Star Wars: Dark Forces

aka: Star Wars: Dark Forces (Classic, 1995)
Moby ID: 500
DOS Specs
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Description official descriptions

Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his Dark Troopers - cybernetic soldiers with the armor and firepower to turn the tide of the war.

Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the DOOM engine, like many competitors, LucasArts created its own internal Jedi engine. The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support (in the build used for Dark Forces) for rooms (sectors) over rooms. The 3D models also make occasional appearances inside the game, as turrets or Kyle's ship dropping him off or picking him up from each mission.

Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level. Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. The player character is given a certain amount of "lives" per level; he dies permanently once he runs out of all of them. Game progress can be saved only between missions.

The game features fourteen substantial levels as Kyle works to disarm the Dark Trooper project. Many levels reference characters or areas from the Star Wars movie trilogy, such as a visit with Jabba the Hutt, a trip to Coruscant, and a battle through the interior of a Star Destroyer. As opposed to most first-person shooters of the time period, every level has objectives for Kyle to complete, ranging from grabbing a clue and getting out alive, to planting charges around a facility to demolish it. Cutscenes appear between key missions to update the plot.

The Star Wars license gets plenty of use, as the game features imperial officers, stormtroopers, and a collection of aliens seen in the films as enemies. Blaster rifles and thermal detonators are used as weapons, along with other firearms inspired by the tech of the films. Dark Forces also uses the iMuse engine to dynamically change the music during action scenes, with much of the music based off or directly replicating, John Williams' original film score.

The game is entirely a single-player campaign; no multiplayer is included or supported.

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Credits (DOS version)

124 People (114 developers, 10 thanks) · View all

Project Leader
Lead Artist
3D Engine
Story
Programming
Game Design
Level Design
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[ full credits ]

Reviews

Critics

Average score: 81% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 189 ratings with 15 reviews)

One of the longest-lasting games that I know of

The Good
Dark Forces was and is a classic. Taking the role of mercenary Kyle Katarn, the players engage in fourteen levels of Imperial slaughtering. On top of that, there is thought required; some of the puzzles are tricky. On top of THAT, there are some really cool effects in this game: a Death Star hologram rotates in place; TIE fighters launch and land in the Super Star Destroyer Executor's bay; spotlights pan the rooftops of Coruscant as you try to reach the Imperial Security building. Incredibly details for something so old.

The Bad
It's age has shown, however. LucasArts has refused to release the source code, which would allow a 3D-accelerated version to be created by users. Stuck in 320 x 200 mode for PC users, the game does become badly pixelated. Macintosh users are better off; they get to play Dark Forces in 640 x 480 glory.

The Bottom Line
The staying power of this old game lies not only with the wonderfully crafted universe LucasArts created for us. Rather, hundreds of user-made levels have propagated the Internet and our hard drives, ranging from the epitome of laziness known as "Mines" to the glory and wonder known as "Condition Red," "Mt Kurek," and "Dark Tide." While the Dark Forces community has shrank in size, it still lives at www.df-21.net where forums are still active and downloads are still available. Few games have had such a lasting, creative community. In this old engine, users have created effects to rival the newest of games. So, even if you're bored with the originals, don't throw that CD...check out what others have done.

You just may decide that Dark Forces is, just maybe, the greatest game of all time.

DOS · by Casey Neumiller (4) · 2004

A rich and immersive Star Wars shooter, and a gaming classic

The Good
Inspired by fan-created Star Wars content for the Doom games, LucasArts embarked to create their first FPS to capitalize on the eternally-popular movie property. While video game/movie tie-ins were typically brain dead cash-ins, Dark Forces aspired to, and succeeded in being, a rich and immersive gaming experience in the Star Wars universe.

While the mechanics work very much like any of the so-called "Doom clones" that were ubiquitous in the day, Dark Forces added some exciting features that weren't commonplace: cinematic expositions, mission briefings, a sidekick, puzzles, non-player characters and timed sequences all enhanced what was already a gaming experience that surpassed the run-of-the-mill shooter.

From the very first mission, wherein you as protagonist Kyle Katarn must infiltrate an Imperial base and steal the plans for the Death Star for the Rebel Alliance, the game makes you a key player in the unfolding of the Star Wars saga. The plot convincingly weaves in and out of the main trilogy's story line and explains how the player is an essential part in the unfolding of well-known events.

This preceding your visit to the Imperial City, your showdown with iconic bounty hunter Boba Fett, and your imprisonment by Jabba the Hutt, Dark Forces almost more adequately serves as an engrossing follow-up to the original trilogy than George Lucas' own.

The Bad
Some sequences in the game prove to be immensely challenging to the point of frustrating. Jumping puzzles frequently result in instant death, and because the game's save system only provides one profile save slot, you may find that you've saved at the wrong opportunity. Some of the bosses prove insanely hard to defeat, as well.

Although immersive beyond many of its peers, Dark Forces could have benefited greatly from the use of more, and more interactive, NPCs. Most dialog is carried out one way, or via cinematic sequences. In one mission, Kyle Katarn must visit the Imperial City, which is apparently populated exclusively by himself and Boba Fett, where even some static or non-interactive NPCs would have added to the credibility. Character interaction and player-character choices are incredibly limited, usually resulting in death or mission failure if the wrong decision is made.

Lastly, although above-par for the time, some of the graphics are a bit choppy. The grimy feeling is well in-keeping with the visual feel of the Star Wars trilogy, but some of the aesthetic choices for sprites are downright hideous.

The Bottom Line
Inasmuch as "Doom-clones" go, you can't get much better than this.

Inasmuch as Star Wars franchise games go, you can't get much better than this.

Dark Forces still holds up as one of the best DOS games to play even in a day where it has been visually surpassed.

DOS · by jTrippy (58) · 2010

A Good Port Of A PC Classic.

The Good
As a game, "Dark Forces" was one of Lucasarts' first titles for the PSOne, and provided a solid translation of the PC title. It retained the gameplay, the graphics, the secrets, and the storyline which made the title so popular, and actually handled itself well.

The game managed to work well with the PSOne controller. Kyle Katarn was easy to control, and the game flowed at an acceptable framerate. What made the game so interesting was the numerous "Star Wars" gadgets at your command. Everything from Stormtrooper rifles to thermal detonators were at your disposal, and it was necessary to fight against the various aliens (as well as a clash against Boba Fett) and the Empire's secret Dark Troopers.

The sound effects were also lifted directly from the movies, and if you knew where to find them, the programmers snuck in a few amusing in-jokes.

The Bad
There were a few things that definitely detracted from the overall experience, however. The music is ugly. Weak, tinny MIDI versions of popular "Star Wars" themes were painful to the ears, especially when games of the time such as Nintendo 64's "Shadows of the Empire" provided better sound samples (even when that game used tiny samples of themes).

Load times were an absolute bear, leading into long waits when loading the game or going between levels.

Cut-scenes were equally as bad. They looked painfully outdated then at the time of its release, and look no better now. The graphics haven't aged as well, either. The characters are blocky and pixelated with stiff animation. But without a shadow of a doubt, they are still easily recognizable.

And while it was simply the design of the game, in comparison to "Doom", "Dark Forces" was simply a game that screamed for multi-player play. But that's not the port's fault.

The Bottom Line
"Dark Forces" the game was always "Doom" done "Star Wars" style. The PSOne has a commendable port of "Doom", so it's only fitting that "Dark Forces" would appear shortly after.

The PSOne version was an earnest attempt to bring this title home, especially since "Dark Forces II" never graced the console scene. The game had its share of problems then, but it remains a fun game. That in itself is a testament to its overall solid design.

It's a fun game, though it has a few hang-ups that show its age, especially in regards to how far the FPS genre has come in the last few years.

A good game for classic game fans, or "Star Wars" enthusiasts.

PlayStation · by Guy Chapman (1748) · 2004

[ View all 15 player reviews ]

Trivia

Action figures

Two Star Wars action figures were actually released based on characters from this game. One was the main character Kyle Katarn (whose image was lifted from the game, but they added a beard so he'd look more like the Jedi Knight version of him). The other was General Mohc (the final boss) in his specially modified Phase III Dark Trooper battle suit.

Animation

The animation of Darth Vader when he speaks to Mohc is 'borrowed' from the X-wing game. A similar animation is seen in a game over cutscene when your pilot is captured and Vader interrogates you.

Similarly. the close-up of Vader's face at the epilogue, is taken from TIE fighter..

Banned

Both the US and the German version were banned in Germany (German: 20.10.95, US: 30.09.95)

Cameos

Max from Steve Purcell's duo of Sam and Max (who star in their own LucasArts game, Sam & Max Hit the Road) makes a most unusual cameo appearance in Dark Forces.On the ice level, keep your map up during your investigations of its perimeter. You'll notice on the map one structure that looks very similar to the infamous rabbit. Coincidentally, both Max and Kyle Katarn are voiced by the same actor: Nick Jameson.

Ewoks also make appearances in the form of a few that are chained up who make fun of you (and you can shoot them if you're one of those Ewok hating Star Wars fans) and the 'Ewoks suck' graffiti you'll find in the some of the darker corners of the Imperial facilities.

The Imperial Blaster Rifle sprite was used in Star Wars: Rebel Assault II - The Hidden Empire on the second CD.

Cut content

The original idea was that Denny Delk (the narrator) would read the Star Wars scrolling text, but it was cut out. He actually recorded the lines. You can extract the sound files of these lines with one of the modding programs, available at massassi.net

In an issue of Lucasarts' old magazine; "The Adventurer" (that came with games of the era), Dark Forces was previewed with screenshots that did not appear in the final game. Among those included were a map of a standard Star Destroyer level (the "nose" of the Star Destroyer is very identifiable), an undisclosed Imperial base/Death Star/Star Destroyer level (with a very steep vertical drop), and an abused urban setting (that appeared to have an unfinished, bland sky overhead). Also, the emblem on Kyle Katarn's datapad was different at the time.

In the intro, there was a movie showing Kyle Katarn loading his weapons, but this was cut out too. It can be found in the game demo.

Howie scream

Dark Forces used the legendary Howie scream sample. If you tripped (or jumped) off of a tall structure, Kyle Katarn would scream "Uuuuarrrgggghhhh!!!!" This scream sample has been used in a countless number of productions, and there are several websites dedicated to spotting its use.

References

Kyle Katarn shares his name with a "katarn", a predator from Kashyyyk according to some Star Wars books and media.

The third level- planet "Anoat" caused some confusion, as many people believed that this was the system referred to by Han Solo in "The Empire Strikes Back" (when he detaches from the Star Destroyer). In later books and scripts, they say the term "Veronat" or "Varonat". Whether the creators of "Dark Forces" meant for the third level to be in the same system as Bespin remains speculation.

As far as anyone knows, the heavy android "Dark Troopers" were invented as the plot device for this game. Later, the Dark Troopers took on steam by appearing in later video games (Rebellion, Galactic Battlegrounds, etc.), and also in some comics and other media. A Dark Trooper's head/helmet is visible in a level of the expansion pack to "Jedi Knight" called "Mysteries of the Sith". It is safe to say that the Dark Troopers in later media are no where near as difficult as the ones Kyle Katarn went up against in this game.

Awards

  • PCGamer Magazine
    • April 2000 issue - voted #46 overall in a Readers All-Time Top 50 Games Poll* Świat Gier Komputerowych magazine (Poland)
    • 1995 - won the Golden Disk Award for the best foreign game

Information also contributed by Apogee IV, Boston Low, James1, Jason Musgrave, PCGamer77, phlux, Ray Soderlund, and Rola

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Contributors to this Entry

Game added by IJan.

Windows added by Picard. PlayStation 3, PSP added by Lance Boyle. Linux added by Sciere. Macintosh added by Kabushi. PlayStation added by Grant McLellan.

Additional contributors: Alan Chan, Apogee IV, Monkeyhead, Gravesy, Starbuck the Third, Karsa Orlong, Plok.

Game added November 30, 1999. Last modified March 19, 2024.