Spider-Man

aka: Spider-Man 64
Moby ID: 4333
PlayStation Specs
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Description official descriptions

Spider-Man is the first 3D game to star the popular web-slinger. It is loosely based on Spider-Man: The Animated Series and Spider-Man Unlimited and features some of the voice cast from each and similar character designs.

Peter Parker is attending a demonstration of the reformed Dr. Otto Octavius's new invention when an imposter Spider-Man steals the device. Spider-Man must work to clear his name and uncover the sinister motives behind the device's theft.

This game features appearances not only by most major Spider-Man characters, but cameos by numerous other characters from the Marvel Universe, such as the Human Torch, Punisher, Daredevil and Captain America.

Spider-Man's webs are greatly emphasized. He can use them both for navigational purposes, like swinging or ziplining, and for offensive and defensive combat, such as tying up a villain, coating his fists with web for extra oomph, or building a protective shield. His web supply is limited though and he must find new cartridges or risk running out. The wall-crawling powers are also prominently features. Spider-Man can cling to any wall or ceiling. This is used for basic environmental navigation and for stealth as there are many sequences where you crawl over the heads of unsuspecting thugs, or drop down and catch them off-guard.

Combat is based around Spider-Man's ability to jump, kick, punch and web. By combining these with direction and in various combinations, Spider-Man is able to throw objects such as furniture, hurl web balls, yank enemies into melee range and follow up with a flurry of hits, among other things. There are a number of boss-battles as well, all of which are puzzle-based.

Missions vary from the fairly common fight-your way-to-the-goal or find-the-key-that-unlocks-the-door types to races to catch some or evade them or just trying to avoid the police.

There are several side goals in addition to the main mission including multiple unlockable Spider-Man costumes and numerous hidden comic book covers to find.

Spellings

  • ספיידרמן - Hebrew spelling
  • 蜘蛛侠 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (PlayStation version)

178 People (112 developers, 66 thanks) · View all

Producer
Associate Producer
Executive Producer
Senior Vice President Studios
Executive Vice President World Wide Studios
Vice President of Marketing
Director of Marketing
Brand Manager
Publicist
Legal
QA Manager and Senior Project Lead
QA Project Lead
QA Floor Lead
Testers
For Marvel Comics
Lead Designer
Lead Programmer
[ full credits ]

Reviews

Critics

Average score: 77% (based on 51 ratings)

Players

Average score: 3.9 out of 5 (based on 96 ratings with 10 reviews)

Best Spider-man game to date!

The Good
The graphics are great and the movie viewers are excellent. The gameplay is so simple, that you don't need to read the manual. The AI is good and sounds are incredible. With over 4 diffrent uses for web, diffrent kinds of web, over 5 diffrent enemies, a slew of super villians like venom and carnage, you can't go wrong.

The Bad
Nothing.

The Bottom Line
Buy it. I don't care if you hate Spider-man. Buy it. You will be hard pressed to find a better action\adventure game for the playstation.

PlayStation · by James Kirk (150) · 2003

Too easy, too short.

The Good
The graphics for Spider-Man are surprisingly good, though lacking detail it still looks alright! The game also runs quite smooth for the most part. All the classic characters are here, Doc Oc, Venom, Carnage, just to name a few. Peter boy also has a couple of cool moves he can perform... i had no idea until i read the manual. There's also some very, very cool extras in the game like the comic collection, different costumes and story boards. The replay value however is high since different costumes can make the game harder/easier depending on which you choose.

The Bad
The controls grrr no mouse support. i'm so use to using the mouse in my games and this one is all keyboard. The camera angles, what a pain in the ass. It takes time to get use to it, i kept running into the damn walls. And lining up a jump..OY! You have the perfect path in your sites, you take a few steps back but this involves turning around which changes the camera position, you can't walk backwards... i'm not use to that. Must be the FPS addiction i got goin' on. Screenshots, typically what i do is hit the print screen key (with the printer OFF) and then paste it into photoshop later for some editing. Not with this one, the print screen key approach doesn't work, though there are other ways this is just the easiest for me. The voices for the game are so, so. What annoyed me most was when i wanted to explore the area, Spidey pipes up and says "i should follow my spidey compass" fine, shut up! keep exploring and he pipes up with "news flash! i need to follow my spidey compass blah blah blah" arrogant little shit. LOL Worst of all the game was too easy and just too short, i beat it with such little effort.

The Bottom Line
Certainly not a bad game at all, the game is good and the extra stuff makes this a must have for any Spider-Man fan!

Windows · by MrSuperGod (54) · 2004

Decent game ruined by poor design choices and bugs.

The Good
I've always loved Spider-Man, so I figured that I'd love this game. I started with the training sections and it was a lot of fun to swing from building to building, then crawl up the walls. Spider-Man is well animated and the graphics for the city, are decent, if not outstanding. In the first couple of levels, it was a lot of fun to crawl on the ceiling and drop down on unsuspecting thugs, taking them out from behind. There are extra costumes to use (if you can unlock them), comic book covers to collect and a character viewer where you can see the 3D model for any character that you've encountered in the game and read a short bio. Stan Lee is on hand to do the narration.

The Bad
Sadly, all of the above is virtually ruined by the poor design choices made by the programmers and the numerous bugs in the Windows version.

The first problem is the controls. Spider-Man can only turn in set increments of about 45 degrees. This makes it nearly impossible to line up jumps properly, aim at enemies, or pick up items in a hurry. To compensate for this, the game auto-aims to some extent, however it often makes poor choices about what to aim at, or it fails to aim at anything in particular. There's also an aiming mode, where you can move a crosshair onto what you want to shoot, or where you want to swing to. Unfortunately, aiming mode is so slow and awkward to use (no mouse support) that you can only use it when not under attack. Different moves are often accomplished by using a combination of buttons. For example, to shoot impact webbing, you have to press forward and the web button at the same time. Unfortunately, where other games allow a split second between button presses, Spider-Man requires you to press them at EXACTLY the same time. Because of this, you will often end up doing something you didn't intend because you didn't get the timing right. It also means you can't do things like move and shoot at the same time. Finally, the movement controls are camera relative, meaning that Spider-Man moves relative to the camera and control directions will change when the camera moves.

Speaking of the camera, it only updates its position when you stop moving. Only then will it swing around behind Spider-Man. So, while in the heat of battle, you will often be trying to guide Spider-Man while looking at him from the rear, left, right and front, with the controls constantly changing based on the camera angle.

Then there's the save system, which only allows you to save at the end of a level. So a single mistake means you have to play the entire level over again. Apparently game designers consider endless repetition to be fun.

As if the above wasn't bad enough, the Windows version of Spider-Man is so poorly programmed that it has numerous bugs when run on a more modern system.

Bug #1: When you change any of the game options, it writes a config file called Spidey.cfg to the game's directory. This file then prevents the game from launching on modern systems. This means that you have to delete the CFG file and re-configure the options each time you play. This bug does not occur on older systems.

Bug #2: In the Catch Venom level, there is a cutscene in the middle of the level, after which, Venom and Spider-Man are supposed to swing to a building to continue the chase. On modern systems, Spider-Man falls to his death after the cutscene and the level ends in failure. If you set the resolution to 1280x1024, he survives the cutscene, but swings to the wrong building and then Venom gets away, ending the level in failure. Yes, you read that correctly, on modern systems, the game can't be completed without cheating because the developers made it possible to die in a cutscene!

Bug #3: After running the game once, then deleting the CFG file and running it a second time, the game often loads in slow-motion mode, where just the first of the four logo animations takes about ten minutes to display. Even if you skip the animations, it still takes about 2-3 minutes to get to the main menu and another 2-3 to select the Quit option and activate it. You need to reboot between sessions to avoid this.

Bug #4: Occasionally, the game stops responding to the controller, or it gets stuck moving in the last direction you pressed. Usually it recovers after a little bit, but by then you've failed the level and will have to start it over again.

Bug #5: On a later level called Stop the Presses, I experienced several crashes to the Desktop.

Lest you think I'm running Spider-Man on some super-modern uber-system, I have a 1.8Ghz system running Windows 98SE and a GeForce4 MX440 graphics card. Activision claims this system is too new to run the game without encountering the above bugs. When I asked them why games that are even older, like Half-Life, still run properly, they had no answer.

The Bottom Line
Spider-Man had the potential to be a great game, and indeed the first few levels are fun, even with the control and camera problems. Unfortunately after the beginning, the game becomes a chore to play. The lousy controls combined with the horrible camera system make fighting your way through the later levels extremely frustrating. If I hadn't bought this used for only $1.99, I'd feel ripped off.

Windows · by Rekrul (49) · 2007

[ View all 10 player reviews ]

Trivia

After unlocking the storyboards, if you look at the last one, you can see that the Lizard was meant to be in the final cutscene.

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  • MobyGames ID: 4333
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Contributors to this Entry

Game added by Jason W. Owen.

Dreamcast, Macintosh added by Corn Popper. Windows added by Kartanym. PlayStation added by Jim Fun.

Additional contributors: Unicorn Lynx, Crawly, Zeppin, DreinIX, colm52, Zaibatsu.

Game added June 15, 2001. Last modified March 22, 2024.