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Mass Effect

aka: ME1
Moby ID: 31277
Xbox 360 Specs
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Description official descriptions

Mass Effect is the first part of a science fiction RPG trilogy. It is set in a futuristic universe created specifically for the game, with its own history, various alien races, as well as cultural, political, and social background.

The story of the game deals with Commander Shepard, supposedly the first human candidate for the elite group of special agents (the Spectres), who serve the inter-galactic Council, comprised of the oldest and most powerful races in the universe. With or without the help of the Council, Shepard has to stop Saren, a Spectre member who went rogue and tries to exact revenge upon those he was once a part of.

In Mass Effect the player takes control of Commander Shepard, who is fully customizable in the character creation screen; his abilities, gender, and physical appearance can be shaped by the player. Both female and male versions of the character are fully voiced.

Combat in the game is action-based, and is similar to tactical squad-based shooters. As in most of BioWare's previous RPGs, the player can pause at any time to issue orders to other squad members. The squad members are AI-dependable, but general commands (such as run forward, take cover, target a specific enemy, etc) can be issued without pausing.

The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers. The other three classes are combinations of the first three. Character growth features, beside the usual "level up" system, a skill-based advancement. When the characters gain a level, the player is allowed to distribute points into skills of his/her choice. These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party. Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices.

Mass Effect comes with its own morality system. There are two sides of morality in the game - Paragon and Renegade, with Paragon being a more diplomatic, official military courtesy following character, and Renegade being the "ends justify the means", damning everything to hell kind of character. The main quest with its choices and consequences is only a part of the experience - there are several optional planets that offer side-questing and exploration. Pursuing a romantic relationship with a companion is also possible.

The game introduces a slightly tweaked conversation system in which responses to NPC's are displayed and can be chosen before the NPC has finished speaking. This, combined with detailed facial expressions, allows for more fluid and natural conversations.

The PC version of Mass Effect differs in some points from the Xbox 360 release. Besides higher resolution graphics, the mini game about hacking a computer has been changed. Now instead of playing "Simon Says", the player has to get a triangle into the middle of a circle by avoiding the blocks that are constantly moving around in a Frogger-like fashion. The interface has also undergone massive changes. Besides a new quick slot bar in which the player can assign up to eight abilities for quick access to the number keys, the pause menu has been changed to give the player faster and better control over his teammates. It's now also possible to give every teammate individual orders instead of having both do the same thing. Item management has also been simplified to account for the new keyboard/mouse control scheme which also allows for better precision in the shooter-like fights.

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Credits (Xbox 360 version)

624 People (566 developers, 58 thanks) · View all

Reviews

Critics

Average score: 90% (based on 166 ratings)

Players

Average score: 4.0 out of 5 (based on 249 ratings with 15 reviews)

Great Story and decent game.

The Good
The spirit of the game was definitely inspired by Star Wars. You can visit strange planets and fend off attacks from bad guys. The story unwinds in a way that's easy to follow and continually intriguing. You can customize your weapons and armor to suit the fights you may face. You fight in 3rd and 1st person against a collection of bad guys. You also have several jaunts in a space age tank that seems to magically right itself, no matter what terrain you drive over.

Its easy to compare what ordnance you have in comparison to what you can trade in your inventory. You can upgrade your guns and armor with brands and models that give you and your characters a fighting chance.

The voice acting and music were above par and the characters were interesting enough. I really liked some of the interaction with other characters.

The gameplay required learning by mistakes, and going back again. Once you get the hang of it, It becomes a lot more fun and a lot less discouraging.

Cut scenes were great, and strongly contributed to the storyline instead of distracting from the gameplay. And the ending, Wow....

The Bad
I mentioned the cut scenes. I didn't mention that you can't exit out of them. It's terrible if you get a long one just before a tough fight.

There's only one location in the game that I found that doesn't involve shooting. For an exotic place, I would have liked to seen other places where you can trade and complete quests.

Leveling of your characters isn't as clear a process as I would have preferred. A greater assortment of bad guys would have been nice too. Heck, More aliens with odd quests would have cool too.

And good lord, It's talky...

The Bottom Line
Lots of exposition and talking. The shooting is good, but probably much better on a PC.

But the story is the real gem of the game.

Xbox 360 · by Scott Monster (986) · 2012

Fantastic and Disappointing Space Opera

The Good
Mass Effect really propels certain elements of the Action-RPG to new heights. First off, the ability to create an avatar of either sex and any facial type and ethnicity is a welcome ability. Too many games make you play as the same old chiseled/effeminate white dude. Any variety is a very good thing.

The conversation aspects of the game couldn’t be discussed without talking about the plot and voice acting, so let me address all of them at once. This game is based around talking; the combat is really just a way to get to the next conversation, but these are conversations which I love, and couldn’t be happier with. Unlike most Western RPGs that involve a customizable main character, your hero will speak every line of dialogue (there are two voices for your character, one male, one female).

As is often the case with Bioware, the main character and the other characters are all well acted. The dialogue is pretty good, for the most part, and even minor characters have well thought out lines of dialogue, delivered with care. The thing that really sets all this apart from other RPGs is how you conduct conversations. Instead of dialogue trees, you have a wheel. Instead of full sentences, you have the gist of the intended remark. Select the appropriate part of the wheel (maybe it says “no way”) and you character will say “Absolutely not, there has to be another way.”

Luckily, the facial animations in-game are up to the task of conveying emotion, and every conversation has camera angles like those in a movie. You’ll want to listen to every line of dialogue. The plot of Mass Effect is satisfying, and once it gets going, you’ll be drawn into this new world that Bioware has created. You can act in both self-sacrificing (“paragon”) or reckless (“renegade”) ways, and both provide interesting results. This time around, they don’t have to Star Wars license to help support their game, but with th next game in the series, I can see the world of Mass Effect becoming more and more compelling.

As far as exploration and combat goes, I enjoyed the combat, leveling and “magic” (biotics) elements. There are plenty of ways to develop your three character party, and 6 characters to choose for each mission (along with your own character, Commander Shepard). Combat is difficult at first, but you quickly get used to it. It may not have to slick feel of Drake’s Fortune, but it serves the story section of the game well enough.

Again, the plotline of Mass Effect is extremely intriguing, and the fact that your character is always working to save the galaxy makes the game intriguing. You might be committing murders and other horrible acts, but your character will always feel that their actions are necessary. Controlling a dangerous, violent, short-fused vigilante is invigorating and terrifying. You’ll be surprised and frightened as your avatar calmly explains how she had to kill those innocent people. She’s saving the galaxy, after all.

The problem is, you’ll see how she could be right, every time. From a technical standpoint, Mass Effect succeeds and fails. The characters look amazing, the effects are pretty, and the world is fully realized and very detailed. This is a new world, a new galaxy, and you won’t have a problem believing in it.

The Bad
When I said that the combat was enjoyable, I didn’t mean it was great, just that I tolerated it in my odd way. Some parts of combat feel awkward (sniping!), and your teammates are pretty stupid. Why even bother with squad control if it doesn’t help in any way? Your teammates provide gunfire, healing and some biotic attacks, but they never rise past the level of barely adequate.

Even worse, Mass Effect “boasts” an entire galaxy to explore. Sadly, each system has maybe 3 or 4 planets that can actually be landed on. The rest are either blank (save a text description) or “scannable.” Most scans lead to the exciting discovery of different ores, gases or minerals. Wonderful.

Planetside, the average planet looks like a Brice 3D creation. No foliage, no rivers, no animals, nothing. You’ll pilot your space buggy (which is actually fun) to various locations, most of which provide you with anomalies or crashed space probes… for you to scan. From time to time, you’ll be ambushed by Geth (hive mind AI robots), giant underground worms, or space pirates, but for the most part, planets are very boring.

True, the game provides you with many side quests, mostly involving mining facilities, abandoned spacecraft, or science facilities, but each of these interiors looks the same, with only a few different enemies. Boredom eventually sets in. Finally, the inventory system could use some work. You’ll pick up a lot of weapons and items from enemies, but you do this automatically. Yes, you can break unwanted items into omni-gel (which allows you to hack items), but eventually this process will annoy you.

As I mentioned before, the graphics aren’t up to everything Mass Effect demands of them. Pretty they may be, but there are hideous (and slow) draw-ins when you enter a level. There are also elevators that take 3 to 4 minutes to get to their destination. Excuse me? Just give me a loading screen.

The Bottom Line
Mass Effect is hugely flawed. It has egregious load times, hugely boring planet exploration, and an infuriating inventory system. Yet at the same time, I have never been so invested in the outcome of a game. It also made me feel more strongly about my own decisions than any other game ever has. The characters in this game are so real (special thanks go to Keith David, who voices Captain Anderson), and your own character’s reaction to them is so believable, you won’t want to stop playing. Plus, the decisions Bioware asks you to make become meaningful and scary, quickly. Like I said before, this game gives you tough decisions, and shows you the brutal consequences of every single decision. Have fun saving the galaxy.

Xbox 360 · by Tom Cross (28) · 2008

A top-of-the-line space opera, an above-average game

The Good

  • Mass Effect has not only a fantastic story in terms of its scope and imagination, but the structure, pacing, and general presentation of the story to the player is truly superb. This game plays out more like a really well-written novel than a video game or (as some may be tempted to say) a movie. There is an incredibly detailed backstory, intertwining narrative threads, and a plot twist near the end of the game that caught me completely off-guard, yet turned out to be perfectly logical. This aspect alone makes the game worth playing, and sci-fi junkies will walk away extremely satisfied.
  • Likewise, the game's characterization is fantastic. The myriad dialogue options allow you as the player to delve as much or as little as you wish into individuals' backgrounds. As a result, the player can become very emotionally invested in certain characters, and this does nothing but increase the game's immersion.
  • There are often a number of dialogue choices in the game which can affect your character's good/evil alignment. Although this is by no means an original implementation, the ability to mold your character in such a way is always a welcome addition, and thanks to the game's brilliant writers, there are a number of different dialogue paths you can take through almost any given encounter.
  • The voice acting in the game is mostly well-done. There are a few voice actors who noticeably overact occasionally (Ashley Williams tends to sound a little too passionate most of the time), but a greater number do the job very well (Garrus is probably the best example). In no cases is the voice acting stiff or monotone - it is well-balanced from beginning to end, and helps to make the dialogue portions of the game as interesting as any action part.
  • The action elements in the game are top-to-bottom fantastic. Going into gunfights is simply fun, and the entertainment really doesn't wear off. There's also an interesting strategy element to such portions; your characters have biotic and tech abilities (the sci-fi analogue to magic in fantasy RPGs), some of which are offensive and others defensive, that can be used at any time in a battle. Although in many cases it's simple enough to just run in and blast everything that moves, just as often it's beneficial to take battles slower and use these abilities to maximize your squad's effectiveness. This gives combat a certain depth that enhances the game's replay value and keeps firefights from getting stale.
  • There's a huge number of sidequests, all of which help flesh out the game's universe. Although many of the sidequests differ little from one another, they are a pleasant distraction that allow for extra experience and opportunities to find extra items. Most importantly, these sidequests can provide the player with abundant additional information on the Mass Effect universe, which gives the game significantly more depth.
  • Mass Effect has an absolutely killer soundtrack. Most of the music in the game is of the spacey, electronic sort, but it fits the atmosphere splendidly, and often moderates the mood better than anything else. Also, the song played during the closing credits could not have been better-chosen.
  • The game's graphics are gorgeous. Although the colors tend to be on the vivid side, I think the game's setting allows for it compared to a duller, more "realistic" color palette. Character designs are all well done, as are ship designs and cinematic sequences.


**The Bad**
  • The gameplay tends to focus too much on an exploration mechanic that quickly wears out its welcome. Whenever you land on a planet, you are dropped in an all-terrain vehicle known as the Mako, which you can drive around on the surface. The map is typically marked at objects of interest, the variety of which is unfortunately small - crashed probes, mummified corpses, abandoned bases, that sort of thing. Visit five planets at random, explore them, and you'll have seen just about everything you'll encounter throughout the Galaxy, with few exceptions. Although you get different things when you scan these anomalies, it's a little disappointing to constantly run across the same objects over and over.
  • There is distinct evidence of laziness on the developers' part with certain aspects of the game. Planets don't really look all that different from one another, other than different terrain shape and color. There's never any vegetation, rarely alien animal life, and never any cities or anything of the sort, except in storyline missions. Beyond this, it seems that all bases and underground mines established on planets throughout the Galaxy have the exact same layout. You can go across light-years of space to the other side of the Galaxy, and whatever rogue base that you're trying to take down on whatever obscure planet it's on will have the exact same shape and size as a completely unrelated base elsewhere. Besides simply smacking of laziness, it makes the game much more boring, because now you can't even enjoy the scenery.
  • Sidequests are all mostly the same. They're either fetch-quests or mercenary ones, where you simply go to a planet and wipe out the bad guys, and few stray very far from here. Although the combat is fun, going through the motions gets rather stale, and near the end I found myself getting frustrated with doing them.
  • Absolutely horrendous inventory management. There is no way to organize any of the items you get, making scrolling through them to get to what you want a pain, more often than not. Although there is a basic organization feature built in to the game (all your items are divided by type), a simple "alphabetize" option would have helped enormously, especially because many weapons have the same name, but a different number after them (i.e. a Stiletto VI pistol, which is better than the Stiletto III). Adding upgrades to armor and weapons just complicates the inventory screen further, and as it is it's mostly a huge mess.
  • Item overload. There are too many crates, too many secure boxes, too many weapons lockers, etc. that you come across in the game. When you open these (or hack them), you tend to get weapons and upgrades. It's nice, especially in the beginning of the game when you don't have much, but in the mid-to-late game, you find this stuff EVERYwhere, and it gets to be a hassle to manage, especially because you tend to get duplicates and it's hard to remember which guns you have and which you don't. I spent a LOT of time near the end of the game going through all my weapons and discarding what I didn't need, which was almost everything. There are simply too many versions of weapons, and the developers could have reduced the number such that coming across a new weapon was actually a big deal; instead, getting a new weapon is an entirely trivialized event that you'll eventually just get annoyed with.
  • The game tends to suffer from occasional slowdown, something I feel should be absent from console gaming altogether. Although this only tends to happen right after entering a new area (i.e. the game is still loading when you begin) or right after autosaving, there were several instances where there was simply too much on the screen and the game slowed down. This is hardly a major issue, but it happened enough to be aggravating.
  • The AI is not great. Although I did die several times through my play on Normal difficulty (which was otherwise a cakewalk), such instances were due more to my own stupidity or impatience than because the AI did something particularly clever. Most of the time, enemies will just rush at you and you can simply blast them away, or they'll hide in the same spot behind cover until you come up behind them and kill them.
  • Elevators. These "loading screens" take forever - up to a minute or more on the worst occasions. Especially in the beginning of the game, when you're on Citadel, you have to use elevators frequently and too much time is spent in them.


**The Bottom Line**
Overall, Mass Effect is a game worth playing for most, and there are a number of people out there who will play through it multiple times. It's a game that succeeds mostly on its writing and its design, less on its gameplay, and not at all in its organization. Ultimately, its a bipolar game in the sense that most people are going to be enjoying themselves most either when they're learning about the rich and detailed history of Galactic civilization, or when they're blasting enemies away with their Assault Rifles. Even though the game is filled with a significant amount of filler material, the game is incredibly fun. I just finished and I already want to play through again, even in spite of the large amount of complaints I have. When the game gets it right, it gets it right, and the result is an uneven but ultimately satisfying experience.

Xbox 360 · by CrackTheSky (30) · 2010

[ View all 15 player reviews ]

Discussion

Subject By Date
Rate My Shepard The Fabulous King (1332) Nov 20, 2009
Yeow. What a lousy port. Indra was here (20755) Mar 22, 2009
UPDATED: I cannot role-play evil or ruthless characters MichaelPalin (1414) Aug 11, 2008
First Impressions St. Martyne (3648) Jun 20, 2008
Who would've thought? St. Martyne (3648) Apr 1, 2008

Trivia

1001 Video Games

Mass Effect appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.### Books

Drew Karpyshyn, writer/designer at Bioware, has written two books set in the Mass Effect universe so far, Mass Effect: Revelation and its sequel Mass Effect: Ascension.

Noveria

Regarding the corporate enclave planet with an arctic climate -- Noveria, where the normal laws of Citadel Space do not apply -- the name of the planetary capital, Port Hanshan, is a romanization of the Chinese for "cold mountain," a reasonable name for a city on an arctic planet. On Earth, there are currently at least two geographic areas in China which have that name, and in ancient times there was also a poet who used that pen name. Perhaps the first people to lay claim to the planet, or to underwrite the colony, were representatives of a Chinese corporation. The actual Chinese would be 寒山端口 (Hánshān Duānkǒu).

Release

The game's street date was broken multiple times. In the United States, several K-Mart stores started selling the game on 9th November 2007, eleven days before the official release date. The same happened in Australia, where EB games started distributing it on 16th November 2007. Other retailers quickly started selling the game early as well.

Singapore ban

The game was initially banned in Singapore, because a female character is able to pursue a same-sex love scenario (spoiler alert) with another female alien character. The ban was eventually overturned by the same government censorship body itself and it now carries an M18 rating.

Awards

  • GamePro (Germany)
    • March 28, 2008 - Best Console RPG in 2007 (Readers' Vote)
  • GameSpy
    • 2007 – #8 Game of the Year
    • 2007 – #6 Console Game of the Year
    • 2007 – #5 Xbox 360 Game of the Year
    • 2007 – Xbox 360 Game of the Year (Readers' Vote)
    • 2007 – Xbox 360 RPG of the Year
    • 2007 – Best Soundtrack/Score of the Year
    • 2007 – Best Voice Acting of the Year
    • 2008 – #8 PC Game of the Year

Information also contributed by 88 49 and Alaedrain

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Contributors to this Entry

Game added by The Fabulous King.

Windows added by Cantillon. Xbox One added by Kennyannydenny.

Additional contributors: Jeanne, Sciere, Picard, Patrick Bregger, Starbuck the Third, Plok, FatherJack, firefang9212.

Game added November 24, 2007. Last modified March 6, 2024.