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Fallout

aka: FO1, Fallout: A GURPS Post-Nuclear Adventure, Fallout: A Post-Nuclear Role-Playing Game, Fallout: Ein postnukleares Rollenspiel, Vault 13: A GURPS Post-Nuclear Adventure
Moby ID: 223
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Description official descriptions

A devastating nuclear war had wiped out almost the entire population of the Earth. The civilization, as we know it, has been destroyed. The Earth has become a huge wasteland populated by mutated creatures. Only small number of humans survived and they formed communities living on the surface, where they mostly scavenge what remains from the pre-war civilization. Some lucky people managed to reach safety of the Vaults, huge underground dwellings, during the war. Recently, the water purification controller chip in Vault 13 broke. Without clean water, the people of the Vault cannot survive. One person is sent to find a replacement chip and ventures outside to face a dangerous world, hoping to return within a hundred and fifty days.

Fallout is a role-playing game that utilizes a character development system called S.P.E.C.I.A.L., an acronym formed from the first letters of the game's basic character attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In addition to having these attributes, the protagonist can also learn and improve skills, as well as acquire traits and perks.

Skill points are awarded when the player character levels up; traits are assigned during character creation, while perks are obtained every three character levels. There are eighteen different skills in the game, divided into combat, active, and passive categories. Combat skills include weapon proficiencies (e.g. small and big guns, melee, etc.); active skills are used for support or interacting with the environment (doctor, lockpick, science, steal, and others); passive skills are mainly dedicated to social interaction (barter, speech, gambling, and so on). Traits bestow various benefits upon the character while also imposing penalties; in contrast, perks are purely beneficial. By developing and customizing attributes, skills, traits and perks, the player is granted a considerable freedom in shaping the protagonist in his combat-related and social behavior.

The game has an open world which can be freely explored from the onset. Only a few quests are required to complete in order to advance the main plot; a vast amount of side quests is available. Thanks to the game's emphasis on social interaction, many problems can be solved in a non-violent way; in fact, it is possible to complete the game without engaging in battles at all, running away from enemy encounters and concluding the final confrontation in a relatively peaceful fashion. Conversely, the player can opt for a destructive path, killing everyone in sight. A Karma system is used to track the player's moral decisions during the game.

Combat in Fallout is turn-based. Participants have a limited amount of action points (AP) per turn; each action (including movement) depletes a certain number of AP, eventually ending a character's turn. The player can target specific body parts of enemies during battles. Characters may join the protagonist, traveling together and participating in combat as a party. Though the player may assign general commands to the companions, their actions are controlled by the AI, and they cannot be customized.

Spellings

  • 異塵餘生 - Traditional Chinese spelling
  • 辐射 - Simplified Chinese spelling

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Credits (DOS version)

154 People (140 developers, 14 thanks) · View all

Reviews

Critics

Average score: 88% (based on 43 ratings)

Players

Average score: 4.1 out of 5 (based on 577 ratings with 22 reviews)

What, no Goblins, Orcs or Ogres?

The Good
Fallout brings a refreshing change to a dying genre. Yes, I will probably get many a scoff at this remark but personally, the thought of gathering yet another group of adventurers and going down yet another dungeon and killing, sorry- hacking 'monsters' apart is just getting a little yawn old. That said, Fallout brings sawn-off shotguns, leather jackets, mutant cows and NPC dogs together in a post-apocalyptic Mad Max world. The combat feels intuitive in that the game doesn't stop, or switch perspective. The dialogue is witty and written with a style not seen in previous RPG's, giving a wider freedom of choice to let your personality work its way into the narrative. The people you'll interact with will make you laugh and inspire you to fulfil your obligations as a messiah. The game also works in some fantastic cutscenes which do not intrude or take you away from the game.

The Bad
Unfortunately, Fallout suffers from long load times and frustrating bugs. A time limited first-half of the game can get damn frustrating and you'll need to do a lot of saving/reloading because, let's face it, you probably SHOULDN'T have shot that guy in the back of the head with a desert eagle...

The Bottom Line
If you're sick of dragons, treasure chests and constant misuse of the words 'thee' and 'thou' Fallout is for you.

Windows · by Jumpy Jumpy (2) · 2000

DUCK & COVER!!!

The Good
I won't go into details because I don't want to spoil your Fallout experience, but I will give you an example.

Imagine a band of musicians. Each one of them is a virtuoso in playing his instrument, but they compose their songs in such a way so as to show their individual mastery of their instruments. The result may be good, but something is missing!

What is missing is the soul of the music...this unique element that will forever engrave the songs in your heart and render them unforgettable.

Now this unforgettable effect can be achieved even by mediocre musicians...the feeling is there...it’s in their blood!

My point is that Fallout has this unique feeling. The soul of this game is in its atmosphere. And the wonderful thing about it is that the graphics, sound and other individual elements of the game are not mediocre. The designers and programmers have done a very good job in every aspect of this masterpiece.

And who said that Fallout does not have magic! It has the real magic...the kind that instantly transports you from your room to the nightmare of the wastelands, from the very beginning, when you try to decide the specifics of your persona.

I have never seen such detailed character creation. This original system of attributing points and skills will help you develop a hawk-eyed sniper or even a gorilla-like brute...and every choice here will have varying repercussions later in the game.

To be able to enjoy this game to the maximum try to develop a balanced character and remember that some attributes will make life easier at the beginning of the game, but others will help you advance later in the scenario.

Furthermore, try to talk to everyone before you decide to go on a shooting spree and remember to choose your weapons wisely because sometimes ammo is scarce.

A final word of advice...if you have a girlfriend / boyfriend be ready to forget about her for a few days, lest she follows you to this hopeless radioactive place full of unknown dangers to help you tackle the task of altering the future of the wastelands.

The Bad
Well...is there something that I did not like?

I don't think so!

I am not saying that this game is perfect, rather that the weak elements of the game (if any) are overshadowed by the good ones.

To be quite frank...you will probably be so captivated by Fallout that you will not notice the negative aspects in this game!

The Bottom Line
This is a cult game.

It also has a lot of cult followers.

But let us not waste more words...

The prophecy states that the time of your initiation is at hand...

After all...if you are reading this review you are destined to become one of us...in just a little while...

Windows · by giannis larissas (95) · 2006

Orcs are now mutants? What the...

The Good
Yes, that's right. Orcs are now ultra-technological mutants. It seems that Interplay got bored of the classic recipe for RPG's, the fantasy world, filled with all kinds of elves, orcs, ogres, goblins, giant snakes etc... Interplay created a SF world, similar to the one in Mad Max. I usually hate SF/Mecha stuff, but Fallout was the only SF game I liked. Why? I will tell you here: First: This is the most interesting world I've ever seen in any game. The first reason would be that the planet on which the action takes place is Earth. Yes, our beloved planet. But it's something wrong with it. WE have destroyed part of it's surface during the 3'rd World War with nuclear weapons. Sounds kinda weird, but believe me the atmosphere present in this game is simply AWESOME.

The graphics and sound/music makes you believe that you are really alive in that world and you're not a simple player.

During the game, you can interact with most of the objects on the map, most of them being used for one of the available quests.

Also, each NPC in the game has something to tell you, and that makes the game even more realistic. You won't run near an NPC without seeing a message on top of his head.

The game uses for the intro sequence a classic song "The Ink Spots-Maybe", which, in my opinion, makes the FO1 intro one of the best i've ever seen. The intro itself is divided into 2 parts. One presents the world, and the other one presents the reason for the destruction of the world.

In order to start the game you must first create your character. You can use one of the 3 pre-defined characters, or you can create your own, choosing the name, perks, skills etc.

The available skills for you are more than enough, and that applies to perks too. You will never get bored while level upping your character, and you can finish the game using other skills everytime. That way, you will never get bored. The character's attributes are the classical Strenght, Dexterity, Perception etc...

The world you play in is quite big, and for travelling you will use system similar to the one present in Baldur's Gate.

Each town in the game is different from all others, and in a town you can recieve missions/buy stuff/sleep etc... The missions available for you are quite numerous so fun is guaranteed.

I also liked the weapons, variating from pistols, to rocket launchers.

One of the good things in this game would be the "healing system". Apart from all other RPG's now, you have some more ways to die. If your health falls below 0, you die. If you get radiated more than normal, you die. If you get sick because of chem. using, you die. And more.

The game is divided in 2 parts. What I liked about this aspect was that in the first part, when you are "under time pressure" you quickly explore the world, and after you finish the first part, you are under no pressure, so you can complete the quests you found during P1.

I liked the idea of saving your people from damnation but it's kinda used too much and ... well... it offers you a deja-vu sensation :)

There are some characters in the game that use voice, borrowed from famous actors. The voices sound perfectly! Simply put, the characters even seem to be real!

The Bad
It's hard to find something bad in this game. Maybe the tons of bugs... but most of them are now fixed with the new patches.

The Bottom Line
Humans destroyed the world and now mutants think they can make the new world a better place by transforming humans into other stinky mutants?! What the hell! Take 'em out now!

Windows · by Hypercake (1310) · 2008

[ View all 22 player reviews ]

Discussion

Subject By Date
I guess I'm a bit annoyed by open-endedness. chirinea (47495) Jun 23, 2015
Again a Fallout (Jewel Case) cover bubbleman1987 Sep 5, 2012
Countries where have been sold the Fallout games bubbleman1987 Sep 1, 2012
Unknown Cover bubbleman1987 Sep 1, 2012
GOG.com giveaway Cavalary (11445) Apr 5, 2012

Trivia

1001 Video Games

Fallout appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

AI

The artificial "intelligence" makes the characters do some pretty amazing (amazingly stupid, anyway) things. Twice I have had _all_ friendly NPCs in combat repeatedly picking up a lit flare I'd dropped and throwing it at the enemy. An AI routine that makes people with firearms try to whack their opponents with flares deserves mention, in my opinion.

Alternative credits

Hold down shift key and click on the Credits button to see some alternative credits.

Bugs

Fallout shipped with a number of blatantly obvious bugs that almost inevitably seriously screwed up the game. One of the most amusing bugs caused Ian (one of the NPCs that can join your party) to suffer from "Agent Smith Syndrome", multiplying rapidly until there were 100s of him running around the game world killing everybody.

Besides screwing up the game world, this would also cause your game to slow to a crawl because whenever combat started, you'd have to wait for every single Ian to take their turn before control is returned to you.

Concept Art

As of 2002 people who worked on the Fallout games are employed by Black Isle or Troika Games, and have released a number of pre-production drawings and sketches. Thanks to "fallout.scifi.pl" website, you can see them in one place. Sketches - posters - un-used GURPS Vaultboy art

Fallout Bible

The best source of Fallout design and production memoirs, world history, and rare interviews would be "Fallout Bible", found on both official Black Isle website, and on "Duck and Cover" fan-site.

Goodies

Original release includes a "Goodies" folder that includes a Windows screensaver as well as the prototype version of the game developed in 1994, which consists of a knight walking around an isometric landscape and which would eventually evolve into the Fallout engine (requires dos4gw to run).

GOG release

In December 2013, Fallout, Fallout 2 and Fallout Tactics were given away for free on the download distribution platform GOG. This was the last month Interplay had the distribution rights for the games before they went to Bethesda. The games were pulled from GOG on January 01, 2014. They were readded to the catalogue with Bethesda as publisher on August 26, 2015.

Inconsistencies

The Fallout manual says the thickness of Vault's blast door is '4 yards of steel'. 1 yard is almost 1 meter, which means the door's thickness is more than twice your height. That's 12 feet! In comparison, NORAD's 25 ton door is mere 3.5 feet thick.

Low intelligence

If you create your own character, you need to have an intelligence of at least 4. Any lower than that, and you will find it very hard to complete the game because you can't converse with anyone -- your only dialogue options are various grunts or other gutteral noises. I'd recommend trying it once, as it's rather amusing.

An interesting aside is that the dialogue with the cook in Shady Sands doesn't seem to be affected... a character with the lowest possible intelligence can still proclaim, "That smells great! I bet it tastes terrific!" Must be some good food, indeed.

Maybe

The song that plays during the introduction and closing credits is Maybe by the Ink Spots, a black vocal quartet from the 1930s-1940s. As of 2001 most of their work has been re-released and can be bought for $10 - $12 per CD.

Recipes

Fallout's manual comes with a "survival recipes" appendix, which has actual recipes!

References

  • The game includes all sorts of odd references - you may stumble onto a UFO which has a sign reading, 'Property of Area 51. Please return if found' and an alien corpse with a ray gun and a picture of Elvis.
  • There is a way cool reference to the 1960's era blue UK Police Box that gives you a motion scanner. Doctor Who fans will pick up on that one. The TV which appears in the Introduction Movie is a Radiation King. In The Simpsons*, Homer once said that he spent hours as a child watching tv in the old Radiation King.
  • Set your Windows to use large icons and have a look at the Fallout icon or shortcut. This is probably a face of one of game's creators.
  • If you search the log files in the computer in the upper level of the Military Base, you will see that two of the names in the actually are developers of the game: Boyarsky and Anderson. Try to download those log files and you will get an "unexpected end of line" error message.
  • At one point you'll have the opportunity to chat with a member of the Brotherhood of Steel who says the line "I'm here to kick ass and chew bubble gum. I'm all out of gum". This is a play on the memorable "I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum." from the movie They Live which is also referenced in Duke Nukem 3D.
  • There are references to Mad Max in the game. Dogmeat is the first reference, as Max has a dog in Mad Max 2. In addition, when the description of the previous owner of Dogmeat is given, it describes a person with a shotgun and wearing a leather jacket. This is basically what Max wears in Mad Max 2. The shotgun is his weapon in the movie as well. The other reference is in the ending cinematic. The player has a single barrel shotgun on his hip, same as Max, the player wears what appears a shoulder section of the football pads on his left shoulder, so does Max. There is a bit a limp in player's walk, Max limps because of his injured knee. Finally player is heading in to the wasteland just like Max did at the end of his movies.

References to Wasteland

There are several references to the original Wasteland in the game: * Far Go Traders: Brian Fargo was one of the lead developers of the original Wasteland game. * Tycho: Talk to him a bit, and you find out that he's been through "Ranger Training". In Wasteland, the Desert Rangers were the "heroes" of the game. * The Red Ryder BB gun: Red Ryder showed up in the small town of Highpool in Wasteland (eerily similar to Shady Sands in Fallout). In Fallout, the Red Ryder LE BB Gun is one of the more powerful non-energy weapons you can find, if you're lucky. * Dugan, the Blades' Nuka-Cola addict, is probably named after Bill Dugan, who was part of the Wasteland team

RPG System

During early stages of development, Fallout was designed using G.U.R.P.S. roleplaying system. However, when Steve Jackson Games (owners of G.U.R.P.S. license) pressured the development team to cut down on violence, a decision was made to switch to S.P.E.C.I.A.L., home-brewn rules-light GURPS clone, and abandon G.U.R.P.S. altogether.

Secrets

During your travels from city to city, you may come across a GIANT footprint in the ground with a bloody mess in the middle of it. Search the mess and you will find a Stealth Boy.

I guess the Stealth Boy works really well, since the thing that stepped on the guy carrying the (active) Stealth Boy never saw him. :-)

Text to speech

The Macintosh version of the game supported a system extension called "Text-to-Speech" which enabled text on screen to be read out by a computer generated voice. The game's PipBoy could be used with the extension which "spoke" all replies this PDA like device gave the user. For example, when the player used the alarm clock to rest the PipBoy would speak a long-stretched wake-up call: "waaake uuup!".

The option for "PipBoy speech" could be toggled in the options menu.

Time limit

The original release of the game had a 500 days time limit in which to complete the game (400 if you hired the water merchants). This was because the mutant army was constantly looking for your vault, which they eventually find and invade once the limit expires. The limit was removed on the subsequent patches, but you can still see the cutscene that played when the limit expired if you select to willingly join the army and reveal the vault's location to the master.

Although you no longer get an automatic "game over" after 500 days after installing the patches, taking too long to finish the game still has consequences. The mutant army is still on the march, and even if they no longer can seize your vault, they will still gradually conquer the various towns as time progresses. This has no in-game effect (the mutants don't actually show up in the towns), but during the game's ending you'll get a bad "we got smooshed" ending for places like the Necropolis, Hub, or Followers if you took too long to stop the mutants.

Violence

In the game's options, you can adjust the game's violence level: * US Release - 4 violence levels available - no cuts * UK Release - 3 violence levels available - the most brutal setting is blocked * German Release - 2 violence levels available - the two most brutal settings are missing...

In both the UK and German release all children are missing.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Role-Playing Game of the Year
    • June 2000 (Issue #191) – Introduced into the Hall of Fame
  • GameStar (Germany)
    • Issue 12/1999 - #51 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #18 in the "Readers' All-Time Top 50 Games" Poll
    • October 2001 - #4 in the "Top 50 Games of All Time" list (together with Fallout 2)
    • April 2005 - #10 in the "50 Best Games of All Time" list
  • Power Play
    • Issue 02/1998 – Best RPG in 1997

Information also provided by Adam Baratz, Ajan, Alan Chan, Alexander Schaefer, ApTyp, Entorphane, Fire Convoy, glidefan, Heikki Sairanen, Kabushi, Late, MirrorshadesUK, n-n, PCGamer77, Trixter, Ye Olde Infocomme Shoppe, ZombieDepot, Zovni and Evolyzer

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Contributors to this Entry

Game added by Droog.

OnLive added by firefang9212. Linux added by Evolyzer. Macintosh added by LepricahnsGold. DOS added by Spartan_234. Windows Apps added by Koterminus.

Additional contributors: Unicorn Lynx, Apogee IV, Kabushi, Vaelor, Pseudo_Intellectual, jlebel, Solid Flamingo, Luchsen, Paulus18950, Tatar_Khan, Patrick Bregger, Plok, FatherJack, ZeTomes, Evolyzer.

Game added August 17, 1999. Last modified April 18, 2024.