Alone in the Dark: The New Nightmare

aka: AITD:TNN, Alone in the Dark 4, Alone in the Dark: Koszmar Powraca
Moby ID: 4183
Windows Specs
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Description official descriptions

Edward Carnby, private eye of the paranormal, is back.

Carnby's best friend, Charles Fiske, has been found dead near Shadow Island, a mysterious island near Maine. It is your duty to take up the investigation and find out the secrets of Shadow Island. But you're not going alone... your companion will be a redhead by the name of Aline Cedrac who has her own reasons for tagging along. Aside from being a woman and inexperienced in the world of danger, she is the only one with the knowledge for translating the ancient Abkhani tabloids which may hold the secrets behind Carnby's friend's death and the disappearance of Aline's father.

Upon arriving on the island, your plane has been shot down by the things unknown, and the heroes have no other choice but to jump with a parachute, thus separating them on the island.

Now you choose the character to play with, either as Edward Carnby or Aline Cedrac, as they explore the mysterious and gloomy island with all its secrets and parallel stories that contain different locations and tasks for different characters, thus adding the level of replayability in a different experience - Carnby's story is more action oriented while Cedrac has more puzzles to solve.

Just like in the predecessors you move your characters through pre-rendered backgrounds while the camera perspective switches around. You collect various items and books which are used to solve puzzles. Many situations can only be solved with violence which means you'll have to use guns to get rid of your foes. Aiming is manual and especially when playing Cedrac ammo is scarce. Saving a game uses up a save medallion which can be found during the game.

Spellings

  • Alone in the Dark 4: По ту сторону кошмара - Russian spelling
  • アローン・イン・ザ・ダーク新たなる悪夢 - Japanese spelling
  • 鬼屋魔影4 - Chinese spelling (simplified)
  • 鬼屋魔影4:惡夢之夜 - Taiwan spelling

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Credits (Windows version)

210 People (186 developers, 24 thanks) · View all

An Infogrames Production presented by
Thanks To
"Alone In The Dark" (written and produced by)
"Alone In The Dark" (Music produced and composed by)
"Alone In The Dark" (Drums, bass and keyboards performed by)
"Alone In The Dark" (Recorded and Mixed by)
"Alone In The Dark" (Guitars performed by)
"Alone In The Dark" (Vocal performed by)
"Alone In The Dark" (Assistant to Mr. Copeland)
Special Thanks
[ full credits ]

Reviews

Critics

Average score: 77% (based on 70 ratings)

Players

Average score: 3.3 out of 5 (based on 119 ratings with 12 reviews)

A welcome return to the legendary survival horror series....

The Good

Alone in the Dark: The New Nightmare borrows heavily from similar games such as Silent Hill and Resident Evil 2 and it has all the typical cliches one would expect from a game in this burgeoning genre.

There are 2 characters to play as, each with their own story. Veteran gamers will instantly recognise Edward Carnby, even in his modern form, as he was the star of the original trilogy. Do note however that this is NOT related to the others.

I found the game to be something of a rip off of a Resident Evil title. There were zombies, a mansion, another conspiracy plot. Oh yeah, and more zombies. There's even this monster that chases the female (Aline) around, just like the Nemesis did to Jill Valentine in Resident Evil 3: Nemesis. I think this is why the game failed to attract a wider audience - everything in this game had been done before.



The Bad

There are a few notable glitches, but nothing much. The game can be considered a Resident Evil clone, which may be a good thing or not depending on your taste in games. The tired formula may put some people off.



The Bottom Line

Great horror adventure, combined with chilling lighting effects, and brain teasing puzzles to keep you entertained. Resident Evil fans may want to rent it.

PlayStation 2 · by Melvin Raeynes (22) · 2007

When the game surpasses the cinematics. Awesome!

The Good
Just finished the game and had to write a review, it just didn't allow me to wait any longer and try playing with another character. It blew me off the chair having more to offer than I was willing to accept. The game is brilliant technically, subjectively or objectively looking. You pick a spot, and you'll find it laughing back atcha with its greatness. It wasn't long ago I got attracted to this horror-surviving genre, realizing they offer one of the best stories in general, and every fear you need to confront will be rewarding.

Now, after an intro opening, Edward Carnby, a PI, and Aline Cedrac, a scientist, are set to go in pair on Shadow Island, not knowing what awaits them there, and thinking of it as a part-time job... which will eventually arise to become a challenge in saving their own lives. But just as their hydroplane was approaching an island, a raging storm surrounding an island forced them to jump earlier. Thus separated by the fall, you're given a selection over Carnby as a man of action, or Aline, intelligent and beautiful companion to whom he had to protect during the trip. The best part of it is that each cahracter plays its own role, so wether you choose one or another, the game will look entirely and completely different. Some places will correspond since you're both stuck on the same island, and you'll run to each other occasionally when in need, or use walkie-talkie for communicating with each other, but inside stories and quests will be entirely different. We usually see games where just character is different, but most of it is the same. Well, this can count as two separate and different games. No wonder this game will strike you as short when you actually get to finish it.

Ingame models of Aline and Carnby are simply amazing, breathtaking. Moves, running, climbing, using a flashlight and achieving certain effects like rain, never-so-good-b4 terrain and atmosphere. On the other side, monster models look rather below the belt, I mean, either they had to look so low-poly for faster performance, or they did that on purpose. Either way, other ingame characters and monsters, beside the main cast, are everything but good looking. Though, that won't affect the atmosphere when it gets a grip upon you.

Voice-acting speech is incredibly good, hmmm, isn't this a french game? ;) Anyway, voices are simply perfect and dialogue between Aline and Carnby are really amusing for the ears, hehe, from the start when they talk as two strangers, 'til the moment when they start to have feelings for each other... appreciating being stranded in the land of horror, even if only 'cos it brought the two of them together. It's amazing how such a game of short radius can still only show you the surface of it so you can never guess what lies beneath, beautiful cinematics, nicely developed story with a strong grip of the background, eeriely real atmosphere, and places for which you'd never dream of to find in game that makes you think you'll be playing it in some spooky mansion for all the time.

The Bad
The game doesn't vary too into the music atmosphere and there are few songs (if you can even call them songs) that will mostly change depending on the place and suspense, but remind of sound effects more than of instruments. But yet if it's for achieving the atmosphere, well done, I'll sayeth :)

As for the monsters, just a bit more polygons wouldn't hurt, and there didn't seem to be more than 10 types of different monsters, so they could do a bit of detailizing on it. I admire the way they sparked a touch of details on all the other things. It's unbelievable real.

Also, a small portion goes to picking up the stuff. It's made so you can clearly see things like objects or weapons where they are when you flashlight them, but even then some of them cannot be picked, or if they can, you really ned to be at the exact position, sometimes hard to achieve, so you oftenly wonder wether it's a bug and you cannot pick it, or are you just so new with the controls.

The Bottom Line
This 3CD heavy/light adventure is well worth the seeing. I never could get attracted to the trilogy of "AITD", but strangely, I started with this one. It's not that I haven't played prequels before, it's just that they didn't show me anything but the technical achievment at the time. Now, I'm thinking I just might be wrong on that, but they had many illogical puzzles and such things, whereas this game won't give you much of a headaches covering that territory. I cannot compare it to "RE" series since I haven't tried them yet (though I intend to), but this game has really serious visuals to admire, as well as effects, so playing it will feel pretty alive. I'm just glad to see Europe is more than capable of making wonderful games that can compete with the marketplace. So far, I can tell that I haven't ran into any game with so good ingame graphic, cinematics of even greater quality I saw, but not the ingame, and that's the part we players control. Way to go Darkworks! :)

Windows · by MAT (240793) · 2012

atmosphere gives res-evil & silent hill 2 a run for their money

The Good
the moment i switched this game on and got to control the character i knew this would be one hell of a game. the character is not exactly light on his or her feet not like in res-evil or silent hill 2 but that does not spoil the game its still good. the music and the darkness are what really make this game good you feel as if you are in a horror movie and that you are trapped in an old house stuck away out in the middle of no where all alone with the things that go bump in the night :). the atmosphere is faultless as is the music there was one part i felt scared at and it was where you went through a grave yard if you used the woman character and it was as creepy as hell you were passing all these vaults that had no doors on them and it was pitch black and you were expecting something to jump out at you from the of the vaults. im not telling you if there was something or somethings that jumped out at you because it would spoil the atmosphere and your enjoyment of the game.

the atmosphere in this game is as good as the atmosphere in the silent hills maybe even better just maybe though. the weapons you got for the guy were: a double barreled 357 magnum or at least that is what it looked like and a tripple barreled shotgun which was great fun in using but you ran out of ammo if you didnt watch what you were doing and a few other weapons that were ok to use like a kind of laser gun that you could charge up with these kind of crystals you found lying at the side of cavern walls. so you kind of had infinite ammo for the laser gun which was usefull at times a plasma gun which looked like a blooming flame thrower when you fired it. and for the woman: a pistol and the tripple barreled shotgun and one or two of the guns the guy had. puzzles were a little difficult at times which was one of my only complaints about the game. but apart from that the game is fine a worthy opponent for the survival horror crown which i think belongs to Silent Hill 2 just now because i havent played the gamecube version of the res-evil yet because it`s not out in the uk yet.



The Bad
one or two of the puzzles were a little annoying and the guy could have been just a little lighter on his feet. when the end credits were playing it had a crppy song playing were was the TESTAMENT song called ALONE IN THE DARK it should have been playing at the end credits. it can be found on the cd THE LEGACY.

The Bottom Line*
if you like survival horror games then i dont see why you will not like this game because it has atmosphere and has good controls not great but good and that is what a survival horror should be like if it is to be good.

better than the 3 A.I.T.D games that came before it far far superior in every way.

PlayStation · by Iced Earth (9) · 2002

[ View all 12 player reviews ]

Trivia

4X movie compression

The 4X movie compression technology is only used in the Dreamcast version of the game.

Comic Book

This game had a cross-promotional "prequel" comic book, featuring Carnby and Aline Cedrac investigating in Tibet, published by Image Comics in September of 2002. The story was written by Jean-Marc Lofficier, while the illustrations were by Matt Haley and Aleksi Briclot.

Edward Carnby

Edward Carnby is the name of the protagonist in all of the Alone in the Dark games, yet AitD4 is set in the year 2001 whereas the original 3 titles were set in the 1920's. Carnby is also visibly younger in the forth title. The explanation on the game's official website (see links) is that every 40 years a man is awarded with the name Edward Carnby and that man will be destined to fight the forces of evil and darkness.

Engine

Developed with Terminal Reality's Nocturne Engine.

References

The name of one of the characters in Alone in the Dark: TNN is De Certo. This is a reference to the name of the ominous mansion in the original Alone in the Dark title, which was also called Decerto.

Information also contributed by n-n, Pseudo_Intellectual Sciere and Scott Monster

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Contributors to this Entry

Game added by Matthew Bailey.

PlayStation 3, PSP added by Sciere. PlayStation 2 added by Xoleras.

Additional contributors: Macintrash, Unicorn Lynx, Sycada, JPaterson, Jeanne, JRK, Klaster_1, DreinIX, Paulus18950, Patrick Bregger, Zhuzha.

Game added May 29, 2001. Last modified January 27, 2024.