Heimdall

Moby ID: 2072
Amiga Specs

Description official descriptions

You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. Unfortunately, Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword, and Frey's spear in three lands: the land of men (Midgard), the land of giants (Utgard) and the land of the gods (Asgard). You, as the newly mortalized Heimdall, must visit each of these lands to collect the god's weapons. Each land has around 15 islands and each island has countless rooms.

When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility, etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you.

The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pigtails. The idea is to hit the pigtails and not her! Unfortunately, because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the longboat without being thrown overboard).

Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.

Spellings

  • ハイムドール - Japanese spelling

Groups +

Screenshots

Promos

Credits (Amiga version)

16 People (10 developers, 6 thanks)

Produced by
Game Design
Commodore Amiga Coding
Additional Coding
Graphics
Music and Sound Effects
Manual
Manual Illustrations
Play Testing
Special thanks to

Reviews

Critics

Average score: 77% (based on 28 ratings)

Players

Average score: 3.6 out of 5 (based on 24 ratings with 0 reviews)

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Trivia

Amiga compatibility issue

Like most Amiga games released by Core Design before the Amiga 1200, Heimdall was not compatible with it, or with any other Amiga running a faster processor than the standard 68000. Usually when older games were reissued on budget after the A1200 they were altered to be compatible with it, however Heimdall was not - the budget version states on the box "Compatible with A500 and A600 only" (ironically this doesn't mention that the game needs at least 1 Megabyte, or that it also works on the A500+ and other 68000-based Amigas). Heimdall and its sequel were among the few games Core published which were developed by other companies, which may explain why it wasn't fixed.

Development

An alternate "bloody" version of the first sub-game (the axe-throwing) was originally programmed, but changed before game's release for obvious reasons.

Extras

The manual includes a short (and humorous) comic which introduces the story.

Information also contributed by Jack Lightbeard

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Related Sites +

  • Crapshoot
    A humorous text on PC Gamer which talks about weird aspects of some games; including this one.

Identifiers +

  • MobyGames ID: 2072
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Contributors to this Entry

Game added by ClydeFrog.

Acorn 32-bit added by Rola. Amiga added by POMAH. Atari ST added by Martin Smith. SEGA CD added by j. jones.

Additional contributors: Johnny "ThunderPeel2001" Walker, Martin Smith, Patrick Bregger, Rik Hideto.

Game added July 28, 2000. Last modified February 13, 2024.