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Half-Life 2

aka: Bantiao Ming 2, HL2, Hλlf-Life², λ²
Moby ID: 15564
Windows Specs
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Description official descriptions

Following the period of instability caused by the events described in Half-Life, an interdimensional organization known as the Combine invades the Earth, defeating the human forces in the Seven Hour War. A Combine Citadel is erected in City 17, a town in Eastern Europe reminiscent of World War II ghettos. Dr. Wallace Breen, a human scientist, rules the city on behalf of his new masters. An energy field prevents humans from procreating, and no new children are born. Earth is turning into a grim, oppressive police state.

Meanwhile, Gordon Freeman, the man who was at the center of the events that took place shortly before the rise of the Combine, awakens from his stasis and is inserted into a train to City 17 by the mysterious G-man. Gordon is soon brought into a resistance group and makes a seemingly futile attempt to bring down the Combine and liberate the Earth.

Half-Life 2 is a linear first-person shooter with light puzzle-solving elements and many setpieces, similar to its predecessor in concept. The player guides Gordon Freeman through City 17 and the wilderness that surrounds it. On his way, he'll encounter a few friendly characters, but also fight dangerous foes. The game features a realistic physics system: Gordon can pick up objects and toss them freely, and many of the puzzles are physics-based - for example, at one point the player has to weigh down a seesaw with bricks at one end to turn it into a ramp.

Gordon's enemies, apart from alien wildlife which found their way to Earth, are mainly Combine forces, which utilize a variety of firearms, gadgets, and vehicles. Policemen and foot soldiers work along with helicopters, gunships, and gigantic walking machines to hunt him down. To defend himself, Gordon has a range of weapons available: from the iconic crowbar for close-quarter fighting, through pistols and rifles, up to grenades and a rocket launcher. One of the most notable weapons is the gravity gun, with which Gordon can pick up objects, hold them in the gun's anti-gravity field, then hurl them at the enemy with great force.

Setpieces in the game include coordinated assaults on enemy bases, fighting gigantic boss enemies, bringing down aircraft with the rocket launcher, and others. A few levels require the player to navigate buggy-type vehicles. Some of the more exotic stages involve the player summoning an army of antlions to unleash on unsuspecting foes.

Included with the game is Counter-Strike: Source, a version of Counter-Strike made with the new Source engine which powers Half-Life 2, and Half-Life 2: Deathmatch, an online multiplayer game featuring the same physics and weapons as the single player game.

Spellings

  • 半条命2 - Simplified Chinese spelling
  • 戰慄時空2 - Traditional Chinese spelling
  • 하프라이프 2 - Korean spelling

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Credits (Windows version)

252 People (226 developers, 26 thanks) · View all

Reviews

Critics

Average score: 93% (based on 121 ratings)

Players

Average score: 4.2 out of 5 (based on 503 ratings with 24 reviews)

Methodical FPS with a decent story.

The Good
Half Life, in all of its forms is one of the most beloved IP's to ever grace computers and home consoles. It's obvious to see why, the games are thoroughly enjoyable experiences. They're solidly developed, well produced and competently paced games. The mythological status that the series has developed over the course of years may be a little exaggerated but it can't be denied the core elements of the franchise like the seamless world and well developed story are what defined the series upon release and why it is so popular and so well loved.

So, based on the core fanbase developed by its predecessor Half Life 2 had something to live up to. A change in the dynamics of the gameplay would have totally up ended the solid foundation that had been established and would have ruined everything. Then, it is logical to assume Half Life 2 is very similar to its predecessor. Similar to the point that the two games play almost identically. Judged side by the side the two games are almost identical, very little has changed and it's a double edged sword. If you're familiar with Half Life, if you love Half Life then you'd love Half Life 2. The games virtually identical control system, seamless world broken up by sporadic loads and exposition through interaction with NPC's will be comfortably familiar.

If you're not entirely familiar with Half Life you control a theoretical physicist named Gordon Freeman who in the events of the first game was forced to confront an alien horde invading a hidden government contracted research facility called Black Mesa when an experiment goes wrong. If it sounds strange that a theoretical physicist would be able to fight off an alien horde then there is more explaining to be done, shortly before entering the test chamber to begin the experiment Freeman donned an HEV (or Hazardous Environment) suit to protect himself. The HEV suit provides Freeman with protection and augments his physical strength and speed considerably.

Gordon Freeman is seemingly put into cryogensis at the end of the game and wakes up some time in the future when the world has been dominated by an alien race called the Combine. The story is serviceable and provides a few satisfying twists and turns and memorable characters like the beautiful Alyx Vance and and ex security guard from Black Mesa. The concepts surrounding the story are occasionally more satisfying than the actual reveals, what few of them there are. The hulking, synthetic monstrosities and suggested glimpses at transformation processes give hints at the malevolent machinations of the Combine, while little is actually elaborated on. This suggestion seems to work better than simply laying out a foundation of exposition as every cold war era building crumbling around you and every lonely swingset seems to tell a little story of its own. A story of desolation and neglect, indicative of the grey, depressed resignation of the human race in their subservience.

In every aesthetic respect it's a beautiful game. The Source engine is employed to give the impression of a drab, frightening and claustrophobic world of crumbling buildings and forgotten people. Long lost relics of humanities past lie in the countryside, reminders of how safe a house used to be, now only to be used a base of operation for Combine forces. The town of Ravenholm is a blood spattered mess, filled with corpses, hideous and disfigured monsters lurking in the shadows of the wind swept and long forgotten city. Suggestions of traps being laid, barricades and makeshift hospitals litter the halls of buildings and on the streets. The cityscapes are poetic and do more for the story than the actual story does for itself. What is suggested is powerful and frightening.

The Bad
While Half Life 2 is a beautiful game it lacks any significant gameplay edge. The constant moving from load to load feels like a slog through a drab, depressing neverending world of constant hardship. There are moments of quiet however these quickly end and you're forced back into constant firefights and small, cramped tunnels. It's suffers from the problems that its predecessor suffered from, the rigid insistence not to deviate from the "you are Freeman" concept limits the amount of exposition you could possibly hope to have. It also limits game play possibilities and forces you to adjust to simply going from checkpoint to checkpoint, firefight to firefight and vague narrative point to vague narrative point.

There are sequences where you are able to drive a buggy or a jet boat however these are either too long or too convoluted. There is no pay off for completing them other than going from point A to point B.

The story itself is nothing special either. There was wriggle room to concoct an impressive science fiction story however the narrative elements in this game are either poorly explained or not explained at all. Almost everything has to be picked up from paltry pieces of dialogue or things taped to notice boards and it just isn't enough. The environments tell a story, but they can only tell so much.

The Bottom Line
Half Life 2 is a game that does a lot of things really solidly but ends up coming across as vacuous and Valve as somewhat arrogant. They're convinced that the narrative elements in the game can purposefully remain vague so long as the engine is solid and the game play is too.

The game play is very solid, the firefights are challenging and satisfying and the little deviations like being able to drive a buggy and jetboat are welcome. This doesn't help to alleviate the overwhelming sense of aimlessness. It doesn't help alleviate the feeling that you're simply going through the motions, going from checkpoint to checkpoint.

As much as I enjoyed Half Life 2, I can also appreciate its flaws, which it contains in abundance.

Windows · by AkibaTechno (238) · 2010

Outrageously overrated

The Good
Visually uncanny. Unparalleled. It demands a hell of a graphic accelerator, but it's only fair in comparison to what you get.

Sound was quite nice. Excellent voices, nice sfx.

Physics in this game are a huge leap forward in game programming. Great stuff.

The Bad
The story is mind-numbingly boring (as a matter of fact: there IS no story!).

"Hi, Dr. Freeman. Here's your gun. Go trigger bum-bum. Shhh, not a peep, not a question ... just shoot and keep the questions to yourself".

The unanswered questions (and not the intriguing, mysterious ones that you could sometimes have in Half-Life, no), redundant gameplay and lack of absolutely everything but "mouse clicking" make this plot a behemoth of a disappointment.

The AI remains drop dead stupid. I've read some "specialized" websites claiming that the AI is "certainly impressive and that the NPC's react with lifelike aggression". Please.

Non-playing Characters are downright dumb. It seems that lately, erratic behaviour is mistakenly welcomed as intelligence to dodge, jump and retreat. Nothing further from the truth. The difference between the old Half-Life NPCs and the new ones is that these last ones now move to the sides a little, instead of staying put till their deaths.

Don't get me wrong: this is better that before. It makes for a, somehow, more "realistic", more challenging experience, but those people you relentlessly shoot at throughout the game will continue to come to their deaths like lambs in a slaughterhouse. I'll eat my hat if anyone challenges this paragraph.

The fights are ... well, so so. Sometimes fun, sometimes 1980's mediocre. The feel of the guns, the reaction to hits, the insane number of bullets needed to kill and be killed, it all screams YAWN.

The puzzles in the game are ... are ... well, whoever's responsible for this should be whipped and then stoned to death. They're nothing but moronic stepping stones in the gameplay. They add nothing new to the soup, they couldn't possibly be challenging for anyone with an IQ of eleven or more and they wither sadly in a most unfortunate attempt to add "some sort of variety" to the game.



The Bottom Line
Half-life 2 is a good game, but it doesn't remotely live up to the expectations.

Some seven years have passed since the release of Half-Life and the only thing that Valve could come up with after all this time was ... better graphics. That's it. Not an inch more than what's necessary. Not one light bulb went off in that company. They plain and simply relied on the advances of technology. Period.

All the hype, all the ridiculously generous ratings, all the momentum seem very dodgy, in my opinion. A phenomenal marketing and advertisement maneuver that had a large number of people convinced that this game was some sort of Messiah, when all it had was good graphs.

Big disappointment. Don't buy.

Windows · by Sebastian Cardoso (48) · 2007

Valve does it again

The Good
Half-Life 2 places you in the shoes of Gordon Freeman again. His day starts exactly the same way as it did in Half-Life: He travels to work by train and has to make his way to his destination. In this case, the environment is the City 17 Train Station, a place where you hear Dr. Wallace Breen explain the benefits of living in City 17. Freeman finds out that the city is overrun by the Combine, a mysterious Alien group who has enslaved all humanity and taken control of Earth on orders by Breen. A teleport malfunction later on alerts Breen to his presence, and he sends the Combine to get rid of Freeman.

Freeman can do a bit more things than he was able to in HL1, like pick up and throw objects. I remember at the start of the game, I was ordered by a Combine soldier to pick up a soda can and toss it into the bin. Rather than caving to my master's demands, I just threw it at him only to receive an electric shock. You can also put down objects rather than throwing them, a technique most useful for solving puzzles, particularly ones where you have to stack objects and stand on them to get through gaps in a gate for example. Freeman also has the ability to communicate with a number of troops. In this situation, I decided to tell them to stay put since all they do is get in your way and walk into the line of fire.

All throughout the game, you are faced with Combine soldiers, which are easily defeated with the machine gun. There are also headcrabs, zombies, gunships, and striders (the biggest enemy that I have seen in a first-person shooter). Two nastiest enemies that I faced were the ant lions. Not only do they attack you, but they are capable of throwing you back several feet into the air. Another nasty is a zombie that hurls poisonous headcrabs at you.

All throughout the game, you are faced with Combine soldiers, which are easily defeated with the machine gun. There are also headcrabs, zombies, gunships, and striders (the biggest enemy that I have seen in a first-person shooter). Two nastiest enemies that I faced were the ant lions and a zombie that looks as if it carries a lump on its back. Besides their ugly appearance and aggressive attack, the antlions capable of throwing you several meters into the air. The aforementioned lump on the zombie's back happens to be a sack full of headcrabs, and while the zombie is attacking you it manages to pull out a poisonous headcrab every five seconds.

The weapons are not bad. I got a lot of enjoyment out of the gravity gun, which is similar to Freeman's “pick up-and-throw” technique, but it deals with objects far away from the player. You see, you can aim for an object far away and pull it toward you and then you can throw it at enemies or other objects, or put it down in a safe place. A variation of the gravity gun can be picked up later in the game, where it acts like a laser gun used to vaporize enemies, as does the Overwatch rifle. You start out with a measly crowbar, but this can be used to kill the early Combine soldiers.

The highlight of this game for me would be driving the airboat in the “Water Hazard” chapter, going through the numerous tunnels and mowing down any Combine soldiers that get in the way. The best thing about using the Airboat – or any other vehicle for that matter – is that it can't be damaged. You can crash it into a wall as many times as you like.

HL2 uses the new Source engine, which, in my opinion, is much better than the GoldSrc engine used in Half-Life. As a result of Valve changing to this new engine, HL2 provides richer graphics and excellent animation. The Closed Captioning feature is a good thing as well, because for me, the dialogue goes in one ear and out the other. Also, the game allows you to select a chapter to start on, but only if you have played said chapter previously. So if you finish the game and want to relive all the action in the chapter, go ahead.

The graphics are breathtaking. The buildings are well designed, especially the Citadel, the blue building that extends into the sky (you can get up real close to it in the last two chapters). I had the feeling that most of the chapters are set in an entire day, because as you play through the entire game, you will notice the sky changing color as if some of the action takes place during the daytime, in the middle of the dusk, and at night.

When it comes to music, the pumping soundtrack goes well with the action. You'll notice a few soundtracks that are played in the game are taken from HL1. The sound effects, meanwhile, are good. I'm glad that the headcrabs and the HL1-style zombies still retain their attack/death sounds. And what's funny about these zombies is that they sound like old men begging for something.



The Bad
I really can't think of anything bad about this game.

The Bottom Line
Half-Life 2 once again places the player in the hands of Gordon Freeman, a scientist who starts his day as usual and tries to help out with something with one of his colleagues, only for that something to go wrong and Freeman suddenly finds himself killing aliens with an arsenal of weapons he has picked up. HL2 uses a new engine, and the result is breathtaking graphics and superb animation. The soundtrack blends well with what you are doing, with a few tunes taken straight from HL1. Two new features that are worth mentioning is the chapter selector and the Closed Captioning. If you like the original game and want to play this sequel, then I suggest buying it with Steam then downloading it so that you don't have to change CDs during installation.

Windows · by Katakis | カタキス (43091) · 2010

[ View all 24 player reviews ]

Trivia

1001 Video Games

Half-Life 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Characters

Almost all the characters in Half-Life 2 are modelled after a real person's appearance: * Barney's face in the game was provided by Valve's CEO Scott Lynch. * Alyx Vance is modelled after American actress and television host Jamil Giovanni Mullen. * Eli Vance's is based on Larry "The Count" Heard, a local man holding a sign indicating that he was looking for work. Valve found him on the corner of Highway 520 and 148th Avenue in Redmond and hired him as a model. * The G-Man's Half-Life 2 model is based on Frank Sheldon, an Alexander Technique practitioner. He was originally slated to be the model for Dr. Breen.

City 17

City 17, the main location of Half-Life 2, strongly resembles Eastern European and Soviet cities of the communist era; the architecture style of suburb districts is nearly identical to what can be see (even until now) in East Berlin, Prague, Moscow, etc. However, there is also more direct evidence to the "Soviet" nature of City 17; several times some Russian words can be spotted. For example, during the mud skipper chase there are large gates with the words ПОРТ written above; "порт" is Russian for "port" (pronounced roughly the same way as the English word).

Closed captions

Valve designed Half Life 2 with closed captioning for the deaf. Sounds are bracketed. Each character has a color assigned to their dialogue.

Cut levels

According to the book Half-Life 2: Raising the Bar, the original storyline spanned four in-game days instead of just three. Among the parts cut are an antlion cave, a train ride through a dried out sea bed, a ship called the "Borealis", the underwater "Kraken Base", a Combine weather control station, a chapter set in arctic regions and a skyscraper. Many of these places show up in pre-release screenshots and press material.

Some parts were recycled for existing Half-Life 2 chapters, many others are making a comeback in the Half-Life 2 episodes.

Distribution

The PC version of Half-Life 2 was the last game that Sierra distributed for Valve at retail. Electronic Arts was quick to scoop up the retail deal, but their Steam digital distribution service remains independent.

As a result of a settlement in a lawsuit between Valve and VU Games, VU Games ceases distribution of retail packaged versions of Valve's games (including Half-Life 2), effective August 31, 2005.

Engine

Despite the complex graphics, including ragdoll physics and pixel shaders, the Source engine was designed to support cards that offer only DirectX 6 hardware support. The original Source engine code would run by using the software emulation encoded in the DirectX 9 library. That means that the game can be run even with an Intel 846g card or a Nvidia TNT chipset. To give some perspective, The TNT chipset was introduced in 1997.

According to John Carmack himself, "there are still bits of early Quake code in Half Life 2".

German version

There are changes in some German versions: * Blood from humans (including Gordon Freeman) and blood which is part of the level design was coloured grey * Almost all enemies disappear instantly after being killed. This is not true for a level near the end where the corpses are necessary to proceed. * The cries of burning zombies were toned down * In the original version enemies get dragged with the buggy for a short time after driving over them. In the German version the buggy just drives through them.

A detailed list of changes can be found on schnittberichte.com (German).

G-Man

G-Man can been spotted in a few places throughout the game, as he is watching over Gordon or walking around.

Hydra

An enemy that was shown in early previews known as the hydra, which was a blue tentacle, was cut out of the final game. The developers said that it was good to watch, but when it came to kill you, you would just see a blue blur and you would be dead. They didn't think it would be fun to fight against.

Macintosh version

In September of 2007 Valve's Gabe Newell was interviewed by gaming website Kikizo's Adam Doree about the then shortly to be released Orange Box, asking, among other things, about the potential for a Macintosh release. Newell responded by saying that though they had been in conversations with Apple regarding the possibility "they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms." Thus, there wouldn't be a Macintosh version of Half-Life 2.

A month later, in October, Tuncer Deniz, a Macintosh developer and owner of the news site Inside Mac Games, posted on his blog that while Newell's complaints likely weren't without justification, the actual reason for the lack of a Macintosh port was due to "Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve. That's right, that's $1,000,000. That might be peanuts to someone like Valve, but no Mac publisher in their right mind would have given Valve that kind of money just for the rights to publish Half-Life 2 for the Mac."

A Macintosh version was finally released in 2010 when Steam, Valve's digital distribution platform, was introduced for Macintosh.

Menu

The background picture of the main menu changes based on what chapter you are at when you last saved.

Multiplayer

Counter-Strike: Source was the only multiplayer mode available at the release. Two weeks later, on November 30, 2004, Valve released the regular multiplayer mode (Deathmatch) through Steam, their online content distribution system.

Piñata

Several news sources first reported Half-Life 2 entering gold status, quoting an unnamed source within the development team. The source revealed the existence of a piñata doll (a traditional South American custom of a doll stuffed with sweets and toys for children to break) which was broken to celebrate HL2's official completion.

It was later revealed that this "piñata" was in fact a full-scaled Scanner model (the flying machines that take pictures of suspects in-game) and it was broken using a crowbar.

Rating

Even though the initial release of Half-Life 2 as part of The Orange Box compilation received a PEGI rating of 16+, the stand-alone release received an initial rating of 18+.

References

Dr. Kleiner's pet headcrab Lamarr is actually named after Hedy Lamarr (November 9, 1913 – January 19, 2000, born Hedwig Eva Maria Kiesler), an Austrian-Jewish naturalized American actress and communications technology innovator.

References to the game

Half-Life 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 05/2006.

Source code theft

Sometime in September 2003 Valve's network - including Gabe Newell's own computer - was compromised by a hacker and the worst case scenario soon unfolded. The entire Half-Life 2 source code was released on October 4 and only 3 days later a playable version of the game surfaced. FBI was brought into the case, and Gabe Newell also posted a message on a Half-Life 2 forum, asking the community to help them find the hacker.

Months went by without any substantial progress, when finally on February 15 the hacker sent an e-mail to Gabe Newell, expressing both his compliments on Valve's work so far and his somewhat dodgy statement that he never had any intention to hurt Valve. Gabe Newell and the hacker, known as "Da Guy" from Germany corresponded over the next period of time, and came to the agreement that since Da Guy had been smart enough to compromise Valve's security, he deserved a job. Soon, a job interview was setup. This was of course a trick. FBI agents would be waiting for the German when he arrived. However, when the German government heard about the scheme they denied such activities, and instead they arrested him themselves.

Da Guy, aka Axel G now faces charges for compromising Valve as well as several other computer related crimes.

Special Editions

3 different Half-Life 2 packages are available: * Half-Life 2 Bronze includes the game and Counter-Strike: Source. * Half-Life 2 Silver includes the game, Counter-Strike: Source, Day of Defeat: Source and Valve's back catalog available on Steam at the time. * Half-Life 2 Gold includes the game, Counter-Strike: Source, Day of Defeat: Source, Valve's back catalog available on Steam at the time, 3 HL2 posters, HL2 hat, HL2 soundtrack, HL2 sticker, City 17 postcard, Prima's HL2 strategy guide, special collector's box and a chance to win a trip to Valve.

Vortigaunts

The Vortigaunts are voiced by Louis Gossett, Jr. It is mentioned in Raising the Bar that Gossett was chosen partially due to his role as the alien in the film Enemy Mine.

Awards

  • 4Players
    • 2004 – PC Game of the Year
    • 2004 – Best PC Action Game of the Year
    • 2004 – Best PC Direction of the Year
    • 2004 – Best PC Graphics of the Year
    • 2004 – Best PC Successor of the Year
  • Computer Games Magazine
    • March 2005 - #4 Game of the Year 2004
  • Computer Gaming World
    • March 2005 (Issue #249) – Best Music of the Year
    • March 2005 (Issue #249) – NPC of the Year (for Dog)
  • GameSpy
    • 2004 – #2 Game of the Year
    • 2004 – PC Game of the Year
    • 2004 – PC Action Game of the Year
    • 2004 – PC Game of the Year (Readers' Vote)
    • 2004 – PC Action Game of the Year (Readers' Vote)
    • 2004 - Best Graphics of the Year (PC)
    • 2004 - Best Character of the Year (PC) (for Dog)
    • 2005 – #7 Game of the Year
    • 2005 – Xbox Game of the Year
    • 2005 – Xbox Game of the Year (Readers' Vote)
    • 2005 – Xbox Shooter of the Year
    • 2005 – PC Mod of the Year (for Garry's Mod)
    • 2005 - The "It Shoulda Been on Xbox 360 Award" (Xbox)
    • 2011 – #10 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 2005 - Best PC Game in 2004
    • February 2005 - Best PC Game in 2004
    • Issue 03/2005 - Most Annoying Copy Protection in 2004
  • Golden Joystick Awards
    • 2004 - Runner-up for "Most Wanted Game For Xmas"
    • 2005 - PC Game of the Year
  • PC Gamer
    • April 2005 - #4 in the "50 Best Games of All Time" list
    • It was the first game to tie PC Gamer's 98% rating of Sid Meier's Alpha Centauri, previously their highest rated game ever
  • PC Powerplay (Germany)
    • Issue 02/2006 - Best Game in 2005
    • Issue 02/2006 - #1 Action Game in 2005

Information also contributed by Agent 5, Apogee IV, B14ck W01f, Indra was here, James Isaac, LepricahnsGold, Lumpi, Mark Ennis, Mark Papadakis, PCGamer77, piltdown man, Scott Monster, Silverblade, Unicorn Lynx, VVP and Zack Green.

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Related Sites +

  • Half-Life 2 Hints
    This question and answer type solution guides you through the steps gradually, giving only as much information as you need before the final answers are provided.
  • The Boy Who Stole Half-Life 2
    article about the game's source code theft, on Eurogamer.net (21st February 2011)
  • The Final Hours of Half-Life 2
    Gamespot's extensive article about the production process of Half-Life 2.

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Contributors to this Entry

Game added by Zack Green.

Android added by GTramp. Linux added by Sciere. Xbox added by DarkDante. Macintosh added by Zeppin.

Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Sciere, n][rvana, Paulus18950, lee jun ho, VVP, Patrick Bregger, Plok, FatherJack.

Game added November 25, 2004. Last modified January 27, 2024.