Final Fantasy VIII

aka: FF8, FFVIII, Finalnaja Fantazija 8, Zui Zhong Huanxiang 8
Moby ID: 1149
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Description official descriptions

Squall Leonhart is a young man in training to become of member of SeeD - a mercenary organization and the goal of all young students in Balamb Garden. Squall is not a particularly friendly guy and has troubles with his fellow students and teachers. On the eve of his graduation hostilities break out between the city-states of Galbadia and Dollet. As their final test, Squall and three other students are sent on a mission to assist in the fight against Galbadia. In the process they discover that there are other characters pulling strings from behind the stage, and eventually uncover a mystery that involves two decades of secrets hidden both from the world and from themselves.

Final Fantasy VIII is set in a "retro" environment reminiscent in some ways of the 1960's, with a few sci-fi and plenty of supernatural elements mixed in. The basic system resembles those of its predecessors: the player navigates a party of characters over a world map, accessing various locations and fighting randomly appearing enemies in turn-based combat of the series' trademark ATB (active time battle) variety. However, character development system has been re-designed.

Player-controlled characters in the game have no defined character classes. They can be customized by equipping magic spells, which can be "drawn" from enemies in battles. When used in combat, spells act like expendable items; there are no MP (magic points) in the game. When equipped, they act like armor, raising or lowering character parameters, including resistances to various kinds of magic (elemental, status-changing, etc.).

Monster summons (called Guardian Forces in the game) play a very important role in the customization process. They can be "junctioned" to to the characters, acquire ability points (AP) earned from battles along with experience, learn and "teach" characters new abilities, and can also be summoned in battles. Each character can also execute unique powerful attacks or support actions when his or her hit points are low. Many of these attacks require the player to press specific buttons at the right moment to increase their power.

New weapons are constructed by collecting materials and bringing them to a blacksmith. The player does not acquire money from random enemies, but instead receives paychecks over time based on the player character's SeeD rank. This rank increases when the characters defeat enemies in battles without summoning Guardian Forces; when the player takes SeeD tests within the game; or, occasionally, when the player chooses a correspondent action or decision for the protagonist during some of the missions. Payments are regular and are calculated by the amount of steps the characters make.

Visually, the game resembles its predecessor, featuring 3D graphics for battles and world map exploration, and pre-rendered backgrounds for individual locations. The game's 3D character models are realistically proportioned (as opposed to the "super-deformed" character graphics of the previous game), and the influence of anime art is less noticeable.

Like the previous installment, Final Fantasy VIII features several mini-games, the most prominent of which is the card game Triple Triad. Cards can be won in matches or acquired through side quests or by transforming enemy monsters. Many characters in the game can be challenged to a game of Triple Triad, so it is always possible to take a break from saving the world to play cards with the locals.

Spellings

  • Финальная Фантазия 8 - Russian spelling
  • ファイナルファンタジーVIII - Japanese spelling
  • 太空戰士 8 - Traditional Chinese spelling
  • 最终幻想8 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (PlayStation version)

113 People (107 developers, 6 thanks) · View all

Executive Producer
Director
Music
Main Programmer
Battle System Designer
Character Design / Battle Visual Director
Art Director
Scenario Writer
Image Ilustration
Movie Director
Movie Character Director
Character Modeling Director
Real-Time Polygon Director
Battle Effect Director
Motion Director
Card Game Director / Battle Camera Director
Lead Field Designer
Event Script Programmer
Battle Programmer
Event Director
Map Director
[ full credits ]

Reviews

Critics

Average score: 88% (based on 68 ratings)

Players

Average score: 4.0 out of 5 (based on 347 ratings with 26 reviews)

It doesn't do justice to its predecesors.

The Good
There are lots of original concepts to be found. It gets rid of a lot of RPG cliches such as gathering gold, armors and weapons. Armor is virtually nonexistent, your starting weapon is the standard 1 for your character throughout the whole game. You get paid regualrly so gold is no longer a big reason for killing random enemies. The graphics on the Guardian Forces are impressive the first couple of times you see them, but they get very repetitive.

The Bad
You can't skip the animations on the Guardian Force attacks. The grphics are sub par, they're left in the original playstation resolution which makes them low-res on todays PC's. A lot of the original concepts are poorly implimented.The sounds sound tinny and distant.

The Bottom Line
If you're a Final fantasy fanatic is the only way i can recomend this game. A console port that squaresoft put no effort into. They didn't take advantage of the computers superior performance.

Windows · by jeremy strope (160) · 2000

J-RPG's have a place in the PC platform

The Good
Final Fantasy 8 is one of the very few J-RPG's ever to hit the PC platform, and it happens to be one of the best RPG's overall to hit the PC. Although I have played PC games like Diablo and Baldur's Gate, this gave me the best RPG experience ever. Final Fantasy 7 was also great, but it can't compare to the greatness of Final Fantasy 8. The Storyline, the game's plot (an unusual time-travel story) is about some sorceress in the distant future who wants to "compress time", as in there is no future, there is no past, simply she wants to control time itself, and its up to the game's protagonists to stop her. There is also a very touching romantic subplot to the game. Every J-RPG I have played has a breathtaking storyline, and this is no exception. Great graphics, the game was the first of the series to use realistic character models (which I enjoyed very much), and the background blended well with them. This was also the only game in the series to feature an all-human playable character cast.

Cinematics, they are gorgeous to look at, console-style cinematics to the PC at their best. Original game play, I found the Junctioning thing fun to play around with, one can consider several combinations or strategies that best fit you're particular character, and even though the MP thing was gone (the only J-RPG game of it's kind) I found using a particular spell 99 times a huge advantage. The drawback about the no MP thing is one has to gather particular magic spells from several monsters and locations, lots of traveling and exploring. Fortunately, that's what I like about the game, traveling and exploring. Outstanding music score, every J-RPG like a Final Fantasy has a great music score regardless. Final Fantasy 8 is obviously the best Final Fantasy title ever to hit the PC platform. I only wish that more J-RPG's like this would come to the PC. An absolutely wonderful game!

The Bad
One of the downsides of this game is the exiting part. I have to press ALT+F4 to exit the game. I found that earning money depends on your SEED rank, not killing random enemies, which takes a long while to gather. Money after all is the key to any J-RPG game. The Gameplay can be quite confusing at first, but once you get over it, you're in for the thrill of a lifetime.

The Bottom Line
This is the game that will convince people that J-RPG's have a place in the PC platform. I still don't understand why the PC has very little games like this, I feel games like Final Fantasy 8 have shown they can make smooth transition to another platform, especially to the PC.

Windows · by John Franco (161) · 2009

Worst RPG I've ever played when I played it the first 4 times. Best RPG I've ever played after the 5th try...

The Good
If there was one game series that was worthy enough to go on the hall of legends for ANY platform, Final Fantasy would be it.

Final Fantasy VIII took a reality check from by providing more 'realistic' or 'human' graphics. An upgrade to my opinion, although I can't objectively say its better - each Final Fantasy series (well most of them anyway) present there own unique style.

Final Fantasy VIII would be the Playstation version of the PC's "Diablo" (of is it the other way around) -- Introducing 2-5 minute cut-scenes that are better than a lot of 2 hour movies.

The character's in the game represent different aspects of human personality. Obviously, the main hero - Squall usually represents the hero-rebel that most of us went through during our teenage years. The "secondary" game plot revolves around these personalities. The developers made a great detailed job of opening the mysteries of each character - their emotions, dreams, fears and personal lives making Final Fantasy VIII a whole bunch of little stories into one great big scenario of story telling.

This game is indeed a product of a master storyteller.

The Bad
Well, you can read about the more good stuff in other reviews. However, l'd like to focus mine on the bad stuff.

Although as much as I love Final Fantasy VIII, the process of loving it was a long and hard rough journey. As seen in the One-line Summary, it took me 4 times to play this game to completely appreciate the game. If it weren't because of Final Fantasy VII, I doubt I'd be as patient in trying out the game 4 times.

There are many features that were difficult to understand for players familiar with the Final Fantasy concept, much less for those unfamiliar with it. I would rate user-friendliness a low mark on that area, honestly. This game can be also frustrating if your a perfectionist-style player. I've re-played this game 5 times, and each time I've found-out something new. This would be one of those games where you'd better buy the clue book unless you miss something.

In relation to that, there are a lot of events that without the clue book/walkthrough, I'm sure you'll miss out on. I don't quite enjoy the fact that when you reach the final battle, someone tells you you've missed a couple of GI's. Such inputs can be very frustrating and annoying. This game is a good example that sometimes "too much freedom of choice" can have its drawbacks.

The Bottom Line
Get this game like your life depended on it.

PlayStation · by Indra was here (20756) · 2004

[ View all 26 player reviews ]

Discussion

Subject By Date
Game with downloadable sounds soundbank MerlynKing Oct 24, 2016
A question-spoilers! GAMEBOY COLOR! (1990) Apr 24, 2011
OMG!!! TEH DEVIL!!! The Fabulous King (1332) Jul 24, 2007

Trivia

1001 Video Games

The PS1 version of Final Famtasy VIII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • During production of the game, there were plans to originally call the Rinoa character "Lenore".
  • Parasite Eve was the 'testing ground' for the cinematic graphics used in FFVIII.

Innovations

As of 2013, Final Fantasy VIII is the first and the only Final Fantasy game where the playable characters don't equip any armor.

Music

The music in this game was originally composed and recorded as Dolby Digital 5.1, then "dumbed down" to normal stereo for the actual release. The original DD 5.1 score was rumored to be the one to be used in a PlayStation 2 re-release.

Ratings

When it was first released as a demo, it was rated M for strong language but was later toned down to a T rating.

References

  • Some names of the Guardian Forces (monsters you can summon in Final Fantasy VIII) are taken from mythologies of different nations. Quetzalcoatl is one of the main gods in the mythology of Central America's Indians; Shiva is God in Hinduism (he appears as a feminine incarnation in the game, although he is normally regarded as male); Diabolos is Greek for "devil"; Cerberus is a three-headed dog which guards the gates of Hades in Greek mythology; Siren is a beautiful and dangerous demi-goddess, also from the Greek mythology; Leviathan is Hebrew for "whale", this word is used to describe the sea monster that swallowed the prophet Jonas in Old Testament.
  • The game's most poweful GF is called Eden. This is actually the name of the paradise, "Garden of Eden" (Hebrew "Gan Eden"), from where Adam and Eve were expelled, according to the first book of Moses from the Old Testament. Why is the most powerful GF a garden? Because the universities where the heroes of the game study and train are called gardens. It is logical the most powerful garden is also the most powerful weapon.
  • In Esthar there is a shop called Cloud's Shop, a reference to Final Fantasy VII.
  • You can spot UFOs during battles in four areas of the world. The sightings are used in the 'Pupu card' sidequest, and can only be seen from the second disk onwards.

References to the game

  • In the 2004 Olympics, one of the American synchronized swimming teams chose to use a piece of music from Final Fantasy VIII as their background music . They used the song Liberi Fatali, the game's main theme
  • The game is featured in the movie Charlie's Angels. It's the game the two kids are playing in the scene where Drew Barrymore drops naked from Knox's house. Interestingly enough both kids seem to be playing it at the same time, apparently nobody figured to tell the production team that the game was single-player only.

Summonings

When the game came out, the #1 complaint everyone had was that there was no way of skipping the summoning animations - which were essential for making it through the early stages of the game. The creators claimed this was entirely intentional, and that it was somehow vital to the plot that the players be forced to sit through the same minute-long animations hundreds of times. They never changed it in FFVIII (even the later PC adaptation) but oddly, all subsequent Final Fantasy games with summonings include the option to shorten the animation...

Tech demo

The ballroom dance scene was used as the basis for a PlayStation 2 tech demo, showing that the PS2 was powerful enough to render the scene in real-time.

Version differences

  • The PC version includes a mini-game called Chocobo World. Previously, this was only available with the Japanese PSX version through the Dex Drive.
  • Seifer and Zell, two important characters of Final Fantasy VIII, were renamed to Cifer and Xell, respectively, in the German version, probably because the original names are common German family names and might have possibly offended their innocent bearers.
  • Disc 3 of the Windows version (US release) has a hidden audio track. It contains the song Eyes On Me, sung by Faye Wong. This song was released in Japan as a CD single and was part of the original soundtrack.

  • The original Playstation release included a Chocobo World minigame which required access to a PocketStation, a console that was only released in Japan. Gamers in other territories could only access that by importing a PocketStation from Japan. This was the only way to access some rare items in the game.

Information also contributed by Alan Chan, Foxhack, j. jones, NightKid32, Rey Mysterio, Tiago Jacques, YID YANG, WizardX and Zovni

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • FF8 Hints
    Final Fantasy VIII hints and solutions
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VIII files on GameFaqs
  • OC ReMix Game Profile
    Fan remixes of music from Final Fantasy VIII.
  • Wikipedia: Final Fantasy VIII
    Information about Final Fantasy VIII at Wikipedia

Identifiers +

  • MobyGames ID: 1149
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Contribute

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Contributors to this Entry

Game added by Matthew Bailey.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp. PlayStation added by Grant McLellan.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Silverblade, DarkDante, DreinIX, —-, Paulus18950, Patrick Bregger, Thomas Thompson, Lain Crowley, Rik Hideto, FatherJack, 64er.

Game added March 26, 2000. Last modified March 18, 2024.