I don't give a damn, it's great.

The best part about this game is its variety, you never solve the same puzzle twice or encounter the same scenario more then once. I was always filled with glee once a certain section was finished, just because it meant I could discover what the game had in store for me next. The earlier mentioned fight with the giant fish is a great example, but there was also a great scene in which you and a support character hide in an abandoned building while dozens of angry peasants try to enter it from all sides.

I also really love the characters, while the story is what you expect from Capcom (it's absolutely retarded, but that's why we all love the company so much). The mysterious Luis felt like a true friend and Ashley was much more enjoyable to have along then I expected. Salazar was also just a barrel of fun, but I won't spoil him because that might rob you off the biggest "rofl" you'll ever have.

The inventory screen is revolutionary; the idea is that you have a suitcase and every item (bullets, weapons, herbs etc.) takes up a certain amount of spaces. A herb is only two spaces, but a pistol already takes up four and if you want a rocket launcher (or some other big weapon) you'll have to cut corners. Items can also be stacked and combined in order to save space and you can also destroy anything in your inventory at any time you wish. It's also interesting to spend a few minutes puzzling around with all the items in an attempt to still fit another gun somewhere.

Because of all the different weapons in the game you are able to decide your own style, you don't have as much choice as in an RPG, but you can still throw away all your weapons in favor of an SMG if you really want. Personally I stuck to the always reliable pistol and shotgun with a sniper and rocket launcher as back-up. Here is a little hint though: Always have a sniper on you, if you don't, you will not make it past the sections in the military base.

I don't get why this game is filed under the horror category, there were maybe two sections that made me feel afraid were that one part where you have no weapons and one moment very early on when a farmer I presumed to be dead placed a pitchfork in my throat while I was looking for secret coins. The crowning moment of this game is in a boss-fight with the village elder that looks like a scary enemy at first, but after a few shots his lower body will drop off and he will swing around the barn like a hyperactive monkey on Red Bull.

This game was a gift from a good friend, so it will always be a cherished part of my collection.

The Bad
Every once in a while this game will pull a dick move extraordinaire and randomly throw a Quick-time event at you. There are the standard ones like spam a button to free yourself from a grip and kicking a stunned enemy, but during some cutscenes you will also have to quickly press a button combination in order to avoid an instant kill. However not all cutscenes do this, even if Leon is in danger, so you never know when to be ready for it. The game also cheeky habit of placing a snake in like six boxes spread across the entire game, so if you are low on health and hoping a box will have herbs in it, you'll get to eat shit.

The controls are horrendous, is there any other game out there where you use the right-trigger to aim your weapon and A to fire? If so, then that means that more then one developers needs to start making sense. The now free left-trigger is used to ready your knife instead which is also fired by tapping A, can we leave the A button alone for mercies sake? The A button is for performing actions like jumping and crawling, that's what it's comfortable with! Aside from that there is also the slow movement, the fact that you need to arse Leon to open the door faster even if a mad Spaniard is throwing axes at him and the lack of precision when trying to navigate past traps.

Talking about traps, why the hell can enemies walk over them without hilariously screaming as the sharpened metal chops off their feet? When they walk over them nothing happens, even if you join them it still doesn't work (the metal only hurts you). You can cause some traps to explode and that will hurt enemies, but it still doesn't make much sense.

The game has no autosave, so if you start playing this game at night and get stuck halfway through the chapter, I hope you weren't planning on going to work the next day. There are typewriters which can be used to save progress mid-chapter, just like the radios in Medal of Honor: Rising Sun, but they are hidden (oddly enough also like in MoH). You can see them on your map, but I forgot I had the map because finding the right way to go on your own is much more fun than opening your inventory every ten seconds. Also, this is the kind of game where a boss-fight can be around every corner, so don't ever skip on a chance to safe.

The game kind of collapses when you arrive at the military complex, the problem is that from that point onward you won't see any of the peasants and cultists anymore and you'll just end up fighting lots of armed soldiers like every other damned shooter. At this point I was ten hours into the game, but it felt like freaking thirty and then there were the regenarators... oh Christ. Here is the deal, these bastards have parasites in them that regenerate all their damage, so in order to kill them you have to kill the parasites (not the parasites doing the actual healing work, those are somehow unrelated). The only way to see the parasites however is to use a scope that turns the game into a blurry episodes of "My Little Pony", but the damned scope only fucks ON SNIPERS! If you were planning to go through this game without using once, well too bad, you won't. After running into yet another one (I checked his body, no parasites, but he still activated when I opened a nearby door) I officially quit this game.

The Bottom Line
I don't know why everybody is complaining about Ashley, throughout the game she was only captured twice. There was one time when my Viking background got to her and she suddenly attempted to block an incoming boulder fired from a catapult with her face, but it was well comically timed, so I didn't hold it against the game. I am the only one who doesn't seem to love this game, which places me in an awkward position as a reviewer, but I think it is because I have so many games I'd much rather play waiting to be reviewed (Majora's Mask OMG!!!!).

The bad timing aside though: Resident Evil is without a doubt one of the best shooters you can possibly find. There are lots of flaws. but it's also completely unique and the amount of variety will guarantee you a good time. The game also looks spectacular, so if graphics are a big deal to you, you won't have to miss out on this game (as opposed to say... Psychonauts).

A fan of the Resident Evil franchise may dislike the lack of zombies or the distance from the original plot (Wesker is only briefly mentioned and Leon and Ada are the only characters in the game that appeared in other RE games). This is however the perfect game for new people like me who want to give the long-running Horror series a try. Just remember, you will have to pay for the privilege and I didn't :D.

GameCube · by Asinine (957) · 2011

Leon will own your soul

The Good
I liked the button press sequences, the use of the action feature, the stunning visuals are enough to make you drool. I loved the weapon selection and the really cool unlockables.

The Bad
The game was a bit too short, the story gap between RE4 and past Resident Evil games is frustrating, and the game has some questionable enemy designs.

The Bottom Line
RE4 is a fantastic survival horror ride about a special agent (Leon s Kennedy) on a top secret mission to save the presidents daughter, after a short investigation Leon discovers some very disturbing facts that get darker as the game progresses. Its a fresh start for RE with lots of action, puzzle solving and an arsenal of weapons fit for an army. Be sure to check this game out!

GameCube · by Shaun Clark (2) · 2005

[ View all 9 player reviews ]

Trivia

Development

The earliest version of the game was announced for the PS2 under Resident Evil 2 with director Hideki Kamiya. This build was eventually cancelled as a Resident Evil installment and became the title known as Devil May Cry. Eventually, development was moved to the Gamecube console and another build emerged. This was the first version to feature Leon from RE2. The game's main menace was to sport a hook on one of its hands, and the logo for the game reflected this (this can still be seen in the final logo). More versions were created and cancelled before Shinji Mikami took over and transformed the title into what it is today. Of all the builds developed, only one of them was never unveiled to the public (it was the one that was being worked on right before Mikami took over). Early in the development stages the game's setting was Japan, not Europe.

German index

On June 30, 2005, the English version of Resident Evil 4 was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

References

  • There is a laser room (hallway actually) much like the one in the original Resident Evil movie, where Leon has to dodge laser beams and pull various stunts. He survives the lasers, however, unlike the S.T.A.R.S. team in the movie.
  • The Killer 7 handgun was named after the title of a Shinji Mikami-produced game.
  • Krauser and HUNK's music that plays in The Mercenaries game mode is actually from P.N.03: the music from the 4th and 8th mission, respectively.

Sales

According to publisher Capcom, the GC version of Resident Evil 4 has sold 1.6 million copies worldwide since its initial release (as of June 30, 2016).

Voices

In the typical fashion of depicting Spanish inhabitants, the voiceovers were made by Mexican actors (some of them trying to do Spanish from Spain) rather than by real Spanish actors.

Weapons

All the weapons used by Leon in the game are based on real weapons. The standard handgun looks similar to a Beretta 92 (with nickel plating, which the original gun wouldn't have); the Punisher handgun looks somewhat like the H&K VP70; the shotgun is a Remington M870; the Striker is an actual shotgun developed in South Africa; the rocket launcher is a Russian RPG-7 (which can actually be reloaded and fired again). The "Red 9" 9mm pistol is a "Mauser C-96" from the World War I era. The Red 9 version actually had the number 9 carved on the grip, painted in red. It was heavy and slow to reload, but offered good power and range at the time.

Awards

  • 4Players
    • 2005 – Best Game of the Year
    • 2005 – Best GameCube Game of the Year
    • 2005 – Best Graphics of the Year
    • 2005 – Best Successor of the Year
  • Game Informer
    • January 2006 (Issue #153) - Game of the Year 2005
  • GamePro (Germany)
      1. February 2006 - Best Console Game in 2005
      1. February 2006 - Best Console Action-Adventure in 2005
  • GameSpy
    • 2005 – #2 Game of the Year
    • 2005 – GameCube Game of the Year
    • 2005 – GameCube Game of the Year (Readers' Vote)
    • 2005 – GameCube Action Game of the Year
  • Golden Joystick Awards
    • 2005 - GameCube Game of the Year
    • 2005 - Best Film-Based Game of the Year
    • 2005 - Editor's Game of the Year
  • IGN
    • 1 by IGN Reader Reviews

Information also contributed by Big John WV, glidefan, kelmer44, MAT, MegaMegaMan, sealboy6, Tiago Jacques, TonicBH, Xoleras

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Contributors to this Entry

Game added by Corn Popper.

GameCube added by MegaMegaMan.

Additional contributors: MAT, MegaMegaMan, CalaisianMindthief, Patrick Bregger, piltdown_man, legofan94.

Game added September 14, 2011. Last modified March 11, 2024.