Age of Mythology

aka: AOM, RTS 3
Moby ID: 7662
Windows Specs
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Description official descriptions

Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.

Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.

Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.

Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.

Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.

Spellings

  • エイジ オブ ミソロジー - Japanese spelling
  • 神話世紀 - Traditional Chinese spelling
  • 神话时代 - Simplified Chinese spelling

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Credits (Windows version)

490 People (246 developers, 244 thanks) · View all

Reviews

Critics

Average score: 89% (based on 66 ratings)

Players

Average score: 4.1 out of 5 (based on 84 ratings with 6 reviews)

The true successor to Age of Empires!

The Good
Several games have tried to become "Age of Empires 3". All have failed. (Empire Earth comes to mind...) O man, where to start! First of, the graphics are terriffic. While they may not be as good as Command and Conquer: Generals, they are still really good. The different civilizations are pretty varied. Although there is only nine different major gods you can choose from in the beggining of the game, every time you advance an age, you get to choose from two different "minor" gods, which gives you new abilities, technologies and units. Each of the three cultures, Egyptian, Greek, and Norse, are radically different. Each have different units, ways of gaining favor and different buildings. Some can get Calvary, others can get camels etc. This difference between civs is much more pronounced than other RTS. In other ones, most of the civs have pretty much the same units and techs except maybe one or two bonuses and a unique unit. AOM changes this, and makes each civ much different. The "minor" god feature also can have 2 players who start out the same major God, have at least slightly different bonuses. The "God Powers" are really cool. Each God has one that you get to use once. These do something pretty terrific that can change the course of the game. The powers varied from destructive to productive i.e. Meteor, which unleashes a meteor storm on your opponenets (duh) to being able to make a forest or gold mine appear. The game come with a campaign that lasts about 30 missions. (Although the ending is pretty bad. ) Also, if you don't know what a unit does, you can right click on the picture and it will automatically bring up the stats, what it's good against etc.

The Bad
The learning curve is kind of tough. When you build a myth unit, you may not know what to do. Some kind of silly stuff in the campaign, like people in those light armor suits or in "Egyptian clothing" in the middle of a tundra. Occasionally, when there's a close up cut scene ala Empire Earth, you will se some kind of ugly textures, although alot better than empire earth. Finally, units seem to move kind of slow. Even the Calvary, which zip around pretty fast in AOE. O, just remembered, the maps are small. I mean really small. Even the largest setting is dinky compared to AOE's map.

The Bottom Line
If you played AOE, you will like this game. Although the slightly steep learning curve may turn off some casual gamers, this is defenitely a must buy.

Windows · by James Kirk (150) · 2003

A well polished RTS featuring a crossover of several ancient mythologies

The Good
I didn't expect much from this game when it first came out, so I would only pick it up much later when it hit the bargain bin. It turned out the game would've been well worth the full price-tag.

When I started playing AoM, I felt at home very quickly, having played games like AoE 1 and 2 and a few of their numerous clones. The game is easy to handle, no matter whether you've played any of the spiritual predecessors or not, and if you have, it's almost free of that "Gee, this is so simple in [insert game title], why can't you do it here?" you may have encountered in some other products. When you start playing in a particular pantheon, like the Greek or the Egyptian, a mini-tutorial will explain you how things work in brief, but sufficient demonstrations. The story starts out slowly, with your new alter-ego, the atlantean hero Arkantos, is sent on what seems to be a purely representative task - to aid the ongoing siege of Troy with a small task force from your homeland. Unsurprisingly, things turn out to be a bit more complicated quite soon, and in the struggle against his new adversary, Gagarensis the cyclops, Arkantos meets old friends and makes new allies in order to oppose Gagarensis in a wide variety of environments, from Greece to Egypt, from Atlantis to the Norselands. The melding of the different mythologies in these regions is very well realized, in my opinion, and with very few exceptions, the 32 levels are fun to play and offer a satisfying experience. The different minor gods you can dedicate your temples to open a number of possible strategies, even when playing in the same mythology, and the switch to a different pantheon, which occurs occasionally (usually related to where the current scenario takes place), keeps things interesting. Difficulty and balancing are sufficient, and playing on normal gives an average challenge, not too hard, but not too easy either, and thankfully only rarely frustrating.

The Bad
Like I already wrote above, this game is largely free of real game-stoppers, which is really good news, in my humble opinion. ;-) However, a few things are worth mentioning: In several of the levels, the "path" of minor gods the game has already chosen for you feels as if it's only there to make the game harder for you, for example having minor gods that favor ranged combat in a mission where some melee punch is what you really need. On normal difficulty, this usually won't stop you, but only slow you down a bit, still, I found it somewhat annoying on occasion. Also, a few (very few, thankfully) of the games' levels are HIGHLY frustrating, breaking the trend in an unpleasant way. Apart from the showdown-level in the end, where it's arguably a good thing to meet proper competition, two or three are in the middle of the game, which bothered me, especially one where you had to flee from a superior force with an ox-cart that moved like the speed of a slug. You'll know which level I mean once you get there. ;-) Another thing is that almost all (if not all) of the levels are completely prefabricated, meaning the AI will build nothing, not even buildings you have destroyed. Also, it seems to have infinite resources at least in some of the levels, which I never find to be a good thing. Also, the Norse are a bit of a pain to play, due to their only gaining favor when actually fighting, the rates of which are far too slow for my tastes, making them always short on favor. Furthermore, their mortal units are more dependent on gold than those of the other mythologies, which makes you miss the ability to mass-produce units which cost mostly favor even more. A minor annoyance, especially in the single player campaign, where they are the last pantheon to appear, in a time where the game is supposed to be a little bit harder, but an annoyance nonetheless. Especially for the multiplayers and skirmishers of you, the lack of a level/campaign editor has to be recognized on the negative side. While it may have good reasons an editor isn't present, it's missed anyway. Oh, and - lastly - these groups of persons will likely be unhappy with the rather limited size of the maps, too. While absolutely sufficient for the singleplayer levels, the smallish maps can't properly handle a higher number of combatants.

The Bottom Line
Minor drawbacks in mind, I still would recommend this game to almost everybody with even a passing interest in RTS games and/or ancient mythology. In these times, where developers and/or publishers often confuse their buyers with their beta-testers, it's always nice to see a game which is highly playable and polished out of the box. The campaign takes long enough to make the game worth it's price tag (especially the bargain tag it's likely to bear at this time), skirmish and multiplayer are interesting, too, at least for a while. With the "Titans" addon released recently (I haven't played this one at the time of writing this) which adds even more content, the single player hardly can go wrong with "Age of Mythology". If you're focused on multiplayer only, though, it might not be what you're looking for.

Windows · by Cadorna (219) · 2003

Been there, done that.

The Good
Slight technical improvements on the Age Of Empires II engine. The game is good. It's fine. In fact, it's just like age of Empires II.

The Bad
You're not going to ace any history tests because of this game. Unlike it's predecessors, it's not based on history but on fantasy. And that's pretty much the only difference. It looks and plays so much like AOEII that you would swear there were no changes, although there have been some technical refinements which consequently require more computer horsepower.

If it were viewed in a vacuum, Age of Mythology adequately represents the competency of the folks at Ensemble Studios. It has more visual whiz-bang than AOEII because you have colorful spells instead of simple hand-to-hand combat. When viewed in the real world where there are other choices, it seems like a dud.

The Bottom Line
It's just like Age of Empires II, only with magic spells.

Windows · by Dan Spencer (6) · 2002

[ View all 6 player reviews ]

Discussion

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disc 2 dolphin-san Apr 22, 2008

Trivia

1001 Video Games

Age of Mythology appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board game

The game was adapted into a 2003 boardgame of the same name published by Eagle Games.

Code

Age of Mythology has over three million lines of code.

Engine

This is the first game in the Age series, developed by Ensemble, to use a 3D engine.

Mountain giant

The mountain giant unit has a unique, little-known special attack – it can kick dwarves like soccer balls.

Online servers

The game's online servers (which were hosted on Ensemble Studios Online or ESO) were shut down by early 2013.

Sales

In 2003, Age of Mythology won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • 4Players
    • 2002 – #7 Best PC Game of the Year (Readers' Vote)
  • Computer Games
    • March 2003 (No. 148) - #4 in the 10 Best Games of 2002 list
  • Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
    • 2003 - Gold Award

Information also contributed by Maw, PCGamer77, Pseudo_Intellectual and Xoleras.

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Contributors to this Entry

Game added by Kartanym.

Macintosh added by Corn Popper.

Additional contributors: Andrew Hartnett, Unicorn Lynx, Corn Popper, Maw, Zeppin, Paulus18950, Cantillon, Patrick Bregger, Plok, FatherJack, Zhuzha.

Game added November 3, 2002. Last modified March 3, 2024.