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Red Faction

Moby ID: 4194
PlayStation 2 Specs
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Description official descriptions

The Ultor Corporation of Mars is successful because of the mineral wealth of that planet. It employs a number of miners and scientists to mine the Noachite ores far underground. The miners are constantly pressured by the guards to work harder and faster, while at the same time being forced to share their meager resources. While the mines itself are dangerous, so too is the mysterious plague that has broken out among the ranks of miners, killing many. Into this low morale situation, propaganda against Ultor has begun appearing, signed only by "Eos". These pamphlets and posters urge the miners to rise up against their oppressors and take a stand, also recruiting members into their secretive "Red Faction". As a result of Eos' efforts, tensions are rising high between the Ultor corporation and its workers, any little incident could ignite...

Red Faction is a first-person shooter. Players take the role of Parker, a miner working underground for the Ultor Corporation. Equipped in an environment suit, Parker is protected from various hazards and able to breathe deep in the mines and in airless locations. At times, Parker also needs to travel undercover in a less protective disguise. Parker defends himself with a variety of weapons, most of which feature a primary and secondary firing mode. The weapons are divided into: hand weapons such as riot shields and flamethrowers, light arms which include pistols and shotguns, heavy arms featuring rocket launchers and sub-machine guns and finally weapons that are thrown or placed such as grenades and explosives. The game features a variety of vehicles to drive in first-person; including jeeps, drillers, flying craft and submarines. In order to survive, Parker must link up and aid his fellow miners, receiving direction and objectives via com-link messages.

Red Faction features a game engine called Geo-Mod. It allows holes to be blasted into all manner of terrain including floors, walls and ceilings. While limited to certain surfaces, such as rock, ice and concrete, this nonetheless results in a more destructible environment where deviation from the level design is encouraged. Players are able to at multiple points, create their own paths, tunneling past obstacles and into new environments. Only heavy explosives; such as missiles, torpedoes, grenades and plastique will allow the terrain destruction of this sort.

Spellings

  • Red Faction :สงครามแดงเดือด - Thai spelling
  • 红色派系 - Simplified Chinese spelling

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Credits (PlayStation 2 version)

127 People (103 developers, 24 thanks) · View all

Reviews

Critics

Average score: 80% (based on 58 ratings)

Players

Average score: 3.5 out of 5 (based on 151 ratings with 17 reviews)

A soulless clone

The Good
Volition circa 2001, despite their relatively small name in the business at the time, were by no means an unaccomplished development house, existing as one half of the now defunct Parallax Software, creators of the Descent games. Volition already had the fantastic Freespace titles under their belt, but Red Faction represented their first attempt at the first person shooter genre.

Interestingly, Red Faction began life as Descent 4, a game I would much rather see, and there is evidence of this in numerous places; the proprietary GeoMod ‘blow-up-anything’ engine was originally slated for D4. When RF came out I was particularly ecstatic with it; the ability to arbitrarily blast the hell out of anything was (in the places the game allowed it) a ton of fun and something nobody had ever tried at the time, and the game’s overall presentation was really quite impressive. Stylistically, Red Faction comprises of a thick mix of Half-Life gameplay, with a thick topping of Total Recall and some very light peppering of Deus Ex.

With all of these elements being taken from cult classics, surely Red Faction contained the makings of a truly classic game? Well, I’d suppose the thing that makes a classic a classic in the first place, is typically the ability of a piece to try and succeed at something that has never been done before; a million dollar idea multiplied by a million dollar production and a ton of spit and polish. Red Faction, by comparison, doesn’t really have an original polygon in its body, so the best you can hope for, really, is a solid first person shooter with some great technology to back it up.

To be fair, there are some good ideas here. I loved the idea of being able to go tunnelling with my rocket launcher and skewering people through walls with the rail gun – but not one to paint itself into a corner, Red Faction also features some extensive ‘undercover’ sections where you travel through some high-security areas in disguise, watching out for security cameras and guards at every turn. There’s some interesting set pieces, such as the first time you see a shuttle get blown up through the window. The graphics are pretty good; on the PC, the visuals are much more polished and sharper to boot; the game’s many explosions, slow shattering of glass and empty shell casings flying all over the place are fantastic to behold. Sound effects are pretty good as well, all the weapons provide some nice aural feedback with chunky firing sounds and a satisfying click-clack of swapping magazines. Throwing sticky bombs at enemies and watching them running around screaming like girls as they flailed their arms spastically above their heads was endlessly hilarious to boot (although retarded).

The game’s central characters exhibited a great amount of potential. Eos was an enigma of a woman, with her strange appearance and unusual drive in the face of oppression; Parker, the player’s character, was not quite a silent protagonist either and had plenty to say during the game’s occasional cutscenes.

In all honesty that’s about the most praise I can offer for the game. Now for the sweet, sweet catharsis…

The Bad
Good ideas are multipliers. A fresh, original concept coupled with a great production will make for an instant classic, whether it gets the recognition it deserves or not – Red Faction is a great example of lots and lots of ideas that have been done before, and throwing them all together into a half-arsed mishmash that tries everything but succeeds at nothing. My most significant criticisms of the game come from three pillars:

Firstly, though it’s strong on a visual front, the game engine strangely feels very much like it was made to be… well, a Descent game. Player physics feel very floaty when you’re jumping and running feels like you’re gliding on air. Bullet impacts come out as puffy little explosions, as if they were from lasers. Character animations are stiff and wooden and the AI is similarly robotic. Many sections of the game involve you running down very long tunnels with very little else to do, and feedback from shooting your enemies feels very clean and subdued. The length stealth section in the middle of the game drives home how deliberate and clumsy some sections have been implemented; all the time you’re running away from the telepathic guards that spotted you from across the room and behind that pillar, you’re just thinking about how easily you’d have smashed the meagre resistance here if you’d just kept all the weapons and armour that you supposedly gave away to make your job easier.

Secondly, the level design underscores the developer’s failure to construct a game world that plays the strengths of the design of the game and its underlying technology. When I heard of Red Faction’s revolutionary GeoMod technology, I envisioned epic firefights with destruction on a huge scale, with towers collapsing, blasting away peoples’ cover, glass windows getting blasted out left and right, vehicles mowing down foes all and sundry, shooting out false walls to plunder secret areas for goodies… and while at one or two points the game does almost achieve this, for the rest of this longer-than-average journey you’re running down empty corridors, creaming faceless guards shouting ‘mine scum!’, tasering civilians out of sheer boredom and shooting screechy mutant creatures with pistols.

It’s absurd that after giving you this wondrous new technology of arbitrary destruction, the game almost immediately takes it away again by putting you in cramped corridors of indestructible scenery. For a supposed full-scale planetary revolt, once you see your miner buddies trying to help you out, you begin to piece together how everyone got so oppressed in the first place; your friends in Red Faction are utterly incompetent every step of the way, prancing gleefully into every gun battle with heavily armed guards, who then ice them with a single shot. Every time a miner supposedly tries to help you, they either flee for their lives or are immediately killed after performing their intended function. This becomes even more hilariously frustrating towards the end once the mercs roll in – tough as nails and armed to the teeth, your Red Faction buddies boldly run up against them with their pop guns at the ready, half the time getting turned to vapour before they even enter the room.

Even if the gameplay wasn’t all that gripping however, the game could still coast on its setting and characters alone. Which brings me to my most scathing criticism – Red Faction is a game with no soul. Every element is ripped off of something else; the Martian rebellion comes straight from Total Recall, the set pieces are ripped straight from Half-Life, the ‘mysterious plague!’ was already done much better in Deus Ex, etc etc… truly, Red Faction cleans out the cliché closet and then comes back for more. Character development is pretty much non-existent; while the manual features some extensive character bios, none of what it mentions actually impacts or is even mentioned in the game proper and basically all you’re left with is some very cardboard cut-out people. Perhaps the worst offender of all is Parker himself, who apparently is supposed to take on the nonchalant, sarcastic anti-hero type of vibe but just ends up coming off as a total wanker. Even during cutscenes other characters seem to be aware of this, frequently brushing the player off or leaving him alone as soon as they are able.

The Bottom Line
In the end, Red Faction is simply not a game that even came close to living up to its fantastic potential and will certainly not be remembered fondly in the same way as some classics of its time will be. I’d quite highly recommend avoiding it, and especially its god-awful sequel.

Windows · by Ian McLean (10) · 2010

Total Recall + Dig Dug = Bargain Bin

The Good
In Red Faction, you are a miner on Mars thrust into the heart of a revolution. That's basically the story. There are a few twists involving a mysterious disease and mercenary troops, but for the most part you follow a linear path shooting people and things while oohing and aahing over the GeoMod engine.

The GeoMod engine allows you to deform terrain, meaning that you can create craters with explosives, "tunnel" through certain areas and shoot through walls. Red Faction comes with a demo level titled "Glass House" where you can experiment with the GeoMod engine and shoot-up a glass house. This gets a bit old after a while.

There are a several weapons available under four different categories, including two sniper rifles and two rocket launchers. Apparently the mine owners knew they were dealing with a tough crowd. There are also several vehicles. Surprisingly only one can drill through walls. You only encounter this once in the game, early on. Sadly, the vehicles are only good to get from one section to another. Expanded use of the vehicles would have been much more fun.

The AI is fair. Enemy units try to kill you and respond to gunfire with scripted phrases (perhaps three scripted phrases). They try convince you that they are either unarmed or on your side while shooting at you. You also have some fellow miners and revolutionaries who either contact you in a style reminiscent of Deus Ex or serve as cannon fodder. I was actually confused by the cannon fodder bit, because I thought it might possible to save them. Nope.

Let's see the sound and music was not egregious. The graphics were quite good. And the game was very stable.

The Bad
Red Faction is neither very good nor very bad. It is actually quite average and unremarkable. Most of the ads focus on the GeoMod technology, but that is such a small portion of the game and so tied in to puzzle-solving that it becomes unimpressive.

Some people have commented that the story in Red Faction is good. It isn't bad and would probably make a good movie (starring Arnold Schwarzenegger and Sharon Stone). My complaint is that your character doesn't experience the story so much as he is told it from fellow revolutionaries. I prefer games like Deus Ex where you create the story, ones where your character's activities have impact. At no time in Red Faction does the story branch or even hint at branching.

This game seems unbalanced as well. The first two-thirds are pretty easy and the final third is extraordinarily difficult. The game actually ends with a puzzle that reveals the game's platform origins.

The Bottom Line
Red Faction is your typical FPS. No more, no less.

Windows · by Terrence Bosky (5397) · 2003

It's truly good to dig deep...

The Good
Geo-mod really, REALLY made this game what it is. Puzzles can be solved or simply skipped by blowing the crap out of... well... just about anything! The storyline really helps motivate you to start cracking skulls when the Miner Control group screams for mercy, then start shooting again. Plenty of weapons to keep me happy, and of course, the vehicles just sweeten the deal. Just so damn fun...

The Bad
Well, limitations on how much you can blow up for starters. I built a really, really long tunnel into the ground only to find that nothing blows up anymore. It took me 3 minutes to crawl back out, but I wanted to go deeper. Load times really ticked me off as well. It seems like almost every minute or so you'd have to wait a good 15-20 seconds to continue on your mission. The graphics also kind of annoyed me, but graphics arent what make the game great. Those aside, the game is just pretty good.

The Bottom Line
I'd say an equal match, or possibly even BETTER than Half-Life for the PS2. Realistic destructible environments, a very pretty sounding and destructive arsenal, and a good storyline to back it up. Rent first, most likely buy.

PlayStation 2 · by Kain Ceverus (30) · 2007

[ View all 17 player reviews ]

Trivia

Game engine

Although hailed as its main feature, the GEOMOD engine is really the SECOND 3-D engine to allow deformable realtime terrain. The first engine was part of an independent game, Tread Marks

German PC version

On March 29, 2003, Red Faction (PS2) was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games. The German PC version of Red Faction is heavily cut. The flame thrower is missing and there is no blood at all. The game still got an "Age 18+" rating.

Hidden movie

There's a hidden movie in the game's data\movies\ folder. It's a executable file named technochunk.exe,and running it gives you a short movie of various game characters dancing to techno music.

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Related Sites +

  • Red Faction Section at Levels 4 You
    The biggest map and mod database for Red Faction containing thousands of files some of which are real gems.
  • redtechnologies
    Everything you need to know about the RED level editor for Red Faction. This site also has a forum for RF mappers and mod-makers.

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  • MobyGames ID: 4194
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Contributors to this Entry

Game added by Kartanym.

PlayStation 4 added by Charly2.0. PlayStation 3 added by Sciere. Macintosh added by Kabushi. Windows added by MAT.

Additional contributors: Unicorn Lynx, phlux, Alaka, Lumpi, Abhisit Chanmana.

Game added May 29, 2001. Last modified March 30, 2024.