🕹️ New release: Lunar Lander Beyond

Max Payne

aka: Dark Justice, Max Heat, Max Payne Mobile, Yingxiong Bense
Moby ID: 4529
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/25 4:26 AM )
Included in See Also

Description official descriptions

Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.

Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.

Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs.

Spellings

  • 英雄本色 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

253 People (181 developers, 72 thanks) · View all

Reviews

Critics

Average score: 88% (based on 75 ratings)

Players

Average score: 4.1 out of 5 (based on 416 ratings with 30 reviews)

A fine shooter, but not a masterpiece

The Good
Bullet time, baby.

The presentation and atmosphere of Max Payne is outstanding. A snowy New York night is presented in awesome detail, and the graphic novel interludes do much to add to the atmosphere. The action is fun and easy to get into, and the gun battles can be a blast. Oh, and bullet time, baby. There's nothing like diving into a room in slo-mo, Matrix-style, watching as your bullets slam into your despicable enemies.

The Bad
The game's too damn short. The entire game can be completed in 5-10 hours of effort; many of the levels seem very short. There just isn't enough game here.

The story itself is inconsistent and ultimately very little actually happens.

The Bottom Line
Hey, it's pretty good. But wait until it's cheaper, because there's not enough gameplay here to be worth fifty bucks.

Windows · by Rick Jones (96) · 2001

Ages Well and Still Fun!

The Good
No aliens, robots or demons here. Just the gritty, snowed in streets of New York. The story and the game owe a lot of inspiration to the "Die Hard" movies, complete with the renegade cop that can survive the impossible.

Here we start with bullet time that was possibly borrowed from "The Matrix" and implemented in almost every FPS immediately following it. A great feature that lets you aim in slow motion whilst killing the bad guys.

All the action is set against very realistic architecture, with missing tiles, dirty floors, boarded windows. The introductory subway level was especially enjoyable.

The sound was top notch too. The guns had distinctive sounds that let you know what the bad guy was firing at you. Voicework was great too. It was so well done that you never got the sense of bored actors reading a script in to a mic. The music was minimal and well done, providing that additional sense of the solitary figure against the world.

Storywise, It was a little contrived, but with memorable characters. Instead of your usual stereotypical wiseguys, you have different people representing different factions that are making a play for power in the Big Apple. Max finds himself having to take most of them all on at one point or another as allegiances fail.

Gameplay is awesome. I have never had so much fun with a 3rd person shooter before. The random bits of loopiness provided a much needed reprieve from the endless shooting, like the Pink Bird TV show. Using painkillers instead of health packs adds that additional sense of absurdity as Max is being continually shot up.

The graphic novel was an innovative touch, even if it was used to save the developer time and money instead of using ingame scenes. It let the player skip or review completely at their own leisure.

The end game? Fantastic and challenging with a grand payoff. I like that you really don't know who the really bad guy is until the very end.

The Bad
Got to be honest, Wasn't so crazy about the maze parts of the game. I didn't like the blood trail mazes, which were mercifully left out of the sequel.

Otherwise, It was just simply great.

The Bottom Line
Great gaming for low end machines at a budget price. I liked it so much that I bought it again in 2009 after buying it in 2001.

Very much a gaming experience.

Windows · by Scott Monster (986) · 2009

A fun but short game with too much of the same in it.

The Good
Death Wish, Out for Justice, Marked for Death, Above The Law, etc, etc.. ever wished you could be in one of those dorky 70's-80's action flicks where everything boils down to "Bad guys killed your loved ones: Go get Some!!!", well add to that a lot of more contemporary pop-culture references, a Hong Kong Gun-Fu movie feel, some matrix "bullet-time" and you've got yourself Max Payne in a nutshell.

Not exactly the makings of the world's most artistic videogame huh? But fortunately Max Payne aims to be a braindead all-style-no-content shootfest, so the game nails the subject dead on. Want to shut down your brain for a while? Max Payne is the game for you: millions of bad guys to mow down in the most stylish ways possible thanks to the addition of a matrix-like bullet time function that exploits the dramatic effects of slow-mo to the max (John Woo would be proud), and gimmicks like super-dramatic deaths: even if they just received a beretta shot on a toe, the enemies jump and fly around whenever they die, etc. etc. etc.... It couldn't be cheesier! It couldn't be more perfect for the game either!

There isn't much revolutionary about the gameplay save for that little matrix gimmick, but by keeping it all simple Max Payne maximizes the level of entertainment found on the game. Who cares about strategy or stuff like that? It's all about picking up two berettas and going Chow-yun-fat on some moron's ass and Payne keeps it that way, that's fun isn't it? Well, for a while it sure is!!

Also something to take notice is the MaxFX engine, truly a piece of work, not only does it deliver an amazing level of detail, but it also has lots of customization options allowing you to get the most off your system. And while the levels themselves are not the most imaginative ever, they are filled with Duke Nukem-like "interaction points" that make them feel even more real, pick up a phone and you'll hear a tone, use a toilet and you'll flush it, etc, etc. add to that great sfx and music and you've got yourself a nice level of immersion for a nice ol' shooter.

The Bad
Well there are a lot of minor little problems with the game, starting with Max himself. He's got to be the dorkiest-looking character I've ever played in a game of this type, I feel even Guybrush Threepwood could kick his stupid-grinning butt. And his high-on-sugar gestures in the otherwise excellent comic-book cutscenes make it only worse. Other problems are the braindead AI (enemies will actually shoot themselves!), the completely linear nature of gameplay, the rather short lenght of the game (which IS a matter to consider when you think that these guys are asking you to pay 50 bucks for a game that delivers only 15 or so in value [not all off us can waste hard earned money into short unrewarding games just for the fun of it]), the "been there, done that" level design, etc, etc.

But the biggest problem in the game is the game itself. Because the gameplay may be fun, but it can become tremendously repetitive and even dull, and the whole Bronson-HK-Matrix thing by itself just can't hold up the game and in the end just drags the whole thing down. Not to mention that if you aren't on that sort of thing altoghether then this game has nothing for you save some nice eye-candy.

The Bottom Line
In the end it all comes down to how much "Payne" you can endure. Sure the game is fun, but after a while it loses it's splendor. And just like those Bronson-Seagal-Lamas dumb action flicks, you get the feel that they are fun to rent or watch on cable, but you wouldn't want to OWN them.... Max is solid fun, but it's short, repetitive, and mind-numblingly simple, I can't see why anyone would bother with Max, when there are just so many other good things out there. Unless that is, you want to show off your brand new GeForce455000 GTSExtraTurbo, add it the Matrix patch, and find it in a bargain bin.

Windows · by Zovni (10504) · 2008

[ View all 30 player reviews ]

Discussion

Subject By Date
XP SP2 Indra was here (20756) Jun 4, 2008

Trivia

1001 Video Games

The PC version of Max Payne appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Advertisement

In England, the game was advertised on hydrants covered with actual yellow police lines with the game's name and slogan on it ("Max Payne - A Man With Nothing to Lose" etc...), just like the game box's cover art.

Bullet time

The origins of bullet time, made famous in the movie The Matrix and as a playable effect in Max Payne, are attributed to Eadweard Muybridge (April 9, 1830 – May 8, 1904), who used still cameras placed along a racetrack to take pictures of a galloping horse.

Cancelled Dreamcast version

Max Payne was initially in development for the Dreamcast up to the point that Remedy demoed the game at E3 in 1998. Despite some more refined character models, the game looks and plays almost identically to the PS2 and Xbox versions of the game.

Development

  • Early on the V drug was not only a mind-warping drug, but also body-warping. It fact it made its users grow into hulking giants with glowing green eyes. In fact, early script drafts deal with super soldiers. There were even work in progress screenshots which shows Max fighting these super soldiers. All this was scrapped as it looked silly and was too similar to Sin.
  • In order to create the game, the developers from Remedy traveled from Finland to New York to photograph the buildings and streets. You can read about their adventure at the 3D Realms website: http://www.3drealms.com/max/newyork.html

German index

This game was put on the German index on 29.09.2001. A short time afterwards, according to a Take 2 salesman, the planned to publish a "toned down" version of Max Payne. It would be cut so it could get a "12+" rating and they wanted to do a German translation including voiceovers. This would allow them to sell it again since it isn't the same as the banned game and even more, it's localized so more people could enjoy it.

The new box art had a yellow "police line" over or under the MAX PAYNE title on the box which stated it was a toned down version. However, this version got canned.

The ban on the game was eventually lifted.

Inaccuracies

Despite all the "realism" put into the game... The "code numbers" given by NYPD officers are completely wrong, according to an ex-NYPD officer (Rich Laporte of gonegold.com)

Music

The music for the game was made by Kärtsy Hatakka, who is also the singer and bass player for a band called Waltari.

References

  • The game features some humourous moments. In one of the earlier levels, there is a room off one of the ledges outside a building. Inside is a guy lying on the ground with a stake in his back, and the letters "BUFF" (with obvious reference to Buffy the Vampire Slayer) scrawled in blood next to him. Max passes a comment along the lines off "I don't even want to know what happened here."
  • In another level, you need a password to get into a laundry room. After finding a low-life to help you out, stand off to the side while he tries to get you in. He's given a first name and asked to give the full name before they'll open the door. The name he has to give is "John Woo", director and king of slow-motion action sequences in movies, an obvious inspiration for the developers of Max Payne.
  • At one point in the game, Max comes across a television show speaking about the Aesir Corporation, and how they are becoming another monopoly like Microsoft. However, because Microsoft is a copyrighted name, the television gives a bit of static when Microsoft is spoken, and the graphic novel displays "*static*" instead of Microsoft.
  • The Dopefish (an enemy from Commander Keen 4, the Dopefish is usually put into games as an easter egg) appears in Max Payne.
  • In the room immediately after Alfred Woden's office, if you shoot a picture off the wall, you'll find a switch. Pressing it will open a secret passage to a room with a Star Trek parody.
  • At some point you will pass by a TV in which the images show a familiar red-curtained room and a flamingo, and the accompanying dialog is all in Twin Peaks style. The music has that hip TP jazzy sound. A man's voice talks about his "evil twin," which of course ties in with the dopplegangers of Twin Peaks. The flamingo's speaking style sounds much like the Little Man in Twin Peaks dream sequences. The flamingo may be a reference to Wild Palms, which included flamingos and is sometimes compared to Twin Peaks. Elsewhere, another TV shows a soap opera with events that closely parallel events in the game; this 'soap opera device' was used often on Twin Peaks. During the Twin Peaks parody portion, the flamingo’s speech is distorted and it is impossible to understand what it’s saying except its final line: “The Flesh of Fallen Angels”, a sort of recurrent motif along the game.
  • Of all the various pop culture references found throughout the game, there is one that probably escapes the notice of most players. In the tutorial level, take a look at the Tar Cafe signs. Their address is listed as "604 All Your Base Are", a reference to the poorly-translated intro of Zero Wing.
  • In the Ragnarock club there are references to the supernatural horror literature of H. P. Lovecraft - the so called Cthulhu Mythos. One of Jack Lupino's books is titled Necronomicon, and one of his personal "spells" mention the name "Cthulhu" as one of the dark gods that he invokes.
  • In Part I, Chapter Six, Max Payne enters a small flat. There is a gun lying on the counter, and a gangster can be heard whistling in the toilet. The toilet doors are locked tight, unless the player picks up the gun, which makes the adversary flush the toilet and come out. This is a reference to Quentin Tarantino's cult movie Pulp Fiction: (Pulp Fiction spoiler) This area closely resembles the scene of Vincent Vega's death, when Butch sneaks into his apartment and shoots Vic with his own gun which he left on the counter in the kitchen.
  • In the first level, Roscoe Street Station, Max overhears two thugs talking. After a moment of conversation or two, a phone rings. The ring tone is The Ecstasy of Gold from the film The Good, the Bad and the Ugly, composed by Ennio Morricone.

References: Self

  • In the skyscraper mission, in one of the elevators, if you stay and listen, you will hear some guards talking about how it would be cool if you could see your moves in slow motion. The guard concludes by saying that he will name this effect Bullet-Time.
  • In one part of Max Payne, the graphic novel jokes about Max being a game (this happens in one of the nightmare sequences).
  • Another humorous moment... In Part 1, Chapter 2 "Live from the Crime Scene", you finally made your way into the bank vault, and the alarm is blaring. If you shoot the alarm (thus silencing it), Max will thank you.. The same happens at one point in the hotel: you must ride an elevator playing some cheesy elevator music. Shoot out the speaker and Max will thank you.
  • Max Payne features a lot of Remedy employees as characters in the game, including screenwriter Sam Lake as Max Payne himself. This led to a very weird E3 2001 showing of the game, since Sam Lake was at GOD Games´ Promised Lot along other members of Remedy with a demo. Everybody was a bit disoriented by seeing Max Payne on screen and his real-life counterpart talking about the title right next to it.
  • In Part 1, Chapter 6, when you're chasing Vinnie, there is a billboard for Captain Baseball-Bat Boy, the comics you see throughout the game.

Version differences

The PS2 version doesn't allow you to quick save during a level unlike the PC and Xbox versions.

Awards

  • Gamespy
    • 2001 - PC Action Game of the Year (Readers' Vote))
    • 2001 - Best Gimmick of the Year (for bullet time)
  • PC Gamer
    • April 2005 - #41 in the "50 Best Games of All Time" list

Information also contributed by AkibaTechno, Archagon, DarkBubble, dasfatso, David Sky, Dreamweaver, Dr. M. "Schadenfreude" Von Katze, Erik Niklas, festershinetop, Juan Pablo Bouquet, Juguryo, JPaterson, Karthik KANE, Kasey Chang, MasterMegid, PCGamer77, phlux, Samuel James Vince and Scott Monster

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Max Payne: Bundle
Released 2008 on Windows
Max Payne 2: The Fall of Max Payne
Released 2003 on Windows, Xbox, PlayStation 2...
Blue Max 2001
Released 1984 on Commodore 64, Atari 8-bit
Carmageddon: Max•Pack
Released 1998 on DOS, 2012 on Windows
Max Reloaded 2
Released 2020 on Nintendo Switch
Sam & Max: Season One
Released 2007 on Windows, 2008 on Wii, Xbox 360
Sam & Max: Season Two
Released 2008 on Windows, 2009 on Xbox 360, 2010 on Macintosh...
Max & the Book of Chaos
Released 2020 on Macintosh, Xbox One, PlayStation 4...
Max and the Haunted Castle
Released 2000 on Macintosh, Windows 3.x, Windows

Related Sites +

  • 3D Realms Site
    The official 3d Realms/ Apogee Website
  • A Rock-Solid Hero for a Rock-Solid OS
    An Apple Games article about the Macintosh version of Max Payne, with commentary being provided by Art Director Saku Lehtinen (July, 2002).
  • Max Payne
    The official Max Payne website
  • Max Payne
    3D Realms official Max Payne website
  • Max Payne Fan Site
    Tips, cheats, screenshots, modifications and links.
  • Official Webpage (Mac)
    The official product page for the Mac version of Max Payne on the publisher's website, which provides a trailer, character information, a profile of the game itself, and purchasing information, among other such particulars.
  • Payne Reactor
    A fan site dedicated to Max Payne - Mods, Levels, Total Conversions, Tutorials, Forums, Cheats, etc.
  • Sound fix for Max Payne and Vista.
    A clever person fixed a bug with Max Payne not playing music and dialogue in Vista. Vista doesn't support the sound file formats used for the playback.

Identifiers +

  • MobyGames ID: 4529
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Xbox added by Brian Hirt. PlayStation 3 added by Charly2.0. Xbox 360 added by karttu. PlayStation 4, iPad, iPhone added by Sciere. Macintosh, Android added by Kabushi. Xbox Series, Xbox One added by Eufemiano Bullanga.

Additional contributors: Macintrash, Xantheous, Kasey Chang, Unicorn Lynx, Jony Shahar, Jim Fun, Frenkel, Sciere, Scott Monster, Zeppin, Patrick Bregger, FatherJack, 64er.

Game added July 19, 2001. Last modified April 4, 2024.