Resident Evil 0

aka: Biohazard 0, Biohazard 0: HD Remaster, Biohazard Zero, Biohazard Zero: HD Remaster, Resident Evil Archives: Resident Evil 0, Resident Evil Archives: Resident Evil Zero, Resident Evil Zero
Moby ID: 7746
GameCube Specs
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Description official descriptions

Resident Evil: Zero takes place before the events of the original Resident Evil. You take on the role as one of two characters; Rebecca Chambers, the Bravo team medic encountered in the first game, and Billy Coen, an ex-con being transported. The game begins with the Bravo team flying overhead, en route to investigate a series of murders. Something happens, and the helicopter crashes. Everyone survives, but when they all start searching, they encounter an overturned military transport truck, with nothing but corpses inside. Rebecca Chambers, the youngest member of S.T.A.R.S. Alpha Team, goes to investigate the Umbrella Company Luxury Train, which has mysteriously stalled in the middle of the woods. You now take control of Rebecca, and your journey begins.

In addition to the series' traditional survival horror gameplay, the game introduces what it calls a "partner zapping" system, which allows you to switch between Rebecca and Billy at any time. This feature must be used at times, as the game requires both characters to work together to solve some puzzles. New to the game are a bunch of terrifying enemies, like the mutant centipede, new areas to explore, and the ability to drop items on the ground instead of having to find an item box.

Unlike the original GameCube release, all enhanced ports later on feature an additional Wesker mode which gets unlocked after completing the game. That mode adds two new costumes, a red-eye controlled Rebecca look and a Wesker look for Billy with certain special abilities for Wesker. Both skins seem to have been based on Wesker and Jill from Resident Evil 5 which came after the GameCube release of this game.

Spellings

  • バイオハザード0 - Japanese spelling
  • 生化危机0 - Chinese spelling (simplified)

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Credits (GameCube version)

398 People (373 developers, 25 thanks) · View all

Game Design
Assistant Director
Original Game Design
Production Manager
Coordinators
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Executive Advisor
Promotional Producer
Producer
Director
Program Supervisor
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System Programmers
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Creature Programmers
[ full credits ]

Reviews

Critics

Average score: 73% (based on 64 ratings)

Players

Average score: 3.9 out of 5 (based on 87 ratings with 5 reviews)

The horror has spread to the GameCube!

The Good
First things first; the graphics. Wow. They were simply amazing, surpassing any other game on the GameCube in terms of its graphical power. I seriously cannot remember a better game with graphics this good on the Game-Cube. The intense detail and realistic dark atmosphere, combined with the effects (both visual and audio), let the player get the best of the Resident Evil franchise, and when played at night, this game is like really scary in some bits. In fact, you can be so frightened of things jumping out at you (like ZOMBIE APES!?), that you'll be saving each time its available. The puzzles and the horror elements combined produce this excellent game which deserves to be praised.

The Bad
If anything, the drop feature needed to be improved on - however, I could just be saying this because I miss the item box's from previous Resident Evil titles. But heck, this new drop feature adds a new installment of realism (after all, in real life, you can't place an item in a box, then move four miles away and find the item again in a different box!), and this realism adds to the horror element ("oh crap, where did I drop that key!?").

The Bottom Line
I can't remember how much I payed for this game, but it sure was worth it. Seriously. The graphics are one of the best for the Game-Cube, probably only being matched by Resident Evil (the Game-Cube exclusive remake), and its horror element is sure to freak you out at least once. Recommended for all zombie fans, horror fans, Resident Evil fans, and people who just love great games. Enjoy!

GameCube · by Reborn_Demon (127) · 2007

Buy it if your not scared of zombies! Boo!!

The Good
There are different settings for the game. (easy - for first timers, normal - for average players, hard - for hardcore gamers!) What I liked about the game the most was the ability to switch on the fly from Rebecca Chambers to Billy Coen. Also you get to know more about Rebecca Chambers unlike the PlayStation version of Resident Evil PlayStation version where Rebecca Chambers is a helpless. Replay-ability beat the game in 3:30 or less you get: Special items!

The Bad
On the Sony PlayStation version, you can see if a zombie is dead, because there will be a pool of blood around the zombie dead body, if the zombie is dead, the zombies never die they always come back to life every time you walk-in and out of rooms. There are some bad camera angles you CAN NOT see if a zombie is dead, that is a bad thing, because the zombie can bite your legs as you walk past the so called dead zombie, because if you shot a zombie on the ground it make sure the zombie is dead you waste your bullets, the game only gives you 15 bullets, I am kidding, but you get a small amount of bullets to shot and kill a gang load of zombies! Do the math next time Capcom! Do you guys do fuzzy math like 43rd President George W. Bush!:= (1+1=11) There are some people that miss fire, not me.

The Bottom Line
Buy it if your not scared of zombies! Boo !! The quality of the actors' performances in the game including voice acting was good, better than the PlayStation version for Resident Evil! The game was translated from Japanese to English, they did the voice-overs just as the way the words were spoken in Japanese to English. The game artificial intelligence is too good, zombies really try to eat you brains! I am kidding, about the brains. The game mechanics player controls are good, because you can turn from front to back just by double tapping the (B) button. Press and hold the R trigger then quickly release and press again. If done correctly, Rebecca Chambers should step/dodge backwards quickly to avoid damage. Works best on zombies in close quarters. The game action is good and scary, like dogs jumping trough the windows. The Graphics are real good for Nintendo Gamecube! My personal slant, I am a big fan of Resident Evil! The quality of the sound effects and/or music composition is good. The story and presentation are good. I would give the game a high score but I have to take one point away because the game only gives you 15 bullets, I am kidding, but you get a small amount of bullets to shot and kill a gang load of zombies! Tips: For Hollywood make the dam movies more like the game. Take a page form the games it self. The game story lines are better than the movies and acting! You guys are selling out just because movie companies wave millions of dollars in your face to make a movie that is nothing like the video game! You guys have to think about the image of the game, you guy make the Resident Evil look real BAD! You guy might get a bigger fan base if you guys would help in making the movies more about the game and not let some director make a movie about trash. Hint: ask video game tester for ideals who worked on the games! Duh!!! I wish, I was in Show Bizz, I would show you how it is done.

GameCube · by Richard Umali (20) · 2007

Better late than never.

The Good

Originally unveiled for the N64, it took many years for this instalment to finally come out for the GameCube. Because it was released only months after the amazingly polished REmake, it maintains much of that game's qualities, but improvises on them quite a bit at the same time.

Resident Evil Zero was the first game in the series to include a partner zapping technique, which means that you can switch between characters in a blink of an eye, so that you don't have to replay the game with another character to see what went on. This is very refreshing and useful, particularly when it comes to solving a team based puzzle, or a difficult boss fight.

The graphics are as astonishing as ever. Everything looks so real. When you're on the train, you can actually see and hear the rain battering against the windows. It is everything the PlayStation games should have been, but were not able to accomplish, due to the hardware.

Story-wise, this is Déjà Vue all over again: Tedious gameplay, zombies, a big mansion and a typical ending are all present here. But it is still Resident Evil after all, so it's still got everything you loved about the others.



The Bad
It didn't really offer anything new. It was just another Resident Evil game released to cash in on the success of the REmake. But it was great for what it was.

The Bottom Line
We've had Snakes on a Plane. This is Zombies on a Train....

GameCube · by Melvin Raeynes (22) · 2007

[ View all 5 player reviews ]

Discussion

Subject By Date
Past the game JOSE RODRIGUEZ Oct 15, 2007

Trivia

1001 Video Games

The GameCube version of Resident Evil Zero appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Resident Evil Zero was originally planned for the Nintendo 64.

Novel

A book adaptation of the game was published in 2004, the seventh in Pocket Books' Resident Evil series (though, since it is a prequel in much the same sense as the game is, it is numbered "0" on the cover), written by S.D. Perry and entitled Zero Hour.

Sales

According to publisher Capcom, Resident Evil 0 has sold 1.25 million copies worldwide since its initial release, while the HD Remaster versions added another 2 million copies to this number (as of September 30, 2018).

Soundtrack

On 9 March, 2005, Capcom released Biohazard Sound Chronicle - Best Track Box which features six soundtracks from Biohazard (aka Resident Evil) games: * Biohazard 2 (35 tracks) * Biohazard 3: Last Escape (42 tracks) * Biohazard: Code: Veronica X (46 tracks) * Biohazard (44 tracks) * Biohazard 0 (72 tracks) * Biohazard 4 (32 tracks)

All soundtracks were also released separately, except the one from Resident Evil Zero.

Only 3,000 copies were made and the price of the package is around $80.

Awards

Information also contributed by Kartanym, MAT, and Pseudo_Intellectual.

Analytics

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Contributors to this Entry

Game added by JPaterson.

Nintendo Switch added by Kam1Kaz3NL77. Xbox 360, Xbox One, Windows added by Sciere. PlayStation 4, PlayStation 3 added by MAT. Wii added by samsam12.

Additional contributors: MAT, Unicorn Lynx, Spenot, —-, Cantillon, CalaisianMindthief, Patrick Bregger, piltdown_man, FatherJack, Kennyannydenny.

Game added November 13, 2002. Last modified April 3, 2024.