Dune

aka: Dune: He Who Controls the Spice Controls the Universe
Moby ID: 380
DOS Specs

Description official descriptions

Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.

The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms.

However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Emperor, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.

As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.

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Credits (DOS version)

43 People (38 developers, 5 thanks) · View all

Designed by
  • Cryo Interactive Entertainment
Directed by
Programming
Team Manager
Graphics
Adlib music uses HERAN system (c)
Music
Sound
Music available on CD edited by
  • Virgin Music
Producers
Original Design
Special Advisor
Cover Artwork
Sky Pallettes
Animations
Graphics Tools
[ full credits ]

Reviews

Critics

Average score: 78% (based on 39 ratings)

Players

Average score: 4.0 out of 5 (based on 152 ratings with 11 reviews)

One of a kind

The Good
"A beginning is a very delicate time"...

The Bad
I didn't want this game to end!

The Bottom Line
Based on Frank Herbert’s masterpiece and influenced by David Lynch’s unfortunate film, this strategy-adventure lands us on the surface of Dune. This desert planet has a unique asset, Spice. The Spice is a substance with extraordinary qualities. It is essential for space travel. It is also a powerful narcotic that prolongs life and expands consciousness. The honorable House Atreides, has just accepted the Emperor’s offer and arrived on Dune to mine Spice for him. The savage House Harkonnen, the long time rivals of the Atreides, are also on the planet. They are already in the process of mining. Dune has also an indigenous people, the Fremen. They are a mysterious nation that lives under the Harkonnen’s ruthless rule. We take the role of young Paul Atreides. He is the son of Duke Leto who is the head of the House. Our goal will be to ensure the steady flow of the Spice and to force the Harkonnen away from Dune, with the help of the Fremen.

The game features sensational graphics. They are of superior design quality and very generous in color. The expressive character portraits and the atmospheric decorations are their most good-looking elements. The circle of the day is also nicely represented, with the beautiful sunsets as highlight. Travelling, shown from first person perspective, soon gets repetitive but it is still a nice touch. The game’s high technical status is also proven by the sound quality. Complex and seductive themes increase the feeling of authenticity and give a certain depth in the playing experience.

“Dune” is a unique blend of adventure and strategy. The first moves the scenario forward and the second determines the future’s safety. Through the game’s adventure nature, we will follow a rather linear course. We will meet several people and visit many places on the planet. We will not encounter any difficult situations, as we are always appropriately hinted. It is all about talking to the right people and being to the correct locations. Now, the story unfolds in an enchanting way. Superb spoken lines, sudden events and twists make a very addictive environment. We keep playing “just a little more” in order to see what is next.

We enter the strategy area of the game every time we look at Dune’s map. There we give orders to our troops and inspect their attributes. Early in the game, our main task will be to meet the Emperor’s increasing demands in Spice. Later on, we will start fighting the Harkonnen and finally attempt to change the planet’s ecology. We will have to make important decisions such us on where our men harvest for Spice, the training they receive, the equipment they use and the attacks they make. Through statistics we are informed on the areas the two Houses control, the Spice they mine and the number of men they have. Attentive reading of the manual is necessary, there are some very interesting tactical elements, not easily apparent.

Some times, adventure and strategy come very closely together. Adventure actions affect strategy ones and the opposite. It is then that the gameplay simply takes off. Some other times we are overwhelmed with events and swift determination of priorities is needed. Without being that difficult, the game requires several hours of solid and methodical playing to come to its end.

With its powerful simplicity and high production quality, the game reaches an entertaining level that we do not see very often, even today. With ease, it carries us in its world and binds us with it. If someone decides to engage with this game, undoubtedly a beneficial choice, I humbly advise him to prefer the CD version. This one offers several new characteristics, such as sequences from the film and an impressive travel depiction. But above all, it contains full speech support for every character of the game. The voices are extremely well selected and convincing, they express different emotions and mentalities brilliantly. It is no exaggeration to suggest replaying the game just to hear them.

“Dune” is a triumph of elegance and style, a real classic strongly recommended for everyone.

DOS · by Iron Lord (40) · 2016

Strangely addictive, yet far from perfect...

The Good
This pre-RTS game shows that the strategy genre can offer plenty of depth and variety, without compromising exciting gameplay.

It offers some depth as it mixes RPG elements with the strategic management of the areas you control, and the fremen that you've rallied. Finding a balance between harvesting spice for the greedy Emperor, training an army to protect against the Harkonnen and seed vegetation on Arrakis is a complex task indeed - and you'll find yourself hooked at it.

Also, the universe it is based on is so rich and its characters so powerful that you can hardly go wrong with it - and the games makes use of the novel's characters to a great extent to try to create a compelling experience.

The Bad
Yet, it really fails to capture the most important aspects of the original story. Loosely based on the movie as well, the game uses elements from both sources superficially, and has some creative input of its own, and ends up with a story that doesn't touch you like the novel or movie do: dialogues are either vague or rushed; Paul's relationships with his parents, advisers, Stilgar or even Chani are completely superficial; the Harkonnens do not inspire the hatred or despise that the story really carries; the Fremen rituals are totally stripped down to the basic.

The story is also tremendously linear, and that can often frustrate the feeling of open-endedness that the strategic aspects tend to create.

Finally, although the action is quite exciting when the battle heats up, you'll often find that you're stuck with quite repetitive gameplay. Fun but repetitive - something that they could have avoided with the story or RPG bits, but failed miserably.

The Bottom Line
Fans of strategy looking for a game that offers something different from the real-time titles, and are willing to cope with this "entry-level" Dune setting. Fans of the movie or book shouldn't seek it for anything other than the strategic elements.

DOS · by tbuteler (3021) · 2004

Best Dune to date, and very impressive as a game

The Good
There are two things that come right to mind when talking about the game. First, the gorgeous graphics, which turn the otherwise sterile looks of Arrakis into a beautiful, dry planet, with a day-night cycle, populated by well designed characters and some impressive locations. The CD version earns, along clips directly from the 1984 movie and voice overs, new FMV travel screens which change seamlessly according to the terrain - rocks or sand - which is much better than the sprites in the floppy version. The second part, the music by the honorable Stéphane Picq is perhaps the best music ever put together for a videogame. Honestly. As mentioned before, the CD version includes voice-overs, and lip-synching is incredibly accurate. and it was one of the first games to feature them. Compare with some 3D titles released not so long ago, and it makes the whole process even more impressive.

Finally, a mention goes to the game mechanics. Balancing spice production (extraction and prospection), military advance (training and conquering territories from the Harkonnen) and ecology quickly becomes the main aspect of the game, with some adventuring section that lead to plot advancements.

The Bad
It isn't an adventure game, but it resembles one. It isn't a RTS, although you command troops. It isn't one RPG, but your character actually influences the game world and gains abilities. However, while trying to do all these things, it gets too light on all of them - which ends up being quite ironic, as most newcomers find the game to be too overwhelming. The game also lacks a bit of replay value, unless you've played first the floppy version and then the CD version to check the movie clips or voiceovers, or just to mess around with the effects of ecologics.

The variation between the book and movie plots, combined with some changes by the developing team can also be a let down for purists, but let's face it: no other game has come closer than this one.

The Bottom Line
For those who have not read it, Dune is a massive space-opera, and any attempt to capture the socio-political environment of the original novel usually falls short by limitations of the medium. However, the game presents some interesting twists: larger Fremen groups will only work after Paul's charisma (which changes according to successful attacks on the Harkonnen and ecology progression) and there's some animosity between Northern and Southern Fremen, and they cannot work side by side for long.

In brief, Dune is a fantastic experience for the book/movie fan, and a lot more faithful than the RTS series which other than the visual stuff have nothing to do with the original work. The mentioned shortcomings don't damage the value of the game at all, which results in a great gaming experience, including visuals, sound and gameplay. A must see, like the book or not.

DOS · by Luis Silva (13443) · 2006

[ View all 11 player reviews ]

Trivia

CD version

A CD version adds support for more sound cards, number of new rendered screens that can be seen in the introduction and some 3D animations available during ornithopter flight. There are also clips from the David Lynch's movie available in the Dune-O-Pedia book. All dialogues are fully spoken. There is also a new in-game option available from the main interface where the player can adjust sound, music and speech settings, make a selection of text language (English, German, French, Italian, Spanish and Fremen), choose type of music (classic or from CD in order or shuffle mode) and choose type of text presentation (in the bubbles or as subtitles).

Cover

The guy you see on the original release box covers, is Paul Atreides as played by Kyle MacLachlan, right out of the movie.

Demo

In the early nineties, there was a non-interactive demo of Dune circulating on Bulletin Board Systems. It showed a very similar sequence to what was the introduction to the final game (a number of animated characters' portraits over variety of backdrops.)

In this demo, the character of Paul looks very different from what he looks like in the game. He does not resemble Kyle MacLaughlan, and is quite a bit skinnier. This version of Paul is even used on the US back cover of the DOS version (top row - 3rd image). It can be assumed that this demo was released before the final licensing terms were worked out with the movie's publisher.

Development

The game should not have existed: during the end of 1990, the project was officially abandoned by Virgin Games, who then hired Westwood to work on a Dune license-based strategy game... A few months later, Cryo, who had secretly continued working on it, succeeded in convincing Virgin to release it (although the game was then much simplified on Virgin's request). That's why Dune and Dune II have nothing in common.

The battle images were inspired by the worldly famous CNN pictures of the Gulf War (green skies with explosions...). Many Fremen pictures were inspired by real famous people like Kadhafi, Khomeyni, Salvador Dali, Salman Rushdie.

Very much more details about Dune's creation can be found in French journalist Daniel Ichbiah's book, La saga des jeux vidéos.

Limited edition

A limited edition box (UK only?) had a cover that opened down the middle to reveal a pop-up style sandworm head.

Localization

Spanish version by Polylang Ltd and Italian version by Graffiti.

Movie

First of all, there was a Dune novel written by Frank Herbert.

After the book, a movie showed up in 1984. Why is this so important!? Well, the game Dune mady by Cryo is based 100% upon the movie. The story, dialogues, weapons, terrain, friends and foes, characters, all are based upon the movie. If you ever saw a movie, you'll notice how most of characters resembles to the actors who played in a movie.

For example, you play Paul Atreides, and you character looks almost exactly like Kyle MacLachlan who played in Dune. As well as some other characters do.

Beside that, CD version of a game posses some movie cut-outs, only you can imagine a movie shown in 160x120 or 320x240 on a full screen, and covered with black net to speed the process.

However, Westwood's Dune II has nothing to do with either a novel or the movie, nor is it a sequel to this Dune. Instead, they took just a small resemblance as a battlefield and global story of rule and dominate across the sand barriers. They also added House of Ordos, and that is just one of the proves they crushed the balance over Dune.

Some, though hardly all, of the characters presented in the game are depicted (uncredited) as played by the actors who performed the same roles in David Lynch's 1984 film adaptation of the book. These include: Francesca Annis as Lady Jessica Atreides, Sting, Kyle MacLachlan as Paul Atreides, and, in some versions, Virginia Madsen as Irulan Corrino (in footage taken straight from the movie!)

Soundtrack

This game's soundtrack, composed by Stephane Picq and Philippe Ulrich, was released on audio CD by Virgin Records (catalog no. CDVE 911), also including some extra tracks that didn't feature in the game. The CD is called Dune: Spice Opera and the artist is listed as Exxos. Unfortunately, the audio CD went out of production in 1994, and is now almost impossible to find. It is highly sought after by many people.

Awards

  • Amiga Joker
    • Issue 02/1993 – Best Genre Mix of 1992 (Readers' Vote)

Information also contributed by hydra9, Lev Epshteyn, MAT, Mickey Gabel, Pseudo_Intellectual and Yeba

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Contributors to this Entry

Game added by Tomer Gabel.

SEGA CD, Amiga added by MAT.

Additional contributors: MAT, B.L. Stryker, formercontrib, Patrick Bregger, mailmanppa, Victor Vance.

Game added November 4, 1999. Last modified January 19, 2024.