Oddworld: Abe's Exoddus

aka: Abe '99, Oddworld: L'Exode d'Abe
Moby ID: 3077
Windows Specs
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Description official descriptions

In Oddworld: Abe's Oddysee Abe shut down RuptureFarms and saved his buddies from becoming snacks. But Rupture farms was just the beginning; the Glukkons are digging up bones at the ancient Mudokon burial grounds. They use the bones to make Soul Storm Brew. Abe must travel to the Soul Storm Brewery, stop those corporate villains and save the enslaved Mudokon workers.

Oddworld: Abe's Exoddus is a 2D platform game very similar to its predecessor both visually and gameplay-wise. Like in the previous game, Abe has to outsmart his foes and avoid obstacles rather than confront them directly. The game is larger than its predecessor and is more oriented towards puzzle-solving, featuring more complex interaction with the Mudokons, who can now be angry, wired, depressed, sick, or blind. The first three problematic conditions can be removed with the appropriate "Gamespeak" command; sick Mudokons must be cured with a special item, while blind ones will follow Abe's voice and may fall to their deaths if Abe doesn't stop them in time.

An additional ability Abe has is turning into a Mudokon deity called Shrykull, which possesses the power to instantly kill enemies. Transformation into Shrykull is possible only if Abe succeeds in sending several Mudokons through the bird portal at the same time. After having used Shrykull's power once, Abe transforms back into his normal Mudokon self.

As opposed to the predecessor with its limited saving possibilities, a quick save feature has been added to Abe's Exoddus. The player can save at any time and resume playing from the same spot in case Abe dies.

Spellings

  • ć‚Ø悤惖ā€™ļ¼™ļ¼™ - Japanese spelling

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Credits (Windows version)

153 People (135 developers, 18 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 85% (based on 36 ratings)

Players

Average score: 4.0 out of 5 (based on 74 ratings with 5 reviews)

Glukkon for Punishment

The Good
Every level and cutscene from this game really shines in the theme of Cyberpunk. Whether Abe is in the mines, jungle or brewery, that atmosphere is always appealing to the eyes. There's twice the detail, lighting, shadows and 3D rendering you saw in Abe's Oddysee. The music pairs greatly with every scene, so that it pricks your ears up.

Gameplay mechanics have expanded a great deal. In addition to new communication skills to sad, angry, laughing, sick and blind Mudokons, the gunless Abe does "possess" a decent arsenal of weapons including Sligs, Flying Sligs, Paramites, Scrabs and even the leading Glukkons themselves. And you'll giggle when you first try out the explosive "fart attack" in the brewery. With more enemies and abilities come more items to throw and puzzles that utilise all those elements. Puzzles and rooms are progressively difficult, yet so much fun to learn and solve. It is a relief that you can autosave for the trickier rooms. And of course there's more Abespeak to mess about with.

The Bad
Derived from the first game the controls are still a bit jerky but slightly tighter than before. The real problem in the gameplay is when running, it can be hard to brake and stop where you intend to, before you find yourself falling, running into a landmine or some other unwanted death. Prince of Persia does the running and edge detection mechanics better. To be fair, this game's difficulty is fair enough, so there's nothing really frustrating to be found, just practice to perfect your gaming.

The Bottom Line
Pretty much everything about this sequel exceeds everything in the first game. It's so epic that if you haven't saved all the 300 Mudokons, you'll want to try again and hundred percent it. This game is so movie like, that an actual movie based on this very game is desirable. Grab a copy of this and you can spend hours to weeks playing this super stuff.

Windows · by Kayburt (30392) · 2021

Fartastic.

The Good
Just like the first, only better.

The story is pretty simple (building off the first game: rescue Mudokon friends from the Glukkons), but captivating. Of course, there are elements that successfully contribute to the theme of the Mudokons needing to be rescued, such as addiction to brew; but overall, the story is simple. Is this a bad thing? Absolutely not.

The setting is fantastic/ science-fiction-like, but only on the surface. As soon as the story begins, it comes across as surprisingly modern. Issues of industrialization and environmentalism are obvious, but also have ingeniously subtle qualities.

The game play is awesome: platforming adventure ho! There are many instances where Abe'll be running back and forth across four or five screens (up and down as well) trying to solve one puzzle. Some of the puzzles are difficult; some require a lot of careful attention to get through; nothing's clean-cut. This intensity, however, adds to the atmosphere that is oddworld. No difficulty leaves the player throwing their controller at the screen, but instead compels said player to keep at the puzzle/ adventure and see it through.

The gamespeak is awesome. Just as in the first game, it contributes to the puzzle fun; following the sequences is a necessary skill. But following the sequences, and concentrating on getting them right, is just another difficulty that compels the player to push on. It's fun; it's the oddworld version of simon.

The most awesome thing about this game, though is the expansion of Abe's abilities. Abe can summon more things than in the first game, such as certain robots (the smiling one in particular). The world is also expanded upon a lot. Abe travels through many places, each place very unique. This heavily contributes to immersion: as a player, it feels like you're Abe, and it feels like you're part of Oddworld.

The Bad
There's not much I didn't like about this game. It's hard for me to say if there's anything bad about it; anything negative escaped my notice. However, I will say that one down-side is that the game seams simply like an expansion of the first at times rather than a game that stands well on its own. Everything, fundamentally, is the same; what you're playing is Abe's Odysee with more enemies and more options to kill them. This isn't a bad thing, in my opinion, but I point it out to show that every great game has flaws.

The Bottom Line
A very strange, but very fun experience. A trip to Oddworld often guarantees immersion in Oddworld. This game is for anyone who likes: platformers, adventures, puzzles, gore, an interesting story, and farting. If you like Abe's Odysee, you'll love Abe's Exodus.

PlayStation · by Daniel de Sa' (2) · 2009

More Abe, More Oddworld, More Magic, and More Fun!

The Good
If you take a brief look at the screen shots you might think that this is a simple platform game, this is certainly not the case. It is a combination of high-speed platform action and puzzles that has the words ā€œadventureā€ written all over it. This game is pretty big, it certainly is bigger than Abeā€™s Oddysee and you wonā€™t finish it in a weekend. The atmosphere that characterizes Oddworld is simply stunning. No elves, dwarves or other clichĆ© characters. Itā€™s really another world with very strange settings and a lot of peculiar creatures (ever heard of sligs, glukkons or paramites?). Even better, the designers & artists of the game make Oddworld come to life using outstanding visuals (as good as it gets in a 2D game). The pre-rendered backgrounds are very detailed and for once I enjoyed the FMV sequences. Besides being of good technical quality, they are also humorous. I saved my game before every FMV so I could watch them again (I later discovered there is a cheat that lets you watch all the movies, see tips).

The main character of the game is the Mudokon Abe. He is one of my favorite game heroes because he is so sympathetic. He's got no weapons or big muscles and looks so sad, which makes him a very unlikely hero. But Abe can perform a lot of different actions like defusing bombs, sneaking past sligs, hiding in shadows, picking up stones and throwing them at different angles. Abe also has two special abilities. The first one is possessing other creatures and this is lot of fun. After youā€™ve possessed a creature you play a part of the level with this creature. You can even possess your own farts and use them for scouting purposes or you can let them explode. Moreover Abe can talk to the other Mudokons by using ā€œgamespeakā€. Gamespeak enables you to give commands to the other mudokons. For instance you can tell them to follow you or start working. There are eight or ten different things Abe can say and you say something by pressing a key. Abeā€™s voice is well done, I like the way he says Yehwo if he wants to say hello. And probably the best thing about this game is that you can now also use gamespeak when you possess another creature. So if you possess a Glukkon you can tell your sligs to fire at each other and before you know it you are having conversations in paramite language.

Finally Abe is easy to control. This is one of the very few PC games I like to play with a gamepad.

The Bad
Some puzzles are frustrating in a ā€œlemmings kind of wayā€. By that I mean you know how to solve the puzzle, itā€™s just that you have to give a certain command at exactly the right moment. For instance a lemming had to start building one nanosecond after he had turned in order to reach a platform. In Abeā€™s Exoddus for example, you'll have to guide blind mudokons past rotating blades using ā€œgamespeakā€ which is equally difficult. These mudokons keep on walking and you have to tell them to stop at exactly the right time. There are more examples in the game of puzzles that are really difficult just because timing is so crucial. If not for the new quick save option (not included in Abeā€™s Oddysee), that allows you to save your game at any moment, you would probably destroy your keyboard out of frustration.

In my opinion the coolest levels are all in the first half of the game. Even though all levels look good, the levels in the second part lack the majestic atmosphere of the Necrum, Mudomo and Mudanchee levels. These levels take place in ancient tombs and jungles. In the second half of the game too many levels have the appearance of a factory. Moreover the Paramites and Scrabs only appear in the first levels. Iā€™m not saying the later levels are bad, just that they lack the creativity that turned the first levels into masterpieces.

The Bottom Line
This second game from Oddworld Inhabitants is not too different from the first one, so if you liked that one youā€™ll love this one. Iā€™m looking forward to the release of the next Oddworld game called Munchā€™s Oddysee, too bad it is only scheduled to appear on the X-Box :-(

Windows · by Roedie (5239) · 2001

[ View all 5 player reviews ]

Trivia

1001 Video Games

The PC and PS1 versions of Oddworld: Abe's Exoddus appear in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Manual

The manual of Oddworld: Abe's Exoddus came packaged with a catalog of Oddworld merchandise. The catalog was printed on the back reading to the inside, and printed upside down (so that you had to flip the manual over to read it).

Multiple endings

The game has two different endings: the happy ending and the sad ending. Which ending you get depends on the number of mudokons you have rescued during your quest (there are 300 of them). Some Mudokons you just have to save in order to progress, others are hidden in secret areas. You need to save 150 mudokons to get the happy ending. You do play the same levels with each ending though.

Information also contributed by J. Michael Bottorff

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Contributors to this Entry

Game added by Kartanym.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp. PlayStation added by Macintrash.

Additional contributors: Roedie, //dbz:, Sciere, DreinIX, FatherJack, Zhuzha.

Game added January 19, 2001. Last modified March 11, 2024.