Anachronox

Moby ID: 4499
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Description official descriptions

Sly Boots is a private investigator who is in a bit of trouble - money trouble that is. So his first priority is to earn some money; when a mysterious rich man unexpectedly turns up with a tempting offer, Sly begins to think that his troubles are a thing of the past. Naturally, he couldn't have been more wrong, as he soon slides into something much, much bigger: he will discover a great mystery which may cause the destruction of the universe.

Anachronox is a sci-fi role-playing game that predominantly follows the Japanese template, though also incorporating elements from Western-style RPGs. Though its plot is serious in nature, the game features humorous dialogue and many bizarre situations.

The combat system has many similarities to the Final Fantasy series: it is turn-based in principle, but every character has an action bar. After every action it is depleted, and when it is filled again the next action can be started - no matter if the enemy has attacked or not. Important differences are the ability to move around on the battlefield in restricted ways and the non-random battles. Another similarity is the character development which automatically increases the character's stats.

However, the game is less combat-oriented than most Japanese-style RPGs. Most of the time is spent exploring the hub areas, solving (side) quests and conversing with people.

At first Sly is alone, save for his electronic secretary Fatima, but during the course of the game he recruits six party members to help him out, some of which are rather eccentric. Every party member has a special ability, played out in action-based mini-games, which are needed to solve quests, e.g. Sly can lockpick doors. There are also other mini-games to be found, partly needed to solve quests and partly optional. Sometimes there are traditional logic puzzles to solve.

Spellings

  • 아나크로녹스 - Korean spelling

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Credits (Windows version)

157 People (141 developers, 16 thanks) · View all

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Reviews

Critics

Average score: 80% (based on 48 ratings)

Players

Average score: 4.1 out of 5 (based on 101 ratings with 14 reviews)

Great, great game, but call the Orkin man before playing

The Good
My original title for this one was going to be 'Not much of an RPG, but a great adventure game'. I guess I've grown up on the Black Isle RPGs and was a little put off by any game where leveling up didn't include adjusting your strength, wisdom and what-not. Luckily, Anachronox has taught me different.

I have not had such a good time playing a game in years. Everything about Anachronox has so much humor and style. The game has so many unique little incidents that aren't part of the main story, but manage to build on the atmosphere.

The writing is smart and funny. Humor is always an iffy thing in PC games. For the most part designers don't spend much time on the scripts for these things and the 'jokes' are usually groan-inducing or downright painful. Not so here. If you enjoy humorous sci-fi like Red Dwarf or The Hitchhiker's Guide To The Galaxy, you owe it to yourself to try Anachronox.

The story turns out to be pretty serious but for the first third of the game or so you're really just running on the good vibes the writers are able to supply through character interaction. Even though I've heard the beginning of the game is slow, I was having such a good time playing that I never considered dropping the game for something else.

All of the characters are unique and will elicit different responses from the NPCs you talk to. (Make sure to have Rho talk to the artistic door man! It's a hoot!) Even the in-game cursor/quest log is a character with it's own personality.

The graphics are fairly blocky since they used the Quake II engine, but the art design is great. Every area has such a unique look. Once you've played, if you look at a screen shot you can tell not only what planet they are on, but what subsection of what planet. Any game that can make corridors look unique has accomplished something.

Combat and spell effects are impressive. Whenever you upgrade your weapon or find a new 'spell' you can't wait to find a bad guy to try it out on.

I was a little worried about the turn-based combat as I prefer real-time. The game describes combat as 'turn-based real-time' which really sounded like some sort of middle ground that wouldn't please anybody. Anachronox manages to walk a middle line between turn-based and real-time and for the most part succeeds. I haven't enjoyed a turn-based game this much since Fallout.

Voice acting is never bad and is usually very good. Weapon sounds and spaceships blasting off are all cool to listen to. Even the incidental music when you pick up an item is neat. The background music is always appropriate to the setting and very nice to listen to. It was nice to play a game where there wasn't one cheesy heavy metal track.

Level design is also great. For the most part, you will know where to go next and can run straight through if you like. But there are so many little nooks and crannies to explore and you will usually wind up with a new item or sub-quest for your troubles.

The story manages to be interesting all the way through and none of your characters will ever become useless as you add new ones to your party.

The Bad
Bugs! Bugs, bugs, bugs! Before you play, make sure to download the second 'unofficial' patch put together by the development team working with a bunch of fans.

Even afterwards, not everything will be smooth. Random freezes still occur every so often. There are a few sub-quests that involve taking pictures of, say, Red Biparti that are scattered across the planets you visit. Unfortunately, Boots' camera would periodically wipe out all the pics stored in memory. After a while, this caused me to just give up on that quest.

Speaking of sub-quests, while Fatima is great at storing your main quests, remembering sub-quests like which monk to speak to or who needs the miner's bracelet are up to you. This seems like such a basic thing to forget. In practice it leads to a lot more running around or you forgetting that quest all together even though you have everything you need to complete it.

Also, even after patching (and patching and patching) the load times still take a while. Since many quests require you to cross several load zones, each taking twenty seconds or so to load, what would be a little annoying became frustrating enough for me to quit playing for the day.

Lastly, towards the end of the game you go from one boss fight to a cinematic showing the characters resting and then straight into the final boss fight. This may not sound that bad, but it gives you no chance to reconfigure your items. When I was playing this part I actually had to go back to an old save game, equip my party then and fight the first boss all over again. How did such an obvious goof slip through quality control?

The Bottom Line
Overall, Anachronox is one of the best games I ever played. The bugs got on my nerves, but never enough for me to chuck the game.

It manages to make the ho-hum task of saving the universe fun again and it does it all with real panache.

That this game isn't already a collector's item is a crime. I would advise any PC gamer to pick this one up. You'll be glad you did.

Windows · by Atomic Punch! (186) · 2006

Amazing, often overlooked adventure RPG...

The Good
Anachronox is one of my favorite games of all time. Built upon the Quake 2 engine most people were turned off by its somewhat dated graphics. I suppose I am one of the few people that can look past polygon count and see the game for what its worth. Most gamers cannot however and the graphics are the only reason this game was overlooked by so many. Despite its low polygon count, this game still has some beautiful areas. This game has the best level design of any Quake engine based game ever. The game is mostly a detective story, but it soon expands to many different planets and sub plots. You will have companions on your trip (7 to be exact), which you will meet a long the way. Each companion plays a pivotal role in the game and isn’t just sitting somewhere waiting to join your group. Companions? You might be saying, yes this game is a Final Fantasy RPG at heart. The battles are FF style, you encounter creatures in a battle area and can choose what each of your characters does. There is a magic system that is a big part of the story so I wont give it away. If you find hidden objects you can make some very powerful spells. There is one big difference from FF style battles though, you can actually see your opponents before fighting them. So instead of a surprise attack and the infamous swirl into a battle arena, you can see an enemy up ahead and possibly do any necessary healing. The battles only make up a small portion of the game unlike FF’s battles every few steps. This game just has a ton of content though, and there is lots to do.

The Bad
While most would say its dated graphics are the bad, I liked the graphics. I dont think most understood that the look of the game was supposed to be comic book or cartoon styling, and just accounted it to bad graphics. If i had to pick anything bad about this extremely fun game, I guess I would have to pick the music which wasn't great. Overall this game has an amazing atmosphere that will draw you in for hours and hours.

The Bottom Line
A funny, witty, well thought out, tight, exceptional title that any adventure fan should play.

If you have the time, read Sam's lengthy review, it really touches on all the points of the game, and I agree with everything he has said.

Windows · by john johansen (2) · 2002

An absolutely remarkable game

The Good
Anachronox is a brilliant game from ION Storm (Dallas), designed by none other than Tom Hall, the creator of Commander Keen. Unfortunately, lack of funding was a problem, so ION Storm has sadly gone defunct. It all starts above Rowdy's bar, the dingiest bar on the dingiest street on the dingiest section of Anachronox, an abandoned city planet floating inside Sender One (a large sphere with spikes, allowing intergalactic travel and commerce), the largest Sender known to exist. Our hero, Sylvester "Sly" Boots, is in his office.. getting the crap beaten out of him by a mob thug. After his face is pounded, he gets thrown out the window into the bar below. Boots is broke, he owns money to the mob, and his robot PAL 18 (stands for Personal Assistant Lackey) is out of batteries. It's up to you to get him off his feet. You'll travel through the barren world of Anachronox looking for a job, and soon you'll find one with the retired curator of the MysTech museum, Grumpos Matavastros. You're on your way to save the universe.

The first thing you'll notice about Anachronox is the music-- very well done, and definitely surpasses the milestone set by Deus Ex (the opening theme is incredibly well done, it really sets an idea in your brain of how vast Anachronox really is). The game is running on a very heavily modified version of the Quake II engine, but you won't notice-- there's so much amazing architecture around you that the Quake II engine is hardly imaginable to power a vast game like this.

But what exactly makes up the gameplay? If you've played a Final Fantasy game before, you'll know. Transitions from battles are seamless (no flashy entrances), as well as cutscenes (which, by the way, are brilliant. The game's cinematics were compiled into a movie and won Best in Show at the Machinima Awards in 2002.).

Basically, each one of three characters has a circular bar that elapses as time passes. When the bar is full, you can issue an order, such as attack, move, MysTech and Battle Skills. One of my favourite orders is the move action; you can move practically where ever you want in the battle field, adding another strategic aspect to battles. Also, if available, you can use items nearby (for example, in a certain boss battle, you can use a special crystal nearby to replenish your NRG [MysTech power]). ION Storm has managed to cram so many different aspects of gaming into this little round disc that it will make your head spin! You'll receive battle training at Whackmaster Jack's Temple of Beating. You'll vote on various issues to help get yourself off a planet. You'll frantically attempt to open security doors as certain doom awaits. All this and more.

Minigames are also a fun aspect of Anachronox. Each character has a world skill, that will come in handy when you need to pick locks (Boots), hack into computers (PAL), hit an unreachable switch with a loonie (Stiletto), analyze objects (Rho), and bust through walls (Paco). Grumpos' certainly is the funniest, as his is Yammer-- if somebody whose item you need, for example, Grumpos will ramble on about various issues until the person gives in. As well as world skills, other minigames are available. Ox is a simple table-top strategy game found in Rowdy's Bar. Zong, Pooper and Bugaboo are all arcade games you can play on Hephaestus.



The Bad
Patch it. Anachronox is quite buggy once you get it from the store. (But thanks to Joey Liaw, one of the original programmers on Anachronox, you can play using an updated patch with all new features-- Joey programmed it all by himself!)

The Bottom Line
This is my favourite game of all time, simply said. No other game has been such a joy to play and leave you up all night thinking "I wonder what's going to happen next". Get this game now.

Windows · by xofdre (78) · 2007

[ View all 14 player reviews ]

Discussion

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Bipidri collectables reward Klaster_1 (57612) Jun 3, 2011

Trivia

Arcade

When you land on Hephaestus, try the arcade. You'll find Bugaboo, a Galaga clone. The artwork is even in the same green style of the original coin eaters.

You'll also find Pooper, a quasi Pac-Man clone. Both games were developed with the APE, built in to the game engine.

Credits

In the ending-credits, which are longer than the regular ones, there are some hilarious texts and greetings from the developers.

Development

In the development process of Anachronox, nearly half of the game had to be cut off to reduce production time. The half that was cut off was going to be put together as a sequel, but with Ion Storm shut down, and lukewarm sales, it never happened.

Development Tools

Ion Storm did a couple neat tricks for Anachronox. * APE stands for Anachronox Programing Environment. Its a programing language that was used to create all the interaction and gameplay. It was also used to create the minigames that you could play. * Magpie: Magpie was a program designed to process MP3s and create .lip files that the game engine could use to lip-sync dialogue. The lip files were simple text files that would load with the MP3s during cut scenes.

Engine

Ion Storm heavily modified the Quake II engine for this game. They added several features, including a refined particle effect, a mini game scripting language, and facial animation modification that allows lip syncing to dialogue.

The developers used the facial animation to good effect, letting the characters express their emotions with facial expressions.

Influence

Anachronox was influenced by the popular Japanese RPG Chrono Trigger, one of Tom Hall's favorite games. The game's title also alludes to that.

Machinima

Jake Hughes, the cutscene director of the fabulous Anachronox cutscenes, published a very special goody on Machinima.com.

It's a 1 Gigabyte collection of all cutscenes, edited to a 2 1/2 hour Anachronox movie.

References: Dopefish

id software's famed Dopefish makes a cameo in Anachronox. You can find him in ones of the water tanks in the lair of the Orange Roughies, located on Rictus's ship. Just follow the burping noise. The Dopefish can also be seen in a tank in Rho's lab and (allegedly) at the Moon Burger restaurant on Hephaestus.

References: Games

  • In the Red Lights District of the Sender Station, you can order a special treatment called "Deus Sex"... The object of this pun is, of course, Deus Ex, also developed by Ion Storm.

  • Many references to Tom Hall's past games can be found throughout the game. One of the more obvious ones is in the Tenement Area; if you look at the other names for the directory, you can see "B. Blaze" in a room, a clear reference to Commander Keen games.

References

  • Located in Sender Station is Jawnn, Pawl, Jorj and Ree'ngo, who form the teen rock sensation, The Meatles! Talk to them and they'll recite lyrics from popular Beatles songs.

  • One of the customers in the bar at the beginning of the game is Dim Jose. Swap the front letters and you'll get Jim Dose. Jim Dose used to work on the sound engine on previous Apogee games along with Tom Hall.

  • Two guys you can talk to on Democrates are discussing an opera written by the Czech composer Leoš Janáček (1854-1928).

Secrets

If you wait and press nothing at the start screen the Anachronox symbol will eventually fall down and two repair bots will appear to put it back in it's place. Wait a little more and PAL-18 will also appear and start looking at you through the monitor. This rotating logo can also be viewed as another Deus Ex reference/parody.

Awards

  • Computer Gaming World
    • April 2002 (Issue #213) – Best Use of Humor of the Year

Information also contributed by hydra9, Karthik KANE, kbmb, Scott Monster, tarion, Unicorn Lynx, xofdre and Zovni

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Contributors to this Entry

Game added by Unicorn Lynx.

Additional contributors: xroox, Yeah No, Jeanne, Chentzilla, AdminBB, Patrick Bregger, Zhuzha.

Game added July 27, 2001. Last modified March 16, 2024.