Age of Mythology

aka: AOM, RTS 3
Moby ID: 7662
Windows Specs
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Description official descriptions

Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.

Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.

Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.

Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.

Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.

Spellings

  • エイジ オブ ミソロジー - Japanese spelling
  • 神話世紀 - Traditional Chinese spelling
  • 神话时代 - Simplified Chinese spelling

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Credits (Windows version)

490 People (246 developers, 244 thanks) · View all

Reviews

Critics

Average score: 89% (based on 66 ratings)

Players

Average score: 4.1 out of 5 (based on 84 ratings with 6 reviews)

Been there, done that.

The Good
Slight technical improvements on the Age Of Empires II engine. The game is good. It's fine. In fact, it's just like age of Empires II.

The Bad
You're not going to ace any history tests because of this game. Unlike it's predecessors, it's not based on history but on fantasy. And that's pretty much the only difference. It looks and plays so much like AOEII that you would swear there were no changes, although there have been some technical refinements which consequently require more computer horsepower.

If it were viewed in a vacuum, Age of Mythology adequately represents the competency of the folks at Ensemble Studios. It has more visual whiz-bang than AOEII because you have colorful spells instead of simple hand-to-hand combat. When viewed in the real world where there are other choices, it seems like a dud.

The Bottom Line
It's just like Age of Empires II, only with magic spells.

Windows · by Dan Spencer (6) · 2002

The undisputed Age of Empires III

The Good
*2nd Review Update

So there I was, hearing rumors of an Age of Empires III that turned out Age of Mythology. Unfortunately for us AoE fans, Age of Empires III turned out to be a pile of crap. At least AoM wasn't disappointing at the least. Hah, they finally use "mythology" has a main theme. See this is what happens when people start thinking "Medieval RPG". Hey, nothing can go wrong with "Medieval RPG Thinking" :p

Graphics
So Age of Mythology did a total upgrade to old AoE II game play. From 2D to 3D and very stable I might add, which was still rare considering 3D graphics were quite new, very unstable for a lot of games.

I remember the first time I saw the intro cut scene. My jaw was in awe. The sight of mythological units was somewhat amazing. The fact that I've never seen a giant beetle unit is very much memorable.

New Factions
The game itself comprises of the different approaches, which is represented by the 3 different races:

  • Greek;
  • Egyptian and;
  • Norse. Each with different units, different abilities but also different techniques and styles of playing. It’s like playing cards, the difference is the Greek is Poker, Egyptian is Blackjack, and Norse is Bridge. They all have different rules of playing which makes it all more complicated (and fun!). GODS - Technological Tree
    The age advances now are represented by gods. Each race has different gods which represent an outline of a technological tree. The first choice is to define 1 out of 3 possible Major Gods, which will branch into several Minor Gods. Each God has their own specialties effecting units, powers, and game play tactics (ie. production, etc.) Units
    The units are divided into 3 major groups:
  • Basic Units (good vs Hero Units);
  • Hero Units (good vs Myth Units);
  • Myth Units (good vs Basic Units); Well its a little more complicated than that, since some units don't follow the rule above (replace "good" with "usually good"). Basic units are the main bulk of the army. Infantry, Ranged, Cavalry, Artillery --> the numerous and often cheap. The hero units are the leaders of your armies. The elite single unit that can fight off many units at the same time and usually gifted with unique powers. Myth units are the monsters in the game. The representation of the wraith or blessings of the gods in physical manifestation. The presence of these “Myth Units” is the soul of what Age of Mythology is all about. Strategy and Tactics
    This is the most unique and complex RTS I've played yet. To a certain point I must dare say balance of the 3 races (and their hybrids) out-maneuver Starcraft which by most veteran RTS gamers is considered to be the most perfect balance of RTS gameplay in existence...probably because of its simplicity that compliment each of the races. AoE however is not simple. The races introduce very complex and extremely different methods of game play, may it be its combat tactics or its production strategies. The existence of "favor" for example (a requirement for certain buildings, powers, and units) differ for each race. The Greeks gain favor by worshipping at temples. The benefit is the more worshippers there are, the more favor is generated. The disadvantage is that this effects your population limit. The Egyptians generate favor by creating obelisks. The advantage is that you have a passive flow of favor from each obelisk. The disadvantage is it takes awhile to build. The Norse generate favor only by combat. The advantage is besides wiping out (or being wiped out for that matter) enemy units, generation of favor by the Norse is extremely fast. The disadvantage is of course, you have to fight a lot (and try not to die too much). That is a simple example of the differences of each race. The Greeks in general are the "default race" found in most RTS games. The Egyptians however have a unique and powerful Pharaoh which helps hasten production and buildings. The Norse have a portable or moveable supply wagon (read=supply depot). The differences obviously affect unique strategic and tactical approaches during game play. Especially in multi-player. Campaign Story
    In the campaign mode, you play Arkanos. Naval commander, protector, and son of Atlantis. Obviously fictional it seems, even from a mythological point of view, but I must admit the story plot leads into very interesting way. Besides advancing in the game to find out and experience new units and technologies, the story itself is also as addictive. The plot brings you around the world from Greece to Egypt to Scandinavia though what seems to be an underground subway route :p

    **The Bad**
    Only one thing I've found that is depressing. Unit stances. Not short keys. You actually have to click to set the "aggressive", "defense", etc. stance. Although there is a "global" stance option, I doesn't help much in fast maneuvers though.

    **The Bottom Line**
    Age of Mythology is an excellent sequel to the Age of Empires series!
  • Windows · by Indra was here (20756) · 2007

    The true successor to Age of Empires!

    The Good
    Several games have tried to become "Age of Empires 3". All have failed. (Empire Earth comes to mind...) O man, where to start! First of, the graphics are terriffic. While they may not be as good as Command and Conquer: Generals, they are still really good. The different civilizations are pretty varied. Although there is only nine different major gods you can choose from in the beggining of the game, every time you advance an age, you get to choose from two different "minor" gods, which gives you new abilities, technologies and units. Each of the three cultures, Egyptian, Greek, and Norse, are radically different. Each have different units, ways of gaining favor and different buildings. Some can get Calvary, others can get camels etc. This difference between civs is much more pronounced than other RTS. In other ones, most of the civs have pretty much the same units and techs except maybe one or two bonuses and a unique unit. AOM changes this, and makes each civ much different. The "minor" god feature also can have 2 players who start out the same major God, have at least slightly different bonuses. The "God Powers" are really cool. Each God has one that you get to use once. These do something pretty terrific that can change the course of the game. The powers varied from destructive to productive i.e. Meteor, which unleashes a meteor storm on your opponenets (duh) to being able to make a forest or gold mine appear. The game come with a campaign that lasts about 30 missions. (Although the ending is pretty bad. ) Also, if you don't know what a unit does, you can right click on the picture and it will automatically bring up the stats, what it's good against etc.

    The Bad
    The learning curve is kind of tough. When you build a myth unit, you may not know what to do. Some kind of silly stuff in the campaign, like people in those light armor suits or in "Egyptian clothing" in the middle of a tundra. Occasionally, when there's a close up cut scene ala Empire Earth, you will se some kind of ugly textures, although alot better than empire earth. Finally, units seem to move kind of slow. Even the Calvary, which zip around pretty fast in AOE. O, just remembered, the maps are small. I mean really small. Even the largest setting is dinky compared to AOE's map.

    The Bottom Line
    If you played AOE, you will like this game. Although the slightly steep learning curve may turn off some casual gamers, this is defenitely a must buy.

    Windows · by James Kirk (150) · 2003

    [ View all 6 player reviews ]

    Discussion

    Subject By Date
    disc 2 dolphin-san Apr 22, 2008

    Trivia

    1001 Video Games

    Age of Mythology appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Board game

    The game was adapted into a 2003 boardgame of the same name published by Eagle Games.

    Code

    Age of Mythology has over three million lines of code.

    Engine

    This is the first game in the Age series, developed by Ensemble, to use a 3D engine.

    Mountain giant

    The mountain giant unit has a unique, little-known special attack – it can kick dwarves like soccer balls.

    Online servers

    The game's online servers (which were hosted on Ensemble Studios Online or ESO) were shut down by early 2013.

    Sales

    In 2003, Age of Mythology won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

    Awards

    • 4Players
      • 2002 – #7 Best PC Game of the Year (Readers' Vote)
    • Computer Games
      • March 2003 (No. 148) - #4 in the 10 Best Games of 2002 list
    • Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
      • 2003 - Gold Award

    Information also contributed by Maw, PCGamer77, Pseudo_Intellectual and Xoleras.

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    Contributors to this Entry

    Game added by Kartanym.

    Macintosh added by Corn Popper.

    Additional contributors: Andrew Hartnett, Unicorn Lynx, Corn Popper, Maw, Zeppin, Paulus18950, Cantillon, Patrick Bregger, Plok, FatherJack, Zhuzha.

    Game added November 3, 2002. Last modified March 3, 2024.