King's Quest VI: Heir Today, Gone Tomorrow

aka: KQ6, King's Quest VI: Heute geerbt und morgen verschwunden
Moby ID: 131
DOS Specs

Description official descriptions

For months Prince Alexander of Daventry has shut himself away from the world, thinking only of Princess Cassima, who he met while imprisoned in the previous game. Eventually he can take it no longer, and he hires a ship to search for the Land of the Green Isles located on the edge of the world. After months of searching he finally sets sight upon the island kingdom, only for a freak storm to strike the ship, destroying it and leaving him the only survivor. His troubles are far from over, however, as he soon finds out that the King and Queen have passed away, the Greens Isles are on the brink of war, and his beloved Princess Cassima may even be held prisoner by the royal vizier.

Like its predecessors in the series, King's Quest VI: Heir Today, Gone Tomorrow is a third-person puzzle-solving adventure game. For Alexander to save the Isles, he must travel between the Land's four magical islands, each based on myth and fables, and encounter people and strange beasts that will either help or hinder him. Alexander must be careful as well, because, as with all the King's Quest games, poor choices or missteps will often prove fatal for the Prince. Puzzles are solved linearly, although late in the game there are two completely different paths to take to reach the final confrontation. Like the previous game, actions are performed using a point-and-click interface with icons that represent verbs ("walk", "examine", "use", "talk", etc.).

The CD-ROM version of the game includes both DOS and Windows versions, full speech, a pre-rendered introduction, and the Girl in the Tower theme song.

Spellings

  • 國王密使 VI:希望之旅 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

39 People (37 developers, 2 thanks) · View all

Reviews

Critics

Average score: 83% (based on 26 ratings)

Players

Average score: 4.0 out of 5 (based on 162 ratings with 11 reviews)

Ahh ... Romance ... ain't it grand?

The Good
There were 2 years separating this game and its predecessor, King's Quest 5, a game which was criticized by many, even though it was one of the first to introduce a mouse-driven interface. Because of all that criticism, it's no wonder Sierra decided to go "back" to what had been successful in the past - somewhat anyway.

The graphics, as others pointed out, are stunning. I found the music lovely and so very romantic. (We females tend to like mushy love stories, ya know.) I simply adore plots about heroes saving damsels in distress. This hero is handsome and the princess is beautiful. What good looking children they will make! And ... oooh ... the ending - you must see the ~kiss~. I remember getting goosebumps watching it. I was satisfied knowing they would live "happily ever after."

The Bad
I played KQ6 when it was new, so it is hard to remember. I don't recall anything about it I didn't like.

The Bottom Line
If you long for a classic tale of love and honor, this game's for you! This is the last game in the series that retained the original look and feel of the originals. Recommended for adults and children alike, it would make a fine addition to any collection.

DOS · by Jeanne (75945) · 2001

Instant Classic! One of the best King's Quests ever created!

The Good
Everything about this game is entertaining, the graphics and sounds are much improved from KQ5 and Roberta has once again, successfully created and placed you in a weird Alice In Wonderland kind of fantasy land. I still pull this game out every once in awhile to replay it because of it timelessness. Sierra continued to use the point and click interface that worked very well with KQ5. Basically, I love everything about this game. The storyline, the graphics, the sound, the gameplay, the environment and atmosphere. Totally classic Roberta Williams, excellent 6th installment of the King's Quests series!

The Bad
Absolutely nothing! Aside from the usual having to refer to the manual for in-game copy protections, the game is flawless. I did experience some event-trigger bugs but usually after reloading and tripping the event again, it would work.

The Bottom Line
One of the most fun and entertaining King's Quests ever created.. If you enjoyed any other of the King's Quests, this one will not let you down. Full of fun puzzles and characters to interact with, this game will forever be a classic!

DOS · by OlSkool_Gamer (88) · 2004

All right , but a step down from King's Quest 5.

The Good
Sierra (In my opinion) make the best adventure of the lot. Sierra finds a style , and sticks with it. Kings Quest 6 came with the familiar task bar , decent graphics , (mostly) bug free that you can usually expect from Sierra.

The only real good thing i can say about this game was that it was to the point and easy to understand. You didnt have to remember a great deal , just find the unusual items and try to work them together somehow.

In nutshell = Challenging - Interesting - Good to kill a few days with.

The Bad
Too childish , having stupid characters fresh out of alice in wonderland really doesnt do it for me.

Doesnt take itself seriously enough. To many in-game jokes making fun of both you (player) and the game. You cant get into the game properly when you have constant reminders that the game is considered a joke by the designers.

No King Graham! Who cares about his son? Although having Alexander rather than Rosella (kings quest 4) is more favourable.

After playing kings quest 5 , kings quest 6 is like a bad movie sequel, where none of the original actors want a part of it.

The Bottom Line
Barely memorable. Not worth more than ten bucks.

DOS · by Shayne Bates (12) · 2001

[ View all 11 player reviews ]

Trivia

Amiga version

The back cover of the Amiga version contains information: "Beautiful graphics in 256 colours or 32 colours (two versions available)." but the game was released only in 32 colours version.

According to KQ VI reviews in Amiga Computing, Amiga Format and Amiga Power magazines Sierra originally planned to release a 256 colours version but decided that 32 colours version looked so good already so they shelved the idea.

The game was ported to the Amiga by Revolution Software, though the company wasn't credited on the box or in the manual. This is why this version uses Revolution's Virtual Theatre engine instead of SCI.

CD version

The CD version of King's Quest VI includes Girl in the Tower , the theme song to the game, composed by Mark Seibertm in full length. A sample of it can be heard on the floppy version for five seconds, then the game urges you to ring up radio stations that was listed in the manual and request it. Also the introduction was also extended in the CD version.

Music

Chris Braymen, the game's composer, quoted a Gregorian chant (Dies Irae) in the theme that plays when Prince Alexander is captured in the Catacombs of the Isle of the Sacred Mountain. It's a famous theme, quoted as well in many classical compositions such as Berlioz' Symphonie fantastique (5th part), in Stanley Kubrick's films The Shining and A Clockwork Orange, and also in Indiana Jones and the Fate of Atlantis (Room of the God Machine).

References

King's Quest VI's villain is named Abdul Alhazred; this name was taken from the work of horror and sci-fi writer H.P. Lovecraft. Abdul was a fictional character (also dubbed ''the Mad Arab'') who wrote the Necronomicon.

Technology

This was Sierra's first adventure game to feature their lipsyncing technology that they got when they bought out Bright Star Technology.

Awards

  • Power Play
    • Issue 02/1993 – #2 Best Presentation in 1992

Information also contributed by B14ck W01f, B.L. Stryker, game nostalgia and Jiguryo

Analytics

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Related Sites +

  • Game Nostalgia
    Provides extensive background info for King’s Quest VI: Heir Today, Gone Tomorrow, pictures of the cast and examples of voice-overs, full credits with shots and info about the design team, demo of the game, specific details about the game, various goodies, all musical themes, shots of every location in the game, video clips, saved games, a list of reviews, including a "nostalgic" review and tech specs.
  • Hints for KQ6
    These hints will help you solve the game.

Identifiers +

  • MobyGames ID: 131
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Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Andy Roark.

Amiga added by POMAH. Windows 3.x added by Mr. Huh. Macintosh added by Terok Nor.

Additional contributors: Adam Baratz, Katakis | カタキス, Jeanne, formercontrib, game nostalgia, Paulus18950, Patrick Bregger.

Game added May 23, 1999. Last modified April 2, 2024.